Search found 459 matches

by Mr. Tact
Mon Oct 03, 2016 1:04 am
Forum: Gameplay Help
Topic: Train offloading
Replies: 26
Views: 13165

Re: Train offloading

My extra underground belts are simply setting up the lane balancer which is directly behind the load balancer. I wouldn't think that should make any difference. My load balancer is identical to yours. I should have thought to upgrade the setup with Stack Inserters though.. will consider that. But ge...
by Mr. Tact
Sun Oct 02, 2016 9:39 pm
Forum: Gameplay Help
Topic: Train offloading
Replies: 26
Views: 13165

Train offloading

I built this four cargo wagon offloader below expecting it would result in even unloading of the cargo wagons regardlesss of the drain on each of the for resulting supply lines. The cargo wagons actually unload into chests, and this setup pulls from those chests. However, that does not appear to be ...
by Mr. Tact
Mon Aug 22, 2016 1:06 pm
Forum: General discussion
Topic: Production rate calculations..
Replies: 7
Views: 3092

Re: Production rate calculations..

What, no critique or compliment on my layout? You guys are slipping. ;)
by Mr. Tact
Sun Aug 21, 2016 5:57 am
Forum: General discussion
Topic: Production rate calculations..
Replies: 7
Views: 3092

Re: Production rate calculations..

Ah, thank you. That makes perfect sense -- this is almost certainly the cause. I knew I must be overlooking something. :mrgreen:
by Mr. Tact
Sun Aug 21, 2016 3:31 am
Forum: General discussion
Topic: Production rate calculations..
Replies: 7
Views: 3092

Re: Production rate calculations..

It is all express belts and fast inserters. And I have literally 10 times the power I need -- I went a little crazy with my solar. The materials to assemblers do not run down, every assembler has plenty of materials. But here is a screenshot. research area.jpg The 60 labs are just to the north...
by Mr. Tact
Sun Aug 21, 2016 3:19 am
Forum: General discussion
Topic: Production rate calculations..
Replies: 7
Views: 3092

Production rate calculations..

I recently added the "Late Upgrades" mod to get some demand going on my factory. So, I build a new research area, in which I built, among other things, 60 Labs and 10 Level Assembly Machine 3s making Science Pack 1s. So, ignoring the crafting bonus for the level 3 assembly machine, that sh...
by Mr. Tact
Sat Jul 09, 2016 3:42 pm
Forum: General discussion
Topic: So, Trains, Signals, Stations, Request :)
Replies: 1
Views: 1016

Re: So, Trains, Signals, Stations, Request :)

It's not really necessary when you consider the spacing is normalized now. As long as you can see the position of the first cargo wagon. It is always 6 loading spaces, 1 unused space, 6 loading spaces... now, if you have a 5-10 or something... yeah, longer indications would be needed.
by Mr. Tact
Thu Jul 07, 2016 12:01 pm
Forum: General discussion
Topic: How to organize Factorio saves
Replies: 8
Views: 4680

Re: How to organize Factorio saves

Ha! I thought/wondered about this, but never considered just doing it. Well done!
by Mr. Tact
Wed Jul 06, 2016 5:01 am
Forum: General discussion
Topic: Is this a terror game?
Replies: 14
Views: 6380

Re: Is this a terror game?

The game is kinda dark and scary, yes. Similar to Minecraft actually, I've always found it weird how many kids love that game, I think you'll find a very large majority of kids play Minecraft in creative mode. Infinite blocks, no mobs. As opposed to survival mode, which can be "scary". Th...
by Mr. Tact
Wed Jul 06, 2016 3:17 am
Forum: General discussion
Topic: Chaining wires for 0.13
Replies: 38
Views: 12917

Re: Chaining wires for 0.13

Moosfet wrote:Seriously, I thought it was a new feature, or at least a resolution of an old annoyance, as I always do star topology connecting every item to a pole rather than to each other.
Inquiring minds want to know -- what are you doing when you do this?
by Mr. Tact
Tue Jul 05, 2016 8:46 pm
Forum: Releases
Topic: Version 0.13.5
Replies: 41
Views: 27230

Re: Version 0.13.5

New fixes are always good. :) I also think the map generation is broken, but I can't tell if that is just imagination or a real problem. I always had the problem that I had to generate dozens of maps until I find one I like. :D The image posted at the beginning of this topic: https://forums.factori...
by Mr. Tact
Tue Jul 05, 2016 12:16 pm
Forum: Implemented Suggestions
Topic: Blueprint book
Replies: 8
Views: 5069

Re: Blueprint book

+1
by Mr. Tact
Mon Jul 04, 2016 2:43 am
Forum: General discussion
Topic: Chaining wires for 0.13
Replies: 38
Views: 12917

Re: Chaining wires for 0.13

Has it been reported as a bug?
by Mr. Tact
Mon Jul 04, 2016 2:30 am
Forum: General discussion
Topic: Missing item in 0.13 changelog
Replies: 10
Views: 4810

Re: Missing item in 0.13 changelog

I have them pushed WELL beyond where my pollution is -- and I have actually walled my entire area. The circles extend well over the walls. However, past that my interior is clear. As I said in another topic, I consider the game to be more about logistics than alien fighting. This change pushes alien...
by Mr. Tact
Fri Jul 01, 2016 1:10 pm
Forum: General discussion
Topic: Thoughts on 0.13 Terrain Generation
Replies: 59
Views: 20420

Re: Thoughts on 0.13 Terrain Generation

Wow, that clearly demonstrates the new vs. old generation. I'd like to hear the devs explain the clear loss of "biomes". Was that intentional? An unintended consequence which will be addressed?
by Mr. Tact
Thu Jun 30, 2016 2:50 pm
Forum: General discussion
Topic: Music on menu?
Replies: 1
Views: 853

Music on menu?

So, am I totally confused or did the music used to not play while on the menu? Assuming I'm not confused, FWIW -- I preferred it that way.
by Mr. Tact
Thu Jun 30, 2016 1:05 pm
Forum: Not a bug
Topic: [0.13.0] Spawners spawn far too close
Replies: 25
Views: 14847

Re: [0.13.0] Spawners spawn far too close

Personally I feel the game is more about logistics than alien fighting. This change pushes alien fighting more to the forefront. If this were a democracy I'd vote for it changing back to the way it was. This is not a democracy.
by Mr. Tact
Wed Jun 29, 2016 4:48 pm
Forum: General discussion
Topic: Smart Loader
Replies: 9
Views: 5701

Re: Smart Loader

D'OH! The wiring behavior changed. I can't grab a wire and go from chest to chest to chest as before. Have to wire the 1st to the 2nd, then deselect the wire, then wire the 2nd to the 3rd and so forth...
by Mr. Tact
Wed Jun 29, 2016 4:22 pm
Forum: General discussion
Topic: Smart Loader
Replies: 9
Views: 5701

Re: Smart Loader

And you have that working as before? Hmmm... I tried wiring up some of the steel chests and it didn't go well -- wonder what I was doing wrong. Okay, guess I'll mess with it some more...
by Mr. Tact
Wed Jun 29, 2016 2:31 pm
Forum: General discussion
Topic: Smart Loader
Replies: 9
Views: 5701

Smart Loader

I don't suppose someone has a 0.13 fix / rebuild of Madzuri's smart train loader? You know the one which evenly loaded the waiting chests using an Arithmetic combinator... all my ore outpost loading is busted. :cry:

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