Search found 459 matches
- Mon Oct 03, 2016 1:04 am
- Forum: Gameplay Help
- Topic: Train offloading
- Replies: 26
- Views: 13165
Re: Train offloading
My extra underground belts are simply setting up the lane balancer which is directly behind the load balancer. I wouldn't think that should make any difference. My load balancer is identical to yours. I should have thought to upgrade the setup with Stack Inserters though.. will consider that. But ge...
- Sun Oct 02, 2016 9:39 pm
- Forum: Gameplay Help
- Topic: Train offloading
- Replies: 26
- Views: 13165
Train offloading
I built this four cargo wagon offloader below expecting it would result in even unloading of the cargo wagons regardlesss of the drain on each of the for resulting supply lines. The cargo wagons actually unload into chests, and this setup pulls from those chests. However, that does not appear to be ...
- Mon Aug 22, 2016 1:06 pm
- Forum: General discussion
- Topic: Production rate calculations..
- Replies: 7
- Views: 3092
Re: Production rate calculations..
What, no critique or compliment on my layout? You guys are slipping.
- Sun Aug 21, 2016 5:57 am
- Forum: General discussion
- Topic: Production rate calculations..
- Replies: 7
- Views: 3092
Re: Production rate calculations..
Ah, thank you. That makes perfect sense -- this is almost certainly the cause. I knew I must be overlooking something.
- Sun Aug 21, 2016 3:31 am
- Forum: General discussion
- Topic: Production rate calculations..
- Replies: 7
- Views: 3092
Re: Production rate calculations..
It is all express belts and fast inserters. And I have literally 10 times the power I need -- I went a little crazy with my solar. The materials to assemblers do not run down, every assembler has plenty of materials. But here is a screenshot. research area.jpg The 60 labs are just to the north...
- Sun Aug 21, 2016 3:19 am
- Forum: General discussion
- Topic: Production rate calculations..
- Replies: 7
- Views: 3092
Production rate calculations..
I recently added the "Late Upgrades" mod to get some demand going on my factory. So, I build a new research area, in which I built, among other things, 60 Labs and 10 Level Assembly Machine 3s making Science Pack 1s. So, ignoring the crafting bonus for the level 3 assembly machine, that sh...
- Sat Jul 09, 2016 3:42 pm
- Forum: General discussion
- Topic: So, Trains, Signals, Stations, Request :)
- Replies: 1
- Views: 1016
Re: So, Trains, Signals, Stations, Request :)
It's not really necessary when you consider the spacing is normalized now. As long as you can see the position of the first cargo wagon. It is always 6 loading spaces, 1 unused space, 6 loading spaces... now, if you have a 5-10 or something... yeah, longer indications would be needed.
- Thu Jul 07, 2016 12:01 pm
- Forum: General discussion
- Topic: How to organize Factorio saves
- Replies: 8
- Views: 4680
Re: How to organize Factorio saves
Ha! I thought/wondered about this, but never considered just doing it. Well done!
- Wed Jul 06, 2016 5:01 am
- Forum: General discussion
- Topic: Is this a terror game?
- Replies: 14
- Views: 6380
Re: Is this a terror game?
The game is kinda dark and scary, yes. Similar to Minecraft actually, I've always found it weird how many kids love that game, I think you'll find a very large majority of kids play Minecraft in creative mode. Infinite blocks, no mobs. As opposed to survival mode, which can be "scary". Th...
- Wed Jul 06, 2016 3:17 am
- Forum: General discussion
- Topic: Chaining wires for 0.13
- Replies: 38
- Views: 12917
Re: Chaining wires for 0.13
Inquiring minds want to know -- what are you doing when you do this?Moosfet wrote:Seriously, I thought it was a new feature, or at least a resolution of an old annoyance, as I always do star topology connecting every item to a pole rather than to each other.
- Tue Jul 05, 2016 8:46 pm
- Forum: Releases
- Topic: Version 0.13.5
- Replies: 41
- Views: 27230
Re: Version 0.13.5
New fixes are always good. :) I also think the map generation is broken, but I can't tell if that is just imagination or a real problem. I always had the problem that I had to generate dozens of maps until I find one I like. :D The image posted at the beginning of this topic: https://forums.factori...
- Tue Jul 05, 2016 12:16 pm
- Forum: Implemented Suggestions
- Topic: Blueprint book
- Replies: 8
- Views: 5069
- Mon Jul 04, 2016 2:43 am
- Forum: General discussion
- Topic: Chaining wires for 0.13
- Replies: 38
- Views: 12917
Re: Chaining wires for 0.13
Has it been reported as a bug?
- Mon Jul 04, 2016 2:30 am
- Forum: General discussion
- Topic: Missing item in 0.13 changelog
- Replies: 10
- Views: 4810
Re: Missing item in 0.13 changelog
I have them pushed WELL beyond where my pollution is -- and I have actually walled my entire area. The circles extend well over the walls. However, past that my interior is clear. As I said in another topic, I consider the game to be more about logistics than alien fighting. This change pushes alien...
- Fri Jul 01, 2016 1:10 pm
- Forum: General discussion
- Topic: Thoughts on 0.13 Terrain Generation
- Replies: 59
- Views: 20420
Re: Thoughts on 0.13 Terrain Generation
Wow, that clearly demonstrates the new vs. old generation. I'd like to hear the devs explain the clear loss of "biomes". Was that intentional? An unintended consequence which will be addressed?
- Thu Jun 30, 2016 2:50 pm
- Forum: General discussion
- Topic: Music on menu?
- Replies: 1
- Views: 853
Music on menu?
So, am I totally confused or did the music used to not play while on the menu? Assuming I'm not confused, FWIW -- I preferred it that way.
- Thu Jun 30, 2016 1:05 pm
- Forum: Not a bug
- Topic: [0.13.0] Spawners spawn far too close
- Replies: 25
- Views: 14847
Re: [0.13.0] Spawners spawn far too close
Personally I feel the game is more about logistics than alien fighting. This change pushes alien fighting more to the forefront. If this were a democracy I'd vote for it changing back to the way it was. This is not a democracy.
- Wed Jun 29, 2016 4:48 pm
- Forum: General discussion
- Topic: Smart Loader
- Replies: 9
- Views: 5701
Re: Smart Loader
D'OH! The wiring behavior changed. I can't grab a wire and go from chest to chest to chest as before. Have to wire the 1st to the 2nd, then deselect the wire, then wire the 2nd to the 3rd and so forth...
- Wed Jun 29, 2016 4:22 pm
- Forum: General discussion
- Topic: Smart Loader
- Replies: 9
- Views: 5701
Re: Smart Loader
And you have that working as before? Hmmm... I tried wiring up some of the steel chests and it didn't go well -- wonder what I was doing wrong. Okay, guess I'll mess with it some more...
- Wed Jun 29, 2016 2:31 pm
- Forum: General discussion
- Topic: Smart Loader
- Replies: 9
- Views: 5701
Smart Loader
I don't suppose someone has a 0.13 fix / rebuild of Madzuri's smart train loader? You know the one which evenly loaded the waiting chests using an Arithmetic combinator... all my ore outpost loading is busted.