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by bobingabout
Sun Aug 09, 2015 12:33 am
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 181885

Re: Bob mods for 0.12

I think the point with the sniper turrets is pretty valid there... I only really added them because people were requesting them, but the range is too long, they could do with more ballancing: Shorter range, and longer delay between shots. Unfortunately the change in AI isn't something I can do. As f...
by bobingabout
Sat Aug 08, 2015 10:59 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Power mod
Replies: 102
Views: 129761

Re: [0.11.22/0.12.x][v0.12.1] Bob's Power mod

Maybe this needs a config, like everything else.
by bobingabout
Sat Aug 08, 2015 6:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.2] Logistics network doesn't recognise contents
Replies: 8
Views: 1800

Re: [0.12.2] Logistics network doesn't recognise contents

for 0.11.22 all of the bob's mods from this page. https://forums.factorio.com/forum/viewtopic.php?f=51&t=5982 plus treefarm lite 0.1.3 I think. https://forums.factorio.com/forum/viewtopic.php?f=44&t=522 for 0.12.2/3 all of the latest version of bob's mods (minus Electronics Overide) https://...
by bobingabout
Sat Aug 08, 2015 12:58 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 181885

Re: Bob mods for 0.12

By the way, just in case you didnt know you can build basic electronic boards by hand allowing you to craft an assembly machine mk 2 :P Building the Resin and Component by machine was intended. once you have the components, being able to build them by hand was intended. I was thinking like an elect...
by bobingabout
Sat Aug 08, 2015 12:48 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Power mod
Replies: 102
Views: 129761

Re: [0.11.22/0.12.x][v0.12.1] Bob's Power mod

The big issue I have with the steam power entities is that the game already gives you something that is fairly efficient, it doesn't give you much room to work with when upgrading if you want to keep things within the realm of realism. So I basically say... How much power is in a peice of coal? inst...
by bobingabout
Fri Aug 07, 2015 7:24 pm
Forum: News
Topic: Friday Facts #98 - Just fixing bugs
Replies: 24
Views: 31394

Re: Friday Facts #98 - Just fixing bugs

kinnom wrote:when does 0.12.3 come out?
This. The Friday Facts says it's the latest.
by bobingabout
Fri Aug 07, 2015 6:22 pm
Forum: Bob's mods
Topic: [0.12.x][0.12.4]Bob's Tech mod.
Replies: 18
Views: 27692

[0.12.x][0.12.4]Bob's Tech mod.

This is a simple tech extension mod. It adds an upgraded lab, with science pack 4. It also adds an alien research lab with assorted science packs if Enemies mod is detected. This mod is pointless without some of my others mods to make use of the additional science packs. Also included here is my Res...
by bobingabout
Fri Aug 07, 2015 6:18 pm
Forum: Bob's mods
Topic: [0.12.x][0.12.4]Bob's Mining mod
Replies: 46
Views: 45576

[0.12.x][0.12.4]Bob's Mining mod

Seperated from Bob's Ores mod. It features all the mining tools and machines as they were in Bob's Ores for 0.11.22. This split will have meaning down the road. Downloads: v0.12.x Latest: V0.12.4 - 26th June 2016 Dropbox Latest Archive As of 0.12.2, the Library Mod is required. Features shortlist: *...
by bobingabout
Fri Aug 07, 2015 6:01 pm
Forum: Bob's mods
Topic: Gun Turret Research
Replies: 7
Views: 9560

Re: Gun Turret Research

I found one more :D Sniper Turret Upgrade research finaly upgrade Gun Turret lv 1 to 6 for Mk1 to Mk3. I use Warfare 0.12.2 and Base 0.12.2. If I do this research now is the sniper upgraded after the upgrade of the mod or not ? Have a nice day 8-) I found it. It's a locale error, it upgrades the sn...
by bobingabout
Fri Aug 07, 2015 2:31 pm
Forum: Balancing
Topic: Gun turret size & rotation
Replies: 11
Views: 19268

Re: Gun turret size & rotation

All turrets are 2x2 now in 0.12.x, so this issue is fixed.
by bobingabout
Fri Aug 07, 2015 2:28 pm
Forum: Balancing
Topic: Rockets need a small buff.
Replies: 19
Views: 24324

Re: Rockets need a small buff.

I think the issue with rockets comes down to upgrades. for starters, you only get 1 shot per rocket, where other ammo types give you 5 or more shots. but rockets make up for that with damage... Remember damage resistances have 2 components, a percentage, and a reduction. if that reduction is too hig...
by bobingabout
Fri Aug 07, 2015 2:12 pm
Forum: Balancing
Topic: Cost of electric pole, express undeground belt.
Replies: 8
Views: 21342

Re: Cost of electric pole, express undeground belt.

I completely forget about the underground belt issue, because my mod fixes the recipe.

I'd actually go the other way and sugest that all poles require copper cables instead of plates.

Also, you forgot substation in that comparison.
by bobingabout
Fri Aug 07, 2015 2:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.2] Logistics network doesn't recognise contents
Replies: 8
Views: 1800

Re: [0.12.2] Logistics network doesn't recognise contents

I think this is it.
https://www.dropbox.com/s/l81imm9t9ypn9 ... 1.zip?dl=0
I still have it because I linked it before when the game crashed 15 seconds after loading in 0.12.0. of course that problem was fixed when I fully migrated my mods, and fixed anyway in 0.12.1.
by bobingabout
Fri Aug 07, 2015 2:06 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 374378

Re: [0.11.x][v0.6.7] Bob's Ore Mod.

Also... Nothing in my mod requires you to have Cobalt ore Well, aside from the science pack 4s needed for rocket speed 5, needed to complete the rocket. So, it is kinda useful. :| I'm not saying you don't need Cobalt, I'm saying you don't need Cobalt ORE. You can get Cobalt oxide from a different m...
by bobingabout
Fri Aug 07, 2015 1:47 am
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 181885

Re: Bob mods for 0.12

Not entirely sure about the error... the recipe itself should still exist in MCI even if it isn't used. The overide code changes it to disabled (so you can't set it) rather than deleting it, and changes the output to match the right item. the effect is that there will be 2 identical recipes in the g...
by bobingabout
Fri Aug 07, 2015 1:04 am
Forum: Resolved Problems and Bugs
Topic: [0.12.2] Logistics network doesn't recognise contents
Replies: 8
Views: 1800

Re: [0.12.2] Logistics network doesn't recognise contents

It's not just those masses of yellow boxes either, it's pretty much every logistics chest in my savegame, and considering almost everything in my mod is managed by robots, that's a lot of problems...
by bobingabout
Thu Aug 06, 2015 10:34 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 181885

Re: Bob mods for 0.12

If I'm using electronics override now and switch to the new one a lot of stuff will go wrong I guess? :) The damage is actually fairly minimal... though still best to check on anything that uses either the Basic Cicuit Board or Basic Electronic board to make sure they're getting the right item. I f...
by bobingabout
Thu Aug 06, 2015 10:26 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
Replies: 123
Views: 101662

Re: [0.11.x][v0.1.2] Bob's Enemies Mod

They've changed the spawning rules for things I think... I still need to figure out what they've done before I can fix it.
by bobingabout
Thu Aug 06, 2015 7:22 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 181885

Re: Bob mods for 0.12

Updates:

Enemies:
Added drops to behemoth enemies

Electronics:
Fixed migration script.
Added a new Crafting Machine catagory, dynamically added to existing machines with catagory Crafting to be able to set machine only crafting in all assembly machines.
by bobingabout
Thu Aug 06, 2015 6:15 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 181885

Re: Bob mods for 0.12

I see the issue... I limited the construction of the offending items (resin and Basic Electronics) to Crafting with Fluid catagory, assuming it was a "This needs to be made in a machine, not by hand" catagory, forgetting that assembling machine MK1 does not have that catagory. You are supp...

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