Search found 7351 matches
- Thu Aug 13, 2015 10:40 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.6] Bob's Electronics
- Replies: 191
- Views: 111760
Re: [0.11.22/0.12.x][v0.12.1] Bob's Electronics
The bright white square graphics still get at me a little for this. I appreciate the effort you've put into them, and I really like the look of the middle part of the green ones, all of the blue ones, and the overall look of the brown ones (though it seems the components go on top of copper traces ...
- Thu Aug 13, 2015 10:30 pm
- Forum: Bob's mods
- Topic: Good Map Settings? Challenges?
- Replies: 10
- Views: 15788
Re: Good Map Settings? Challenges?
I think what I usually do with ore, in MOST cases is set frequency to minimum, but size and richness to maximum. it makes the patchs hard to find, but worth it when you do. The last game I tries with those settings had no stone or iron in the starting area at all though, so you may need to try a few...
- Thu Aug 13, 2015 2:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.x][Rseding91] Recipe change causes crash
- Replies: 9
- Views: 5585
Re: [0.12.x][Rseding91] Recipe change causes crash
Sorry for the delay, I had to actually start a new game to do this, so I was putting it off. Save: https://www.dropbox.com/s/adi39f68rfgwj7f/crashtestsave.zip?dl=0 Mods: https://www.dropbox.com/s/6g9uzx5tbih2b3r/crashtestmods.rar?dl=0 to cause the crash simply open the assembly machine you're standi...
- Thu Aug 13, 2015 1:21 pm
- Forum: Not a bug
- Topic: [0.12.6] [kovarex] Burner Inserter Issues
- Replies: 9
- Views: 10096
Re: [0.12.3]Burner Inserter Issues
This is still a valid situation, and a scenario that should be fixed. Needs fuel? Fuel available? GRAB! It shouldn't matter if it would normally pick up fuel or not, if it needs it, it should grab some. I did test this box situation myself, and encountered the problem, but I didn't set up the scenar...
- Thu Aug 13, 2015 1:47 am
- Forum: Not a bug
- Topic: [0.12.6] [kovarex] Burner Inserter Issues
- Replies: 9
- Views: 10096
[0.12.6] [kovarex] Burner Inserter Issues
I had a look on the forum, couldn't see anything related to burner inserters in the main bug reporting area, nor the solved for next release subforum The issue: Place a chest. Place a burner inserter feeding from that chest. Feed a Ammo Gun Turret Place fuel in box (Tried coal and fuel blocks) place...
- Wed Aug 12, 2015 2:14 pm
- Forum: Bob's mods
- Topic: Wooden boards and circuit boards
- Replies: 6
- Views: 10248
Re: Wooden boards and circuit boards
Yeah, on this forum, if you doadalah217 wrote:A typical spoiler would hide the images, but this one merely makes them grayed out.
it will just black everything out.
If you instead do
If you instead do
it will replace it with a bar, with your text in it, and not load the rest of the content untill you click the bar.
- Tue Aug 11, 2015 7:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.x][Rseding91] Recipe change causes crash
- Replies: 9
- Views: 5585
Re: [0.12.x] Recipe change causes crash
I can try to explain how I got the crash, but this need testing to confirm: - Install bobs electronic override (that's obsolete) and bob's metals and assembly - Place a level 2 assembler (blue one) on the ground and select to produce the basic wooden circuit board (the one made from 3 wires and a w...
- Tue Aug 11, 2015 5:35 pm
- Forum: Won't fix.
- Topic: [0.11.21] [Twinsen] Handcrafting issue
- Replies: 9
- Views: 15939
Re: [0.11.21] [Twinsen] Handcrafting issue
https://forums.factorio.com/forum/vie ... 909#p99883
Been reported at me again.
Been reported at me again.
- Tue Aug 11, 2015 5:34 pm
- Forum: Bob's mods
- Topic: Wooden boards and circuit boards
- Replies: 6
- Views: 10248
Re: Wooden boards and circuit boards
Known bug. I can't fix it. It has been reported to the devs numerous times.
The "work around", if you can call it one, is to build the wooden boards by hand first.
The "work around", if you can call it one, is to build the wooden boards by hand first.
- Tue Aug 11, 2015 12:01 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Modules.
- Replies: 205
- Views: 125160
Re: [0.11.22/0.12.x][v0.12.2] Bob's Modules.
XDoLaudix wrote:...bobingabout wrote:build them by hand.......bobingabout wrote:by hand.
Making like 300 Tier 8 Raw Speed Modules would take 10 hours by hand. And i need more than 300. Way more.
Still, it's not a requirement that you make them in a factory, it's a recomendation, that's why I added assembly mod to the recomendations list.
- Tue Aug 11, 2015 12:01 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 289000
Re: [0.11.22/0.12.x][v0.12.2] Bob's Metals, Chemicals and Intermediates
unfortunately you have to do that for now because the void pump is technically a furnace, and there is no coded wire logic for "factory" entites yet.Ackos wrote:I am not able to connect a red wire to the void pump. Work around is to put the void pump on a vanilla pump, and wire the vanilla pump.
- Mon Aug 10, 2015 10:53 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.6] Bob's Electronics
- Replies: 191
- Views: 111760
Re: [0.11.22/0.12.x][v0.12.1] Bob's Electronics
https://forums.factorio.com/forum/vie ... =7&t=14713
Do you think you can post a savegame with the issue on that topic? Perhaps with the list of mods before, and after the issue?
Do you think you can post a savegame with the issue on that topic? Perhaps with the list of mods before, and after the issue?
- Mon Aug 10, 2015 10:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.x][Rseding91] Recipe change causes crash
- Replies: 9
- Views: 5585
[0.12.x][Rseding91] Recipe change causes crash
https://forums.factorio.com/forum/viewtopic.php?f=51&t=6496&start=60#p99688 This isn't the first report I've had of this issue. I don't have a savegame to post myself. but the short end of it is... The recipe has completely changed (Different components, different output), from the old versi...
- Mon Aug 10, 2015 9:44 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.6] Bob's Electronics
- Replies: 191
- Views: 111760
Re: [0.11.22/0.12.x][v0.12.1] Bob's Electronics
Am I crazy or after I updated the mods, almost everything requires Basic electronic board (the wooden blue one)? Before update, everything required the basic circuit board, made from wood and wire. after the update, only a handfull of things (8 from basegame) require that board, the rest now instea...
- Mon Aug 10, 2015 9:43 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.6] Bob's Electronics
- Replies: 191
- Views: 111760
Re: [0.11.22/0.12.x][v0.12.1] Bob's Electronics
Am I crazy or after I updated the mods, almost everything requires Basic electronic board (the wooden blue one)? Before update, everything required the basic circuit board, made from wood and wire. after the update, only a handfull of things (8 from basegame) require that board, the rest now instea...
- Mon Aug 10, 2015 4:54 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Modules.
- Replies: 205
- Views: 125160
Re: [0.11.22/0.12.x][v0.12.2] Bob's Modules.
This should be changed a little bit. It is impossible to craft some of Bob's Modules without Bob's Assemblers. Modules: Requirements: None. Recomendations: MCI, Assembly Machines and Electronics. Updated the Recomendations section. Also, Building them in Assembling machines isn't a requirement, you...
- Mon Aug 10, 2015 2:19 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 181204
Re: Bob mods for 0.12
Bob, i wish you could make a mod that is opposite of Electronics Override. it turns all MCI electrics into base-game items. Well, you'll get your wish, kinda. Now that Electronics from MCI have been merged into the old Electronics Overide mod to make the new Electronics mod, they are defined twice ...
- Sun Aug 09, 2015 7:42 pm
- Forum: Bob's mods
- Topic: Bobs mods are not working (0.12.02)
- Replies: 18
- Views: 14048
Re: Bobs mods are not working (0.12.02)
You can try regenerting the ore, see if that helps.
use this command
/c game.regenerate_entity("silver-ore")
use this command
/c game.regenerate_entity("silver-ore")
- Sun Aug 09, 2015 2:03 pm
- Forum: Bob's mods
- Topic: Confusion with Resin (0.12.3)
- Replies: 4
- Views: 7310
Re: Confusion with Resin (0.12.3)
I haven't seen any natural resin drops, so I'm confused how I can get the process started! I'm sure I've missed something, I just can't figure out what! Thank you very much! Make sure you're using the latest version of Bob's Electronics. This problem existed in the original version, I wrote in a fi...
- Sun Aug 09, 2015 12:46 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 175210
Re: [0.11.22/0.12.x][v0.12.2] Bob's Warfare mod
Fairly sure if the shooting speed is more than once per tick, it only fires once per tick. we've seen similar reports of issues with massive productivity boost that would give you 300 ore per second in an ore miner only giving 60. But I think you're right that I may need to revisit turrets. They enc...