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by bobingabout
Thu Aug 13, 2015 10:40 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 111760

Re: [0.11.22/0.12.x][v0.12.1] Bob's Electronics

The bright white square graphics still get at me a little for this. I appreciate the effort you've put into them, and I really like the look of the middle part of the green ones, all of the blue ones, and the overall look of the brown ones (though it seems the components go on top of copper traces ...
by bobingabout
Thu Aug 13, 2015 10:30 pm
Forum: Bob's mods
Topic: Good Map Settings? Challenges?
Replies: 10
Views: 15788

Re: Good Map Settings? Challenges?

I think what I usually do with ore, in MOST cases is set frequency to minimum, but size and richness to maximum. it makes the patchs hard to find, but worth it when you do. The last game I tries with those settings had no stone or iron in the starting area at all though, so you may need to try a few...
by bobingabout
Thu Aug 13, 2015 2:53 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.x][Rseding91] Recipe change causes crash
Replies: 9
Views: 5585

Re: [0.12.x][Rseding91] Recipe change causes crash

Sorry for the delay, I had to actually start a new game to do this, so I was putting it off. Save: https://www.dropbox.com/s/adi39f68rfgwj7f/crashtestsave.zip?dl=0 Mods: https://www.dropbox.com/s/6g9uzx5tbih2b3r/crashtestmods.rar?dl=0 to cause the crash simply open the assembly machine you're standi...
by bobingabout
Thu Aug 13, 2015 1:21 pm
Forum: Not a bug
Topic: [0.12.6] [kovarex] Burner Inserter Issues
Replies: 9
Views: 10096

Re: [0.12.3]Burner Inserter Issues

This is still a valid situation, and a scenario that should be fixed. Needs fuel? Fuel available? GRAB! It shouldn't matter if it would normally pick up fuel or not, if it needs it, it should grab some. I did test this box situation myself, and encountered the problem, but I didn't set up the scenar...
by bobingabout
Thu Aug 13, 2015 1:47 am
Forum: Not a bug
Topic: [0.12.6] [kovarex] Burner Inserter Issues
Replies: 9
Views: 10096

[0.12.6] [kovarex] Burner Inserter Issues

I had a look on the forum, couldn't see anything related to burner inserters in the main bug reporting area, nor the solved for next release subforum The issue: Place a chest. Place a burner inserter feeding from that chest. Feed a Ammo Gun Turret Place fuel in box (Tried coal and fuel blocks) place...
by bobingabout
Wed Aug 12, 2015 2:14 pm
Forum: Bob's mods
Topic: Wooden boards and circuit boards
Replies: 6
Views: 10248

Re: Wooden boards and circuit boards

adalah217 wrote:A typical spoiler would hide the images, but this one merely makes them grayed out.
Yeah, on this forum, if you do
it will just black everything out.
If you instead do
it will replace it with a bar, with your text in it, and not load the rest of the content untill you click the bar.
by bobingabout
Tue Aug 11, 2015 7:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.x][Rseding91] Recipe change causes crash
Replies: 9
Views: 5585

Re: [0.12.x] Recipe change causes crash

I can try to explain how I got the crash, but this need testing to confirm: - Install bobs electronic override (that's obsolete) and bob's metals and assembly - Place a level 2 assembler (blue one) on the ground and select to produce the basic wooden circuit board (the one made from 3 wires and a w...
by bobingabout
Tue Aug 11, 2015 5:34 pm
Forum: Bob's mods
Topic: Wooden boards and circuit boards
Replies: 6
Views: 10248

Re: Wooden boards and circuit boards

Known bug. I can't fix it. It has been reported to the devs numerous times.

The "work around", if you can call it one, is to build the wooden boards by hand first.
by bobingabout
Tue Aug 11, 2015 12:01 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Modules.
Replies: 205
Views: 125160

Re: [0.11.22/0.12.x][v0.12.2] Bob's Modules.

oLaudix wrote:
bobingabout wrote:build them by hand.
...
bobingabout wrote:by hand.
......

Making like 300 Tier 8 Raw Speed Modules would take 10 hours by hand. And i need more than 300. Way more.
XD

Still, it's not a requirement that you make them in a factory, it's a recomendation, that's why I added assembly mod to the recomendations list.
by bobingabout
Tue Aug 11, 2015 12:01 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 289000

Re: [0.11.22/0.12.x][v0.12.2] Bob's Metals, Chemicals and Intermediates

Ackos wrote:I am not able to connect a red wire to the void pump. Work around is to put the void pump on a vanilla pump, and wire the vanilla pump.
unfortunately you have to do that for now because the void pump is technically a furnace, and there is no coded wire logic for "factory" entites yet.
by bobingabout
Mon Aug 10, 2015 10:53 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 111760

Re: [0.11.22/0.12.x][v0.12.1] Bob's Electronics

https://forums.factorio.com/forum/vie ... =7&t=14713

Do you think you can post a savegame with the issue on that topic? Perhaps with the list of mods before, and after the issue?
by bobingabout
Mon Aug 10, 2015 10:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.x][Rseding91] Recipe change causes crash
Replies: 9
Views: 5585

[0.12.x][Rseding91] Recipe change causes crash

https://forums.factorio.com/forum/viewtopic.php?f=51&t=6496&start=60#p99688 This isn't the first report I've had of this issue. I don't have a savegame to post myself. but the short end of it is... The recipe has completely changed (Different components, different output), from the old versi...
by bobingabout
Mon Aug 10, 2015 9:44 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 111760

Re: [0.11.22/0.12.x][v0.12.1] Bob's Electronics

Am I crazy or after I updated the mods, almost everything requires Basic electronic board (the wooden blue one)? Before update, everything required the basic circuit board, made from wood and wire. after the update, only a handfull of things (8 from basegame) require that board, the rest now instea...
by bobingabout
Mon Aug 10, 2015 9:43 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 111760

Re: [0.11.22/0.12.x][v0.12.1] Bob's Electronics

Am I crazy or after I updated the mods, almost everything requires Basic electronic board (the wooden blue one)? Before update, everything required the basic circuit board, made from wood and wire. after the update, only a handfull of things (8 from basegame) require that board, the rest now instea...
by bobingabout
Mon Aug 10, 2015 4:54 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Modules.
Replies: 205
Views: 125160

Re: [0.11.22/0.12.x][v0.12.2] Bob's Modules.

This should be changed a little bit. It is impossible to craft some of Bob's Modules without Bob's Assemblers. Modules: Requirements: None. Recomendations: MCI, Assembly Machines and Electronics. Updated the Recomendations section. Also, Building them in Assembling machines isn't a requirement, you...
by bobingabout
Mon Aug 10, 2015 2:19 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 181204

Re: Bob mods for 0.12

Bob, i wish you could make a mod that is opposite of Electronics Override. it turns all MCI electrics into base-game items. Well, you'll get your wish, kinda. Now that Electronics from MCI have been merged into the old Electronics Overide mod to make the new Electronics mod, they are defined twice ...
by bobingabout
Sun Aug 09, 2015 7:42 pm
Forum: Bob's mods
Topic: Bobs mods are not working (0.12.02)
Replies: 18
Views: 14048

Re: Bobs mods are not working (0.12.02)

You can try regenerting the ore, see if that helps.
use this command

/c game.regenerate_entity("silver-ore")
by bobingabout
Sun Aug 09, 2015 2:03 pm
Forum: Bob's mods
Topic: Confusion with Resin (0.12.3)
Replies: 4
Views: 7310

Re: Confusion with Resin (0.12.3)

I haven't seen any natural resin drops, so I'm confused how I can get the process started! I'm sure I've missed something, I just can't figure out what! Thank you very much! Make sure you're using the latest version of Bob's Electronics. This problem existed in the original version, I wrote in a fi...
by bobingabout
Sun Aug 09, 2015 12:46 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 175210

Re: [0.11.22/0.12.x][v0.12.2] Bob's Warfare mod

Fairly sure if the shooting speed is more than once per tick, it only fires once per tick. we've seen similar reports of issues with massive productivity boost that would give you 300 ore per second in an ore miner only giving 60. But I think you're right that I may need to revisit turrets. They enc...

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