Search found 74 matches
- Fri Nov 07, 2014 10:19 am
- Forum: Show your Creations
- Topic: my first automated lab!
- Replies: 5
- Views: 6986
Re: my first automated lab!
@sbroadbent I noticed you were using smart inserters to put gears and copper plate into an assembly machine. It turns out that you can put a fast inserter and it will grab whichever it needs. I did the exact same thing :P The Smart Inserters are there to control Production, so that I'm not overprod...
- Tue Nov 04, 2014 10:10 pm
- Forum: Show your Creations
- Topic: Optimal Green Circuit Production
- Replies: 11
- Views: 41830
Re: Optimal Green Circuit Production
On the question of being compact, it certainly is Optimal. On the question of resources required to setup, the Fast Underground belts (for both lines) do add up. It won't be optimal. The question is what is the rate of production beyond 'non-stop'. Production stats can I believe be found by pressing...
- Tue Nov 04, 2014 8:38 pm
- Forum: General discussion
- Topic: A few questions
- Replies: 10
- Views: 3570
Re: A few questions
Is the game worth the 20~ dollars? Many games out there boast that you get 40-50 (maybe more maybe less) hours of gameplay for what you're paying. Here with Factorio, we count hours of gameplay in the hundreds. I'm sure there are some here who have accumulated 4 digits worth of hours of gameplay :D...
- Tue Nov 04, 2014 8:28 pm
- Forum: General discussion
- Topic: Buying Factorio From Canada Using Pay Safe Card
- Replies: 3
- Views: 2046
Re: Buying Factorio From Canada Using Pay Safe Card
I used Paypal, and once the transaction was processed, I immediately got access to the game. Not sure where the 6-12 weeks may be coming from. For those who don't have a credit card linked to a paypal account, it usually takes 6-10 days or so before the merchant sees the money, and in those cases Pa...
- Sat Nov 01, 2014 12:47 am
- Forum: Multiplayer
- Topic: New board "searching for server"
- Replies: 2
- Views: 8187
Re: New board "searching for server"
I was just writing a PM to you before I checked here to see this post.
I think "Multiplayer Factorio", or even "Multiplayer" would be a better name.
I think "Multiplayer Factorio", or even "Multiplayer" would be a better name.
- Thu Oct 23, 2014 5:45 am
- Forum: Show your Creations
- Topic: my first automated lab!
- Replies: 5
- Views: 6986
Re: my first automated lab!
Suggestion is to press the 'Alt' key prior to taking screen shot to show detailed information so that we can see what each Assembler does. Here's a compact setup I do for Science 1/2: http://sbroadbent.net/gaming/files/factorio/science-1-2.png The best part about Factorio is that there are many ways...
- Wed Oct 22, 2014 7:25 pm
- Forum: General discussion
- Topic: Railroad Fetch Trick
- Replies: 16
- Views: 16894
Re: Railroad Fetch Trick
While it sounds like an interesting trick, I think I'd prefer to use The FAT Controller . When you add a train to the Controller, you can send the camera to the train, following it where ever it goes. In addition, you can select the train and add or remove stations as though you clicked on it normal...
- Wed Oct 22, 2014 6:48 am
- Forum: General discussion
- Topic: Hard mode impressions
- Replies: 5
- Views: 4105
Re: Hard mode impressions
When I was playing my Romanesque Factory , the docile Biters was a rather common occurrence. My claimed territory is massive, and the only attacks I ever get when they happen are near the location of my character. If I'm back at home base, no attacks come from anywhere. If I travel to an area, the B...
- Wed Oct 15, 2014 5:58 am
- Forum: General discussion
- Topic: Turret creeping - I feel SOOOO stupid.
- Replies: 11
- Views: 7158
Re: Turret creeping - I feel SOOOO stupid.
I know about roboport TC. But I seriously doubt that construction bots (especially unupgraded) are of any help in case of hard mode biters. I think biters will break them long before they can actually place anything. I would wait until you have several upgrades of robot speed before trying roboport...
- Mon Oct 13, 2014 3:49 am
- Forum: Show your Creations
- Topic: splitting the lets plays into another board
- Replies: 26
- Views: 12708
Re: splitting the lets plays into another board
It makes sense to have a forum for Let's Plays, video series and other video journals of sorts. Whether the new board is an entirely separate board or a sub-board of Show Your Creations, is not important. What is important is that it's easy to find. Most forum software I've worked with should allow ...
- Sun Sep 28, 2014 2:48 am
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 216856
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
I just wanted to say, for those playing in the Hydra Dilemma who don't understand how rail signals work, watch this video: Inzainia Play's: Factorio ver 0.8.0 EP:21 (rail signals) . With that said, if there is anyone at all having problems understanding rail signals, that video will make signals mak...
- Tue Sep 23, 2014 3:01 am
- Forum: Railway Setups
- Topic: My station with belt-only ore sorting
- Replies: 5
- Views: 12979
Re: My station with belt-only ore sorting
I guess that's another approach, one I hadn't even considered :) Only downside I see is that it probably doesn't scale too well to coal and stone (both of which I also need to import, because of smallish fields in the starting area) In this particular factory Stone (and Limestone because I'm using ...
- Tue Sep 23, 2014 1:32 am
- Forum: Railway Setups
- Topic: My station with belt-only ore sorting
- Replies: 5
- Views: 12979
Re: My station with belt-only ore sorting
*edit* I notice the spoiler tags don't give scrollbars, so some of the wider images get cut off on the right. Right-click -> open to view the full image. I believe the forum itself cuts images off at a certain width, whether an image is in a spoiler or not. I've been trying to find a good unloading...
- Sun Sep 21, 2014 10:24 pm
- Forum: Show your Creations
- Topic: About electronic circuits production
- Replies: 19
- Views: 9735
Re: About electronic circuits production
I definitely prefer the OP's second pic as my preferred EC build. You can build multiple setups side by side without having to worry about or deal with splitters and underground belts to get iron to the Electronic Circuits, and in one of my factories, I mirrored the EC build on the other side of the...
- Sat Sep 20, 2014 10:21 pm
- Forum: General discussion
- Topic: Sulfur Production and Production Chain
- Replies: 3
- Views: 4144
Sulfur Production and Production Chain
I did a search to see if there has been any past discussions, but while a lot of discussions touch on Sulfur production, I didn't find anything specifically regarding what I was looking for. From my experience, 1 Sulfur Chemical Plant and 1 Sulfuric Acid Chemical plants are more than sufficient to h...
- Wed Sep 17, 2014 11:50 pm
- Forum: Videos
- Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
- Replies: 647
- Views: 216856
Re: The Hydra Dilemma - A Coop Factorio Playthrough!
Also I agree that its odd how nobody has specifically focused on upgrading the armor. Given that everyone only gets to play 20 minutes of roughly every 100 minutes (1 hour and 40 minutes) worth of game play, no one wants to spend their limited time on the "boring things", feeling like the...
- Tue Sep 16, 2014 9:38 pm
- Forum: General discussion
- Topic: How big is your save game folder?
- Replies: 13
- Views: 5655
Re: How big is your save game folder?
My largest save file is just under 30MB in size. The total size of the save folder (nothing deleted) is only 264MB in size spread over 15 factories at various stages of development. That's from about 2 months worth of game play which consisted of the month of May using .9.8 and then the month of Aug...
- Tue Sep 16, 2014 5:29 am
- Forum: General discussion
- Topic: That moment when,
- Replies: 69
- Views: 37743
Re: That moment when,
:lol: :lol: :lol: I hate that moment when you program a smart inserter wrong and it goes wild making 10x what you actually wanted to. Twice I did this in my Romanesque Factory. The first was producing about 4.3K in Blue Science Packs, when I only wanted about 100 in the Logistics Network at any one...
- Mon Sep 15, 2014 8:11 am
- Forum: General discussion
- Topic: That moment when,
- Replies: 69
- Views: 37743
Re: That moment when,
you notice the power problems you're having is because you somehow have ended up with two discreet and independent power networks despite having an ungodly mess of power poles. I had this happen once where the laser turrets on one side of my base was powered by a handful of solar panels because the...
- Sat Sep 06, 2014 11:38 pm
- Forum: General discussion
- Topic: I'm new I have a few questions =)
- Replies: 9
- Views: 4646
Re: I'm new I have a few questions =)
I had an insane blast today playing the demo. I actually went ahead and streamed it and in fact made some new friends but also put it onto Youtube. I got a few people from my community into the game one of them even went ahead and bought the game. On top of that I originally posted a couple questio...