Search found 207 matches

by Zanthra
Tue Jun 27, 2017 1:00 am
Forum: Ideas and Requests For Mods
Topic: Global Tick Time Scale 120hz mod idea
Replies: 13
Views: 4607

Re: Global Tick Time Scale 120hz mod idea

From previous discussions.... This is beyond the scope of what mods are capable of changing. The game is written on a 60ups model, and although it is possible to change it to a 120Hz refresh rate, it would be pointless, because frame 2 would be given the same information as frame 1, no change, and ...
by Zanthra
Sat Jun 24, 2017 7:17 pm
Forum: Ideas and Requests For Mods
Topic: Global Tick Time Scale 120hz mod idea
Replies: 13
Views: 4607

Re: Global Tick Time Scale 120hz mod idea

I am not concerned with multiplayer at first, and if it is not multiplayer compatible, so be it. Perhaps with popularity, the Factorio Devs would be willing to implement such a time scale on the back end, or even just unlink the UPS from FPS and allow smoother panning of the map and other character ...
by Zanthra
Sat Jun 24, 2017 2:39 am
Forum: Ideas and Requests For Mods
Topic: Global Tick Time Scale 120hz mod idea
Replies: 13
Views: 4607

Global Tick Time Scale 120hz mod idea

With high frequency monitors more and more common these days, I feel that the 60hz animation rate for this game is a real limitation given how much smoother map scrolling at 120+hz is. To that end I am thinking of making some effort to make a mod that goes through all the objects in the game and red...
by Zanthra
Sat Nov 19, 2016 10:21 pm
Forum: Ideas and Suggestions
Topic: Disable WIndows-Key
Replies: 7
Views: 3893

Re: Disable WIndows-Key

Sorry if I am mistaken. I was not aware of any games that did, and my understanding of low level programming is rather limited as most of my experience is with Java and C#.
by Zanthra
Sat Nov 19, 2016 9:54 pm
Forum: Ideas and Suggestions
Topic: Disable WIndows-Key
Replies: 7
Views: 3893

Re: Disable WIndows-Key

It's not easy to disable the windows key from a single application due to how windows handles the windows key before it even gets passed to the application, but Microsoft does give some information on disabling it globally here: https://support.microsoft.com/en-us/kb/216893
by Zanthra
Mon Sep 26, 2016 1:47 am
Forum: News
Topic: Friday facts #157 - We are able to eat paper, but we don't do it
Replies: 91
Views: 41822

Re: Friday facts #157 - We are able to eat paper, but we don't do it

Could you create each ground clutter patch as a whole entity, where one or more patches can exist on a chunk, and cross chunks like buildings. Then you just save a random seed for that entity? Then when you render the entities, if you don't have the sprite in memory for it, you generate it on the fl...
by Zanthra
Fri Mar 25, 2016 9:04 am
Forum: News
Topic: Friday Facts #130 - Steam release side effects
Replies: 30
Views: 43741

Re: Friday Facts #130 - Steam release side effects

You might look up BPG animations. They are lightweight images and animations based on the H.265 video codec. It might be a better replacement for GIFs than going with a full video file.

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