Search found 1037 matches
- Fri Jun 23, 2017 4:32 pm
- Forum: Yuoki Industries
- Topic: If it's not a feature - it's maybe a Bug ?
- Replies: 97
- Views: 43664
Re: If it's not a feature - it's maybe a Bug ?
@jmickle i will fix this in next version and check the others too. @Unifire some overlapping was in 0.14 too, but this looks a little bit more. These lights are designed to place Substations or Roboports on it and keep a little distance. These things also more on a list to remove instead of keep, be...
- Sat Jun 17, 2017 7:02 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566270
Re: Yuoki Industries - Informations, Suggestions, Questions
I really tried to like the mod.factorio.com ... but this site don't like me :) it's not the first time and the experience will not become better. some time it works so it can be used, sometimes not - like today. i had posted links to my website, which provides the files since i started modding here ...
- Sat Jun 17, 2017 3:16 pm
- Forum: Yuoki Industries
- Topic: 0.15 Yuoki-Industries Versions
- Replies: 47
- Views: 37091
Re: 0.15 Yuoki-Industries Versions
mods.factorio.com don't let me upload ... (again)
this mod-portal is a permanent source of anger. use the links in first post, i will keep trying uploading.
this mod-portal is a permanent source of anger. use the links in first post, i will keep trying uploading.
- Wed Jun 14, 2017 8:41 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566270
Re: Yuoki Industries - Informations, Suggestions, Questions
That's silly, I've been researched. For my next game, I know that. But is there no way to have both recipes or to get the vanilla recipe again? And apart from what happens if I didn't use your tech-tree mod, would vanilla recipe also be unusable? Sry for my band english :P Oh, Tech-Tree-Mod is supp...
- Wed Jun 14, 2017 3:22 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566270
Re: Yuoki Industries - Informations, Suggestions, Questions
for vanilla-recipe you need research. the vanilla-recipe gets not overwritten.
- Wed Jun 14, 2017 3:20 pm
- Forum: Yuoki Industries
- Topic: If it's not a feature - it's maybe a Bug ?
- Replies: 97
- Views: 43664
Re: If it's not a feature - it's maybe a Bug ?
i'am not sure if the render-priority is changed, i will check this.
- Tue Jun 06, 2017 6:15 pm
- Forum: Yuoki Industries
- Topic: 0.15 Yuoki-Industries Versions
- Replies: 47
- Views: 37091
Re: 0.15 Yuoki-Industries Versions
I got this error Do you have all updated ? Which version of mod you run ? I will go full heretic here and say: I even liked that more than your railway stuff. This is very heretic :) - i like the energy-stuff too. most things are spin or have distracting motion and need only small amount of ressour...
- Thu Jun 01, 2017 7:36 pm
- Forum: Yuoki Industries
- Topic: If it's not a feature - it's maybe a Bug ?
- Replies: 97
- Views: 43664
Re: If it's not a feature - it's maybe a Bug ?
interesting ...
do you see this texture on all other locomotives at night too ?
do you see this texture on all other locomotives at night too ?
- Thu Jun 01, 2017 7:27 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566270
Re: Yuoki Industries - Informations, Suggestions, Questions
TMFW The temperature requirement is 500 degrees, and the power generation efficiency can be reached at full capacity. But the top temperature seems to be 485 degrees. Is there any way to reach 500 degrees? Or is it just a bug? i'am not sure if factorio restore at any time the old boiler behavior or...
- Thu Jun 01, 2017 7:14 pm
- Forum: Yuoki Industries
- Topic: Yuoki not working because of nonexistent fluid
- Replies: 1
- Views: 1707
Re: Yuoki not working because of nonexistent fluid
Welcome in the Forum !
I will look at this asap. Make sure you use latest version of game 0.15.16 and mod.
I will look at this asap. Make sure you use latest version of game 0.15.16 and mod.
- Sat May 27, 2017 6:51 pm
- Forum: Yuoki Industries
- Topic: Power Ratios?
- Replies: 2
- Views: 2520
Re: Power Ratios?
you can use boilers in same way as vanilla, but the output-Steam-Temperature is raised. boilers/obninsk and turbine/mc-turbine/rensuir are fully vanilla steam compatible. you can mix 3M6/obninsk with vanilla-steam-turbines or steam-engines. All with "generators" in name only take MF. MF ne...
- Sat May 27, 2017 6:43 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 566270
Re: Yuoki Industries - Informations, Suggestions, Questions
I think there is a mod for this. I don't plan adding this function by YI.IsZako wrote:Cimota Resretctor can be adapted to Bob's Mod additional ore?
* It was translated by Google
Original text
Cimota ResretctorをBob's Modの追加鉱石に対応させていただけませんか?
- Sat May 27, 2017 6:40 pm
- Forum: Yuoki Industries
- Topic: If it's not a feature - it's maybe a Bug ?
- Replies: 97
- Views: 43664
Re: If it's not a feature - it's maybe a Bug ?
no problem, any question, suggestion, hint is welcome
Viele Grüße aus Dresden
Viele Grüße aus Dresden
- Sat May 27, 2017 6:38 pm
- Forum: Yuoki Industries
- Topic: Understanding Drill Heads
- Replies: 3
- Views: 2503
Re: Understanding Drill Heads
Yes, or stone both more the targets. Make sure you left a little reserve of Unicomp to start something new if needed.Velox wrote:Ahhh ok I see so increased dirt production is really designed for data fragments rather than dirt to mud?
- Sat May 27, 2017 6:33 pm
- Forum: Yuoki Industries
- Topic: Anyone tell me how i'm failing?
- Replies: 3
- Views: 2265
Re: Anyone tell me how i'm failing?
yes, it's the fluid-mechanics itself ... it takes too much water in a single time, so it can't heated enough, but with preheat or afterhear some °C it will work fine.
you can also use a little-boiler direct before the input of the overheater.
you can also use a little-boiler direct before the input of the overheater.
- Tue May 23, 2017 5:06 pm
- Forum: Yuoki Industries
- Topic: Understanding Drill Heads
- Replies: 3
- Views: 2503
Re: Understanding Drill Heads
Make the calculation from a different point. Search for Alien-Data-Fragments. Stone + Data-Fragments can converted into UC and this into N4-Pure. Byproducts of this process is also additional mud. The focus is not a huge benefit or ressource gain - its more a faster production or easy upgrade to a c...
- Sat May 20, 2017 6:29 pm
- Forum: Yuoki Industries
- Topic: If it's not a feature - it's maybe a Bug ?
- Replies: 97
- Views: 43664
Re: If it's not a feature - it's maybe a Bug ?
The patch notes for 0.15.11 had this Fixed generator power output was always based on heat capacity and default temperature of water. (45652) Does this not imply that you can now set other values in mods? Meaning that you should be able to get your generators working back how you like? I haven't lo...
- Fri May 19, 2017 8:19 pm
- Forum: Yuoki Industries
- Topic: 0.15 Yuoki-Industries Versions
- Replies: 47
- Views: 37091
Re: 0.15 Yuoki-Industries Versions
if it's heated you can still use it in the 5.6 MW generator.
if it's cold ... don't waste time try heating
if it's cold ... don't waste time try heating
- Fri May 19, 2017 8:17 pm
- Forum: Yuoki Industries
- Topic: If it's not a feature - it's maybe a Bug ?
- Replies: 97
- Views: 43664
Re: If it's not a feature - it's maybe a Bug ?
The consumption depends on temperature this Turbine (165°C) expect. But you deliver 250°C or 270°C from Standard or MC-Boiler ... I don't know the new internal calculations but, vanilla boilers and steam-engines (165°) are matched and heat-exchangers and turbines (500°C). but i dislike these strict ...
- Sun May 14, 2017 8:22 am
- Forum: Yuoki Industries
- Topic: Steam Fluid not updated for new version
- Replies: 2
- Views: 1975
Re: Steam Fluid not updated for new version
changed in latest version
-> post moved to archive
-> post moved to archive