Search found 448 matches
- Mon Oct 31, 2022 8:31 pm
- Forum: Duplicates
- Topic: [1.1.69][switch] Buildings don't make sounds
- Replies: 7
- Views: 1320
Re: [1.1.69][switch] Buildings don't make sounds
It looks like it might be the same issue, but I'll wait for your confirmation before merging the topics. It could be something else. Ok; after application restart, the mining sound and building sounds are present again, both in the saved game that prompted my report, as well as in a new game. The m...
- Mon Oct 31, 2022 5:42 pm
- Forum: Implemented Suggestions
- Topic: [switch] More control over vibration
- Replies: 2
- Views: 922
Re: [switch] More control over vibration
Note: Lack of mining sound looks to be a bug. In that case, #1 can be ignored, and #2 covers the whole feature request.
- Mon Oct 31, 2022 5:41 pm
- Forum: Duplicates
- Topic: [1.1.69][switch] Buildings don't make sounds
- Replies: 7
- Views: 1320
Re: [1.1.69][switch] Buildings don't make sounds
By first run I mean starting the application for the first time and fully closing it, suspending wouldn't be enough. Is the music playing, same as in this report: https://forums.factorio.com/viewtopic.php?f=7&t=103957 ? Yes, the music was playing. However, I can confirm the mining sound was not...
- Mon Oct 31, 2022 5:38 pm
- Forum: Duplicates
- Topic: [1.1.69][switch] Buildings don't make sounds
- Replies: 7
- Views: 1320
- Mon Oct 31, 2022 4:09 pm
- Forum: Duplicates
- Topic: [1.1.69][switch] Buildings don't make sounds
- Replies: 7
- Views: 1320
Re: [1.1.69][switch] Buildings don't make sounds
Does it happen every time? There is a known issue where on the first run of the game there's no sound effects. I will check later today, but I'm pretty sure it wasn't the first run. By "first run" do you mean first run of application without suspending it (by going to the switch home scre...
- Sun Oct 30, 2022 10:19 pm
- Forum: Pending
- Topic: [1.1.70] Some blueprints cropped in bp editor (new bp only)
- Replies: 1
- Views: 710
[1.1.70] Some blueprints cropped in bp editor (new bp only)
I ran into a blueprint that was cropped by the editor window. I've never seen this happen, usually the scaling and centering is correct. Not sure what the cause is; maybe the pipes aren't being included in the size calculation? But that wouldn't expain why the chemical plant in the image below is a ...
- Sun Oct 30, 2022 5:27 pm
- Forum: Pending
- Topic: Autosaves can interrupt some targeting operations
- Replies: 4
- Views: 967
Re: Autosaves can interrupt some targeting operations
I can actually confirm this is an issue although I do not have any specific steps off the top of my head. It bugs me all the time, though. I will work on trying to find some steps. Disruptions only seem to happen if you're unlucky. When I run into them, I will definitely post them here. It affects a...
- Sun Oct 30, 2022 5:24 pm
- Forum: Duplicates
- Topic: [1.1.69][switch] Buildings don't make sounds
- Replies: 7
- Views: 1320
[1.1.69][switch] Buildings don't make sounds
Buildings on the switch version don't seem to make any sound. I'm actually not sure if this is a bug or not. If it's a bug: Now you know. If they're not supposed to make sounds: Welp, carry on, don't mind me. Steps: 1. Place a building (e.g. a burner mining drill) 2. Stand next to it 3. Turn up the ...
- Sun Oct 30, 2022 5:23 pm
- Forum: Implemented Suggestions
- Topic: [switch] More control over vibration
- Replies: 2
- Views: 922
[switch] More control over vibration
I would like to see two separate new settings: 1. A setting to disable vibrations for mining, playing the traditional mining "clink!" sound instead, and 2. A setting to globally disable vibrations (no need for this one to replace with sounds; just vibrations: on + off) #1 is just because I...
- Sun Oct 30, 2022 5:18 pm
- Forum: This Forum
- Topic: Nintendo Switch subforums
- Replies: 0
- Views: 805
Nintendo Switch subforums
"Bug Reports" and "Feature Requests" for the Nintendo Switch version should probably get their own boards separate from the PC version. Dunno if they should be their own category, or if they should be subforums under the main Bug Reports and Feature Requests forums.
- Sun Oct 30, 2022 4:58 pm
- Forum: Minor issues
- Topic: [Twinsen][1.1.69][switch] Unsetting certain controls leave game mostly inaccessible
- Replies: 2
- Views: 980
[Twinsen][1.1.69][switch] Unsetting certain controls leave game mostly inaccessible
If the following controls are unset while in a game: - Look - Move - Toggle Menu Then the game will become unquittable and mostly inoperable. The game must be force quit. Moreso, if, in addition to the above, the following are also unset (whether from in game or from the title menu): - Close Menu - ...
- Sun Oct 30, 2022 4:00 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][1.1.69][switch] Move and Look controls cannot be assigned
- Replies: 1
- Views: 795
[Twinsen][1.1.69][switch] Move and Look controls cannot be assigned
The Move and Look controls cannot be assigned in the control menu. When either is selected, all buttons say "The control has to be from a controller stick", and all controller stick movements do not register. Steps: 1. Enter Control settings screen 2. Select Move or Look 3. Attempt to assi...
- Sat Oct 29, 2022 5:00 pm
- Forum: This Forum
- Topic: Markdown support!
- Replies: 8
- Views: 1486
Re: Markdown support!
Only if it's 100% optional on a per user basis. Definitely. The extension description says: Can be used instead of or alongside text formatted with BBCode And the way it works is it doesn't replace BBCode, but it enables Markdown parsing in addition. So if you were to post a mix in a single post, l...
- Fri Oct 28, 2022 10:18 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Factorio items by tier
- Replies: 2
- Views: 2624
- Fri Oct 28, 2022 10:16 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Factorio items by tier
- Replies: 2
- Views: 2624
Re: Factorio items by tier
Here is the tier list: Notes : nauvis represents natural resources fake-steam just represents boilers and heat exchangers fake-used-up-uranium-fuel-cell just represents a nuclear reactor Tier 0 nauvis (copper-ore, iron-ore, uranium-ore, coal, stone, crude-oil, water, wood, raw-fish) Tier 1 advanced-...
- Fri Oct 28, 2022 9:52 pm
- Forum: This Forum
- Topic: Markdown support!
- Replies: 8
- Views: 1486
Markdown support!
There's a phpBB extension that [adds markdown support to posts](https://www.phpbb.com/customise/db/extension/markdown/).
Just saying... would be *pretty sweet*.
**Especially** convenient for:
- Lists!
- Formatting!
- Code!
- And more!
Note
---
Definitely _not_ being passive-aggressive here. Nope.
Just saying... would be *pretty sweet*.
**Especially** convenient for:
- Lists!
- Formatting!
- Code!
- And more!
Note
---
Definitely _not_ being passive-aggressive here. Nope.
- Fri Oct 28, 2022 9:50 pm
- Forum: Modding help
- Topic: Where is boiler -> steam mapping defined?
- Replies: 3
- Views: 537
Re: Where is boiler -> steam mapping defined?
Check https://wiki.factorio.com/Prototype/Boiler#output_fluid_box Ah cool, thanks, that was helpful. Found "output_fluid_box" for the boiler in entity/entities.lua . And I ended up finally finding the reactor output in item.lua ; it's not associated with the reactor, it's just defined as ...
- Fri Oct 28, 2022 9:37 pm
- Forum: Ideas and Suggestions
- Topic: Show radar coverage when using a blueprint
- Replies: 6
- Views: 1568
Re: Show radar coverage when using a blueprint
@JasonC, you mentioned "this is highly difficult if the paste / bp contains multiple radars" but is that not also the case with roboports then? You mean if the paste contains roboports? 🤷♂️, probably! I don't have a lot of pastes with roboports; but if roboport connections don't show in ...
- Fri Oct 28, 2022 3:46 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Factorio items by tier
- Replies: 2
- Views: 2624
Factorio items by tier
I've put together a list of items by "tier" (link goes to list on GitHub; I'm sure I'm not the first), if anybody finds it useful. A "tier" is a set of recipes where every input comes from one of the "tiers" before it. Bonus graph: I stuck a big ol' sloppy recipe graph ...
- Fri Oct 28, 2022 3:39 pm
- Forum: General discussion
- Topic: Evolution of life on Nauvis
- Replies: 9
- Views: 1961
Re: Evolution of life on Nauvis
Thanks for your reply!FuryoftheStars wrote: ↑Fri Oct 28, 2022 2:12 pmPerhaps you should update your posts to make this clear, then, because as it stands, it is not (to me).
Open to suggestions for clarity improvements!