Search found 159 matches

by NoriSilverrage
Wed May 11, 2016 4:50 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 228292

Re: [MOD 0.12.18] Warehousing v0.0.9

Thanks for putting the storehouses in. They are incredibly useful and nice to have.
by NoriSilverrage
Mon May 09, 2016 3:20 pm
Forum: Mods
Topic: [MOD 0.12.20+] Logistics Mining 1.0.1 - Mining With Robots
Replies: 78
Views: 34892

Re: [MOD 0.12.20+] Logistics Mining 1.0.1 - Mining With Robots

What do the config changes do? LOGISTICS_HUB_TICK_FREQUENCY = 20 -- 20 ticks = 0.33s LOGISTICS_DRILL_TICK_FREQUENCY = 300 -- 300 ticks = 5s LOGISTICS_DRILL_BATTERY_CHARGED = 75 -- power in MJ +MAX_CONSTRUCTION_REQUESTS = 25 -- per mining hub Specifically the first 2. As I understand the drilling spe...
by NoriSilverrage
Sun May 08, 2016 10:40 pm
Forum: Mods
Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
Replies: 224
Views: 134148

Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker

Regarding the productivity limitations. If you add a soft Bob library dependency you can add this: local resources = { "sct-t1-ironcore", "sct-t1-magnet-coils", "sct-t2-reaction-nodes", "sct-t2-instruments", "sct-t2-microcircuits", "sct-t2-micro...
by NoriSilverrage
Sun May 08, 2016 2:13 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 120947

Re: [MOD 0.12.x] HardCrafting 0.3.10

Solarion wrote:Found another little quirky bug: The belt sorter appears to have a fuel value (of 4 MJ). is this intended?
Yeah I put a stack in a furnace once.. haha
by NoriSilverrage
Fri May 06, 2016 7:26 pm
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 71571

Re: Friday Facts #137 - The release scarecrow

Big yes to the rapid inserter (though I think bulk or stack would be more descriptive name). The train visual change looks amazing too. However, I echo what others have said about completely removing the stack size. In some cases it wouldn't be a big deal, but in others it would stifle creativity an...
by NoriSilverrage
Fri May 06, 2016 1:50 am
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 120947

Re: [MOD 0.12.x] HardCrafting 0.3.10

~snip Ok here is my setup. Couple caveats. I do have a few mods that I use. I have a mod that adds faster furnaces, the warehousing mod, smarter circuitry, a mod that adds long smart inserters and I also modded the game to add 1.5x, 2x and 3x versions of crushers and pulverizers. Oh and a few of th...
by NoriSilverrage
Thu May 05, 2016 8:03 pm
Forum: Mods
Topic: [Mod 0.12.x] Placement Chest (0.2.0)
Replies: 9
Views: 9133

Re: [Mod 0.12.x] Placement Chest (0.1.1)

Does it respond to circuit conditions?
by NoriSilverrage
Thu May 05, 2016 2:50 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 120947

Re: [MOD 0.12.x] HardCrafting 0.3.10

I've been playing with this mod a couple of hours now, mainly trying to get the balance of iron ore processing right. I love the puzzle, but I can't help but feel that the ratio's are off. I keep getting a shortage of gravel when using tier 3 ore processing (crushing iron. pulverizing it, crushing ...
by NoriSilverrage
Thu May 05, 2016 1:56 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 120947

Re: [MOD 0.12.x] HardCrafting 0.3.10

I've been playing with this mod a couple of hours now, mainly trying to get the balance of iron ore processing right. I love the puzzle, but I can't help but feel that the ratio's are off. I keep getting a shortage of gravel when using tier 3 ore processing (crushing iron. pulverizing it, crushing ...
by NoriSilverrage
Thu May 05, 2016 1:18 am
Forum: Mods
Topic: [MOD 0.12.x] Lua Combinator 0.0.1
Replies: 27
Views: 31424

Re: [MOD 0.12.x] Lua Combinator 0.0.1

I'm guessing the author isn't around anymore.. The mod errors on loading a game. I looked into it and it seems pretty simple. In control.lua lines 119-126 reference game.x and it appears that is no longer in use. Simply changing them to the following allowed the mod to work. I ran a few basic script...
by NoriSilverrage
Wed May 04, 2016 4:32 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 120947

Re: [MOD 0.12.x] HardCrafting 0.3.10

Hmm, so just started using belt sorters. Pretty nifty. Am I correct in assuming they can't output a compressed belt? Seems like you need 2 of them for that. I can see in belt-sorter.lua there is a check every 10 ticks for the belt sorters. The game has 60 ticks per second so the belt sorters do the...
by NoriSilverrage
Wed May 04, 2016 2:28 pm
Forum: Mods
Topic: [MOD 0.12.x] Smarter Circuitry
Replies: 141
Views: 97338

Re: [MOD 0.12.x] Smarter Circuitry

Is there anyway to detect the temperature (or energy) of a liquid? I see that the directional sensor gives a kilojoule rating for some objects, but it doesn't seem to do so for pipes/tanks.
by NoriSilverrage
Tue May 03, 2016 11:11 pm
Forum: Modding help
Topic: DeepCopy
Replies: 8
Views: 4223

Re: DeepCopy

Hmm, I'm not really sure. If I remove boblogistics it errors. But I see no reference to deep copy in any of his files... But oddly if I have that mod plus boblibrary, it still throws a error. Oh well. At least I know the proper deep copy. @Adil - Name clashes? That deepcopy command doesn't show the ...
by NoriSilverrage
Tue May 03, 2016 8:16 pm
Forum: Modding help
Topic: DeepCopy
Replies: 8
Views: 4223

DeepCopy

Does anyone know why this works: local lr1 = util.table.deepcopy(data.raw["transport-belt-to-ground"]["basic-transport-belt-to-ground"]) But this doesn't? local lr1 = deepcopy(data.raw["transport-belt-to-ground"]["basic-transport-belt-to-ground"]) I setup a fe...
by NoriSilverrage
Tue May 03, 2016 8:09 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 299983

Re: [MOD 0.12.30+] SmartTrains 0.3.82

Those look like some stellar changes! :)
by NoriSilverrage
Tue May 03, 2016 1:34 pm
Forum: Technical Help
Topic: Opening port in uTorrent?
Replies: 24
Views: 8406

Re: Opening port in uTorrent?

PortMapper couldn't find my router even though I had it. Evolve's playing Hamachi with relayed tunnel bs. If only there was something like cncnet for factorio. Also why UDP? Why not TCP? Funnily enough they explain why in the latest news post: http://www.factorio.com/blog/post/fff-136 Using TCP wou...
by NoriSilverrage
Tue May 03, 2016 1:49 am
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 299983

Re: [MOD 0.12.30+] SmartTrains 0.3.82

Thanks for the idea. I couldn't get it to work quite right, but I figured something else out. http://i.imgur.com/fPEpF9x.png I'm pretty happy with how it has turned out. So far it seems to work how I want but I need to monitor it some more. I'm planning on adding another station above the 3 unloader...
by NoriSilverrage
Mon May 02, 2016 9:42 pm
Forum: Mods
Topic: [MOD 0.12.x][0.14.x] SmartLoader_0.3.5 (12.10.16)
Replies: 32
Views: 33546

Re: [MOD 0.12.x] SmartLoader_0.3.4 (2.05.16)

Ok I'll try it out. thanks
by NoriSilverrage
Mon May 02, 2016 9:41 pm
Forum: Mods
Topic: [MOD 0.12.x] HardCrafting 0.3.15
Replies: 180
Views: 120947

Re: [MOD 0.12.x] HardCrafting 0.3.10

Hmm, so just started using belt sorters. Pretty nifty. Am I correct in assuming they can't output a compressed belt? Seems like you need 2 of them for that.
by NoriSilverrage
Mon May 02, 2016 9:32 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 299983

Re: [MOD 0.12.30+] SmartTrains 0.3.82

Not sure if I'll be able to ask this question properly without explaining what I have setup. So a overview of what I did. I have a 3 station setup for my iron. I plan on expanding it in the future but wanted to get one part setup first. Getting to the station has 3 holding areas. I put smart station...

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