Search found 159 matches
- Wed May 11, 2016 4:50 pm
- Forum: Mods
- Topic: [MOD 1.1] Warehousing v0.4.0
- Replies: 251
- Views: 228292
Re: [MOD 0.12.18] Warehousing v0.0.9
Thanks for putting the storehouses in. They are incredibly useful and nice to have.
- Mon May 09, 2016 3:20 pm
- Forum: Mods
- Topic: [MOD 0.12.20+] Logistics Mining 1.0.1 - Mining With Robots
- Replies: 78
- Views: 34892
Re: [MOD 0.12.20+] Logistics Mining 1.0.1 - Mining With Robots
What do the config changes do? LOGISTICS_HUB_TICK_FREQUENCY = 20 -- 20 ticks = 0.33s LOGISTICS_DRILL_TICK_FREQUENCY = 300 -- 300 ticks = 5s LOGISTICS_DRILL_BATTERY_CHARGED = 75 -- power in MJ +MAX_CONSTRUCTION_REQUESTS = 25 -- per mining hub Specifically the first 2. As I understand the drilling spe...
- Sun May 08, 2016 10:40 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
- Replies: 224
- Views: 134148
Re: [MOD 0.12.x] Science Overhaul Mod A.K.A Science Cost Tweaker
Regarding the productivity limitations. If you add a soft Bob library dependency you can add this: local resources = { "sct-t1-ironcore", "sct-t1-magnet-coils", "sct-t2-reaction-nodes", "sct-t2-instruments", "sct-t2-microcircuits", "sct-t2-micro...
- Sun May 08, 2016 2:13 pm
- Forum: Mods
- Topic: [MOD 0.12.x] HardCrafting 0.3.15
- Replies: 180
- Views: 120947
Re: [MOD 0.12.x] HardCrafting 0.3.10
Yeah I put a stack in a furnace once.. hahaSolarion wrote:Found another little quirky bug: The belt sorter appears to have a fuel value (of 4 MJ). is this intended?
- Fri May 06, 2016 7:26 pm
- Forum: News
- Topic: Friday Facts #137 - The release scarecrow
- Replies: 197
- Views: 71571
Re: Friday Facts #137 - The release scarecrow
Big yes to the rapid inserter (though I think bulk or stack would be more descriptive name). The train visual change looks amazing too. However, I echo what others have said about completely removing the stack size. In some cases it wouldn't be a big deal, but in others it would stifle creativity an...
- Fri May 06, 2016 1:50 am
- Forum: Mods
- Topic: [MOD 0.12.x] HardCrafting 0.3.15
- Replies: 180
- Views: 120947
Re: [MOD 0.12.x] HardCrafting 0.3.10
~snip Ok here is my setup. Couple caveats. I do have a few mods that I use. I have a mod that adds faster furnaces, the warehousing mod, smarter circuitry, a mod that adds long smart inserters and I also modded the game to add 1.5x, 2x and 3x versions of crushers and pulverizers. Oh and a few of th...
- Thu May 05, 2016 8:03 pm
- Forum: Mods
- Topic: [Mod 0.12.x] Placement Chest (0.2.0)
- Replies: 9
- Views: 9133
Re: [Mod 0.12.x] Placement Chest (0.1.1)
Does it respond to circuit conditions?
- Thu May 05, 2016 2:50 pm
- Forum: Mods
- Topic: [MOD 0.12.x] HardCrafting 0.3.15
- Replies: 180
- Views: 120947
Re: [MOD 0.12.x] HardCrafting 0.3.10
I've been playing with this mod a couple of hours now, mainly trying to get the balance of iron ore processing right. I love the puzzle, but I can't help but feel that the ratio's are off. I keep getting a shortage of gravel when using tier 3 ore processing (crushing iron. pulverizing it, crushing ...
- Thu May 05, 2016 1:56 pm
- Forum: Mods
- Topic: [MOD 0.12.x] HardCrafting 0.3.15
- Replies: 180
- Views: 120947
Re: [MOD 0.12.x] HardCrafting 0.3.10
I've been playing with this mod a couple of hours now, mainly trying to get the balance of iron ore processing right. I love the puzzle, but I can't help but feel that the ratio's are off. I keep getting a shortage of gravel when using tier 3 ore processing (crushing iron. pulverizing it, crushing ...
- Thu May 05, 2016 1:18 am
- Forum: Mods
- Topic: [MOD 0.12.x] Lua Combinator 0.0.1
- Replies: 27
- Views: 31424
Re: [MOD 0.12.x] Lua Combinator 0.0.1
I'm guessing the author isn't around anymore.. The mod errors on loading a game. I looked into it and it seems pretty simple. In control.lua lines 119-126 reference game.x and it appears that is no longer in use. Simply changing them to the following allowed the mod to work. I ran a few basic script...
- Wed May 04, 2016 4:32 pm
- Forum: Mods
- Topic: [MOD 0.12.x] HardCrafting 0.3.15
- Replies: 180
- Views: 120947
Re: [MOD 0.12.x] HardCrafting 0.3.10
Hmm, so just started using belt sorters. Pretty nifty. Am I correct in assuming they can't output a compressed belt? Seems like you need 2 of them for that. I can see in belt-sorter.lua there is a check every 10 ticks for the belt sorters. The game has 60 ticks per second so the belt sorters do the...
- Wed May 04, 2016 2:28 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Smarter Circuitry
- Replies: 141
- Views: 97338
Re: [MOD 0.12.x] Smarter Circuitry
Is there anyway to detect the temperature (or energy) of a liquid? I see that the directional sensor gives a kilojoule rating for some objects, but it doesn't seem to do so for pipes/tanks.
- Tue May 03, 2016 11:11 pm
- Forum: Modding help
- Topic: DeepCopy
- Replies: 8
- Views: 4223
Re: DeepCopy
Hmm, I'm not really sure. If I remove boblogistics it errors. But I see no reference to deep copy in any of his files... But oddly if I have that mod plus boblibrary, it still throws a error. Oh well. At least I know the proper deep copy. @Adil - Name clashes? That deepcopy command doesn't show the ...
- Tue May 03, 2016 8:16 pm
- Forum: Modding help
- Topic: DeepCopy
- Replies: 8
- Views: 4223
DeepCopy
Does anyone know why this works: local lr1 = util.table.deepcopy(data.raw["transport-belt-to-ground"]["basic-transport-belt-to-ground"]) But this doesn't? local lr1 = deepcopy(data.raw["transport-belt-to-ground"]["basic-transport-belt-to-ground"]) I setup a fe...
- Tue May 03, 2016 8:09 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 299983
Re: [MOD 0.12.30+] SmartTrains 0.3.82
Those look like some stellar changes!
- Tue May 03, 2016 1:34 pm
- Forum: Technical Help
- Topic: Opening port in uTorrent?
- Replies: 24
- Views: 8406
Re: Opening port in uTorrent?
PortMapper couldn't find my router even though I had it. Evolve's playing Hamachi with relayed tunnel bs. If only there was something like cncnet for factorio. Also why UDP? Why not TCP? Funnily enough they explain why in the latest news post: http://www.factorio.com/blog/post/fff-136 Using TCP wou...
- Tue May 03, 2016 1:49 am
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 299983
Re: [MOD 0.12.30+] SmartTrains 0.3.82
Thanks for the idea. I couldn't get it to work quite right, but I figured something else out. http://i.imgur.com/fPEpF9x.png I'm pretty happy with how it has turned out. So far it seems to work how I want but I need to monitor it some more. I'm planning on adding another station above the 3 unloader...
- Mon May 02, 2016 9:42 pm
- Forum: Mods
- Topic: [MOD 0.12.x][0.14.x] SmartLoader_0.3.5 (12.10.16)
- Replies: 32
- Views: 33546
Re: [MOD 0.12.x] SmartLoader_0.3.4 (2.05.16)
Ok I'll try it out. thanks
- Mon May 02, 2016 9:41 pm
- Forum: Mods
- Topic: [MOD 0.12.x] HardCrafting 0.3.15
- Replies: 180
- Views: 120947
Re: [MOD 0.12.x] HardCrafting 0.3.10
Hmm, so just started using belt sorters. Pretty nifty. Am I correct in assuming they can't output a compressed belt? Seems like you need 2 of them for that.
- Mon May 02, 2016 9:32 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 299983
Re: [MOD 0.12.30+] SmartTrains 0.3.82
Not sure if I'll be able to ask this question properly without explaining what I have setup. So a overview of what I did. I have a 3 station setup for my iron. I plan on expanding it in the future but wanted to get one part setup first. Getting to the station has 3 holding areas. I put smart station...