Not sure if you could have used big poles instead of staions and add few more beacons instead.Juggla wrote:My late game green cell with no long handed inserters
//nice design here
Search found 183 matches
- Thu Sep 08, 2016 8:53 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Yet another green cells build :)
- Replies: 43
- Views: 70577
Re: Yet another green cells build :)
- Wed Jul 13, 2016 3:04 pm
- Forum: Ideas and Suggestions
- Topic: Free blueprints for everyone!
- Replies: 0
- Views: 638
Free blueprints for everyone!
Please, just make blueprints free and accessible from the start. I don't mean free construction bots and roboports, but simple blueprints should be accessible for free, stored globally (shared between savegames!) and even work without c/bots in some small range from the player. It's not challenging ...
- Wed Jul 13, 2016 1:33 pm
- Forum: Combinator Creations
- Topic: Smart Belt Balancer
- Replies: 9
- Views: 10854
Re: Smart Belt Balancer
I don't understand factorio logic, but will it really balance belts in case of different consumption? Or will it just stuck totally all the belts?
- Wed Jul 13, 2016 11:52 am
- Forum: General discussion
- Topic: Lazy Bastard Achievement - No hand crafting challenge
- Replies: 62
- Views: 103878
Re: Lazy Bastard Achievement - No hand crafting challenge
Got achievement with 102 handcrafts.
Could be less -- I just didn't care about any records. Could have skipped crafting iron pick at least, maybe something else too.
https://youtu.be/81kGWFcYiB4?t=4m55s
Here is the playlist.
Could be less -- I just didn't care about any records. Could have skipped crafting iron pick at least, maybe something else too.
https://youtu.be/81kGWFcYiB4?t=4m55s
Here is the playlist.
- Mon Jun 27, 2016 10:59 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My factory
- Replies: 0
- Views: 1961
My factory
It's kind of late, with all 0.13 changes, but here is my factory anyway. I'm kind of new in factorio, so I'm still proud of small amount of spaghetti here :) And feel free to show me where I'm wrong in my design ;) I mean if you see some big mistake there... See pictures and I'll add a link to the y...
- Wed Jun 22, 2016 5:18 pm
- Forum: Ideas and Suggestions
- Topic: Steam achivements for colorblind
- Replies: 6
- Views: 2836
Re: Steam achivements for colorblind
Maybe there is hope to have colorblind option in 0.13.xx vanilla? Let's say 0.13.20+ ?
Maybe just few textures switch for the ores?
Maybe just few textures switch for the ores?
- Wed Jun 22, 2016 1:44 pm
- Forum: Ideas and Suggestions
- Topic: Steam achivements for colorblind
- Replies: 6
- Views: 2836
Re: Steam achivements for colorblind
As it stands right now, I don't think the game can distinguish between a purely cosmetic mod, and a mod, if data.lua exists, it assumes it is a full mod, even if the only things it changes is animations. I suspect you're right. :( That's why I ask about it. Still, may I ask for it? Maybe it's time ...
- Wed Jun 22, 2016 9:11 am
- Forum: Ideas and Suggestions
- Topic: Steam achivements for colorblind
- Replies: 6
- Views: 2836
Steam achivements for colorblind
Please, if that's possible, leave texture modpacks eligible for steam achievements!
- Wed Jun 22, 2016 7:42 am
- Forum: Gameplay Help
- Topic: Train don't fint the path (in a roundabout)
- Replies: 8
- Views: 3096
Re: Train don't fint the path (in a roundabout)
I suppose it's total overkill (as it is with chain signals). All those redundant loops aren't useful at all, as far as I understand. In fact, they probably can be easily removed without any loss, leaving only one roundabout loop. Or, better, they really should be longer, with regular block signals. ...
- Tue Jun 21, 2016 11:35 am
- Forum: Ideas and Suggestions
- Topic: Easy start of the freeplay game?
- Replies: 3
- Views: 2243
Re: Easy start of the freeplay game?
You can try sandbox mode for a while (new game -> custom scenario). There you play without character (fast scrolling) and you are also granted initial chest full of items. I just tried it (two days ago). :) First - it's not the same. Second - there is not enough materials there anyway. I have to bu...
- Tue Jun 21, 2016 10:26 am
- Forum: Ideas and Suggestions
- Topic: Easy start of the freeplay game?
- Replies: 3
- Views: 2243
Easy start of the freeplay game?
Can you add the option like "Easy start" on the "Crate new game" screen? I'd like to have like 1000 iron plates for the quick start, for example. And 1000 of belts, 100 inserters, poles, splitters and undergrounds. It's kind of boring every time and not challenging to start with ...
- Tue Jun 21, 2016 10:15 am
- Forum: Gameplay Help
- Topic: Train don't fint the path (in a roundabout)
- Replies: 8
- Views: 3096
Re: Train don't fint the path (in a roundabout)
Lot of places really.DaveMcW wrote:At the 11 o'clock position (and 3 mirrored positions) the chain signal is on the wrong side.
- Sat Jun 18, 2016 9:05 am
- Forum: Ideas and Suggestions
- Topic: Defoliant for the game start?
- Replies: 9
- Views: 3134
Re: Defoliant for the game start?
not sure, but won't flamethrower need oil?ssilk wrote:Waiting for v0.13 and having a flamethrower and fire, which burns a whole forest?
Maybe we should have some defoliant in the inventory from the start. Or flamethrower with some fuel for it.
- Fri Jun 17, 2016 3:09 pm
- Forum: Ideas and Suggestions
- Topic: Defoliant for the game start?
- Replies: 9
- Views: 3134
Defoliant for the game start?
Some defoliant with placing principles like for concrete? Like, you mill some stone, coal, copper and iron ores, mix them in an assembler into some cheap "defoliant" and spread it on the earth like concrete (with brushes 10x10 preferably). Then maybe wait like few days. In these days trees...
- Fri Jun 17, 2016 3:07 pm
- Forum: Ideas and Suggestions
- Topic: Chainsaw as early item
- Replies: 11
- Views: 4238
Re: Chainsaw as early item
Some defoliant with placing principles like for concrete? Like you mill some stone, copper and iron ores, mix them in an assembler into "defoliant" and spread it on the earth. Then maybe wait like few days. In these days trees (and grass) became yellow, then dead, and later they just rot i...
- Wed Jun 15, 2016 12:55 pm
- Forum: Show your Creations
- Topic: My first train station
- Replies: 7
- Views: 3253
Re: My first train station
On the last proposed station there is no space saving. There is backup track instead. It could be easily combined into an entrance track.Shokubai wrote:Me personally, I always prefer a Roll-on Roll-off terminal rather than a terminus due to this issue but there is merrit to the space savings of the terminus.
- Tue Jun 14, 2016 6:24 am
- Forum: Show your Creations
- Topic: My first train station
- Replies: 7
- Views: 3253
Re: My first train station
I suppose in this case it could be *much* better to have entrance(s) from the left and exit(s) from the right (or vice versa) without *any* intersection.
- Sat Jun 11, 2016 4:48 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Automated Blue Science Pack Factory
- Replies: 43
- Views: 94939
Re: Automated Blue Science Pack Factory
Couldn't we both though. Kinda defeats the purpose of testing anything if your argument is "double it til it works" The ratios remain the same and still comes out (percentage wise) to the same end. You see, in my eyes it's you who does "double it til it works". You just use more...
- Sat Jun 11, 2016 3:52 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Automated Blue Science Pack Factory
- Replies: 43
- Views: 94939
Re: Automated Blue Science Pack Factory
I apply this definition to our situation like this. This build - Expends time to accomplish a job with minimal raw materials & minimal space. Standard 5/6/11/10 - Expends materials (and space?) to accomplish a job with minimal time "...to accomplish a job with minimal time" ...implyin...
- Sat Jun 11, 2016 11:03 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Automated Blue Science Pack Factory
- Replies: 43
- Views: 94939
Re: Automated Blue Science Pack Factory
The essential differences in our builds are this Mine 5/6/11/10 Yours 5(assy1)/4/8/20 so we trade 5 Assy2 + 5 Assy1 for my extra setup cost + some mining/smelting for throughput. Our output is Mine 45/45/41 per minute Yours 30/30/30 per minute So we start from the point, where you have a bigger pro...