Search found 26 matches

by Luaan
Wed Jun 11, 2014 6:16 pm
Forum: Balancing
Topic: More durability for building machines
Replies: 1
Views: 6138

Re: More durability for building machines

Well, if they didn't, it would be your car that would break :D

In any case, the solution is rather easy - build your bases in a way that makes it easy not to hit anything with a car :P
by Luaan
Wed Jun 11, 2014 6:14 pm
Forum: Balancing
Topic: "Free belt system" versus "belt circuit"
Replies: 39
Views: 30021

Re: "Free belt system" versus "belt circuit"

A chunk removes 0.6 pollution per tick. This means for the belts to add pollution to the chunk, one belt should at least emit 0.6/32=0.01875 pollution per tick.

Well, the point isn't to make a lot of pollution - anything small will still do; it's all about attracting biters to stretches with ...
by Luaan
Tue Jun 10, 2014 8:38 pm
Forum: Balancing
Topic: "Free belt system" versus "belt circuit"
Replies: 39
Views: 30021

Re: "Free belt system" versus "belt circuit"

What if... belts gave off a tiny, tiny amount of polution? Not enough to make anything important inside of a factory, but enough to attract biters to belts that stretch on for miles?
by Luaan
Thu May 08, 2014 6:50 am
Forum: Ideas and Suggestions
Topic: Effectivity, productivity, efficienc
Replies: 7
Views: 4593

Re: Beacons need to be altered.

Hah, yeah, this gets tricky real fast.

Whenever I used "efficiency", I was talking about "the extent to which time, effort or cost is well used for the intended task or purpose, quantitatively determined by the ratio of output to input".

"Productivity" is better in the context of this game, given ...
by Luaan
Wed May 07, 2014 8:56 pm
Forum: Balancing
Topic: Beacons need to be altered.
Replies: 29
Views: 35043

Re: Beacons need to be altered.

But how an electronic tweak of your machine can make it create resources out of thin air ? :)

I have to point out you've got this wrong, and in fact, exploring the logic further also presents the solution to the whole problem.

The basic flaw in your thinking is that you're assuming, that the ...
by Luaan
Tue May 06, 2014 5:26 pm
Forum: Balancing
Topic: Spitter Population grown limits ?
Replies: 6
Views: 13295

Re: Spitter Population grown limits ?

Am I the only one who destroys bases by circling around them in a car and holding down the fire button? Works quite nicely at the beginning of the game, before you have access to defenders and poison capsules (those make killing worms incredibly easy).

Go to advanced search