In any case, the solution is rather easy - build your bases in a way that makes it easy not to hit anything with a car
Search found 26 matches
- Wed Jun 11, 2014 6:16 pm
- Forum: Balancing
- Topic: More durability for building machines
- Replies: 1
- Views: 6138
Re: More durability for building machines
Well, if they didn't, it would be your car that would break 
In any case, the solution is rather easy - build your bases in a way that makes it easy not to hit anything with a car
In any case, the solution is rather easy - build your bases in a way that makes it easy not to hit anything with a car
- Wed Jun 11, 2014 6:14 pm
- Forum: Balancing
- Topic: "Free belt system" versus "belt circuit"
- Replies: 39
- Views: 30021
Re: "Free belt system" versus "belt circuit"
A chunk removes 0.6 pollution per tick. This means for the belts to add pollution to the chunk, one belt should at least emit 0.6/32=0.01875 pollution per tick.
Well, the point isn't to make a lot of pollution - anything small will still do; it's all about attracting biters to stretches with ...
Well, the point isn't to make a lot of pollution - anything small will still do; it's all about attracting biters to stretches with ...
- Tue Jun 10, 2014 8:38 pm
- Forum: Balancing
- Topic: "Free belt system" versus "belt circuit"
- Replies: 39
- Views: 30021
Re: "Free belt system" versus "belt circuit"
What if... belts gave off a tiny, tiny amount of polution? Not enough to make anything important inside of a factory, but enough to attract biters to belts that stretch on for miles?
- Thu May 08, 2014 6:50 am
- Forum: Ideas and Suggestions
- Topic: Effectivity, productivity, efficienc
- Replies: 7
- Views: 4593
Re: Beacons need to be altered.
Hah, yeah, this gets tricky real fast.
Whenever I used "efficiency", I was talking about "the extent to which time, effort or cost is well used for the intended task or purpose, quantitatively determined by the ratio of output to input".
"Productivity" is better in the context of this game, given ...
Whenever I used "efficiency", I was talking about "the extent to which time, effort or cost is well used for the intended task or purpose, quantitatively determined by the ratio of output to input".
"Productivity" is better in the context of this game, given ...
- Wed May 07, 2014 8:56 pm
- Forum: Balancing
- Topic: Beacons need to be altered.
- Replies: 29
- Views: 35043
Re: Beacons need to be altered.
But how an electronic tweak of your machine can make it create resources out of thin air ? :)
I have to point out you've got this wrong, and in fact, exploring the logic further also presents the solution to the whole problem.
The basic flaw in your thinking is that you're assuming, that the ...
I have to point out you've got this wrong, and in fact, exploring the logic further also presents the solution to the whole problem.
The basic flaw in your thinking is that you're assuming, that the ...
- Tue May 06, 2014 5:26 pm
- Forum: Balancing
- Topic: Spitter Population grown limits ?
- Replies: 6
- Views: 13295
Re: Spitter Population grown limits ?
Am I the only one who destroys bases by circling around them in a car and holding down the fire button? Works quite nicely at the beginning of the game, before you have access to defenders and poison capsules (those make killing worms incredibly easy).