Search found 883 matches

by Impatient
Sun Dec 13, 2020 11:54 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 514790

Re: Simple Questions and Short Answers

Holy manoly. That is just great. Thanks for the hint!
by Impatient
Sun Dec 13, 2020 11:51 am
Forum: Technical Help
Topic: [1.1.6] CTD because of "graphics card removed physically"
Replies: 4
Views: 1397

[1.1.6] CTD because of "graphics card removed physically"

Factorio crashed hard with the error message, that the graphics card was removed physically from the system. Now, I swear I did not remove the graphics card. ;-) And all other applications kept running just fine, as was win10. I did not change anything on my PC or OS in the last 2 months. I didn't e...
by Impatient
Sun Dec 13, 2020 9:52 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 514790

Re: Simple Questions and Short Answers

It's also a feature in 1.1.5 where you can mark it on the map. Can you explain, what you mean by that? Sorry for my brief cryptic comment... In the same way you can turn pollution on an off (using the icons under the mini-map) you can also enable "Show assembler recipe" (or similar) in th...
by Impatient
Sat Dec 12, 2020 10:13 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 514790

Re: Simple Questions and Short Answers

wobbycarly wrote:
Sat Dec 12, 2020 8:58 am
It's also a feature in 1.1.5 where you can mark it on the map.
Can you explain, what you mean by that?
by Impatient
Wed Dec 09, 2020 6:41 pm
Forum: Ideas and Suggestions
Topic: filter combinator
Replies: 16
Views: 4828

Re: filter combinator

Part of your multi-suggestion is this, if I understood correctly:

viewtopic.php?t=56890

Edit: Oh, ssilk already made an exhausting list of already made suggestions. Also noticing, that ssilk made a similar suggestion like mine in 2016 2017 already. :)
by Impatient
Sun Dec 06, 2020 10:32 pm
Forum: Implemented in 2.0
Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
Replies: 80
Views: 39778

Re: Force (Shift) Blueprint placement improvements

+1 for a way for a more forceful BP placement maybe CTRL+click? My usecase is to change production plants with advancing technology. Imagine a mall. You could just iteratively "force" a new BP on the same location and entities would get updated, upgraded, wire connections set, etc. . for t...
by Impatient
Sun Dec 06, 2020 5:18 pm
Forum: Railway Setups
Topic: load a train with missing items(without circuit net between stations)
Replies: 19
Views: 6766

Re: load a train with missing items(without circuit net between stations)

On a meta level, the problem, you are trying to solve, is, that you have two points A and B, information in point B and want to transmit that info without wire or mods. Eg train stations A and B and the information in B is "I need 1000 iron plates". An immediate idea would be to define a c...
by Impatient
Sun Dec 06, 2020 9:02 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.3] Gui does not add scroll bar when there are too many upgrade planners.
Replies: 5
Views: 2502

Re: [1.1.3] Gui does not add scroll bar when there are too many upgrade planners.

Confirmed in 1.1.5 . I have a side question: Where do all these UGPs come from? I also have this long list of UGPs when clicking on "upgrade BPB". I never made them though and searching my Library, I can not find any other than the 5 I made myself. So, are all these built into vanilla? I r...
by Impatient
Fri Dec 04, 2020 5:34 pm
Forum: Combinator Creations
Topic: Texture Mapped 3D rendering in Factorio
Replies: 2
Views: 1588

Re: Texture Mapped 3D rendering in Factorio

You are a wizard my friend.
by Impatient
Sat Nov 28, 2020 7:10 pm
Forum: Ideas and Suggestions
Topic: Map tag dialog: Enable old features additionally to new ones
Replies: 10
Views: 3565

Map tag dialog: Enable old features additionally to new ones

TL;DR I am suggesting to enable the old features of the map tag dialog, which were opening by RMB on the location on the map directly and creation without icon or text, additionally to the new ones. What ? - Enable opening and location setting by RMB on the map. - Enable the creation of a tag witho...
by Impatient
Sat Nov 28, 2020 6:17 am
Forum: Outdated/Not implemented
Topic: Requesting special key combination instead of confirm button for map tag dialog
Replies: 3
Views: 1179

Re: Bring back RMB for map tags and tags without text

valneq wrote:
Sat Nov 28, 2020 5:27 am
although I would support a more diplomatic tone
Well, maybe the outside world perceives my ranting comments not as funny as I do. Changed to obvious satire.
by Impatient
Sat Nov 28, 2020 6:01 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 514790

Re: Simple Questions and Short Answers

Oh that is cool. Thx :thumbsup:
by Impatient
Sat Nov 28, 2020 5:17 am
Forum: Outdated/Not implemented
Topic: Requesting special key combination instead of confirm button for map tag dialog
Replies: 3
Views: 1179

Requesting special key combination instead of confirm button for map tag dialog

TL;DR I want the confirm button of the map tag dialog removed and the key combination LCTRL+LSHIFT+LALT+F9+KeypadENTER introduced instead. Why ? The process of placing a tag was too fast and too simple up until now. And you fixed that. Instead of simply clicking RMB on the map and creating a dot wi...
by Impatient
Sat Nov 28, 2020 1:08 am
Forum: Ideas and Suggestions
Topic: Spidertron repath if stuck
Replies: 7
Views: 2720

Re: Spidertron repath if stuck

+1 Repeatedly I wonder 'Where is that 'tron I called back to main base earlier?' Just to find it stuck somewhere on water. Of course, once I know, that the path to a certain destination has water in the way, I set move orders accordingly. But there are unlimited possibilities for a "first time&...
by Impatient
Sat Nov 28, 2020 12:55 am
Forum: Ideas and Suggestions
Topic: QOL: easy spidertron remote-selection
Replies: 8
Views: 2137

Re: QOL: easy spidertron remote-selection

Pipette key or any other control, I think this is would be a great addition to vanilla. One might counter argue, that one remote is enough to control them all ( ;) ). But there are cases where dedicated remotes are pretty handy. Have you ever tried to click a fast moving 'tron with a remote? It is a...
by Impatient
Sat Nov 28, 2020 12:40 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 514790

Re: Simple Questions and Short Answers

Is there currently a way to fast find a spidertron that is connected to a remote? I have the problem that I am playing on a huge map and sometimes I simply forget where the spidertrons are. Then I have to search. Oh, well, if I have a connected remote, I can issue a move command and see where the li...
by Impatient
Sat Nov 28, 2020 12:17 am
Forum: Ideas and Suggestions
Topic: Remote Spidertron Inventory Control
Replies: 5
Views: 2554

Re: Remote Spidertron Inventory Control

I just wanted to write a request that is similar to this one. But in my case, I just want remote access to spideys logistics requests tab. Trunk and equipment grid should be inaccessible like the fuel tab in trains, when remotely accessing them. My reasoning is, that the requests tab is just informa...
by Impatient
Fri Nov 27, 2020 11:48 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.1.1] Spidertron: Logistic delivery and pickup problems
Replies: 5
Views: 3097

Re: [1.1.1] Spidertron: Logistic delivery and pickup problems

Ok, tested it with a freshly started game in 1.1.1 . It still is buggy. But I noticed another detail and was also able to reproduce the case where the belt equipment can not be picked up from the trash after building things. 1. The detail I noticed is, that in the case of manually inserting the rock...

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