Search found 883 matches
- Fri Jan 08, 2021 10:34 am
- Forum: Ideas and Suggestions
- Topic: Station search functionality for single train schedule
- Replies: 6
- Views: 1222
Station search functionality for single train schedule
TL;DR I suggest a station search functionality to search in a schedule of a single train. What ? Just not to be mistaken: I don't mean a search functionality for the process of adding stations to the schedule. That already exists and is of great help. I suggest a sf for stations in the active sched...
- Fri Jan 08, 2021 9:29 am
- Forum: Releases
- Topic: Version 1.1.8
- Replies: 26
- Views: 23649
Re: Version 1.1.8
'Love the new trains overview GUI.
- Sat Jan 02, 2021 12:29 am
- Forum: Off topic
- Topic: ""Factorio 2""
- Replies: 77
- Views: 32391
Re: ""Factorio 2""
guys, what are you problems? don't start to fight! this topic is much too interesting to be locked by an admin.
- Thu Dec 24, 2020 2:16 am
- Forum: General discussion
- Topic: Come up with new infinite research
- Replies: 34
- Views: 11035
Re: Come up with new infinite research
In case you are interested in that kind of challenge in you current games, I recommend the rampant mod: https://mods.factorio.com/mod/Rampant
- Mon Dec 21, 2020 1:55 am
- Forum: Technical Help
- Topic: [1.1.6] CTD because of "graphics card removed physically"
- Replies: 4
- Views: 1380
[1.1.6] CTD because of "graphics card removed physically"
So today it happened again. That is twice in 8 days after years of no problems. Error messages start on line 173. The context today was unremarkable: - The game version changed to 1.1.6 in the meantime. - First, I think I woke the PC from hibernation, but not entirely sure about that. - But the PC w...
- Mon Dec 21, 2020 12:36 am
- Forum: General discussion
- Topic: Come up with new infinite research
- Replies: 34
- Views: 11035
Re: Come up with new infinite research
+ Inventory size, I agree on that. I cheat by using an inventory widening mod. because riding back and forth trains to get the stuff to build in a megabase with outposts is really annoying. + Also grid size of power armor. I usually have 8 to 10 roboports mk2 on it, which is enough, but I would also...
- Sun Dec 20, 2020 11:05 am
- Forum: Outdated/Not implemented
- Topic: Complete Splitter Failure
- Replies: 13
- Views: 3441
- Sun Dec 20, 2020 10:58 am
- Forum: Gameplay Help
- Topic: Mining outpost
- Replies: 7
- Views: 4631
Re: Mining outpost
Thank you for the advice. Do you think you would find a screen because my English is not the best? So which belts should I use? Are the ones I have enough or will I need faster? I thought that before the train arrived, a supply would build up in the chests. Personally, I prefer shorter trains, so 5...
- Sun Dec 20, 2020 10:18 am
- Forum: Gameplay Help
- Topic: Mining outpost
- Replies: 7
- Views: 4631
Re: Mining outpost
... So which belts should I use? Are the ones I have enough or will I need faster? ... When this question is about, what belt to use for how many drills, then the answer is: Without any mining productivity researched or prod modules used in the drills, 30 drills fill one yellow belt, 60 a red belt ...
- Sun Dec 20, 2020 9:46 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 508284
Re: Simple Questions and Short Answers
Great!
My bad I wrote on_init where it should be all on_tick.
My bad I wrote on_init where it should be all on_tick.
- Sat Dec 19, 2020 8:23 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 508284
Re: Simple Questions and Short Answers
Yes, permissions were removed from the default group After some trial &error, here is the solution: Go to the save games folder and find the savegame zip-file. Make a backup copy of the savegame zip-file. Unpack the savegame zip-file and delete it. You have a savegame folder now instead of a zi...
- Sat Dec 19, 2020 6:11 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 508284
Re: Simple Questions and Short Answers
See here: https://forums.factorio.com/60739 Maybe, if you convert the savegame into a scenario, make sure that permissions are not set in the scenario scripts and make a new game out of that scenario, all permissions are reset. Edit: It worked for me. savegame -> scenario -> new game from scenario, ...
- Sat Dec 19, 2020 5:55 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 508284
Re: Simple Questions and Short Answers
Being unable to set permissions in
although in single player, is weird.
I tested it and yes, once locked out, there is no getting in via permissions GUI or permissions command.
Code: Select all
/permissions
I tested it and yes, once locked out, there is no getting in via permissions GUI or permissions command.
- Sat Dec 19, 2020 11:03 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 508284
Re: Simple Questions and Short Answers
Usually, when you load a save in single player, your role is set to admin automatically. Type into the console and see if you can change something.
Code: Select all
/admin
- Fri Dec 18, 2020 4:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.6] Crash loading save: Build check of straight rail failed
- Replies: 2
- Views: 1889
Re: [boskid][1.1.6] Crash loading save: Build check of straight rail failed
Awesome fast fix. +2
- Fri Dec 18, 2020 6:46 am
- Forum: Off topic
- Topic: ""Factorio 2""
- Replies: 77
- Views: 32391
Re: ""Factorio 2""
No, I don't think anything like what others suggested, except maybe blazespinnaker. IMO they will improve the modding API to a degree, where it will be really easy to implement new ideas (not more of the same, like faster assemblers). Maybe even introducing new hidden entities, not used in the vanil...
- Thu Dec 17, 2020 9:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.6] Crash loading save: Build check of straight rail failed
- Replies: 2
- Views: 1889
[boskid][1.1.6] Crash loading save: Build check of straight rail failed
When loading the autosave, F crashes hard consistently. Load it with or without mods. It does not matter. Factorio did not crash while playing though. Only after I quit the game somewhen in the ingame future and wanted to load this save, the crash happened. Build check failed: 2, cant-build-reason.e...
- Wed Dec 16, 2020 1:46 pm
- Forum: Implemented in 2.0
- Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
- Replies: 80
- Views: 39376
Re: Hotkey to replace existing structures with blueprint
That also is a good usecase Ingvar. +1
- Mon Dec 14, 2020 9:12 pm
- Forum: Releases
- Topic: Version 1.1.6
- Replies: 26
- Views: 32256
Re: Version 1.1.6
Are you suggesting to allow that? Or to move the un-/barelling to another tab?
It must be the second. Allowing prodmods here, would create a perpetum mobile loophole.
- Mon Dec 14, 2020 7:18 pm
- Forum: Ideas and Suggestions
- Topic: Map tag dialog: Enable old features additionally to new ones
- Replies: 10
- Views: 3517
Re: Map tag dialog: Enable old features additionally to new ones
For the people that are interested, I made a mod to go around the issue. It doesn't do all I want it to do, but you can quickly add a tag with right-click, and edit it with left-click. I'd love to be able to open the vanilla edit-tag gui, but it doesn't seem possible, so I'll have to build my own. ...