Search found 81 matches
- Sat May 04, 2019 7:50 pm
- Forum: Gameplay Help
- Topic: the new .17 UI buttons.
- Replies: 3
- Views: 1279
the new .17 UI buttons.
May we have an option to turn off this panel? or at the very least integrate it into the minimap instead since that already has a hider function? It's a nice utility, but at the end of the day it is only an eyesore to me as it only duplicates things that are already hotkeyed. In the several hundred ...
- Tue Apr 16, 2019 2:37 am
- Forum: News
- Topic: Friday Facts #290 - Rail building changes & High-res icons
- Replies: 75
- Views: 36085
Re: Friday Facts #290 - Rail building changes & High-res icons
Does the Icons for Assembler-3 not bother anyone else?
I mean, its logical. #1 has 1 gear. #2 has 2 gears. but the layout of #3... yeah, THOSE GEARS WONT WORK!
I mean, its logical. #1 has 1 gear. #2 has 2 gears. but the layout of #3... yeah, THOSE GEARS WONT WORK!
- Wed Apr 03, 2019 4:19 pm
- Forum: Releases
- Topic: Version 0.17.24
- Replies: 24
- Views: 16899
Re: Version 0.17.24
there have been several days with multiple versions going out. If this video game gig fails maybe they could become exterminators, their bug squashing skills are on point!
- Mon Mar 25, 2019 11:40 pm
- Forum: Releases
- Topic: Version 0.17.18
- Replies: 31
- Views: 18656
Re: Version 0.17.18
i just had to revert to .17.17 because of the preview thing too
- Fri Mar 08, 2019 5:45 pm
- Forum: Releases
- Topic: Version 0.17.9
- Replies: 56
- Views: 30882
Re: Version 0.17.9
yay, automatic updater back in business! really happy for this, it was taking me 10-15 minutes to install each time. Avast really didnt like the way the installer was working. it would slow my potato down to a crawl, and of course I would always forget to disable avast before running it... went from...
- Tue Mar 05, 2019 8:07 pm
- Forum: Releases
- Topic: Version 0.17.6
- Replies: 29
- Views: 21247
Re: Version 0.17.6
Sweet, i was just finishing up my initial .17 playthrough, ready to get into a more serious go at it after getting used to new ui and recipes, just in time to see the map gen get some tweaks! not really complaining, but I always seem to be rather annoyed by map gen at the beginning of every major ve...
- Mon Mar 04, 2019 6:47 pm
- Forum: Releases
- Topic: Version 0.17.5
- Replies: 83
- Views: 40066
Re: Version 0.17.5
Open up my save from last night. Sees mining productivity research changes? Opens bonus window worried my throughput is going to suffer Sees 30% bonus is now 70%! Confusion sets in, rushes to forum to make sure its not a bug. Sighs and starts stocking up belts and furnaces to re-route the about 900 ...
- Sun Mar 03, 2019 6:37 pm
- Forum: Releases
- Topic: Version 0.17.4
- Replies: 54
- Views: 31893
Re: Version 0.17.4
I cannot find where to bind keys to the new quickbar gui? started looking to bind the personal roboport and exoskeleton toggles, only to find none. while i'm on the subject of the controls interface: tabs for each section might be better, one giant page that just keeps scrolling kindof makes it too ...
- Tue Feb 26, 2019 6:50 pm
- Forum: Not a bug
- Topic: [0.17.0] Water scale slider reversed
- Replies: 1
- Views: 763
[0.17.0] Water scale slider reversed
Not sure if this is intended? or if so why it would be. But it seems the slider is inversed?
scale slider: 17% = water everywhere, 600% = very few sporadic pools.
scale slider: 17% = water everywhere, 600% = very few sporadic pools.
- Tue Feb 19, 2019 7:30 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint notes
- Replies: 8
- Views: 2574
Re: Blueprint notes
We noticed that players try to put a large amount of info about a blueprint in its name, so we are planning to add a possibility to write a textual description of the blueprint. https://factorio.com/blog/post/fff-282 wow, I dont know how i completely skipped over that part on the library, having on...
- Tue Feb 19, 2019 5:59 pm
- Forum: Ideas and Suggestions
- Topic: Blueprint notes
- Replies: 8
- Views: 2574
Blueprint notes
tldr: So, how many of you have bluprint libraries like mine: hundreds of the same things over and over because when you look through it, your eyes just 'gloss over' because you arent sure of the details? the problem: I keep making new blueprints of things, and trying to fit a clever condensed code i...
- Fri Sep 28, 2018 5:06 pm
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 52284
Re: Friday Facts #262 - Hello my name is: Compilatron
A red factory?
- Thu Sep 27, 2018 6:06 pm
- Forum: Outdated/Not implemented
- Topic: Breaking Force upgrades and Tanks/Cars
- Replies: 2
- Views: 1821
Re: Breaking Force upgrades and Tanks/Cars
I bring this up a lot. As someone who builds high performance cars for a living... rule 1: you do not make something faster without addressing its ability to slow down.
but it always falls on deaf ears.
but it always falls on deaf ears.
- Thu Sep 27, 2018 6:01 pm
- Forum: Ideas and Suggestions
- Topic: New Achievement Ideas
- Replies: 120
- Views: 32965
Re: Achievment suggestions
since many players the longer they play the more they gravitate toward the "x rockets per y timeframe" type of play, a Rocket counter set of achievements (across all saves) would be nice. or maybe since we get science from it now, instead perhaps a "white science packs spent " co...
- Thu Sep 27, 2018 5:55 pm
- Forum: Ideas and Suggestions
- Topic: Option to disable no-power flashing / Remove potential epilepsy problem / Reduce distraction on power loss
- Replies: 67
- Views: 21502
Re: Option to disable no-power flashing
one of the first things i look for whenever there is a major version change, is in the setting to see if there is a way to customize which flashing world and map icons are shown or not. I would love option toggles, or even better hotkeyable options, for all of these: power, bots, circuits, etc. Or a...
- Fri Sep 14, 2018 8:19 pm
- Forum: News
- Topic: Friday Facts #260 - New fluid system
- Replies: 292
- Views: 116103
Re: Friday Facts #260 - New fluid system
something we need in pipes is automatic backflow protection, pipes need to be one-way only naturally. at the very least, every X length of pipe should have a manually adjustable direction control, without adding a new inventory part.
just my 2c/wish
just my 2c/wish
- Sat Jun 23, 2018 9:18 pm
- Forum: News
- Topic: Friday Facts #248 - Not Saturday Facts
- Replies: 71
- Views: 32819
Re: Friday Facts #248 - Not Saturday Facts
Those lanyards are really cool, if I were a lanyard person, i'd definately want to buy one.
- Fri May 18, 2018 11:02 pm
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 59388
Re: Friday Facts #243 - New GUI tileset
will it be layout customizable too? ive always wanted to move the toolbelt to the left or right side of the screen.
- Fri May 04, 2018 5:50 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 293424
Re: Thank you (Make the dev-team happy today!)
So I wanted to put Factorio on my aging laptop, but had no desire to install steam and all the bloat that came with it. I thought i was going to have to purchase a THIRD copy! (I have lost access to my original email and the associated login) only to find out you allow steam-id linking and download ...
- Tue Jan 30, 2018 9:55 pm
- Forum: Ideas and Suggestions
- Topic: We need to revisit braking force for non-trains.
- Replies: 3
- Views: 1080
We need to revisit braking force for non-trains.
Now that we have nuclear fuel and insanely fast vehicles, we really need a way to slow them down faster. I'm not just saying this on a whim either, i build race cars and hot rods for a living. Faster cars NEED faster brakes, and its something i DEMAND all my customers take note of and make allowance...