Search found 48 matches

by SaintFlow
Fri Mar 24, 2017 12:31 pm
Forum: General discussion
Topic: I can feel it. Can you?
Replies: 2
Views: 1205

Re: I can feel it. Can you?

WHY do you jinx it :( :( I need people with sun! Rainy people shall relocate before taking a picture :lol:
by SaintFlow
Fri Mar 24, 2017 12:15 pm
Forum: General discussion
Topic: I can feel it. Can you?
Replies: 2
Views: 1205

I can feel it. Can you?

The sun is shining so brightly today....This has to be THE day right? The sun wouldn't fool us like that. Fingers crossed!
by SaintFlow
Mon Mar 20, 2017 5:18 pm
Forum: General discussion
Topic: factorio inspired game
Replies: 4
Views: 2300

Re: factorio inspired game

have a look at this gem instead.

http://store.steampowered.com/app/514290
by SaintFlow
Fri Mar 17, 2017 4:15 pm
Forum: News
Topic: Friday Facts #182 - Optimizations, always more optimizations
Replies: 94
Views: 42474

Re: Friday Facts #182 - Optimizations, always more optimizations

you can look forward to some less interesting FFF posts
You did not lie about that one :? :lol:

And no 0.15 progress news at all?...commoooon, you can do better than that its the 17th of March guys :D
by SaintFlow
Fri Mar 17, 2017 2:17 am
Forum: General discussion
Topic: factorio inspired game
Replies: 4
Views: 2300

Re: factorio inspired game

Uh, not sure if you know it, but....there were like, buildings in the real world producing real things for....decades! And those buildings even have...production lines in it. And I think they even did it before Factorio did it. :o Jokes aside, I think its a completely different game, different appro...
by SaintFlow
Wed Mar 15, 2017 8:36 pm
Forum: General discussion
Topic: 3 Weeks of Factorio
Replies: 16
Views: 5104

Re: 3 Weeks of Factorio

OK. I understand now. Problem was that what you think is meaningful goal is probably annoying artificial restriction for me. But it is very common that players demand more predefined objectives with more strict rules, also with other sandbox type games, and maybe there could be some kind of scenari...
by SaintFlow
Wed Mar 15, 2017 11:39 am
Forum: General discussion
Topic: 3 Weeks of Factorio
Replies: 16
Views: 5104

Re: 3 Weeks of Factorio

I don't necessarily mean more content either ;) Yeah what you talk about are those arbitrary self proclaimed goals which have nothing to do with the game really. And i would like for the game itself to implement more forms of carrots dangling infront of your sight. I am no creative person but throug...
by SaintFlow
Mon Mar 13, 2017 2:06 pm
Forum: General discussion
Topic: 3 Weeks of Factorio
Replies: 16
Views: 5104

Re: 3 Weeks of Factorio

Oh, you misunderstood! Endgame =/= end goal. Endgame means that there are things to do after reaching e.g. max tech level/ first rocket launch. Not a tight goal, the opposite actually! Like in an MMO or Diablo 3 where the real game often starts after you completed the story. Of course it is somewhat...
by SaintFlow
Mon Mar 13, 2017 12:29 am
Forum: General discussion
Topic: Tips for a noob?
Replies: 8
Views: 3736

Re: Tips for a noob?

Well, I woke up a few days ago and realized that i dreamt about 0.15 being released and playing it. my brain even made up his own version of the new hd textures. you better deliver boys! hahaha.

but yeah, that showed me that i should have used the esc button more often :lol:
by SaintFlow
Thu Mar 09, 2017 10:18 pm
Forum: General discussion
Topic: 3 Weeks of Factorio
Replies: 16
Views: 5104

Re: 3 Weeks of Factorio

Great responses. Let me clarify, I'm not looking for an end game. To the contrary, I'm looking for the endless game. It took 6 years for me to burn out on Minecraft and 3 weeks to burn out on Factorio. However, I feel Factorio has a huge amount of potential. It simply lacks a reason for me to conti...
by SaintFlow
Thu Mar 09, 2017 1:30 am
Forum: General discussion
Topic: 3 Weeks of Factorio
Replies: 16
Views: 5104

Re: 3 Weeks of Factorio

hi! there were many threads like this in the past. people played this game, grew to love it, played more and got to a stage where you would really like to have some sort of end game which the game itself provides (i would love that too btw!). right now its just build stuff you set out to do yourself...
by SaintFlow
Sat Feb 25, 2017 2:03 am
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 107
Views: 52856

Re: Friday Facts #179 - New resource graphics & concrete

Uranium ore is yellow... https://images.duckduckgo.com/iu/?u=https%3A%2F%2Fi.ytimg.com%2Fvi%2F3_7645Ep4Dg%2Fmaxresdefault.jpg&f=1 We don't care. It's going to be green in Factorio because that looks better. I think that sums up the way the devs are communicating often quite nicely :'D That said...
by SaintFlow
Sat Feb 11, 2017 1:46 am
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 52003

Re: Friday Facts #177 - Difficulty settings

They did the right thing this time around and told us well ahead of time that 0.15 was going to be delayed. No. Just...no. When for many months your ETA is February and you tell people mid February that it's gonna be delayed that is...not well ahead of time. And I guess if they feel the need, the d...
by SaintFlow
Sat Feb 11, 2017 1:12 am
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 52003

Re: Friday Facts #177 - Difficulty settings

I always check FFF on every Friday hoping to hear some good news about the next release. I've been waiting for a while now because I want to play a game with the new blueprint system. I'm kind of tired of having to reinvent the wheel and it makes the game very tedious. That said, my game is on hold...
by SaintFlow
Fri Feb 10, 2017 9:52 pm
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 52003

Re: Friday Facts #177 - Difficulty settings

I am unhappy. I bet you could have told us that a month ago. Most likely more. And even last week when at least somebody did talk about it (which I much appreciated), it sounded like MAYBE end of Feb or if that doesnt hold up early March. now its an optimistic end of March which means most likely A...
by SaintFlow
Fri Feb 10, 2017 6:05 pm
Forum: News
Topic: Friday Facts #177 - Difficulty settings
Replies: 120
Views: 52003

Re: Friday Facts #177 - Difficulty settings

I am unhappy. I bet you could have told us that a month ago. Most likely more. And even last week when at least somebody did talk about it (which I much appreciated), it sounded like MAYBE end of Feb or if that doesnt hold up early March. now its an optimistic end of March which means most likely Ap...
by SaintFlow
Sat Feb 04, 2017 3:53 am
Forum: News
Topic: Friday Facts #176 - Belts optimization for 0.15
Replies: 101
Views: 47208

Re: Friday Facts #176 - Belts optimization for 0.15

Again, it's just nice knowing. Even if you have to change it later. No one here wants you to rush. Expected feb-march, but may shift, but unlikely. Releasing new version of Factorio is like showing your most favourite movie to your best friend. You want everything to be perfect. Thanks Harkonnen! T...
by SaintFlow
Sat Feb 04, 2017 1:48 am
Forum: News
Topic: Friday Facts #176 - Belts optimization for 0.15
Replies: 101
Views: 47208

Re: Friday Facts #176 - Belts optimization for 0.15

I don't want you guys to rush either. I am dying to do another Factorio binge though, and knowing when it might come (even if it's a moving target), helps. If I hear it is July, I will probably do a .14 binge. But if .15 is a couple weeks, or even a month away, I'll probably wait. Again, it's just ...
by SaintFlow
Fri Feb 03, 2017 8:01 pm
Forum: News
Topic: Friday Facts #176 - Belts optimization for 0.15
Replies: 101
Views: 47208

Re: Friday Facts #176 - Belts optimization for 0.15

Nice ideas for belt optimization! I am very sad that its Feb now, first Feb FFF is out and you still didn't say a word about 0.15 planning. You guys know that people are looking forward to it quite a lot and I guess many of those looking forward expected at least some information in this fff today....

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