Search found 80 matches
- Sat Oct 01, 2016 9:36 am
- Forum: Ideas and Suggestions
- Topic: [0.14.12] Crash at startup because of mods
- Replies: 3
- Views: 1810
[0.14.12] Crash at startup because of mods
I was creating a set of mods to start playing a modded game, and after I installed all the mods the game was unable to start. It turned out I had to install bob's config mod after looking into the source of the crashing mod. In my opinion you can't expect users to look into the source of a mod to ge...
- Fri Sep 23, 2016 6:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.9] Newly installed mods not marked as installed
- Replies: 2
- Views: 2399
[0.14.9] Newly installed mods not marked as installed
As you can see in the provided gif I've installed Factorissimo, but after the mod is done downloading it isn't marked as installed. Another problem you can see is that after the install I've lost my current sorting option, given how slow the mod system works this is highly frustrating. I've made a l...
- Mon Aug 15, 2016 7:14 pm
- Forum: Ideas and Suggestions
- Topic: [0.13.15] Autosave time stored in save
- Replies: 4
- Views: 1218
[0.13.15] Autosave time stored in save
Not really a bug more of an annoyance that can be avoided. Because the time until the next autosave is stored in the save it can occur that the game will autosave immediately or very soon after loading a game. A better implementation would be that the autosave time is reset when a game is loaded/sav...
- Mon Aug 15, 2016 7:54 am
- Forum: Not a bug
- Topic: [13.15] Mods not synchronized with steam cloud
- Replies: 4
- Views: 1440
Re: [0.13.15] Steam mods not restored from cloud
I have no idea if it is a feature in Factorio.
But given that it does sync save games and is marked in Steam that it uses the cloud I assumed that it would sync the mods.
But given that it does sync save games and is marked in Steam that it uses the cloud I assumed that it would sync the mods.
- Mon Aug 15, 2016 7:35 am
- Forum: Not a bug
- Topic: [13.15] Mods not synchronized with steam cloud
- Replies: 4
- Views: 1440
[13.15] Mods not synchronized with steam cloud
I just installed Factorio on another computer using steam to show to friends. The save-games from my desktop were correctly restored an available in the game. The mods however were not available. Luckily Factorio is great at mitigating errors so I was able to show the game to friends despite the mis...
- Fri Aug 12, 2016 7:06 pm
- Forum: Not a bug
- Topic: [0.13.15] Assembling machine speed not used in time estimate
- Replies: 2
- Views: 917
[0.13.15] Assembling machine speed not used in time estimate
Not sure if this is a bug or a suggestion.
An Assembling machine 1 has a production speed of 0.5, meaning half as fast as normal.
However the building menu of the Assembling machine doesn't say that it will take 1 second to make an iron gear wheel.
An Assembling machine 1 has a production speed of 0.5, meaning half as fast as normal.
However the building menu of the Assembling machine doesn't say that it will take 1 second to make an iron gear wheel.
- Fri Aug 12, 2016 6:14 pm
- Forum: Won't fix.
- Topic: [0.13.15] Power usage rounding issue
- Replies: 0
- Views: 764
[0.13.15] Power usage rounding issue
I just started a new game and noticed that the mine was using 89 KW instead of the specified 90 KW.
- Wed Aug 10, 2016 9:31 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] Creating an underground belt causes items to teleport
- Replies: 3
- Views: 2930
Re: Creating an underground belt causes items to teleport
Not sure if it is a bug which is why i post it in this topic, but I spotted something in your gif.Klonan wrote:Thanks for the report,
I have noticed this too, and i am not sure if it is a bug:
The items on the belt aren't equally spaced.
- Fri Aug 05, 2016 2:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [13.13] Crash when loading in background: "57: failed to create display!"
- Replies: 4
- Views: 2894
Re: [1.13.13]Game throws error on when loading in background
It is probably fixed this fast because you are not the only person that reported this issue: viewtopic.php?f=48&t=22497mexmer wrote:good to know, really didn't expected to be fixed this fast
So that linked issue can also be closed after this release.
- Wed Jul 27, 2016 5:27 pm
- Forum: Not a bug
- Topic: [0.13.11] Missing indicator on furnace
- Replies: 3
- Views: 927
Re: [0.13.11] Missing indicator on furnace
How does that explain the third furnace I'm hovering over?
That one isn't producing anything but is still showing an iron plate.
That one isn't producing anything but is still showing an iron plate.
- Wed Jul 27, 2016 5:03 pm
- Forum: Not a bug
- Topic: [0.13.11] Missing indicator on furnace
- Replies: 3
- Views: 927
[0.13.11] Missing indicator on furnace
I just noticed multiple furnaces are missing the indicator of what they are making.
First I thought it had to do with there being no iron ore in the furnace but then I found also found a furnace with an indicator and no iron ore.
Attached are a gif showing the problem and the save in which it occurs.
First I thought it had to do with there being no iron ore in the furnace but then I found also found a furnace with an indicator and no iron ore.
Attached are a gif showing the problem and the save in which it occurs.
- Thu Jul 21, 2016 6:33 pm
- Forum: Not a bug
- Topic: [0.13.9] Potential future translation problem
- Replies: 1
- Views: 694
[0.13.9] Potential future translation problem
I was just looking around in the save file to see what is saved and I spotted a "locale" folder with translations. To me this seems like a problem because altered/added translation won't exist or will be incorrect in saves before that version. My suggestion would be to remove all translati...
- Thu Jul 21, 2016 6:10 pm
- Forum: Not a bug
- Topic: *[13.9] Server info still displayed after server deselected
- Replies: 3
- Views: 1627
Re: [0.13.9] No game selected after changing search options
That the game doesn't appear in the list is just a coincidense. It also happens when I change the filters and the game still exists in the list. But my expectation is that because I selected a game I should be able to join it. It appears that changing filters will reset the selected game but it won'...
- Thu Jul 21, 2016 5:51 pm
- Forum: Pending
- Topic: [0.13.6] [Pending] Crash at startup
- Replies: 4
- Views: 1417
Re: [0.13.6] [Pending] Crash at startup
The errors in the log appear very similar to the errors in the log in this topic:
viewtopic.php?f=48&t=22497
So this issue might be related.
viewtopic.php?f=48&t=22497
So this issue might be related.
- Thu Jul 21, 2016 5:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [13.9] [Pending] Volume sliders very laggy
- Replies: 4
- Views: 2905
Re: [13.9] [Pending] Volume sliders very laggy
Reproduced this issue.
The problem appears when dragging the slider.
As you can see in the gif the interface stops responding after I start dragging the slider.
Clicking works as it is supposed to.
The problem appears when dragging the slider.
As you can see in the gif the interface stops responding after I start dragging the slider.
Clicking works as it is supposed to.
- Thu Jul 21, 2016 5:32 pm
- Forum: Not a bug
- Topic: *[13.9] Server info still displayed after server deselected
- Replies: 3
- Views: 1627
*[13.9] Server info still displayed after server deselected
Found another bug Steps to reproduce: 1. Go to the multiplayer browser 2. Select a game 3. Change the filter/searchtext 4. Try to join the game you had selected Also something else I noticed is that the game allows you to try to connect to a server even though it knows you can't join because of a mo...
- Wed Jul 20, 2016 7:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.9] Memory leak in refresh multiplayer browser
- Replies: 4
- Views: 2222
[0.13.9] Memory leak in refresh multiplayer browser
Steps to reproduce: 1. Open the task manager or your equivalent 2. Start mashing the refresh button and you'll slowly see the memory usage start to rise. This memory isn't released when navigating back from watch I observed Also something I observed is that the multiplayer browser seems to love my C...
- Wed Jul 20, 2016 6:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.9][Harkonnen] Can't scroll in multiplayer browser
- Replies: 4
- Views: 2487
[0.13.9][Harkonnen] Can't scroll in multiplayer browser
Steps to reproduce:
1. Select a server that has lots of mods, tags or players so it has a scroll bar
2. Move the mouse over either the mods, tags or players and try to scroll
The view won't scroll until you move you mouse to either the left or the right of the texts
1. Select a server that has lots of mods, tags or players so it has a scroll bar
2. Move the mouse over either the mods, tags or players and try to scroll
The view won't scroll until you move you mouse to either the left or the right of the texts
- Wed Jul 20, 2016 6:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.9] Mod sorting settings not used
- Replies: 3
- Views: 2593
[0.13.9] Mod sorting settings not used
Steps to reproduce:
1. Select a sorting option that isn't the default(sorting on downloads in my gif)
2. Search something
3. Remove the search text and press search again
4. You'll see that the sorting option you selected in no longer applied while the option is still displayed in the bar
1. Select a sorting option that isn't the default(sorting on downloads in my gif)
2. Search something
3. Remove the search text and press search again
4. You'll see that the sorting option you selected in no longer applied while the option is still displayed in the bar
- Mon Jul 18, 2016 6:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.8] Flashing chat colors after just 12200 hours ingame
- Replies: 23
- Views: 25689
Re: [0.13.8] Flashing chat colors after just 12200 hours ingame
Just to make it clear, we are not changing tick number to 64bit. If anyone spends 2.26 years of playtime on single map it is probably the time for restart. When you've played a single map for 2.26 years of playtime, restarting it is probably the last thing you'd wish to do :P Though this is definit...