Search found 391 matches

by tehfreek
Sun Mar 31, 2019 6:10 pm
Forum: Duplicates
Topic: [0.17.23] Technologies for Steel Furnace and Electric Furnace Have Same Name
Replies: 2
Views: 699

Re: [0.17.23] Technologies for Steel Furnace and Electric Furnace Have Same Name

looks like 'upgrade = "true"' is missing from the prototype of AMP2.
by tehfreek
Sun Mar 31, 2019 4:34 am
Forum: Not a bug
Topic: [0.17.23] Splitter bug?
Replies: 7
Views: 3453

Re: [0.17.23] Splitter bug?

This behavior was changed back in 0.16.16.
  • Changed splitters so they work more intuitively. The left and right lane splitting is now completely independent. The decision whether item goes to left or right output is now independent of the item type.
by tehfreek
Sat Mar 30, 2019 6:25 pm
Forum: Not a bug
Topic: [0.17.x] circuit network wires are lost on deconstruction
Replies: 2
Views: 653

Re: [0.17.x] circuit network wires are lost on deconstruction

Not a bug. Circuit wires are free in blueprints, so they aren't recoverable upon removal of connected entities.
by tehfreek
Fri Mar 29, 2019 6:09 pm
Forum: Releases
Topic: Version 0.17.23
Replies: 67
Views: 38018

Re: Version 0.17.23

clampi wrote:
Fri Mar 29, 2019 6:02 pm
The number of mods broke by this release changes...is mind boggling.
Do you have some examples?
by tehfreek
Thu Mar 28, 2019 7:09 am
Forum: Not a bug
Topic: [0.17.17 or .21] Fluid mixing: Uranium miner accepts lubricant
Replies: 8
Views: 2175

Re: [0.17.17 or .21] Fluid mixing: Uranium miner accepts lubricant

You can only pump fluids out of a miner if the pump is connected directly to it.
by tehfreek
Wed Mar 27, 2019 9:18 pm
Forum: Not a bug
Topic: [0.17.21] Gap appearing after connecting new belt
Replies: 2
Views: 1075

Re: [0.17.21] Gap appearing after connecting new belt

A blueprint string of a construct that exhibits this behavior would be helpful.
by tehfreek
Tue Mar 26, 2019 12:40 am
Forum: Not a bug
Topic: [0.17.18] Can not enter or exit train
Replies: 4
Views: 1210

Re: [0.17.18] Can not enter or exit train

They're considered separate keys in 0.17 due to the new engine.
by tehfreek
Mon Mar 25, 2019 12:28 am
Forum: Not a bug
Topic: [0.17.14] ingrediates disappearing when crafting interrupted
Replies: 7
Views: 3790

Re: [0.17.14] ingrediates disappearing when crafting interrupted

I just tested in 0.16.51 using Kovarex Enrichment and it definitely returns all ingredients on cancel or mining even if the cycle has already started.
by tehfreek
Sun Mar 24, 2019 10:04 pm
Forum: Not a bug
Topic: Shortcut Bar to 1 line
Replies: 2
Views: 929

Re: Shortcut Bar to 1 line

Perhaps it should always have the same number of rows as the quickbar, and then both bars should be centered horizontally as a group.
by tehfreek
Sun Mar 24, 2019 10:02 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.17] Slider in constant combinator skips 1
Replies: 4
Views: 2303

Re: [0.17.17] Slider in constant combinator skips 1

Confirmed. Additionally, the last two positions both give a value of 100k. This smells like an off-by-one error.
by tehfreek
Sun Mar 24, 2019 9:21 pm
Forum: Duplicates
Topic: 0.17.17: achievements: when disabled, german explanation text too big for panel to fit
Replies: 5
Views: 1143

Re: 0.17.17: achievements: when disabled, german explanation text too big for panel to fit

steinio wrote:
Sun Mar 24, 2019 8:43 pm
What should "Es gibt keinen Löffel" even mean?
There is no such German saying.
It was probably pulled from some German translation of The Matrix. At least, that's the closest reasoning I could find from my searches.
by tehfreek
Sun Mar 24, 2019 8:09 pm
Forum: Resolved Problems and Bugs
Topic: 0.17 Keyboard layout problem
Replies: 7
Views: 2931

Re: 0.17 Keyboard layout problem

Is this a fresh install of 0.17.17, or an update from an older version? If it is the latter then try resetting the keyboard shortcuts.
by tehfreek
Sat Mar 23, 2019 7:37 pm
Forum: Not a bug
Topic: [0.17.17] Steel furnace doesn't have Total raw cost
Replies: 5
Views: 1376

Re: [0.17.17] Steel furnace doesn't have Total raw cost

The raw cost only considers handcrafted materials. Since neither steel nor stone brick can be handcrafted, they are considered the raw materials.
by tehfreek
Fri Mar 22, 2019 11:50 pm
Forum: Not a bug
Topic: Blueprint Tiles
Replies: 2
Views: 3455

Re: Blueprint Tiles

Changed landfilling result to be tile called "landfill" instead of tile called "grass-1". It looks the same for now, but it solves some unexpected behaviour. We might give it a custom graphics later on. ( 67282 ) Existing blueprints containing "grass-1" will be migrate...
by tehfreek
Fri Mar 22, 2019 9:41 pm
Forum: Not a bug
Topic: Decider combinator - missing output
Replies: 2
Views: 929

Re: Decider combinator - missing output

Cannot reproduce. I can have a decider combinator propagate both Red signal and Green signal via Each, Anything, and Everything, provided they have a non-zero value.

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