Search found 391 matches
- Sun Mar 31, 2019 6:11 pm
- Forum: Duplicates
- Topic: [0.17.23] Broken flamethrower radius display
- Replies: 3
- Views: 1225
- Sun Mar 31, 2019 6:10 pm
- Forum: Duplicates
- Topic: [0.17.23] Technologies for Steel Furnace and Electric Furnace Have Same Name
- Replies: 2
- Views: 699
Re: [0.17.23] Technologies for Steel Furnace and Electric Furnace Have Same Name
looks like 'upgrade = "true"' is missing from the prototype of AMP2.
- Sun Mar 31, 2019 4:34 am
- Forum: Not a bug
- Topic: [0.17.23] Splitter bug?
- Replies: 7
- Views: 3453
Re: [0.17.23] Splitter bug?
This behavior was changed back in 0.16.16.
- Changed splitters so they work more intuitively. The left and right lane splitting is now completely independent. The decision whether item goes to left or right output is now independent of the item type.
- Sat Mar 30, 2019 6:25 pm
- Forum: Not a bug
- Topic: [0.17.x] circuit network wires are lost on deconstruction
- Replies: 2
- Views: 653
Re: [0.17.x] circuit network wires are lost on deconstruction
Not a bug. Circuit wires are free in blueprints, so they aren't recoverable upon removal of connected entities.
- Fri Mar 29, 2019 6:09 pm
- Forum: Releases
- Topic: Version 0.17.23
- Replies: 67
- Views: 38018
- Thu Mar 28, 2019 7:09 am
- Forum: Not a bug
- Topic: [0.17.17 or .21] Fluid mixing: Uranium miner accepts lubricant
- Replies: 8
- Views: 2175
Re: [0.17.17 or .21] Fluid mixing: Uranium miner accepts lubricant
You can only pump fluids out of a miner if the pump is connected directly to it.
- Wed Mar 27, 2019 11:01 pm
- Forum: Duplicates
- Topic: [0.17.21] Can have multiple Armor Inventory Instances open at once
- Replies: 2
- Views: 563
- Wed Mar 27, 2019 9:18 pm
- Forum: Not a bug
- Topic: [0.17.21] Gap appearing after connecting new belt
- Replies: 2
- Views: 1075
Re: [0.17.21] Gap appearing after connecting new belt
A blueprint string of a construct that exhibits this behavior would be helpful.
- Tue Mar 26, 2019 12:40 am
- Forum: Not a bug
- Topic: [0.17.18] Can not enter or exit train
- Replies: 4
- Views: 1210
Re: [0.17.18] Can not enter or exit train
They're considered separate keys in 0.17 due to the new engine.
- Mon Mar 25, 2019 10:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.18] server with lots of mods break interface
- Replies: 2
- Views: 784
- Mon Mar 25, 2019 10:15 pm
- Forum: Duplicates
- Topic: [0.17.18] The contents icon (Left Alt mode) toggles depending on furnace is idle or busy.
- Replies: 1
- Views: 775
- Mon Mar 25, 2019 12:28 am
- Forum: Not a bug
- Topic: [0.17.14] ingrediates disappearing when crafting interrupted
- Replies: 7
- Views: 3790
Re: [0.17.14] ingrediates disappearing when crafting interrupted
I just tested in 0.16.51 using Kovarex Enrichment and it definitely returns all ingredients on cancel or mining even if the cycle has already started.
- Sun Mar 24, 2019 10:04 pm
- Forum: Not a bug
- Topic: Shortcut Bar to 1 line
- Replies: 2
- Views: 929
Re: Shortcut Bar to 1 line
Perhaps it should always have the same number of rows as the quickbar, and then both bars should be centered horizontally as a group.
- Sun Mar 24, 2019 10:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.17.17] Slider in constant combinator skips 1
- Replies: 4
- Views: 2303
Re: [0.17.17] Slider in constant combinator skips 1
Confirmed. Additionally, the last two positions both give a value of 100k. This smells like an off-by-one error.
- Sun Mar 24, 2019 9:21 pm
- Forum: Duplicates
- Topic: 0.17.17: achievements: when disabled, german explanation text too big for panel to fit
- Replies: 5
- Views: 1143
- Sun Mar 24, 2019 8:09 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.17 Keyboard layout problem
- Replies: 7
- Views: 2931
Re: 0.17 Keyboard layout problem
Is this a fresh install of 0.17.17, or an update from an older version? If it is the latter then try resetting the keyboard shortcuts.
- Sun Mar 24, 2019 5:25 pm
- Forum: Not a bug
- Topic: [0.17.17] When removing an assember or kovarex-centrifuge, input items for in-progress work are not returned.
- Replies: 1
- Views: 2032
- Sat Mar 23, 2019 7:37 pm
- Forum: Not a bug
- Topic: [0.17.17] Steel furnace doesn't have Total raw cost
- Replies: 5
- Views: 1376
Re: [0.17.17] Steel furnace doesn't have Total raw cost
The raw cost only considers handcrafted materials. Since neither steel nor stone brick can be handcrafted, they are considered the raw materials.
- Fri Mar 22, 2019 11:50 pm
- Forum: Not a bug
- Topic: Blueprint Tiles
- Replies: 2
- Views: 3455
Re: Blueprint Tiles
Changed landfilling result to be tile called "landfill" instead of tile called "grass-1". It looks the same for now, but it solves some unexpected behaviour. We might give it a custom graphics later on. ( 67282 ) Existing blueprints containing "grass-1" will be migrate...
- Fri Mar 22, 2019 9:41 pm
- Forum: Not a bug
- Topic: Decider combinator - missing output
- Replies: 2
- Views: 929
Re: Decider combinator - missing output
Cannot reproduce. I can have a decider combinator propagate both Red signal and Green signal via Each, Anything, and Everything, provided they have a non-zero value.