Search found 2118 matches

by Qon
Sat Mar 09, 2024 5:17 pm
Forum: Modding help
Topic: First mod help
Replies: 2
Views: 211

Re: First mod help

This works fine as long as the thing in the copy field is an item like iron plate, but as soon as I try anything else like data.raw["container"]["wooden-chest"] or data.raw["transport-belt"]["transport-belt"], I get the error: Failed to load mods: Error in as...
by Qon
Sat Mar 09, 2024 4:31 pm
Forum: Combinator Creations
Topic: Pairwise Arithmetic / each op each
Replies: 38
Views: 5031

Re: Pairwise Arithmetic / each op each

Other wonky things that I like to have: Signal IDer. For each new signal coming in, assign each a unique ID, including when signals appear in batches. Signal ID is just [each] != 0 => [each] 1 decid [each], [!=], 0, [each] 1 and then multiply [each] by the ID of each signal type, from constant comb...
by Qon
Thu Mar 07, 2024 7:45 pm
Forum: Gameplay Help
Topic: Can trains ever crash into gates across tracks?
Replies: 25
Views: 1745

Re: Can trains ever crash into gates across tracks?

If you decide to change gate's opening_speed to be 1/10th of the vanilla gate opening speed, then i am pretty sure it will be hit by trains all the time even without repathing. I think this happened to me with modded (super) fast trains and gates a little to close to their train stop that got destr...
by Qon
Mon Mar 04, 2024 11:28 pm
Forum: Mod portal Discussion
Topic: [Factorio Mod Portal] Allow edits to title and/or category
Replies: 14
Views: 1594

Re: [Factorio Mod Portal] Allow edits to title and/or category

Let's be honest. You're just hater (seeing this and other MD-related topic). Hater of what exactly? Bad ideas? If so I'll admit it, it's true. Not you. FuryoftheStars is hater on anything new, modern and industry standard . I'm the one (not only me though) bringing up the strong and convincing argu...
by Qon
Mon Mar 04, 2024 10:53 pm
Forum: Mod portal Discussion
Topic: [Factorio Mod Portal] Allow edits to title and/or category
Replies: 14
Views: 1594

Re: [Factorio Mod Portal] Allow edits to title and/or category

Hares wrote: ↑
Mon Mar 04, 2024 9:37 pm
Let's be honest. You're just hater (seeing this and other MD-related topic).
Hater of what exactly? Bad ideas? If so I'll admit it, it's true.
by Qon
Mon Mar 04, 2024 8:11 pm
Forum: This Forum
Topic: Markdown support!
Replies: 8
Views: 1480

Re: Markdown support!

I love markdown. It's amazing for what it is meant for. It is not meant for forum posts though and I'm against having it as an option on the forums here as well. mods.factorio.com should also convert to BB code. Markdown doesn't have referencing quotes. If someone replies to me or I reply to someone...
by Qon
Mon Mar 04, 2024 7:40 pm
Forum: General discussion
Topic: Quality level names poll
Replies: 70
Views: 7315

Re: Quality level names poll

I wholeheartedly agree with the substance of your arguments. If I'm right, then I'm right. But if you can see that I'm right then I can listen to what you have to say. However, I find your response marred by unnecessary hostility and toxicity, which is disheartening to read. I am inclined to believ...
by Qon
Sun Mar 03, 2024 9:16 pm
Forum: Modding help
Topic: Creating Player Only Equipment
Replies: 5
Views: 293

Re: Creating Player Only Equipment

data.lua is a lua file. It's executed as lua like any other lua code. The difference between data.lua and control.lua is what API's are available (and when it is executed).
Put as much logic in it as you want. Read the API docs to learn more (link at top of the website!)
by Qon
Sun Mar 03, 2024 11:08 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 170
Views: 39701

Re: Friday Facts #387 - Swimming in lava

WTF Btw, sorry the attached images are making the post long. And you can inline the images (there's a button for it) so that you can hide them inside the spoiler tag. Also do don't have to quote the entire discussion history, you can remove posts inside quotes if they aren't all relevant. And the q...
by Qon
Sat Mar 02, 2024 9:30 am
Forum: General discussion
Topic: Quality level names poll
Replies: 70
Views: 7315

Re: Quality level names poll

Look, the joke about developers giving us a selection menu to configure the names was already made on page 2. It is a funny joke because it is a hilariously silly idea, but it is best told at most once. I am serious with this suggestion. It makes sense, because player's opinion vary and there is no...
by Qon
Fri Mar 01, 2024 9:36 pm
Forum: General discussion
Topic: Quality level names poll
Replies: 70
Views: 7315

Re: Quality level names poll

I hope the existence of the poll results and the popularity of names other than fantasy themes is enough to convince WUBE to give players an optional list of quality schemes to choose from. Especially double so since there isn't any consensus in the community on what to use. Look, the joke about de...
by Qon
Mon Feb 26, 2024 11:00 am
Forum: General discussion
Topic: Quality level names poll
Replies: 70
Views: 7315

Re: Quality level names poll

Tertius wrote: ↑
Mon Feb 26, 2024 1:29 am
How about a tier name configuration section in the settings? A configurable list of 5 words shouldn't be too difficult to add. For multiplayer, the list from the server is used to avoid desyncs.
That is a very funny joke! :lol:
Though some might believe that you are serious.
by Qon
Sun Feb 25, 2024 11:46 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 35520

Re: Friday Facts #399 - Trash to Treasure

gap that's larger than (basic quality) big electric poles This remark scares me a lot. If the gap is small enough to be crossed with better quality electric poles, then people will do exactly that. This is no longer about modules being """optional""" improvements to yo...
by Qon
Fri Feb 23, 2024 10:36 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 35520

Re: Friday Facts #399 - Trash to Treasure

akxcv wrote: ↑
Fri Feb 23, 2024 9:55 pm
Where? :D
Not FFF. viewtopic.php?p=594603#p594603
by Qon
Fri Feb 23, 2024 10:27 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 35520

Re: Friday Facts #399 - Trash to Treasure

You can walk across them, but the only things you can build on the sinking sands are elevated rail supports and offshore pumps. Does it mean all rails will be on one level.... again? No? You can't load and unload from elevated rails. Obiously, stations need to be on the ground, but i'm talking abou...
by Qon
Fri Feb 23, 2024 10:26 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 35520

Re: Friday Facts #399 - Trash to Treasure

DeadMG wrote: ↑
Fri Feb 23, 2024 7:20 pm
Where? I've been reading the FFFs as they come out and seen no discussion of UPS performance. Presumably they have made improvements but no specifics.
Not FFF. viewtopic.php?p=594603#p594603
by Qon
Fri Feb 23, 2024 10:07 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 35520

Re: Friday Facts #399 - Trash to Treasure

Doesn't Space Age have ways to throw away items? Just have a priority splitter and if the belt gets backed up, the items go into the garbage. On Fulgora? With recycling removing up to 75% of material? That would work for non-basic products (steel, copper wires, etc). The last time I checked, you ca...
by Qon
Fri Feb 23, 2024 9:18 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 35520

Re: Friday Facts #399 - Trash to Treasure

ywlf wrote: ↑
Fri Feb 23, 2024 6:45 pm
You can walk across them, but the only things you can build on the sinking sands are elevated rail supports and offshore pumps.


Does it mean all rails will be on one level.... again?
No
by Qon
Fri Feb 23, 2024 5:37 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 35520

Re: Friday Facts #399 - Trash to Treasure

I suppose I could get used to the idea of having to build lightning rods or near alien ruins for protection, but I am not in love with the concept. You need power poles all around your factory already, it's not that different. Though these also work like night solar panels as well, so you basically...
by Qon
Fri Feb 23, 2024 5:14 pm
Forum: News
Topic: Friday Facts #399 - Trash to Treasure
Replies: 289
Views: 35520

Re: Friday Facts #399 - Trash to Treasure

Um, does this mean that UPS usage from distinct electric networks will be fixed? Because this sounds like it would destroy perfomance in 1.1. I am also interested in hearing if this issue will be resolved. It has been fixed in 2.0 Out of curiosity, was this mentioned by Wube anywhere? Yes

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