Search found 2150 matches

by Qon
Sat Apr 06, 2024 10:32 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 21892

Re: Friday Facts #404 - Frustration not found

Suggestion Introduce spidertron formation , such that a group of spidertrons move in a formation that covers the larger roboport area without overlap. like an army drill. the position of the spiderton remains the same relative to the main spidertron which it follows. this way a larger area can be c...
by Qon
Sat Apr 06, 2024 12:39 pm
Forum: Ideas and Suggestions
Topic: add new signal RGB (Friday Facts #388)
Replies: 24
Views: 2637

Re: add new signal RGB (Friday Facts #388)

Let's get full color signals first :) Why are you suggesting CMYK, a space for printers, as a format for lamps? And prioritized above light based color models like RGB!?!? For LAMPS sending out light. And this is the second time now in the same thread. It makes no sense, I vote against it being an ...
by Qon
Sat Apr 06, 2024 10:42 am
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 24922

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

varundevan wrote:
Sat Apr 06, 2024 9:19 am
I see that you are considering some problem which is some what niche to me. If you are fixing those , you should fix this too.
Please enable Ctrl+y (redo).
Already done.
by Qon
Sat Apr 06, 2024 10:38 am
Forum: Implemented in 2.0
Topic: Redo functionality
Replies: 51
Views: 19275

Re: Redo functionality

ickputzdirwech wrote:
Fri Oct 13, 2023 9:02 pm
[Ick] Merged into older thread with same suggestion.
Move to implemented for 2.0, please?
Confirmation:
Image
by Qon
Sat Apr 06, 2024 10:29 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 172
Views: 51646

Re: Friday Facts #387 - Swimming in lava

[Moderated by Koub : Follow up on an off topic post.]
Talking about the actual content announced in the FFF is OK, if things keep coming back to off topic fights between a handful of people, the thread will be locked.
by Qon
Sat Apr 06, 2024 9:57 am
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 21892

Re: Friday Facts #404 - Frustration not found

I also think that RTS tool is a bizarre name (regardless of how many units the tool can instruct, tanks, etc...). One is not using the tool to play (or otherwise 'tool' upon) a Real Time Strategy game (RTS) so how is it an RTS tool? The tool is used to implement a Strategy, in Real Time. So it's a ...
by Qon
Fri Apr 05, 2024 5:16 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 24922

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

https://cdn.factorio.com/assets/blog-sync/fff-405-remote-view-glue.png The map/remote view not going to the very edge of the screen is very sad to me. Please revert that. The gray border is just wasting screen space and it doesn't look good. Having a nice zoomed out overview of your base without GU...
by Qon
Fri Apr 05, 2024 4:48 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 21892

Re: Friday Facts #404 - Frustration not found

I also think that RTS tool is a bizarre name (regardless of how many units the tool can instruct, tanks, etc...). One is not using the tool to play (or otherwise 'tool' upon) a Real Time Strategy game (RTS) so how is it an RTS tool? The tool is used to implement a Strategy, in Real Time. So it's a ...
by Qon
Fri Apr 05, 2024 4:42 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 24922

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

That is different point of view. I do not want reach a point, when my goal is shoot rockets like mini-gun. It is just wrong. I want to keep the precious moment of release as a magic moment. Therfore give me an endless space research for gigantic size of cargo space ship. No, you are wrong. You don'...
by Qon
Fri Apr 05, 2024 4:38 pm
Forum: News
Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
Replies: 141
Views: 24922

Re: Friday Facts #405 - Whole belt reader, New logistics GUI

Lastly... can we not rename the logistic networks? I thought I recalled that you were going to offer that, but on seeing some of the latest posts from others here, it sounds like that *didn't* get added? Seeing a long list of "LOGISTICS NETWORK #X" is boring. Seeing "Smelter Array Tr...
by Qon
Thu Apr 04, 2024 6:55 pm
Forum: Modding help
Topic: Edit an existing mod
Replies: 9
Views: 1211

Re: Edit an existing mod

Hm... I keep having the same problem as before. So I copied that mod to another folder, uninstalled (deleted) it in Factorio, the mod folder then did not contain that mod after that. Closed the game. I unzipped the copied mod to the factorio mod folder und edited it (file prototypes/shared.lua ). E...
by Qon
Wed Apr 03, 2024 5:28 pm
Forum: Modding help
Topic: Edit an existing mod
Replies: 9
Views: 1211

Re: Edit an existing mod

Check the tutorials for the exact format the name of the folder and mod needs as well as other things to load your mod https://wiki.factorio.com/Tutorial:Modding_tutorial https://wiki.factorio.com/Tutorial:Mod_structure Pretty simple stuff if you follow it line by line. Then the link "API docs&...
by Qon
Wed Apr 03, 2024 3:58 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 333
Views: 64802

Re: Friday Facts #384 - Combinators 2.0

1. A vanilla "Circuit Board", eg a unit where you can build more complicated circuits. Same "unfolded" size as a combinator, but larger when unfolded. I know some addins exist, but I like vanilla! Would be nice, yes. Should be blueprintable and have unlimited internal space and ...
by Qon
Wed Apr 03, 2024 1:44 am
Forum: Not a bug
Topic: Sound alignment is off
Replies: 14
Views: 7750

Re: Sound alignment is off

What does "not line up properly" mean, more precisely? Off by a few ticks sometimes, or off by microseconds? For the latter, it's not really possible to solve this in (using, not writing) a game engine with sound clips. You can't make each tick exactly the same length. If you had direct ac...
by Qon
Mon Apr 01, 2024 10:49 am
Forum: Gameplay Help
Topic: Best way to get around the "filter inserters only have 5 filter slots and stack filters only 1" constraint?
Replies: 7
Views: 1322

Re: Best way to get around the "filter inserters only have 5 filter slots and stack filters only 1" constraint?

I have a blueprint for allowing any amount of filters in a stack filter inserter. It is guaranteed to not miss any items on a belt (with electricity), but the technique could easily be adapted for choosing the right filter to use for a train. 0eNrFV0tu2zAQvQrBVQtIhiV/I3TVGxTorggEWhpZRCRSICk7RuAD9BY9...
by Qon
Mon Apr 01, 2024 10:21 am
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 21892

Re: Friday Facts #404 - Frustration not found

No to the new RTS control from me. [...] --- Edit/PS: With the 2.0 tweaks, I think you're running afoul of "wouldn't it be cool" featuritis and losing sight of core game design. Step back and take a look at what the actual game loop is. Do your additions strengthen the game loop or muddle...
by Qon
Sun Mar 31, 2024 7:36 pm
Forum: General discussion
Topic: Suggestion to Increase Sales and Combat Piracy in Brazilian Territory
Replies: 8
Views: 1440

Re: Suggestion to Increase Sales and Combat Piracy in Brazilian Territory

If you are a chatbot troll then I guess +1 point to you. But assuming you are serious: Why not just continue to ignore that players from weak economies pirate the game, and gain full price from players from stronger economies actually loving the game so much that they want to spend money on the game...
by Qon
Sun Mar 31, 2024 7:11 pm
Forum: Ideas and Suggestions
Topic: In game visual programming language ?
Replies: 2
Views: 362

Re: In game visual programming language ?

We already have a visual programming language, what we need is a textual one. Not more visual languages. Visual programming languages are ok for learning some basic logic concepts for a few minutes, but after that it just holds you back. Small kids can enjoy visual programming languages slightly lon...
by Qon
Sat Mar 30, 2024 10:50 pm
Forum: Ideas and Suggestions
Topic: Smaller batch fluid processing
Replies: 25
Views: 1590

Re: Smaller batch fluid processing

[Koub] Can't take a few days off without some thread exploding I guess. All the discussion about the smaller granularity for 100% fluid recipes is totally off topic, so I'm splitting it from the #402 FFF thread, into the Ideas and suggestions. Feel free to discuss the suggestion here, but keep it c...
by Qon
Sat Mar 30, 2024 11:27 am
Forum: News
Topic: Friday Facts #387 - Swimming in lava
Replies: 172
Views: 51646

Re: Friday Facts #387 - Swimming in lava

It doesn't take away from any challenge since it'd be an optional feature Wrong. I'm not against filters on miners, but what you wrote is hilariously wrong. Of course you have the option to do an self-imposed challenge run, but that doesn't mean the regular experience isn't made easier by tools tha...

Go to advanced search