Search found 2120 matches

by Qon
Thu Apr 18, 2019 4:11 pm
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 25020

Re: What mods are you using - and why?

I have mods installed, just like everyone else. Mod names taken from my mod-list.json because writing down their titles manually is way to much work. Helper and QoL: HandyHands - Automatic handcrafting : Automatically start handcrafting an item that is quickbar filtered that you don't have enough of...
by Qon
Wed Apr 17, 2019 6:19 pm
Forum: General discussion
Topic: Player colour in single player mode?
Replies: 11
Views: 20391

Re: Player colour in single player mode?

Edit: Now that I think about it, if it's single player you don't need the [1] in there. So it'd be just: /c game.player.color={g=50,b=200,r=200,a=.9} Use game.player in multiplayer if you want to modify yourself. game.players[1] is the player that made the game world. game.player refers to the play...
by Qon
Wed Apr 17, 2019 2:41 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 284982

Re: [MOD 0.17.04] Robot Army. v0.4.1

Thank you Klonan :)
by Qon
Wed Apr 17, 2019 11:46 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 284982

Re: [MOD 0.17.04] Robot Army. v0.4.1

Unit Control is Active! Please use Unit Control selection and command method. Automated behaviour disabled. Does that mean that I can't have them automatically hunt down nests any more? Not sure how Unit Control works and there's no documentation on Unit Control on Klonan's page or on the RA wiki p...
by Qon
Wed Apr 17, 2019 10:05 am
Forum: Pending
Topic: [0.17.31] Corrupted save.
Replies: 2
Views: 1276

[0.17.31] Corrupted save.

I was using mods. So I disabled them all and tried to load the save. Still can't get into it. Thankfully I had working autosaves and it's a blueprint map with my blueprints constantly moved to my library. But it is my main project world so it was a bit scary for a while there anyway. *Edit* I upload...
by Qon
Wed Apr 17, 2019 7:35 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 284982

Re: [MOD 0.17.04] Robot Army. v0.4.1

I installed Unit Control immediately when I heard it was going to be used, in anticipation of this patch :)
by Qon
Wed Apr 17, 2019 12:57 am
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 25020

Re: What mods are you using - and why?

5thHorseman wrote:
Sun Apr 07, 2019 10:31 pm
Squeak Through - I'd use a mod that just ignores all hitboxes for player movement if it existed.
https://mods.factorio.com/mod/NoCollision
by Qon
Tue Apr 16, 2019 10:36 pm
Forum: Modding discussion
Topic: Limit on mod dependencies
Replies: 3
Views: 1177

Re: Limit on mod dependencies

3820 That's the number of mods on the portal right now. So unless you have your own unpublished library of mods then you are at least limited by the number of mods in existence. I haven't heard of any such limit though so I can't really answer the question properly. Are you perhaps going to download...
by Qon
Tue Apr 16, 2019 10:23 pm
Forum: Ideas and Requests For Mods
Topic: [0.17] Painless landfill
Replies: 41
Views: 8116

Re: [0.17] Painless landfill

- If you shift-click a blueprint over water, it places the landfill, letting you place again for the blueprint (similar to 0.17 blueprint that has landfill in it). That would be nice. - If you press <ctrl><z> right after placing landfill, it removes it and returns it to your inventory. - Any landfi...
by Qon
Tue Apr 16, 2019 5:42 pm
Forum: Pending
Topic: [0.17.31] Random crash without any error message.
Replies: 1
Views: 571

[0.17.31] Random crash without any error message.

Didn't do anything special, just running around. I was holding a blueprint in my cursor but I don't think I touched anything except WASD. Windows told me that "Factorio has stopped working".
by Qon
Mon Apr 15, 2019 10:59 pm
Forum: Ideas and Requests For Mods
Topic: Mainbus Indicators
Replies: 3
Views: 1781

Re: Mainbus Indicators

Choose the best mod: ChunkyChunks
Image
by Qon
Sun Apr 14, 2019 7:19 pm
Forum: Combinator Creations
Topic: Master furnace - all in one
Replies: 5
Views: 6258

Re: Master furnace - all in one

An all in one smelter? I did that before. Whatever. Threw it out once they changed how recipe switching made you lose productivity progress. Abilities: Furnace will never switch recipe in order to productivity lost from progress bar of previous smelting (this is true for 2× module prod3). :o Yoinkin...
by Qon
Sun Apr 14, 2019 6:32 pm
Forum: Combinator Creations
Topic: Perfect 0~drain Laser: Blueprintable and Chunky!
Replies: 9
Views: 6894

Perfect 0~drain Laser: Blueprintable and Chunky!

Now that power switches can have their wires in blueprints it's possible to make a laser wall with almost no drain. It's still a bit tricky, but after many iterations, I managed to design a good blueprint. Other wire connections or wire cuts than the ones to power switches are not preserved when blu...
by Qon
Sat Apr 13, 2019 9:59 pm
Forum: General discussion
Topic: New Player - My Intro Experience
Replies: 5
Views: 1527

Re: New Player - My Intro Experience

Post pictures before you rebuild also :)
by Qon
Sat Apr 13, 2019 7:51 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.31] Crash at CTRL + Z
Replies: 2
Views: 1752

[kovarex] [0.17.31] Crash at CTRL + Z

Game froze for half a minute maybe. Then I was asked to post my log.
Happy hunting.
by Qon
Sat Apr 13, 2019 5:47 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.31] Map preview covers map settings
Replies: 5
Views: 2914

Re: [0.17.31] Map preview covers map settings

Updated to 0.17.31. Still bugged.
by Qon
Sat Apr 13, 2019 5:29 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.31] Map preview covers map settings
Replies: 5
Views: 2914

[kovarex] [0.17.31] Map preview covers map settings

I can't properly change my resource settings :/
Picture explains the problem:
ousu(190413-192502-97).jpg
ousu(190413-192502-97).jpg (546.55 KiB) Viewed 2914 times
The ores comes from "AllMinable"

*Edit* updated to [0.17.31]
Still bugged, preview covers scrollbar:
ousu(190413-194529-17).jpg
ousu(190413-194529-17).jpg (590.93 KiB) Viewed 2903 times
Without preview:
ousu(190413-194629-60).jpg
ousu(190413-194629-60).jpg (643.68 KiB) Viewed 2903 times
by Qon
Sat Apr 13, 2019 5:23 pm
Forum: Ideas and Suggestions
Topic: New Game: Small changes with big impact.
Replies: 7
Views: 1577

Re: New Game: Small changes with big impact.

zOldBulldog wrote:
Sat Apr 13, 2019 10:35 am
1) Import settings button:
In the first New Game tab, it let's you import the settings from one of your game saves so that you can tweak them.
This is already a feature though :s
Just take the map exchange string...
by Qon
Sat Apr 13, 2019 9:23 am
Forum: Not a bug
Topic: [0.17.31] Copying Train Station - trains go there before you have chance to change name
Replies: 3
Views: 954

Re: [0.17.31] Copying Train Station - trains go there before you have chance to change name

Why would you suggest that they force you to do more manual work? When blueprinting you can already select to not include station names if you don't want them. And there's a mod that gives you the behaviour that you want when you need it. "Automatic train station names". Imagine trying to ...

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