Search found 2118 matches

by Qon
Sat Apr 20, 2019 7:44 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 268619

Re: [0.17+] Space Exploration WIP

[Moderated by Koub]
by Qon
Sat Apr 20, 2019 6:31 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 268619

Re: [0.17+] Space Exploration WIP

[Moderated by Koub]
by Qon
Sat Apr 20, 2019 6:05 pm
Forum: General discussion
Topic: Finding myself not playing because of dreary atmosphere
Replies: 8
Views: 3007

Re: Finding myself not playing because of dreary atmosphere

I also noticed this, though I tend to be a bit more bothered by graphical inconsistency between things from the base game and things added by mods. I think that it would be nice to have a mod which completely replaces the base game graphics with something simple/minimalist which emphasizes colors a...
by Qon
Sat Apr 20, 2019 5:39 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 268619

Re: [0.17+] Space Exploration WIP

[Moderated by Koub]
by Qon
Sat Apr 20, 2019 5:19 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 268619

Re: [0.17+] Space Exploration WIP

[Moderated by Koub]
by Qon
Sat Apr 20, 2019 5:12 pm
Forum: Ideas and Suggestions
Topic: Tiny QOL Improvement to map exchange strings
Replies: 6
Views: 1779

Re: Tiny QOL Improvement to map exchange strings

Sounds reasonable. But why show the map exchange string at all when there can be a "copy map exchange string" button instead of a "show MES" button. No one is going to write it down character by character manually anyways, seeing it is always followed by copying it. Showing it me...
by Qon
Sat Apr 20, 2019 4:46 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 268619

Re: [0.17+] Space Exploration WIP

[Moderated by Koub]
by Qon
Sat Apr 20, 2019 4:04 pm
Forum: Mods
Topic: [0.17+] Space Exploration WIP
Replies: 391
Views: 268619

Re: [0.17+] Space Exploration WIP

My experience so far: I installed the mod, loaded my world. Looked at all the chaos for 30 seconds. I closed the map and removed the mod. No thanks! Not with this ridiculous Robot Attrition mod dependence. :P (I know I should start a new map) I'm considering re-releasing a fixed version of this mod...
by Qon
Sat Apr 20, 2019 7:24 am
Forum: Modding help
Topic: Getting data from data to control?
Replies: 6
Views: 823

Re: Getting data from data to control?

DaveMcW wrote:
Fri Apr 12, 2019 12:33 am
Include the magic phrase "Simple property request:" in your title to get it fulfilled fast.
:lol:
DaveMcW sharing some of is deep magic arts to the community! I'll try to remember that spell incantation in case I ever need it.
by Qon
Sat Apr 20, 2019 7:07 am
Forum: Combinator Creations
Topic: Easily tileable 7-segment display [0.17]
Replies: 7
Views: 10543

Re: Easily tileable 7-segment display [0.17]

cid0rz wrote:
Sat Apr 20, 2019 4:06 am
Did u get the noleading 0's? i got a solution with a couple more combis:
Thanks! 10/10 perfection :)
by Qon
Sat Apr 20, 2019 7:01 am
Forum: Ideas and Requests For Mods
Topic: [0.17] Painless landfill
Replies: 41
Views: 7998

Re: [0.17] Painless landfill

I'm not sure what happens if you uninstall the mod but if we ask the author nicely then maybe he will add a migration script that automatically converts platforms to landfill when uninstalled if he already hasn't done that. A mod can't have migration scripts that run when the mod is uninstalled, be...
by Qon
Fri Apr 19, 2019 4:14 pm
Forum: Not a bug
Topic: [0.17.32] corrupted save
Replies: 6
Views: 1410

Re: [0.17.32] corrupted save

Sounds similar to my report. viewtopic.php?f=7&t=69694
by Qon
Thu Apr 18, 2019 10:45 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.32] Load crash - EntityGhost consistency
Replies: 7
Views: 3890

Re: [0.17.32] Crash when trying to load my save.

Btw added savefile to this post
and my other savefile corruption report in case you read these threads before I managed to successfully upload those.
by Qon
Thu Apr 18, 2019 9:24 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.32] Load crash - EntityGhost consistency
Replies: 7
Views: 3890

[kovarex] [0.17.32] Load crash - EntityGhost consistency

Just updated to latest Factorio version and can't load my savefile from 0.17.31 on the first try. Just crashed and told me to tell you all about it. Edit: Didn't work on 2nd try either. Edit: Seems that my main world and the autosaves all crash Factorio. Another world I don't care for that much was ...
by Qon
Thu Apr 18, 2019 6:24 pm
Forum: Mods
Topic: [MOD 0.13] Zoom - a wider zoom
Replies: 8
Views: 7103

Re: [MOD 0.13] Zoom - a wider zoom

Binbinfr is not playing the game any longer and is unlikely to implement any new features.

Sorry pal. We all miss him greatly. <3
by Qon
Thu Apr 18, 2019 6:04 pm
Forum: Questions, reviews and ratings
Topic: Zoom mod: Looking for specific behavior
Replies: 3
Views: 1098

Re: Zoom mod: Looking for specific behavior

I didn't know Factorio didn't support scroll bindings. It is not the mod that doesn't support the scroll wheel. Factorio is bugged. No mod can do what you ask for without that script (or another equivalent out-of-factorio solution). I haven't seen any other mods that have a hotkey for zooming in and...
by Qon
Thu Apr 18, 2019 4:32 pm
Forum: Resource Spawner Overhaul
Topic: How do you uninstall RSO during a game?
Replies: 5
Views: 3215

Re: How do you uninstall RSO during a game?

Use https://mods.factorio.com/mod/ChangeMapSettings to change map settings then use https://mods.factorio.com/mod/regenerate-terrain to regenerate already explored parts of the mod if you want. It will keep your tiles and buildings but also respawn trees, ores and the natives. The last one means you...
by Qon
Thu Apr 18, 2019 4:11 pm
Forum: General discussion
Topic: What mods are you using - and why?
Replies: 69
Views: 24819

Re: What mods are you using - and why?

I have mods installed, just like everyone else. Mod names taken from my mod-list.json because writing down their titles manually is way to much work. Helper and QoL: HandyHands - Automatic handcrafting : Automatically start handcrafting an item that is quickbar filtered that you don't have enough of...
by Qon
Wed Apr 17, 2019 6:19 pm
Forum: General discussion
Topic: Player colour in single player mode?
Replies: 11
Views: 20368

Re: Player colour in single player mode?

Edit: Now that I think about it, if it's single player you don't need the [1] in there. So it'd be just: /c game.player.color={g=50,b=200,r=200,a=.9} Use game.player in multiplayer if you want to modify yourself. game.players[1] is the player that made the game world. game.player refers to the play...

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