Search found 2118 matches
- Sat Apr 20, 2019 7:44 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 268619
Re: [0.17+] Space Exploration WIP
[Moderated by Koub]
- Sat Apr 20, 2019 6:31 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 268619
Re: [0.17+] Space Exploration WIP
[Moderated by Koub]
- Sat Apr 20, 2019 6:05 pm
- Forum: General discussion
- Topic: Finding myself not playing because of dreary atmosphere
- Replies: 8
- Views: 3007
Re: Finding myself not playing because of dreary atmosphere
I also noticed this, though I tend to be a bit more bothered by graphical inconsistency between things from the base game and things added by mods. I think that it would be nice to have a mod which completely replaces the base game graphics with something simple/minimalist which emphasizes colors a...
- Sat Apr 20, 2019 5:39 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 268619
Re: [0.17+] Space Exploration WIP
[Moderated by Koub]
- Sat Apr 20, 2019 5:19 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 268619
Re: [0.17+] Space Exploration WIP
[Moderated by Koub]
- Sat Apr 20, 2019 5:12 pm
- Forum: Ideas and Suggestions
- Topic: Tiny QOL Improvement to map exchange strings
- Replies: 6
- Views: 1779
Re: Tiny QOL Improvement to map exchange strings
Sounds reasonable. But why show the map exchange string at all when there can be a "copy map exchange string" button instead of a "show MES" button. No one is going to write it down character by character manually anyways, seeing it is always followed by copying it. Showing it me...
- Sat Apr 20, 2019 4:46 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 268619
Re: [0.17+] Space Exploration WIP
[Moderated by Koub]
- Sat Apr 20, 2019 4:04 pm
- Forum: Mods
- Topic: [0.17+] Space Exploration WIP
- Replies: 391
- Views: 268619
Re: [0.17+] Space Exploration WIP
My experience so far: I installed the mod, loaded my world. Looked at all the chaos for 30 seconds. I closed the map and removed the mod. No thanks! Not with this ridiculous Robot Attrition mod dependence. :P (I know I should start a new map) I'm considering re-releasing a fixed version of this mod...
- Sat Apr 20, 2019 7:24 am
- Forum: Modding help
- Topic: Getting data from data to control?
- Replies: 6
- Views: 823
- Sat Apr 20, 2019 7:07 am
- Forum: Combinator Creations
- Topic: Easily tileable 7-segment display [0.17]
- Replies: 7
- Views: 10543
- Sat Apr 20, 2019 7:01 am
- Forum: Ideas and Requests For Mods
- Topic: [0.17] Painless landfill
- Replies: 41
- Views: 7998
Re: [0.17] Painless landfill
I'm not sure what happens if you uninstall the mod but if we ask the author nicely then maybe he will add a migration script that automatically converts platforms to landfill when uninstalled if he already hasn't done that. A mod can't have migration scripts that run when the mod is uninstalled, be...
- Fri Apr 19, 2019 4:14 pm
- Forum: Not a bug
- Topic: [0.17.32] corrupted save
- Replies: 6
- Views: 1410
Re: [0.17.32] corrupted save
Sounds similar to my report. viewtopic.php?f=7&t=69694
- Thu Apr 18, 2019 10:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.32] Load crash - EntityGhost consistency
- Replies: 7
- Views: 3890
Re: [0.17.32] Crash when trying to load my save.
Btw added savefile to this post
and my other savefile corruption report in case you read these threads before I managed to successfully upload those.
and my other savefile corruption report in case you read these threads before I managed to successfully upload those.
- Thu Apr 18, 2019 9:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.32] Load crash - EntityGhost consistency
- Replies: 7
- Views: 3890
[kovarex] [0.17.32] Load crash - EntityGhost consistency
Just updated to latest Factorio version and can't load my savefile from 0.17.31 on the first try. Just crashed and told me to tell you all about it. Edit: Didn't work on 2nd try either. Edit: Seems that my main world and the autosaves all crash Factorio. Another world I don't care for that much was ...
- Thu Apr 18, 2019 6:24 pm
- Forum: Mods
- Topic: [MOD 0.13] Zoom - a wider zoom
- Replies: 8
- Views: 7103
Re: [MOD 0.13] Zoom - a wider zoom
Binbinfr is not playing the game any longer and is unlikely to implement any new features.
Sorry pal. We all miss him greatly. <3
Sorry pal. We all miss him greatly. <3
- Thu Apr 18, 2019 6:04 pm
- Forum: Questions, reviews and ratings
- Topic: Zoom mod: Looking for specific behavior
- Replies: 3
- Views: 1098
Re: Zoom mod: Looking for specific behavior
I didn't know Factorio didn't support scroll bindings. It is not the mod that doesn't support the scroll wheel. Factorio is bugged. No mod can do what you ask for without that script (or another equivalent out-of-factorio solution). I haven't seen any other mods that have a hotkey for zooming in and...
- Thu Apr 18, 2019 4:32 pm
- Forum: Resource Spawner Overhaul
- Topic: How do you uninstall RSO during a game?
- Replies: 5
- Views: 3215
Re: How do you uninstall RSO during a game?
Use https://mods.factorio.com/mod/ChangeMapSettings to change map settings then use https://mods.factorio.com/mod/regenerate-terrain to regenerate already explored parts of the mod if you want. It will keep your tiles and buildings but also respawn trees, ores and the natives. The last one means you...
- Thu Apr 18, 2019 4:21 pm
- Forum: Questions, reviews and ratings
- Topic: Zoom mod: Looking for specific behavior
- Replies: 3
- Views: 1098
- Thu Apr 18, 2019 4:11 pm
- Forum: General discussion
- Topic: What mods are you using - and why?
- Replies: 69
- Views: 24819
Re: What mods are you using - and why?
I have mods installed, just like everyone else. Mod names taken from my mod-list.json because writing down their titles manually is way to much work. Helper and QoL: HandyHands - Automatic handcrafting : Automatically start handcrafting an item that is quickbar filtered that you don't have enough of...
- Wed Apr 17, 2019 6:19 pm
- Forum: General discussion
- Topic: Player colour in single player mode?
- Replies: 11
- Views: 20368
Re: Player colour in single player mode?
Edit: Now that I think about it, if it's single player you don't need the [1] in there. So it'd be just: /c game.player.color={g=50,b=200,r=200,a=.9} Use game.player in multiplayer if you want to modify yourself. game.players[1] is the player that made the game world. game.player refers to the play...