Search found 145 matches

by Balinor
Sun Mar 09, 2014 2:12 am
Forum: General discussion
Topic: If you thought tower creeping was dull...
Replies: 37
Views: 16849

Re: If you thought tower creeping was dull...

Yeah sounds great as long as there are multiple options for achieving this end. As it stands if this was included in the game now it would kill it for me. May i ask why it would "kill it for you"? Not that the other used tactics aren't somewhat dull too, but at least there are some other ...
by Balinor
Sat Mar 08, 2014 11:01 am
Forum: General discussion
Topic: If you thought tower creeping was dull...
Replies: 37
Views: 16849

Re: If you thought tower creeping was dull...

make something like with zerg? corrupted land, this is rather interesting idea. wow...I have to admit that DOES sound like a neat idea! only able to build turrets so far, they could still be used perhaps as fallback point then, and you'd have to go in with normal military to finish the base.... As ...
by Balinor
Fri Mar 07, 2014 10:01 pm
Forum: News
Topic: Friday Facts #24
Replies: 38
Views: 25993

Re: Friday Facts #24

Indie vs AAA.

I'd rather play Factorio than Starcraft any day of the week. In fact I get more enjoyment out of Factorio than any Blizzard release since Diablo 2. Good work guys.
by Balinor
Fri Feb 28, 2014 6:52 pm
Forum: Ideas and Suggestions
Topic: Inserter Belt
Replies: 7
Views: 2107

Re: Inserter Belt

Yes Please.
by Balinor
Wed Feb 26, 2014 1:47 am
Forum: Releases
Topic: Version 0.9.1
Replies: 26
Views: 33636

Re: Version 0.9.1

Modding should be possible as I believe the developer has either exposed most of the data or plans to in an update. The biggest problem the game has in my opinion is a lack of content overall, but it is a very polished game from what I have seen.
by Balinor
Mon Feb 24, 2014 2:45 pm
Forum: Balancing
Topic: Steam Engines should not produce pollution
Replies: 9
Views: 18118

Re: Steam Engines should not produce pollution

Gas storage and burning for energy production would be a cool addition.
by Balinor
Sat Feb 22, 2014 2:53 pm
Forum: Ideas and Suggestions
Topic: Don't mix training and campaign...
Replies: 14
Views: 6698

Re: Don't mix training and campaign...

Having a separate tutorial and campaign modes would be a good thing for the overall project. I'm unlikely to play either personally as I much prefer the sandbox side of things but anything that can help people to learn the game early on rather than having them bounce off should be a welcome addition.
by Balinor
Sat Feb 22, 2014 2:46 pm
Forum: Balancing
Topic: Steam Engines should not produce pollution
Replies: 9
Views: 18118

Re: Steam Engines should not produce pollution

Think about it realistically for a second. Why would a steam engine produce pollution? Should the boiler pollute? Sure, you burn coal. Should a theoretical oil engine produce pollution? Sure, big time. But there's no real reason for the steam engine to produce pollution. I agree fully. The only pro...
by Balinor
Sat Feb 22, 2014 1:10 pm
Forum: General discussion
Topic: If you thought tower creeping was dull...
Replies: 37
Views: 16849

Re: If you thought tower creeping was dull...

I'm fine with it being easy. To be honest I'd much rather see them add artillery of some kind rather than nerf things so that I can sit safely behind my walls while bombarding the bastards.
by Balinor
Fri Feb 21, 2014 7:21 pm
Forum: Releases
Topic: Version 0.9.1
Replies: 26
Views: 33636

Re: Version 0.9.1

Awesome stuff. Thanks guys.
by Balinor
Fri Feb 21, 2014 6:50 pm
Forum: General discussion
Topic: So many bugfixes!
Replies: 12
Views: 4933

Re: So many bugfixes!

elkar wrote:Yeah, its kinda not playable for me now so im super excited for that.
Same problem here. The one time I've managed to get things going properly the saves then corrupt. Eager for the next build indeed.
by Balinor
Sun Feb 09, 2014 1:12 am
Forum: General discussion
Topic: Strategy Indie Games
Replies: 5
Views: 5154

Re: Strategy Indie Games

Personally I'd avoid Towns like the plague. There are some serious bugs and badly implemented behavior in the AI that seriously undermine the game. The developers have also pretty much abandoned it to the point where I regret giving them any of my money.
by Balinor
Fri Feb 07, 2014 11:36 pm
Forum: News
Topic: Friday Facts #20 The release buzz
Replies: 79
Views: 50732

Re: Friday Facts #19 The release buzz

While Factorio does have some issues (in particular balance and research) I'd be more inclined to say that the biggest problem it has is that it is not known. Discoverability is a rather large mountain to climb but it should also be exponential with any luck. I do believe it is definitely time you g...
by Balinor
Wed Jan 29, 2014 12:08 pm
Forum: Ideas and Suggestions
Topic: Some suggestions regarding the rail system
Replies: 16
Views: 9017

Re: Some suggestions regarding the rail system

Some quite interesting suggestions there. I'd like to note also that if an expansion of the transport system is likely to take place then improving the control of the trains would also be a welcome addition. Having a single interface that shows all active trains and stations and allows micro managem...
by Balinor
Mon Jan 27, 2014 10:20 pm
Forum: Ideas and Suggestions
Topic: Factorio MMO [Idea]
Replies: 19
Views: 7400

Re: Factorio MMO [Idea]

I am going to be completely selfish and say I hope it doesn't come to pass. Main reason being that whenever games "evolve" into an mmo or into an mmo like experience it generally detracts from the rest of the gameplay. I bought Factorio as a singleplayer game and while I can maybe see some...
by Balinor
Sun Jan 26, 2014 6:48 pm
Forum: Balancing
Topic: is effectivity module op?
Replies: 39
Views: 31147

Re: is effectivity module op?

I actually like the modules. Though I do think the current implementation is a tad 'dicky'. But I don't really know a better way to implement it to make it less dicky. I love the ability to reduce my energy requirements or speed or give bonus production. I like to think of it as "reconfiguring...
by Balinor
Fri Jan 24, 2014 12:35 am
Forum: Balancing
Topic: is effectivity module op?
Replies: 39
Views: 31147

Re: is effectivity module op?

I don't use production modules simply because the whole concept feels too gamey to me. I do however use efficiency modules constantly as a way to reduce my overall pollution levels. Right now with the game existing as it does it's probably best to set your own limitations, since there are bound to ...
by Balinor
Thu Jan 23, 2014 11:54 am
Forum: Balancing
Topic: is effectivity module op?
Replies: 39
Views: 31147

Re: is effectivity module op?

I don't use production modules simply because the whole concept feels too gamey to me. I do however use efficiency modules constantly as a way to reduce my overall pollution levels.
by Balinor
Thu Jan 16, 2014 4:20 pm
Forum: Implemented Suggestions
Topic: some form of easy mode, spin on peaceful
Replies: 7
Views: 3132

Re: some form of easy mode, spin on peaceful

Peaceful mode should just do away with enemies completely and add a recipe for crafting the artifacts instead.
by Balinor
Thu Jan 16, 2014 4:16 pm
Forum: Ideas and Suggestions
Topic: Hardmode
Replies: 12
Views: 5484

Re: Hardmode

I support this. Dwarf fortress is one of my favorite games.

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