You can join the Crowdin community as explained in this topic.
It's a quite user-friendly tool that lets you propose your suggestions and vote for others' so that the best transltation gets into the next Factorio release (I think that's automatic whenever they release a new version).
Search found 74 matches
- Wed Sep 14, 2016 11:17 am
- Forum: Translations
- Topic: Spanish translation
- Replies: 1
- Views: 1925
- Tue Sep 13, 2016 11:55 am
- Forum: Translations
- Topic: How did you translate "circuit network"?
- Replies: 5
- Views: 3912
Re: How did you translate "circuit network"?
Thank you all for your suggestions. I suggested signal network and logic network (I believe control network wouldn't really make sense in French), and the votes are in favor of logic network. I dismissed wired/cable network because from what I read on the circuit network planned features , it might ...
- Tue Sep 13, 2016 11:50 am
- Forum: General discussion
- Topic: Where is a terrain segmentation
- Replies: 9
- Views: 4239
Re: Where is a terrain segmentation
The terrain segmentation was removed and now everyone actually has the exact same map (apart from location of resources). The seed now defines where exactly you spawn on this large map. See this thread for further details - https://forums.factorio.com/viewtopic.php?f=5&t=31083 It has always bee...
- Thu Sep 08, 2016 12:10 pm
- Forum: Balancing
- Topic: Train is too vulnerable versus green alien(Big problem!)
- Replies: 22
- Views: 10157
Re: Train is too vulnerable versus green alien(Big problem!)
On my map I was replacing destroyed loco every 10-30 minutes. Worst thing is that train with destroyed loco is not visible in train list, so if you miss the alert, you must first find out that some train is missing and then find where the rest of the train is standing. I had exactly the same proble...
- Wed Sep 07, 2016 8:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.20] Ghost rail planer sees concrete as obstacle
- Replies: 1
- Views: 876
[0.13.20] Ghost rail planer sees concrete as obstacle
I'm still having an issue in 0.13.20 with ghost rail planner. It happens when a concrete ghost is in the way. Situation The ghost rail planner seems to think concrete will be an obstacle. Problem Regular rail planner is smart enough to figure out that concrete won't be an obstacle and doesn't remove...
- Mon Aug 22, 2016 12:06 pm
- Forum: This Forum
- Topic: New forum skin
- Replies: 80
- Views: 56816
Re: New forum skin
A bit of an old post but I agree that this greyish background in the textarea drives me crazy sometimes when I can't find my cursor anymore. I need to move it around my whole screen to find it back. Now that I've found this topic I realized I can go back to the default phpbb settings, and that's wha...
- Fri Aug 19, 2016 11:53 am
- Forum: Gameplay Help
- Topic: What is the simpliest way to supply outposts?
- Replies: 5
- Views: 4052
Re: What is the simpliest way to supply outposts?
Easy, make sure that trains are loaded only from one side. Add a few unloaders into passive providers, which are restricted to just a few slots each. Load a single wagon train up with goodies and restrict it's contents to only ammo/repair kits etc. and send it round all your outposts. Voilla Oh yes...
- Wed Aug 17, 2016 12:39 pm
- Forum: Translations
- Topic: How did you translate "circuit network"?
- Replies: 5
- Views: 3912
How did you translate "circuit network"?
TLDR: please provide synonyms/alternative ways to say "circuit network". The french community is struggling to translate this term into understandable French. Could someone elaborate on their interpretation of these words? I think the trouble we have is that "circuit" has many me...
- Wed Aug 17, 2016 11:46 am
- Forum: Gameplay Help
- Topic: What is the simpliest way to supply outposts?
- Replies: 5
- Views: 4052
What is the simpliest way to supply outposts?
I just launched my first few rockets and I'm now trying to optimize my outposts because I'm tired of manually refilling my roboports with repair kits and ammos. I'm looking for something not too tedious nor complicated (no over-complicated circuit conditions please, I'm still a noob at this :) ). Th...
- Fri Aug 12, 2016 6:37 pm
- Forum: Ideas and Suggestions
- Topic: Remove the deconstruction planner item
- Replies: 5
- Views: 7198
Re: Remove the deconstruction planner item
I think we all agree that it is neither useful nor senseful to have this feature as an item. I think the same could apply to the blueprint book (is it really relevant to have x books in your inventory when you could have a dedicated interface?). The trouble is that the developers must think of a bet...
- Tue Aug 02, 2016 6:42 pm
- Forum: 1 / 0 magic
- Topic: [13.13] [Pending] "Built By:" field is empty despite username included in settings
- Replies: 7
- Views: 2764
Re: [13.13] [Pending] "Built By:" field is empty despite username included in settings
I also have the same symptoms. I started the game in 0.13 with no username, I only set it later on but it's had no impact so far. I haven't logged in yet, just set my name in the options menu.
- Wed Jul 27, 2016 3:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.11] Watch your step achievement wrongly triggered
- Replies: 4
- Views: 2496
[0.13.11] Watch your step achievement wrongly triggered
Hi,
I got killed while trying to defend myself against biters with my flamethrower. When I died I got the achievement. I think it's me walking on the burning ground that got me killed.
There's no way I got actually run by a train, I still haven't got one so far.
I got killed while trying to defend myself against biters with my flamethrower. When I died I got the achievement. I think it's me walking on the burning ground that got me killed.
There's no way I got actually run by a train, I still haven't got one so far.
- Tue Jul 26, 2016 1:01 pm
- Forum: Not a bug
- Topic: [0.13.11] Issue with intermediate products in manual craftin
- Replies: 2
- Views: 732
[0.13.11] Issue with intermediate products in manual craftin
Whenever I manually build one lamp, I have one copper cable and one iron stick left in my inventory. It looks like for each of those items, the last one is instantly crafted and goes into the inventory instead of being consumed.
- Tue Jul 26, 2016 11:23 am
- Forum: Translations
- Topic: "Logistic trash" ==> "Logistic surplus"
- Replies: 4
- Views: 2925
Re: "Logistic trash" ==> "Logistic surplus"
I had the same thought while translating some labels into French: the word-to-word translation doesn't relate to the game feature at all. It sounds like you're about to dump items you don't need anymore, when instead it just gets automatically into a chest for further use. So far we've translated it...