Search found 727 matches

by DRY411S
Mon Aug 03, 2020 8:54 pm
Forum: Minor issues
Topic: [0.18.38] Production Statitisics time axis values are broken
Replies: 2
Views: 1230

Re: [0.18.38] Production Statitisics time axis values are broken

Understood thanks.

Here's an idea. Change the labels on the tabs. Instead of 1 hour, 50 hours and 250 hours, change to 60 mins, 50 hours, 10 days.

(And lose those rogue decimals in the 60 mins and 50 hours.)
by DRY411S
Sun Aug 02, 2020 1:37 pm
Forum: Minor issues
Topic: [0.18.38] Production Statitisics time axis values are broken
Replies: 2
Views: 1230

[0.18.38] Production Statitisics time axis values are broken

To add to other similar reports (but I think this is new), about Production statistics display. The attached shows the data points on 1 hour 100 hour and 250 hour graph horizontal axis. oddscales.png It would be good if the first 2 lost the decimal on the data points on the scale. The 1 hour scale i...
by DRY411S
Wed Jul 08, 2020 11:35 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 189
Views: 79192

Re: [MOD 0.18.x|0.17.x]Recycling Machines

v0.18.10 Changes: - French locale removed and replaced with dependency on Patch FR des Mods, with thanks to Bev https://forums.factorio.com/memberlist.php?mode=viewprofile&u=100570 who will add support in his mod later this month Bugfixes: - result_count == nil not handled correctly https://gith...
by DRY411S
Sun May 10, 2020 11:02 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 189
Views: 79192

Re: [MOD 0.18.x|0.17.x]Recycling Machines

v0.18.9 The Pyanodon edition Changes: - Added Pyanodon mod support - Recycles all the Pyanodon machines - Recycles glassworks, tar, solid separator crafting methods from PyCoal - Recycles handcrafting crafting methods from Py RawOres and Py HighTech - Recycles chip, nano, electronic and pcb crafting...
by DRY411S
Sun May 10, 2020 10:18 am
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 213163

Re: pY Fusion Energy - Discussion

- pyHT is now requiered to play pyAL. <----------------------------------------------------------- Yep, so the info.json needs updating and the mod needs a new version. 1 line of code. Same with my HighTech report above. info.json needs a line adding to state the dependency on Py Industries.
by DRY411S
Sat May 09, 2020 1:27 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 213163

Re: pY Fusion Energy - Discussion

Pyanaodon Alien Life 1.6.8 does not have a dependency on Pyanadon HighTech. However, if you load AlienLife without HighTech, factorio will not start and gives the following error: 6.183 Checksum of pyalienlife: 3086968001 6.492 Error ModManager.cpp:1469: Error in assignID, item with name 'tall-oil-b...
by DRY411S
Sat May 09, 2020 12:02 pm
Forum: PyMods
Topic: pY Fusion Energy - Discussion
Replies: 552
Views: 213163

Re: pY Fusion Energy - Discussion

Pyanadons HighTech 1.5.8 Depends on: stdlib Pyandons Coal Pyanadons Fusion 2.311 Checksum of pyhightech: 4290612126 2.494 Warning PrototypeList.cpp:130: No subgroup or bad subgroup for ht-pipes. Subgroup: py-pipes. 2.494 Warning PrototypeList.cpp:130: No subgroup or bad subgroup for ht-pipes-to-grou...
by DRY411S
Tue May 05, 2020 3:14 pm
Forum: Already exists
Topic: Maintain either wiki or lua-api subdomains, or keep them in sync
Replies: 4
Views: 2109

Re: Maintain either wiki or lua-api subdomains, or keep them in sync

Thanks Bilka. It apears I have a very stale cache in my browser. Maybe because the lua-api latest page doesn't have any obvious cache control settings?
by DRY411S
Tue May 05, 2020 2:16 pm
Forum: Already exists
Topic: Maintain either wiki or lua-api subdomains, or keep them in sync
Replies: 4
Views: 2109

Re: Maintain either wiki or lua-api subdomains, or keep them in sync

That's clear thank you, and explains a lot.. May I suggest that information is included in the respective locations?
by DRY411S
Tue May 05, 2020 12:59 pm
Forum: Already exists
Topic: Maintain either wiki or lua-api subdomains, or keep them in sync
Replies: 4
Views: 2109

Maintain either wiki or lua-api subdomains, or keep them in sync

In a recent bug hunt for in my mod's code, I was very surprised to see just how different the lua-api and wiki documentation is in a specific area of interest for me, recipes: https://lua-api.factorio.com/latest/LuaRecipePrototype.html https://wiki.factorio.com/Prototype/Recipe Since I started the m...
by DRY411S
Tue May 05, 2020 12:47 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 189
Views: 79192

Re: [MOD 0.18.x|0.17.x]Recycling Machines

v0.18.8 The lockdown edition Changes: - Complete rewrite of code to handle normal and expensive recipe constructs, aligned to https://wiki.factorio.com/Prototype/Recipe - New code tested with vanilla, Angel's and Bob's mods - Removed the mod setting for whether to use normal or expensive craft times...
by DRY411S
Sun Apr 19, 2020 3:58 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 189
Views: 79192

Re: [MOD 0.18.x|0.17.x]Recycling Machines

v0.18.7 Changes: Support for 5dim mods added Bugfixes: - Fix: #74 Some Angel's Mod locale is missing - Fix: #77 Angels makes some vanilla items recyclable, that vanilla does not allow Known Issues: - Minor: Cliff explosives are not recyclable when 5dim-core is installed #81 Download Latest version: ...
by DRY411S
Tue Apr 07, 2020 11:56 am
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 235
Views: 168317

Re: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database

Just watched "hammerfaust99", "sagichnicht99", grief my server.
by DRY411S
Sun Apr 05, 2020 12:48 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 189
Views: 79192

Re: [MOD 0.18.x|0.17.x]Recycling Machines

v0.18.6 Changes: - Fix: #79 Support for Bio Industries added - Supported mods shown as hidden conditional dependencies in info.json to force this mod to run after them Bugfixes: - Fix: #73 Recipes with 'allow_decomposition = false' property are not recyclable - Fix: #78 Icon in recycling recipes, wi...
by DRY411S
Fri Mar 20, 2020 1:00 pm
Forum: Maps and Scenarios
Topic: Are there any tutorials for making scenarios?
Replies: 4
Views: 6796

Re: Are there any tutorials for making scenarios?

Dragging this up after so long to ask 2 related questions. If I create a scenario packaged as a mod, so that it has code that alters data.raw AND a scenarios folder, does the data stage code run, or does the game see the scenarios folder in the mod, and ignore the data stage stuff? If I disable the ...
by DRY411S
Sun Mar 15, 2020 10:30 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 189
Views: 79192

Re: [MOD 0.18.x|0.17.x]Recycling Machines

  1. Devs have confirmed that the specification is wrong, so this is a bug.

It will be fixed in the next release. In the meantime, the author of the Team Competition mod may also remove the code that is causing this mod to fail, since the base game ignores it anyway.
by DRY411S
Sun Mar 15, 2020 10:23 am
Forum: Not a bug
Topic: [0.18.10] Game accepts items that don't conform to the prototype definition
Replies: 10
Views: 2221

Re: [0.18.10] Game accepts items that don't conform to the prototype definition

I too have mods that have to handle this weirdness, but haven't had any problems with ignoring icon in presence of icons if icons then --use icons elseif icon and icon_size -- use icon and icon_size else -- error end The specification could be clearer, but I'm fairly certain that's how the base wor...
by DRY411S
Sun Mar 15, 2020 10:13 am
Forum: Not a bug
Topic: [0.18.10] Game accepts items that don't conform to the prototype definition
Replies: 10
Views: 2221

Re: [0.18.10] Game accepts items that don't conform to the prototype definition

posila wrote:
Sun Mar 15, 2020 10:03 am
I see. That's a valid definition. I have added information about icons taking priority over icon into the wiki page.
Ok thanks. I can amend my mod with confidence now.
by DRY411S
Sun Mar 15, 2020 9:55 am
Forum: Not a bug
Topic: [0.18.10] Game accepts items that don't conform to the prototype definition
Replies: 10
Views: 2221

Re: [0.18.10] Game accepts items that don't conform to the prototype definition

{ type = "item", name = "fast-transport-belt", --icon_size = 64, icon_mipmaps = 4, icon = "__base__/graphics/icons/foo.png", icons = { icon_size = 64, { icon = "__base__/graphics/icons/foo2.png" }, { icon = "__base__/graphics/icons/foo3.png", tint =...
by DRY411S
Sun Mar 15, 2020 9:35 am
Forum: Not a bug
Topic: [0.18.10] Game accepts items that don't conform to the prototype definition
Replies: 10
Views: 2221

Re: [0.18.10] Game accepts items that don't conform to the prototype definition

Can't reproduce. icon_size_missing.png { type = "item", name = "fast-transport-belt", --icon_size = 64, icon_mipmaps = 4, icon = "__base__/graphics/icons/foo.png", icons = { { icon = "__base__/graphics/icons/foo2.png" }, { icon = "__base__/graphics/icons...

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