If I sync factorio with Steam Cloud then I cannot manage my old saves that I want to delete.
I cannot delete them from Steam Cloud Storage directly since Steam Cloud storage does not allow this for factorio or any other game
I cannot delete them in game (and hope that some kind of sync with Steam ...
Search found 736 matches
- Sat Oct 17, 2020 4:03 pm
- Forum: Pending
- Topic: [1.0.0] Steam Cloud Storage 'sync' problem
- Replies: 2
- Views: 2161
- Fri Sep 18, 2020 2:27 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 94516
Re: [MOD 1.0.x]Recycling Machines
Cool, and why do not work in co-op with the other dev and make a great unique mod, with alternative option, 1 for "all in one" and one with "selector recycle"
more good idea, more update and more chance to keep this mod alive =)
There is no risk of this mod dying.
There needs to be at least 2 ...
- Fri Sep 11, 2020 9:37 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 94516
Re: [MOD 1.0.x]Recycling Machines
hello, what exactly you mod do better than https://mods.factorio.com/mod/reverse-factory ?
The fundemental difference between the 2 mods is that the reverse factory inserters grab whatever goes past it and recycles it. On this mod, you tell the machines exactly what you want to recycle.
Some ...
- Fri Sep 11, 2020 7:55 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 94516
Re: [MOD 1.0.x]Recycling Machines
v1.0.3
Changes:
- None
Bugfixes:
- When setting craftspeed to 1 the mod fails to load https://github.com/DRY411S/Recycling-Machines/issues/91
Known Issues:
- Minor: Cliff explosives are not recyclable when 5dim-core mod is installed https://github.com/DRY411S/Recycling-Machines/issues/81 ...
Changes:
- None
Bugfixes:
- When setting craftspeed to 1 the mod fails to load https://github.com/DRY411S/Recycling-Machines/issues/91
Known Issues:
- Minor: Cliff explosives are not recyclable when 5dim-core mod is installed https://github.com/DRY411S/Recycling-Machines/issues/81 ...
- Wed Sep 09, 2020 1:30 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 94516
Re: [MOD 1.0.x]Recycling Machines
v1.0.2
Changes:
- None
Bugfixes:
- Mod crashes when recipe amounts appear before the name https://github.com/DRY411S/Recycling-Machines/issues/89
- Cannot Recycle Spidertron Remote https://github.com/DRY411S/Recycling-Machines/issues/90
Known Issues:
- Minor: Cliff explosives are not recyclable ...
Changes:
- None
Bugfixes:
- Mod crashes when recipe amounts appear before the name https://github.com/DRY411S/Recycling-Machines/issues/89
- Cannot Recycle Spidertron Remote https://github.com/DRY411S/Recycling-Machines/issues/90
Known Issues:
- Minor: Cliff explosives are not recyclable ...
- Wed Sep 09, 2020 8:59 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 94516
Re: [MOD 1.0.x|0.18.x|0.17.x]Recycling Machines
Hello,
In the description you say "The mod recycles 100% of the original ingredients" but whenever I want to recycle something I need 2 items to get the materials worth of one item.
Am I doing something wrong?
The description has been changed as follows:
This mod recycles 50% of the ...
- Tue Sep 08, 2020 8:06 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 94516
Re: [MOD 1.0.x|0.18.x|0.17.x]Recycling Machines
I will amend the description on the next version.
The release notes for v1.0.1 do specifically mention that the default is 2, but the description could be clearer that the achievable ratio is UP TO 100% with a default of 50%.
The release notes for v1.0.1 do specifically mention that the default is 2, but the description could be clearer that the achievable ratio is UP TO 100% with a default of 50%.
- Sat Aug 15, 2020 10:12 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 94516
Re: [MOD 0.18.x|0.17.x]Recycling Machines
v1.0.1
Changes:
- New default mod setting to require extra machine ingredients per craft. Default was 1 is now 2.
- New default mod setting for recycling machine speed relative to assembling machine. Default was equal speed, is now 1/2 speed.
- Only new mod installs will inherit these defaults ...
Changes:
- New default mod setting to require extra machine ingredients per craft. Default was 1 is now 2.
- New default mod setting for recycling machine speed relative to assembling machine. Default was equal speed, is now 1/2 speed.
- Only new mod installs will inherit these defaults ...
- Wed Aug 12, 2020 10:40 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 94516
Re: [MOD 0.18.x|0.17.x]Recycling Machines
This bug has resurfaced. https://github.com/DRY411S/Recycling-Machines/issues/63
If you adjust the mod setting that says you must have X of an item in the Recycling Machine to get the ingredients back for 1 item, but the stack size of the item is less than X, then the Recycling Machine loads 1 ...
If you adjust the mod setting that says you must have X of an item in the Recycling Machine to get the ingredients back for 1 item, but the stack size of the item is less than X, then the Recycling Machine loads 1 ...
- Mon Aug 03, 2020 8:54 pm
- Forum: Minor issues
- Topic: [0.18.38] Production Statitisics time axis values are broken
- Replies: 2
- Views: 1360
Re: [0.18.38] Production Statitisics time axis values are broken
Understood thanks.
Here's an idea. Change the labels on the tabs. Instead of 1 hour, 50 hours and 250 hours, change to 60 mins, 50 hours, 10 days.
(And lose those rogue decimals in the 60 mins and 50 hours.)
Here's an idea. Change the labels on the tabs. Instead of 1 hour, 50 hours and 250 hours, change to 60 mins, 50 hours, 10 days.
(And lose those rogue decimals in the 60 mins and 50 hours.)
- Sun Aug 02, 2020 1:37 pm
- Forum: Minor issues
- Topic: [0.18.38] Production Statitisics time axis values are broken
- Replies: 2
- Views: 1360
[0.18.38] Production Statitisics time axis values are broken
To add to other similar reports (but I think this is new), about Production statistics display.
The attached shows the data points on 1 hour 100 hour and 250 hour graph horizontal axis.
oddscales.png
It would be good if the first 2 lost the decimal on the data points on the scale.
The 1 hour ...
The attached shows the data points on 1 hour 100 hour and 250 hour graph horizontal axis.
oddscales.png
It would be good if the first 2 lost the decimal on the data points on the scale.
The 1 hour ...
- Wed Jul 08, 2020 11:35 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 94516
Re: [MOD 0.18.x|0.17.x]Recycling Machines
v0.18.10
Changes:
- French locale removed and replaced with dependency on Patch FR des Mods, with thanks to Bev https://forums.factorio.com/memberlist.php?mode=viewprofile&u=100570 who will add support in his mod later this month
Bugfixes:
- result_count == nil not handled correctly https://github ...
Changes:
- French locale removed and replaced with dependency on Patch FR des Mods, with thanks to Bev https://forums.factorio.com/memberlist.php?mode=viewprofile&u=100570 who will add support in his mod later this month
Bugfixes:
- result_count == nil not handled correctly https://github ...
- Sun May 10, 2020 11:02 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 94516
Re: [MOD 0.18.x|0.17.x]Recycling Machines
v0.18.9
The Pyanodon edition
Changes:
- Added Pyanodon mod support
- Recycles all the Pyanodon machines
- Recycles glassworks, tar, solid separator crafting methods from PyCoal
- Recycles handcrafting crafting methods from Py RawOres and Py HighTech
- Recycles chip, nano, electronic and pcb ...
The Pyanodon edition
Changes:
- Added Pyanodon mod support
- Recycles all the Pyanodon machines
- Recycles glassworks, tar, solid separator crafting methods from PyCoal
- Recycles handcrafting crafting methods from Py RawOres and Py HighTech
- Recycles chip, nano, electronic and pcb ...
- Sun May 10, 2020 10:18 am
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 254565
Re: pY Fusion Energy - Discussion
- pyHT is now requiered to play pyAL. <-----------------------------------------------------------
Yep, so the info.json needs updating and the mod needs a new version. 1 line of code. Same with my HighTech report above. info.json needs a line adding to state the dependency on Py Industries.
- Sat May 09, 2020 1:27 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 254565
Re: pY Fusion Energy - Discussion
Pyanaodon Alien Life 1.6.8 does not have a dependency on Pyanadon HighTech.
However, if you load AlienLife without HighTech, factorio will not start and gives the following error:
6.183 Checksum of pyalienlife: 3086968001
6.492 Error ModManager.cpp:1469: Error in assignID, item with name 'tall ...
However, if you load AlienLife without HighTech, factorio will not start and gives the following error:
6.183 Checksum of pyalienlife: 3086968001
6.492 Error ModManager.cpp:1469: Error in assignID, item with name 'tall ...
- Sat May 09, 2020 12:02 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 254565
Re: pY Fusion Energy - Discussion
Pyanadons HighTech 1.5.8
Depends on:
stdlib
Pyandons Coal
Pyanadons Fusion
2.311 Checksum of pyhightech: 4290612126
2.494 Warning PrototypeList.cpp:130: No subgroup or bad subgroup for ht-pipes. Subgroup: py-pipes.
2.494 Warning PrototypeList.cpp:130: No subgroup or bad subgroup for ht-pipes ...
Depends on:
stdlib
Pyandons Coal
Pyanadons Fusion
2.311 Checksum of pyhightech: 4290612126
2.494 Warning PrototypeList.cpp:130: No subgroup or bad subgroup for ht-pipes. Subgroup: py-pipes.
2.494 Warning PrototypeList.cpp:130: No subgroup or bad subgroup for ht-pipes ...
- Tue May 05, 2020 3:14 pm
- Forum: Already exists
- Topic: Maintain either wiki or lua-api subdomains, or keep them in sync
- Replies: 4
- Views: 2329
Re: Maintain either wiki or lua-api subdomains, or keep them in sync
Thanks Bilka. It apears I have a very stale cache in my browser. Maybe because the lua-api latest page doesn't have any obvious cache control settings?
- Tue May 05, 2020 2:16 pm
- Forum: Already exists
- Topic: Maintain either wiki or lua-api subdomains, or keep them in sync
- Replies: 4
- Views: 2329
Re: Maintain either wiki or lua-api subdomains, or keep them in sync
That's clear thank you, and explains a lot.. May I suggest that information is included in the respective locations?
- Tue May 05, 2020 12:59 pm
- Forum: Already exists
- Topic: Maintain either wiki or lua-api subdomains, or keep them in sync
- Replies: 4
- Views: 2329
Maintain either wiki or lua-api subdomains, or keep them in sync
In a recent bug hunt for in my mod's code, I was very surprised to see just how different the lua-api and wiki documentation is in a specific area of interest for me, recipes:
https://lua-api.factorio.com/latest/LuaRecipePrototype.html
https://wiki.factorio.com/Prototype/Recipe
Since I started ...
https://lua-api.factorio.com/latest/LuaRecipePrototype.html
https://wiki.factorio.com/Prototype/Recipe
Since I started ...
- Tue May 05, 2020 12:47 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 195
- Views: 94516
Re: [MOD 0.18.x|0.17.x]Recycling Machines
v0.18.8
The lockdown edition
Changes:
- Complete rewrite of code to handle normal and expensive recipe constructs, aligned to https://wiki.factorio.com/Prototype/Recipe
- New code tested with vanilla, Angel's and Bob's mods
- Removed the mod setting for whether to use normal or expensive ...
The lockdown edition
Changes:
- Complete rewrite of code to handle normal and expensive recipe constructs, aligned to https://wiki.factorio.com/Prototype/Recipe
- New code tested with vanilla, Angel's and Bob's mods
- Removed the mod setting for whether to use normal or expensive ...