Understood thanks.
Here's an idea. Change the labels on the tabs. Instead of 1 hour, 50 hours and 250 hours, change to 60 mins, 50 hours, 10 days.
(And lose those rogue decimals in the 60 mins and 50 hours.)
Search found 727 matches
- Mon Aug 03, 2020 8:54 pm
- Forum: Minor issues
- Topic: [0.18.38] Production Statitisics time axis values are broken
- Replies: 2
- Views: 1230
- Sun Aug 02, 2020 1:37 pm
- Forum: Minor issues
- Topic: [0.18.38] Production Statitisics time axis values are broken
- Replies: 2
- Views: 1230
[0.18.38] Production Statitisics time axis values are broken
To add to other similar reports (but I think this is new), about Production statistics display. The attached shows the data points on 1 hour 100 hour and 250 hour graph horizontal axis. oddscales.png It would be good if the first 2 lost the decimal on the data points on the scale. The 1 hour scale i...
- Wed Jul 08, 2020 11:35 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 189
- Views: 79192
Re: [MOD 0.18.x|0.17.x]Recycling Machines
v0.18.10 Changes: - French locale removed and replaced with dependency on Patch FR des Mods, with thanks to Bev https://forums.factorio.com/memberlist.php?mode=viewprofile&u=100570 who will add support in his mod later this month Bugfixes: - result_count == nil not handled correctly https://gith...
- Sun May 10, 2020 11:02 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 189
- Views: 79192
Re: [MOD 0.18.x|0.17.x]Recycling Machines
v0.18.9 The Pyanodon edition Changes: - Added Pyanodon mod support - Recycles all the Pyanodon machines - Recycles glassworks, tar, solid separator crafting methods from PyCoal - Recycles handcrafting crafting methods from Py RawOres and Py HighTech - Recycles chip, nano, electronic and pcb crafting...
- Sun May 10, 2020 10:18 am
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 213163
Re: pY Fusion Energy - Discussion
- pyHT is now requiered to play pyAL. <----------------------------------------------------------- Yep, so the info.json needs updating and the mod needs a new version. 1 line of code. Same with my HighTech report above. info.json needs a line adding to state the dependency on Py Industries.
- Sat May 09, 2020 1:27 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 213163
Re: pY Fusion Energy - Discussion
Pyanaodon Alien Life 1.6.8 does not have a dependency on Pyanadon HighTech. However, if you load AlienLife without HighTech, factorio will not start and gives the following error: 6.183 Checksum of pyalienlife: 3086968001 6.492 Error ModManager.cpp:1469: Error in assignID, item with name 'tall-oil-b...
- Sat May 09, 2020 12:02 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 213163
Re: pY Fusion Energy - Discussion
Pyanadons HighTech 1.5.8 Depends on: stdlib Pyandons Coal Pyanadons Fusion 2.311 Checksum of pyhightech: 4290612126 2.494 Warning PrototypeList.cpp:130: No subgroup or bad subgroup for ht-pipes. Subgroup: py-pipes. 2.494 Warning PrototypeList.cpp:130: No subgroup or bad subgroup for ht-pipes-to-grou...
- Tue May 05, 2020 3:14 pm
- Forum: Already exists
- Topic: Maintain either wiki or lua-api subdomains, or keep them in sync
- Replies: 4
- Views: 2109
Re: Maintain either wiki or lua-api subdomains, or keep them in sync
Thanks Bilka. It apears I have a very stale cache in my browser. Maybe because the lua-api latest page doesn't have any obvious cache control settings?
- Tue May 05, 2020 2:16 pm
- Forum: Already exists
- Topic: Maintain either wiki or lua-api subdomains, or keep them in sync
- Replies: 4
- Views: 2109
Re: Maintain either wiki or lua-api subdomains, or keep them in sync
That's clear thank you, and explains a lot.. May I suggest that information is included in the respective locations?
- Tue May 05, 2020 12:59 pm
- Forum: Already exists
- Topic: Maintain either wiki or lua-api subdomains, or keep them in sync
- Replies: 4
- Views: 2109
Maintain either wiki or lua-api subdomains, or keep them in sync
In a recent bug hunt for in my mod's code, I was very surprised to see just how different the lua-api and wiki documentation is in a specific area of interest for me, recipes: https://lua-api.factorio.com/latest/LuaRecipePrototype.html https://wiki.factorio.com/Prototype/Recipe Since I started the m...
- Tue May 05, 2020 12:47 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 189
- Views: 79192
Re: [MOD 0.18.x|0.17.x]Recycling Machines
v0.18.8 The lockdown edition Changes: - Complete rewrite of code to handle normal and expensive recipe constructs, aligned to https://wiki.factorio.com/Prototype/Recipe - New code tested with vanilla, Angel's and Bob's mods - Removed the mod setting for whether to use normal or expensive craft times...
- Sun Apr 19, 2020 3:58 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 189
- Views: 79192
Re: [MOD 0.18.x|0.17.x]Recycling Machines
v0.18.7 Changes: Support for 5dim mods added Bugfixes: - Fix: #74 Some Angel's Mod locale is missing - Fix: #77 Angels makes some vanilla items recyclable, that vanilla does not allow Known Issues: - Minor: Cliff explosives are not recyclable when 5dim-core is installed #81 Download Latest version: ...
- Tue Apr 07, 2020 11:56 am
- Forum: Multiplayer
- Topic: Unofficial Factorio Troll/Griefer Database
- Replies: 235
- Views: 168317
Re: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database
Just watched "hammerfaust99", "sagichnicht99", grief my server.
- Sun Apr 05, 2020 12:48 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 189
- Views: 79192
Re: [MOD 0.18.x|0.17.x]Recycling Machines
v0.18.6 Changes: - Fix: #79 Support for Bio Industries added - Supported mods shown as hidden conditional dependencies in info.json to force this mod to run after them Bugfixes: - Fix: #73 Recipes with 'allow_decomposition = false' property are not recyclable - Fix: #78 Icon in recycling recipes, wi...
- Fri Mar 20, 2020 1:00 pm
- Forum: Maps and Scenarios
- Topic: Are there any tutorials for making scenarios?
- Replies: 4
- Views: 6796
Re: Are there any tutorials for making scenarios?
Dragging this up after so long to ask 2 related questions. If I create a scenario packaged as a mod, so that it has code that alters data.raw AND a scenarios folder, does the data stage code run, or does the game see the scenarios folder in the mod, and ignore the data stage stuff? If I disable the ...
- Sun Mar 15, 2020 10:30 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 189
- Views: 79192
Re: [MOD 0.18.x|0.17.x]Recycling Machines
- Devs have confirmed that the specification is wrong, so this is a bug.
It will be fixed in the next release. In the meantime, the author of the Team Competition mod may also remove the code that is causing this mod to fail, since the base game ignores it anyway.
- Sun Mar 15, 2020 10:23 am
- Forum: Not a bug
- Topic: [0.18.10] Game accepts items that don't conform to the prototype definition
- Replies: 10
- Views: 2221
Re: [0.18.10] Game accepts items that don't conform to the prototype definition
I too have mods that have to handle this weirdness, but haven't had any problems with ignoring icon in presence of icons if icons then --use icons elseif icon and icon_size -- use icon and icon_size else -- error end The specification could be clearer, but I'm fairly certain that's how the base wor...
- Sun Mar 15, 2020 10:13 am
- Forum: Not a bug
- Topic: [0.18.10] Game accepts items that don't conform to the prototype definition
- Replies: 10
- Views: 2221
- Sun Mar 15, 2020 9:55 am
- Forum: Not a bug
- Topic: [0.18.10] Game accepts items that don't conform to the prototype definition
- Replies: 10
- Views: 2221
Re: [0.18.10] Game accepts items that don't conform to the prototype definition
{ type = "item", name = "fast-transport-belt", --icon_size = 64, icon_mipmaps = 4, icon = "__base__/graphics/icons/foo.png", icons = { icon_size = 64, { icon = "__base__/graphics/icons/foo2.png" }, { icon = "__base__/graphics/icons/foo3.png", tint =...
- Sun Mar 15, 2020 9:35 am
- Forum: Not a bug
- Topic: [0.18.10] Game accepts items that don't conform to the prototype definition
- Replies: 10
- Views: 2221
Re: [0.18.10] Game accepts items that don't conform to the prototype definition
Can't reproduce. icon_size_missing.png { type = "item", name = "fast-transport-belt", --icon_size = 64, icon_mipmaps = 4, icon = "__base__/graphics/icons/foo.png", icons = { { icon = "__base__/graphics/icons/foo2.png" }, { icon = "__base__/graphics/icons...