Search found 727 matches

by DRY411S
Sat Feb 06, 2021 5:07 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 187
Views: 69672

Re: [MOD 1.1.x|1.0.x]Recycling Machines

Having looked at this issue, and the fact that it is an edge/corner case currently only known with the Industrial Revolution 2 mod, which includes its own Recycling/Scrappage functionality, instead of trying to fix this, the next version of my mod will declare that it is incompatible with Industrial...
by DRY411S
Tue Feb 02, 2021 5:56 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 187
Views: 69672

Re: [MOD 1.1.x|1.0.x]Recycling Machines

Thank you for clarifying so quickly.

I hadn't checked whether hr_version was optional. If it is, then that IS a bug in my mod.

I'll fix it, it won't be difficult. Then it will be up to the user whether or not they use my mod with IR2.
by DRY411S
Tue Feb 02, 2021 5:33 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 187
Views: 69672

Re: [MOD 1.1.x|1.0.x]Recycling Machines

It has been reported that this mod is incompatible with Industrial Revolution 2 mod. This appears to be because IR2 seems to completely remove the vanilla assembling machines from the game, whereas this mod assumes that no mod ever does that. Given that one of the features of Industrial Revolution 2...
by DRY411S
Sat Dec 05, 2020 10:53 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 187
Views: 69672

Re: [MOD 1.1.x|1.0.x]Recycling Machines

v1.0.4 and v1.1.4 Changes: - Compatability test with Angel's Infinite Ores, support for factorio v1.1 experimental released. Bugfixes: - None Known Issues: - Minor: Cliff explosives are not recyclable when 5dim-core mod is installed https://github.com/DRY411S/Recycling-Machines/issues/81 Download L...
by DRY411S
Sat Dec 05, 2020 9:25 am
Forum: Technical Help
Topic: [SOLVED] Different mod folders in Steam
Replies: 1
Views: 907

Re: [SOLVED] Different mod folders in Steam

Turns out, %APPDATA% doesn't parse and I had to resolve it myself. There was a folder created called %APPDATA%\Roaming\Factorio\steammods at the root of the C: drive. I didn't think that it was possible to have a folder name that began and ended with '%'.
by DRY411S
Sat Dec 05, 2020 7:17 am
Forum: Technical Help
Topic: Mods management for different savegames???
Replies: 9
Views: 7136

Re: Mods management for different savegames???

Jon8RFC wrote:
Fri Sep 20, 2019 5:04 pm
and edit the steamgame://link to add --mod-directory at the end of it.
Did you try this? For me, the --mod-directory argument is ignored.
by DRY411S
Sat Dec 05, 2020 6:42 am
Forum: Technical Help
Topic: [SOLVED] Different mod folders in Steam
Replies: 1
Views: 907

[SOLVED] Different mod folders in Steam

Whatever I try, I cannot get Steam to use a different --mod-directory folder. Can anybody point me at a HOWTO that works? Shortcuts like this: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\factorio.exe" --mod-directory "%APPDATA%\Roaming\Factorio\steammods" and ...
by DRY411S
Wed Dec 02, 2020 4:32 pm
Forum: Duplicates
Topic: [1.1.0] Map labels lost from 1.0 map
Replies: 3
Views: 1227

Re: [1.1.0] Map labels lost from 1.0 map

Rseding91 wrote:
Wed Dec 02, 2020 3:09 am
Why are you still on 1.1.0 when 1.1.3 is out?
Because when I asked my 1.1.0 to check for updates, it said that there weren't any!

Because (I now realise) I forgot to tick the enable experimental updates tick box. :(
by DRY411S
Wed Dec 02, 2020 2:25 am
Forum: Duplicates
Topic: [1.1.0] Map labels lost from 1.0 map
Replies: 3
Views: 1227

[1.1.0] Map labels lost from 1.0 map

When I load a saved 1.0 game into 1.1.0, the map labels go missing. I toggled the new 'Show Map tags' button, but this did not cause the labels to display. (I don't know if this is relevant, but the 1.0 save included the ToDo List mod, and the 1.1.0 install did not include this mod.) I have the save...
by DRY411S
Wed Nov 25, 2020 1:07 pm
Forum: Ideas and Suggestions
Topic: [1.1.0] Please reinstate the +/- feature in the character's logistics window
Replies: 6
Views: 1637

[1.1.0] Please reinstate the +/- feature in the character's logistics window

I like to have extra rows, so that they are not all crammed together and jumbled. 1st row belts and chests (+ empty stacks) 2nd row inserters (+ empty stacks) 3rd row power and assemblers (+ empty stacks) Etc. Now that the +/- feature has been removed, new rows only appear when the previous row has ...
by DRY411S
Sun Oct 18, 2020 12:58 am
Forum: Pending
Topic: [1.0.0] Steam Cloud Storage 'sync' problem
Replies: 2
Views: 1685

Re: [1.0.0] Steam Cloud Storage 'sync' problem

You can delete saves in game, there is a red trash button (at least in Load Game menu, not sure about Save Game menu). This is pretty much as good as it gets ... I don't know how to solve this problem better then having delete button in the game, and that already exists. Ah, I've never noticed that...
by DRY411S
Sat Oct 17, 2020 4:03 pm
Forum: Pending
Topic: [1.0.0] Steam Cloud Storage 'sync' problem
Replies: 2
Views: 1685

[1.0.0] Steam Cloud Storage 'sync' problem

If I sync factorio with Steam Cloud then I cannot manage my old saves that I want to delete. I cannot delete them from Steam Cloud Storage directly since Steam Cloud storage does not allow this for factorio or any other game I cannot delete them in game (and hope that some kind of sync with Steam Cl...
by DRY411S
Fri Sep 18, 2020 2:27 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 187
Views: 69672

Re: [MOD 1.0.x]Recycling Machines

Cool, and why do not work in co-op with the other dev and make a great unique mod, with alternative option, 1 for "all in one" and one with "selector recycle" more good idea, more update and more chance to keep this mod alive =) There is no risk of this mod dying. There needs to...
by DRY411S
Fri Sep 11, 2020 9:37 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 187
Views: 69672

Re: [MOD 1.0.x]Recycling Machines

hello, what exactly you mod do better than https://mods.factorio.com/mod/reverse-factory ? The fundemental difference between the 2 mods is that the reverse factory inserters grab whatever goes past it and recycles it. On this mod, you tell the machines exactly what you want to recycle. Some may sa...
by DRY411S
Fri Sep 11, 2020 7:55 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 187
Views: 69672

Re: [MOD 1.0.x]Recycling Machines

v1.0.3 Changes: - None Bugfixes: - When setting craftspeed to 1 the mod fails to load https://github.com/DRY411S/Recycling-Machines/issues/91 Known Issues: - Minor: Cliff explosives are not recyclable when 5dim-core mod is installed https://github.com/DRY411S/Recycling-Machines/issues/81 Download L...
by DRY411S
Wed Sep 09, 2020 1:30 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 187
Views: 69672

Re: [MOD 1.0.x]Recycling Machines

v1.0.2 Changes: - None Bugfixes: - Mod crashes when recipe amounts appear before the name https://github.com/DRY411S/Recycling-Machines/issues/89 - Cannot Recycle Spidertron Remote https://github.com/DRY411S/Recycling-Machines/issues/90 Known Issues: - Minor: Cliff explosives are not recyclable whe...
by DRY411S
Wed Sep 09, 2020 8:59 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 187
Views: 69672

Re: [MOD 1.0.x|0.18.x|0.17.x]Recycling Machines

Hello, In the description you say "The mod recycles 100% of the original ingredients" but whenever I want to recycle something I need 2 items to get the materials worth of one item. Am I doing something wrong? The description has been changed as follows: This mod recycles 50% of the ingre...
by DRY411S
Tue Sep 08, 2020 8:06 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 187
Views: 69672

Re: [MOD 1.0.x|0.18.x|0.17.x]Recycling Machines

I will amend the description on the next version.

The release notes for v1.0.1 do specifically mention that the default is 2, but the description could be clearer that the achievable ratio is UP TO 100% with a default of 50%.
by DRY411S
Sat Aug 15, 2020 10:12 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 187
Views: 69672

Re: [MOD 0.18.x|0.17.x]Recycling Machines

v1.0.1 Changes: - New default mod setting to require extra machine ingredients per craft. Default was 1 is now 2. - New default mod setting for recycling machine speed relative to assembling machine. Default was equal speed, is now 1/2 speed. - Only new mod installs will inherit these defaults. The...
by DRY411S
Wed Aug 12, 2020 10:40 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 187
Views: 69672

Re: [MOD 0.18.x|0.17.x]Recycling Machines

This bug has resurfaced. https://github.com/DRY411S/Recycling-Machines/issues/63 If you adjust the mod setting that says you must have X of an item in the Recycling Machine to get the ingredients back for 1 item, but the stack size of the item is less than X, then the Recycling Machine loads 1 stack...

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