Search found 727 matches
- Sat Feb 06, 2021 5:07 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 189
- Views: 79442
Re: [MOD 1.1.x|1.0.x]Recycling Machines
Having looked at this issue, and the fact that it is an edge/corner case currently only known with the Industrial Revolution 2 mod, which includes its own Recycling/Scrappage functionality, instead of trying to fix this, the next version of my mod will declare that it is incompatible with Industrial...
- Tue Feb 02, 2021 5:56 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 189
- Views: 79442
Re: [MOD 1.1.x|1.0.x]Recycling Machines
Thank you for clarifying so quickly.
I hadn't checked whether hr_version was optional. If it is, then that IS a bug in my mod.
I'll fix it, it won't be difficult. Then it will be up to the user whether or not they use my mod with IR2.
I hadn't checked whether hr_version was optional. If it is, then that IS a bug in my mod.
I'll fix it, it won't be difficult. Then it will be up to the user whether or not they use my mod with IR2.
- Tue Feb 02, 2021 5:33 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 189
- Views: 79442
Re: [MOD 1.1.x|1.0.x]Recycling Machines
It has been reported that this mod is incompatible with Industrial Revolution 2 mod. This appears to be because IR2 seems to completely remove the vanilla assembling machines from the game, whereas this mod assumes that no mod ever does that. Given that one of the features of Industrial Revolution 2...
- Sat Dec 05, 2020 10:53 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 189
- Views: 79442
Re: [MOD 1.1.x|1.0.x]Recycling Machines
v1.0.4 and v1.1.4 Changes: - Compatability test with Angel's Infinite Ores, support for factorio v1.1 experimental released. Bugfixes: - None Known Issues: - Minor: Cliff explosives are not recyclable when 5dim-core mod is installed https://github.com/DRY411S/Recycling-Machines/issues/81 Download L...
- Sat Dec 05, 2020 9:25 am
- Forum: Technical Help
- Topic: [SOLVED] Different mod folders in Steam
- Replies: 1
- Views: 1109
Re: [SOLVED] Different mod folders in Steam
Turns out, %APPDATA% doesn't parse and I had to resolve it myself. There was a folder created called %APPDATA%\Roaming\Factorio\steammods at the root of the C: drive. I didn't think that it was possible to have a folder name that began and ended with '%'.
- Sat Dec 05, 2020 7:17 am
- Forum: Technical Help
- Topic: Mods management for different savegames???
- Replies: 9
- Views: 8075
- Sat Dec 05, 2020 6:42 am
- Forum: Technical Help
- Topic: [SOLVED] Different mod folders in Steam
- Replies: 1
- Views: 1109
[SOLVED] Different mod folders in Steam
Whatever I try, I cannot get Steam to use a different --mod-directory folder. Can anybody point me at a HOWTO that works? Shortcuts like this: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\factorio.exe" --mod-directory "%APPDATA%\Roaming\Factorio\steammods" and ...
- Wed Dec 02, 2020 4:32 pm
- Forum: Duplicates
- Topic: [1.1.0] Map labels lost from 1.0 map
- Replies: 3
- Views: 1374
- Wed Dec 02, 2020 2:25 am
- Forum: Duplicates
- Topic: [1.1.0] Map labels lost from 1.0 map
- Replies: 3
- Views: 1374
[1.1.0] Map labels lost from 1.0 map
When I load a saved 1.0 game into 1.1.0, the map labels go missing. I toggled the new 'Show Map tags' button, but this did not cause the labels to display. (I don't know if this is relevant, but the 1.0 save included the ToDo List mod, and the 1.1.0 install did not include this mod.) I have the save...
- Wed Nov 25, 2020 1:07 pm
- Forum: Ideas and Suggestions
- Topic: [1.1.0] Please reinstate the +/- feature in the character's logistics window
- Replies: 6
- Views: 1860
[1.1.0] Please reinstate the +/- feature in the character's logistics window
I like to have extra rows, so that they are not all crammed together and jumbled. 1st row belts and chests (+ empty stacks) 2nd row inserters (+ empty stacks) 3rd row power and assemblers (+ empty stacks) Etc. Now that the +/- feature has been removed, new rows only appear when the previous row has ...
- Sun Oct 18, 2020 12:58 am
- Forum: Pending
- Topic: [1.0.0] Steam Cloud Storage 'sync' problem
- Replies: 2
- Views: 1866
Re: [1.0.0] Steam Cloud Storage 'sync' problem
You can delete saves in game, there is a red trash button (at least in Load Game menu, not sure about Save Game menu). This is pretty much as good as it gets ... I don't know how to solve this problem better then having delete button in the game, and that already exists. Ah, I've never noticed that...
- Sat Oct 17, 2020 4:03 pm
- Forum: Pending
- Topic: [1.0.0] Steam Cloud Storage 'sync' problem
- Replies: 2
- Views: 1866
[1.0.0] Steam Cloud Storage 'sync' problem
If I sync factorio with Steam Cloud then I cannot manage my old saves that I want to delete. I cannot delete them from Steam Cloud Storage directly since Steam Cloud storage does not allow this for factorio or any other game I cannot delete them in game (and hope that some kind of sync with Steam Cl...
- Fri Sep 18, 2020 2:27 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 189
- Views: 79442
Re: [MOD 1.0.x]Recycling Machines
Cool, and why do not work in co-op with the other dev and make a great unique mod, with alternative option, 1 for "all in one" and one with "selector recycle" more good idea, more update and more chance to keep this mod alive =) There is no risk of this mod dying. There needs to...
- Fri Sep 11, 2020 9:37 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 189
- Views: 79442
Re: [MOD 1.0.x]Recycling Machines
hello, what exactly you mod do better than https://mods.factorio.com/mod/reverse-factory ? The fundemental difference between the 2 mods is that the reverse factory inserters grab whatever goes past it and recycles it. On this mod, you tell the machines exactly what you want to recycle. Some may sa...
- Fri Sep 11, 2020 7:55 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 189
- Views: 79442
Re: [MOD 1.0.x]Recycling Machines
v1.0.3 Changes: - None Bugfixes: - When setting craftspeed to 1 the mod fails to load https://github.com/DRY411S/Recycling-Machines/issues/91 Known Issues: - Minor: Cliff explosives are not recyclable when 5dim-core mod is installed https://github.com/DRY411S/Recycling-Machines/issues/81 Download L...
- Wed Sep 09, 2020 1:30 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 189
- Views: 79442
Re: [MOD 1.0.x]Recycling Machines
v1.0.2 Changes: - None Bugfixes: - Mod crashes when recipe amounts appear before the name https://github.com/DRY411S/Recycling-Machines/issues/89 - Cannot Recycle Spidertron Remote https://github.com/DRY411S/Recycling-Machines/issues/90 Known Issues: - Minor: Cliff explosives are not recyclable whe...
- Wed Sep 09, 2020 8:59 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 189
- Views: 79442
Re: [MOD 1.0.x|0.18.x|0.17.x]Recycling Machines
Hello, In the description you say "The mod recycles 100% of the original ingredients" but whenever I want to recycle something I need 2 items to get the materials worth of one item. Am I doing something wrong? The description has been changed as follows: This mod recycles 50% of the ingre...
- Tue Sep 08, 2020 8:06 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 189
- Views: 79442
Re: [MOD 1.0.x|0.18.x|0.17.x]Recycling Machines
I will amend the description on the next version.
The release notes for v1.0.1 do specifically mention that the default is 2, but the description could be clearer that the achievable ratio is UP TO 100% with a default of 50%.
The release notes for v1.0.1 do specifically mention that the default is 2, but the description could be clearer that the achievable ratio is UP TO 100% with a default of 50%.
- Sat Aug 15, 2020 10:12 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 189
- Views: 79442
Re: [MOD 0.18.x|0.17.x]Recycling Machines
v1.0.1 Changes: - New default mod setting to require extra machine ingredients per craft. Default was 1 is now 2. - New default mod setting for recycling machine speed relative to assembling machine. Default was equal speed, is now 1/2 speed. - Only new mod installs will inherit these defaults. The...
- Wed Aug 12, 2020 10:40 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 189
- Views: 79442
Re: [MOD 0.18.x|0.17.x]Recycling Machines
This bug has resurfaced. https://github.com/DRY411S/Recycling-Machines/issues/63 If you adjust the mod setting that says you must have X of an item in the Recycling Machine to get the ingredients back for 1 item, but the stack size of the item is less than X, then the Recycling Machine loads 1 stack...