Indeed, I don't know how I forgot to add that.
Search found 727 matches
- Thu Mar 07, 2019 10:12 am
- Forum: Not a bug
- Topic: [0.17.5-0.17.6] Failed to migrate map when joining multiplayer game
- Replies: 4
- Views: 927
- Thu Mar 07, 2019 9:32 am
- Forum: Not a bug
- Topic: [0.17.5-0.17.6] Failed to migrate map when joining multiplayer game
- Replies: 4
- Views: 927
Re: [0.17.5-0.17.6] Failed to migrate map when joining multiplayer game
Confirmed me and others in multiplayer have had this issue. Workaround is to delete the migration scripts.
- Thu Mar 07, 2019 9:29 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.7] Upgrade Planner clears the "Last user" flag
- Replies: 2
- Views: 2018
Re: [0.17.7] Upgrade Planner clears the "Last user" flag
The mod did that too.
- Wed Mar 06, 2019 7:47 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 188
- Views: 71327
Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines
Klonan doesn't want to 'fix' his mod by implementing support for locale. I understand this, his mod is performing to specification, even though it's the only one I've seen like this. I'll publish an update for this, when I also a release to fix for why recycling batteries isn't working. I haven't fi...
- Tue Mar 05, 2019 11:10 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 188
- Views: 71327
Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines
It's a bug in the Construction Drones mod. See: https://mods.factorio.com/mod/Construct ... 000c16eecb
- Tue Mar 05, 2019 10:51 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 188
- Views: 71327
Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines
I've logged this for investigation at https://github.com/DRY411S/Recycling-Machines/issues/52
- Tue Mar 05, 2019 10:27 am
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 247246
Re: Version 0.17.0
If even an experienced player is not able to hold against the biters. how fast will new players see the game a worthless spend money? I thought that too at first. And then I realised that I'd been conditioned to play a certain way, and it was time for a rethink. That can't be a bad thing. It's like...
- Tue Mar 05, 2019 4:36 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 188
- Views: 71327
Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines
When I start the game I receive the error attached to the post. Dont know if it's a combined error mod, but it appear at any start of the game. Waiting for help from you on what to do for fix it. Thank you for the report. That looks like it's caused by a mod which has an entry missing from its lang...
- Sun Mar 03, 2019 6:36 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 188
- Views: 71327
Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines
v0.17.2 release 02-Mar-2019 For factorio 0.17: v0.17.2 (02-Mar-2019) Initial release for factorio 0.17 Honours the same philosophy of 0.17 assembling machines. Every level of Recycling Machine can output up to 6 ingredients (vanilla) Exception is fluids that must use Recycling Machine Level 3 Adds U...
- Sun Mar 03, 2019 5:15 am
- Forum: Not a bug
- Topic: [0.17.3] Inconsistent technology/unlock-recipe behaviour
- Replies: 7
- Views: 1964
Re: [0.17.3] Inconsistent technology/unlock-recipe behaviour
Thank you for confirming this is working as intended. I will adjust the code in my mod.
- Sat Mar 02, 2019 2:48 pm
- Forum: Not a bug
- Topic: [0.17.3] Inconsistent technology/unlock-recipe behaviour
- Replies: 7
- Views: 1964
Re: [0.17.3] Inconsistent technology/unlock-recipe behaviour
I would like to help solve this problem, as I use your mod and want it to work properly. I have a first question to approach this systematically: What does technology.enabled = true signify? That it is available for research or that it is researched or generally speaking, that it and all its recipe...
- Sat Mar 02, 2019 10:20 am
- Forum: Not a bug
- Topic: [0.17.3] Inconsistent technology/unlock-recipe behaviour
- Replies: 7
- Views: 1964
Re: [0.17.3] Inconsistent technology/unlock-recipe behaviour
OK what's happening is this. I've changed the title of the bug report to align with what I've found: For every recipe my mod finds, it adds a 'recycling' recipe. If those recipes are unlocked by technologies, then my mod attaches my recipes to the same technologies, because I want my recipe unlocked...
- Sat Mar 02, 2019 9:31 am
- Forum: Not a bug
- Topic: [0.17.3] Inconsistent technology/unlock-recipe behaviour
- Replies: 7
- Views: 1964
Re: [0.17.3] Technology disabled at start that should be enabled?
Yes it's hard to explain. :oops: Something's going on in the on_init handler in my mod (when a saved game is loaded for the first time with my mod). The mod uses reset_technology_effects() in the handler The starting items in the game weren't attached to technologies in 0.16, but are in 0.17. I'll t...
- Sat Mar 02, 2019 8:16 am
- Forum: Not a bug
- Topic: [0.17.3] Inconsistent technology/unlock-recipe behaviour
- Replies: 7
- Views: 1964
[0.17.3] Inconsistent technology/unlock-recipe behaviour
I note that most if not all the entities available at the start of the game are now in the technology.lua in 0.17. This was not the case in 0.16. An example is this.... { type = "technology", name = "basic-mining", icon_size = 128, icon = "__base__/graphics/technology/demo/b...
- Sat Mar 02, 2019 6:45 am
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 188
- Views: 71327
Re: [0.17.1] Not possible to recycle "Firearms magazine"
Hey, thanks for your fast answer! The game and mod history is this: - Started game in fac v0.16.x without mod rm. - Added mod rm - Updated fac to v0.17.4 and mod rm to 0.17.1 These are the recipes available in the recycling machine in my game: You should expect fast answers when there's a new versi...
- Fri Mar 01, 2019 10:02 pm
- Forum: Mods
- Topic: [MOD 1.1.x|1.0.x]Recycling Machines
- Replies: 188
- Views: 71327
Re: [0.17.1] Not possible to recycle "Firearms magazine"
I am using v0.17.1 of this mod and I can not recycle the vanilla firearms magazine. Why? Thanks! Great mod btw. Thanks for that a lot! Thanks for the feedback. Did you start a new map with the mod enabled or did you add it after you'd already begun a map? Can you recycle any of these (ignoring the ...
- Fri Mar 01, 2019 6:01 pm
- Forum: Releases
- Topic: Version 0.17.0
- Replies: 162
- Views: 247246
Re: Version 0.17.0
Has anybody EVER found it useful to be able to detach/attach rolling stocks? I always just assembled the train on the line as needed. If you'd have asked me that a week ago I would have said No. But this week I needed to adjust a 3-8-3 down to 2-4-2 and did not have enough room in my pockets (or an...
- Thu Feb 28, 2019 11:42 am
- Forum: Not a bug
- Topic: [0.17.1] Headless servers can have no admins
- Replies: 15
- Views: 8568
Re: [0.17.1] Headless servers can have no admins
OK we are getting stuck on syntax, so let's deal in facts. In 0.16 if I launched a server in headless mode with my credentials in server-settings.json then I was automatically an admin. If I do the same with 0.17, I am not. In both cases, the server-settings.json contains an admins section. In 0.17,...
- Thu Feb 28, 2019 7:50 am
- Forum: Not a bug
- Topic: [0.17.1] Headless servers can have no admins
- Replies: 15
- Views: 8568
Re: [0.17.1] Headless servers can have no admins
You can promote anyone from the server console. Not the *in-game* console - that's the in-game console. The *server* console - where you launched the process to start with. OK I thought you must mean the in-game console, because there's no server console when launching headless server (which is in ...
- Thu Feb 28, 2019 7:45 am
- Forum: Mods
- Topic: [DEPRECATED][MOD 0.16.x|0.15.x|0.14.x]Add Assembler Batteries
- Replies: 8
- Views: 3809
Re: [DEPRECATED][MOD 0.16.x|0.15.x|0.14.x]Add Assembler Batteries
This is deprecated, and won't be updated for 0.17. If you have maps that use this mod, you can replace the assemblers with chemical plants, If you were using L3 assemblers with 4 productivity modules, unfortunately you will get a loss of bonus, so you may need to so some rebalancing. If somebody wan...