Search found 727 matches

by DRY411S
Thu Mar 07, 2019 10:12 am
Forum: Not a bug
Topic: [0.17.5-0.17.6] Failed to migrate map when joining multiplayer game
Replies: 4
Views: 927

Re: [0.17.5-0.17.6] Failed to migrate map when joining multiplayer game

Bilka wrote:
Thu Mar 07, 2019 9:38 am
The only bug here is that you updated your installation incorrectly, probably by pasting the new files on top. This does not delete files that are removed in a newer version which leads to this error.
Indeed, I don't know how I forgot to add that. :)
by DRY411S
Thu Mar 07, 2019 9:32 am
Forum: Not a bug
Topic: [0.17.5-0.17.6] Failed to migrate map when joining multiplayer game
Replies: 4
Views: 927

Re: [0.17.5-0.17.6] Failed to migrate map when joining multiplayer game

Confirmed me and others in multiplayer have had this issue. Workaround is to delete the migration scripts.
by DRY411S
Wed Mar 06, 2019 7:47 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 188
Views: 71327

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

Klonan doesn't want to 'fix' his mod by implementing support for locale. I understand this, his mod is performing to specification, even though it's the only one I've seen like this. I'll publish an update for this, when I also a release to fix for why recycling batteries isn't working. I haven't fi...
by DRY411S
Tue Mar 05, 2019 11:10 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 188
Views: 71327

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

It's a bug in the Construction Drones mod. See: https://mods.factorio.com/mod/Construct ... 000c16eecb
by DRY411S
Tue Mar 05, 2019 10:51 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 188
Views: 71327

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

Foreros wrote:
Mon Mar 04, 2019 2:01 pm
When I start the game I receive the error attached to the post.
Dont know if it's a combined error mod, but it appear at any start of the game.
Waiting for help from you on what to do for fix it.
I've logged this for investigation at https://github.com/DRY411S/Recycling-Machines/issues/52
by DRY411S
Tue Mar 05, 2019 10:27 am
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 247246

Re: Version 0.17.0

If even an experienced player is not able to hold against the biters. how fast will new players see the game a worthless spend money? I thought that too at first. And then I realised that I'd been conditioned to play a certain way, and it was time for a rethink. That can't be a bad thing. It's like...
by DRY411S
Tue Mar 05, 2019 4:36 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 188
Views: 71327

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

When I start the game I receive the error attached to the post. Dont know if it's a combined error mod, but it appear at any start of the game. Waiting for help from you on what to do for fix it. Thank you for the report. That looks like it's caused by a mod which has an entry missing from its lang...
by DRY411S
Sun Mar 03, 2019 6:36 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 188
Views: 71327

Re: [MOD 0.17.x|0.16.x|0.15.x]Recycling Machines

v0.17.2 release 02-Mar-2019 For factorio 0.17: v0.17.2 (02-Mar-2019) Initial release for factorio 0.17 Honours the same philosophy of 0.17 assembling machines. Every level of Recycling Machine can output up to 6 ingredients (vanilla) Exception is fluids that must use Recycling Machine Level 3 Adds U...
by DRY411S
Sun Mar 03, 2019 5:15 am
Forum: Not a bug
Topic: [0.17.3] Inconsistent technology/unlock-recipe behaviour
Replies: 7
Views: 1964

Re: [0.17.3] Inconsistent technology/unlock-recipe behaviour

Thank you for confirming this is working as intended. I will adjust the code in my mod.
by DRY411S
Sat Mar 02, 2019 2:48 pm
Forum: Not a bug
Topic: [0.17.3] Inconsistent technology/unlock-recipe behaviour
Replies: 7
Views: 1964

Re: [0.17.3] Inconsistent technology/unlock-recipe behaviour

I would like to help solve this problem, as I use your mod and want it to work properly. I have a first question to approach this systematically: What does technology.enabled = true signify? That it is available for research or that it is researched or generally speaking, that it and all its recipe...
by DRY411S
Sat Mar 02, 2019 10:20 am
Forum: Not a bug
Topic: [0.17.3] Inconsistent technology/unlock-recipe behaviour
Replies: 7
Views: 1964

Re: [0.17.3] Inconsistent technology/unlock-recipe behaviour

OK what's happening is this. I've changed the title of the bug report to align with what I've found: For every recipe my mod finds, it adds a 'recycling' recipe. If those recipes are unlocked by technologies, then my mod attaches my recipes to the same technologies, because I want my recipe unlocked...
by DRY411S
Sat Mar 02, 2019 9:31 am
Forum: Not a bug
Topic: [0.17.3] Inconsistent technology/unlock-recipe behaviour
Replies: 7
Views: 1964

Re: [0.17.3] Technology disabled at start that should be enabled?

Yes it's hard to explain. :oops: Something's going on in the on_init handler in my mod (when a saved game is loaded for the first time with my mod). The mod uses reset_technology_effects() in the handler The starting items in the game weren't attached to technologies in 0.16, but are in 0.17. I'll t...
by DRY411S
Sat Mar 02, 2019 8:16 am
Forum: Not a bug
Topic: [0.17.3] Inconsistent technology/unlock-recipe behaviour
Replies: 7
Views: 1964

[0.17.3] Inconsistent technology/unlock-recipe behaviour

I note that most if not all the entities available at the start of the game are now in the technology.lua in 0.17. This was not the case in 0.16. An example is this.... { type = "technology", name = "basic-mining", icon_size = 128, icon = "__base__/graphics/technology/demo/b...
by DRY411S
Sat Mar 02, 2019 6:45 am
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 188
Views: 71327

Re: [0.17.1] Not possible to recycle "Firearms magazine"

Hey, thanks for your fast answer! The game and mod history is this: - Started game in fac v0.16.x without mod rm. - Added mod rm - Updated fac to v0.17.4 and mod rm to 0.17.1 These are the recipes available in the recycling machine in my game: You should expect fast answers when there's a new versi...
by DRY411S
Fri Mar 01, 2019 10:02 pm
Forum: Mods
Topic: [MOD 1.1.x|1.0.x]Recycling Machines
Replies: 188
Views: 71327

Re: [0.17.1] Not possible to recycle "Firearms magazine"

I am using v0.17.1 of this mod and I can not recycle the vanilla firearms magazine. Why? Thanks! Great mod btw. Thanks for that a lot! Thanks for the feedback. Did you start a new map with the mod enabled or did you add it after you'd already begun a map? Can you recycle any of these (ignoring the ...
by DRY411S
Fri Mar 01, 2019 6:01 pm
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 247246

Re: Version 0.17.0

Has anybody EVER found it useful to be able to detach/attach rolling stocks? I always just assembled the train on the line as needed. If you'd have asked me that a week ago I would have said No. But this week I needed to adjust a 3-8-3 down to 2-4-2 and did not have enough room in my pockets (or an...
by DRY411S
Thu Feb 28, 2019 11:42 am
Forum: Not a bug
Topic: [0.17.1] Headless servers can have no admins
Replies: 15
Views: 8568

Re: [0.17.1] Headless servers can have no admins

OK we are getting stuck on syntax, so let's deal in facts. In 0.16 if I launched a server in headless mode with my credentials in server-settings.json then I was automatically an admin. If I do the same with 0.17, I am not. In both cases, the server-settings.json contains an admins section. In 0.17,...
by DRY411S
Thu Feb 28, 2019 7:50 am
Forum: Not a bug
Topic: [0.17.1] Headless servers can have no admins
Replies: 15
Views: 8568

Re: [0.17.1] Headless servers can have no admins

You can promote anyone from the server console. Not the *in-game* console - that's the in-game console. The *server* console - where you launched the process to start with. OK I thought you must mean the in-game console, because there's no server console when launching headless server (which is in ...
by DRY411S
Thu Feb 28, 2019 7:45 am
Forum: Mods
Topic: [DEPRECATED][MOD 0.16.x|0.15.x|0.14.x]Add Assembler Batteries
Replies: 8
Views: 3809

Re: [DEPRECATED][MOD 0.16.x|0.15.x|0.14.x]Add Assembler Batteries

This is deprecated, and won't be updated for 0.17. If you have maps that use this mod, you can replace the assemblers with chemical plants, If you were using L3 assemblers with 4 productivity modules, unfortunately you will get a loss of bonus, so you may need to so some rebalancing. If somebody wan...

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