Search found 79 matches

by Evan_
Mon Apr 04, 2016 3:17 pm
Forum: Ideas and Suggestions
Topic: Logistic Provider Chest with minimum level
Replies: 20
Views: 13784

Re: Logistic Provider Chest with minimum level

I somehow found these problems you mention a fun challenge to overcome with vanilla tools. The server I'm playing on currently has RSO mining outposts far away, and a zoo near the main facility (read: a walled off bug-nest). Outposts of course have separate roboports, and the same train that loads o...
by Evan_
Mon Apr 04, 2016 2:23 pm
Forum: Ideas and Suggestions
Topic: Ability to leave vehicle headlights on
Replies: 7
Views: 2144

Re: Ability to leave vehicle headlights on

I like this idea. For reasons.

*envisions a base where light is provided by cars on belts, fuelled by inserters for eternity*
by Evan_
Mon Apr 04, 2016 2:02 pm
Forum: Ideas and Suggestions
Topic: Ideas section in a nutshell
Replies: 5
Views: 4277

Re: Ideas section in a nutshell

Image

Very cool ideas, and unparalleled graphics skills. Have a cookie.
by Evan_
Mon Apr 04, 2016 1:47 pm
Forum: Show your Creations
Topic: Chess in Factorio (inspired by the awesome Tetris)
Replies: 7
Views: 4039

Re: Chess in Factorio (inspired by the awesome Tetris)

Just wait until a math-wizard comes and recreates Deep Blue with combinators. :D
by Evan_
Mon Apr 04, 2016 1:33 pm
Forum: General discussion
Topic: Military suggestion
Replies: 13
Views: 5697

Re: Military suggestion

That looks like an interesting topic. While Kath doesn't seem to present her argument too well ( automated defences is endgame? That's the very first thing you automate with a hard enough bug-setting ), you have to admit to see where she's coming from. The main focus of the game at this point is bui...
by Evan_
Mon Apr 04, 2016 9:03 am
Forum: Show your Creations
Topic: Chess in Factorio (inspired by the awesome Tetris)
Replies: 7
Views: 4039

Chess in Factorio (inspired by the awesome Tetris)

http://i.imgur.com/XlnlbqJ.png Here. Were you expecting more? Deconstruction planner is handy to move individual pieces. Color Coding mod was used to improve the visuals, but will work with vanilla concrete / stone tiles too. BP not included, as it isn't too hard to recreate. Have to credit Provet ...
by Evan_
Mon Apr 04, 2016 7:30 am
Forum: Ideas and Suggestions
Topic: Cosmetics, Designs, Decorations - How to make a mod?
Replies: 17
Views: 7200

Re: Cosmetics, Designs, Decorations - How to make a mod?

You know there's a Modding Help subforum, with a pinned post from a nice dev who explains the process in a youtube video? I listened to it, and it's clear and easy - especially since you want less or no functionality to your objects.

viewtopic.php?f=25&t=15415
by Evan_
Mon Apr 04, 2016 6:20 am
Forum: Show your Creations
Topic: Multi digit numeric display with lamps
Replies: 8
Views: 8602

Re: Multi digit numeric display with lamps

It works by using a const combinator emitting "magic numbers" which are the decimal representations of two's complement numbers: I thoroughly read your whole description multiple times, and didn't understand a word of it. Well of course besides ' number ' and ' magic '. But I already knew...
by Evan_
Sun Apr 03, 2016 9:04 pm
Forum: Show your Creations
Topic: My second factory (lots of coal) (very lengthy)
Replies: 5
Views: 3279

Re: My second factory (lots of coal) (very lengthy)

I feel there's a really simple solution to your problem that many of us could pinpoint if we were walking in your factory. Sadly, the image here is pretty small, and can't follow it even with the lengthy description of what's happening. But I wouldn't put something on a belt that doesn't really belo...
by Evan_
Sun Apr 03, 2016 12:04 pm
Forum: Multiplayer
Topic: [EU] Server Looking for people
Replies: 77
Views: 20257

Re: [EU] Server Looking for people

Sent.
by Evan_
Sun Apr 03, 2016 11:54 am
Forum: Ideas and Suggestions
Topic: A couple of tips
Replies: 10
Views: 3450

Re: A couple of tips

It's fun to decode google translate. (playing alone is fun, but it's boring; busy with other programs for online games is not fun). I believe he means that currently Hamachi or similar programs are the most user-firendly methods of finding multiplayer servers. Though I doubt it's the most painless w...
by Evan_
Sun Apr 03, 2016 11:24 am
Forum: Gameplay Help
Topic: Today I just discovered...
Replies: 11
Views: 4717

Re: Today I just discovered...

NoPantsMcDance wrote:You can cntrl click stuff into other players inventory.
Cool, I never knew this one.

'+' and '-' changes the 'brush' size for laying brick and concrete pavement.
by Evan_
Sun Apr 03, 2016 11:18 am
Forum: Ideas and Suggestions
Topic: Driving the vehicle
Replies: 4
Views: 1417

Re: Driving the vehicle

Only if mouse steering was an option you had to select in the settings. I hate the thought of having to use a mouse to steer. Has to second this. Even if I disregard the uses of the cursor while driving, the current controls felt spot on for me - I was a perfect driver the second I first tried a ve...
by Evan_
Fri Apr 01, 2016 5:49 pm
Forum: Gameplay Help
Topic: Today I just discovered...
Replies: 11
Views: 4717

Today I just discovered...

Since I play Factorio, I discover a new mechanic every day that makes my life easier. Some of these are pretty obvious, others I would never have figured out if someone doesn't point my attention to it, or does it infront of me. Now I could just list all my findings, but where's the fun in that? So ...
by Evan_
Thu Mar 31, 2016 1:15 pm
Forum: Ideas and Suggestions
Topic: Make biters more visible
Replies: 10
Views: 4481

Re: Make biters more visible

I also have to agree with sslik a few others here. Realistically, a species doesn't get to the top of the food chain by being bright and visible. But who cares about realism.. From a gameplay perspective... I feel we have more than enough ways to detect and eradicate aliens, and doing so requires mi...
by Evan_
Thu Mar 31, 2016 9:40 am
Forum: Gameplay Help
Topic: Drop down item?
Replies: 1
Views: 897

Re: Drop down item?

Have the item in hand, press Z (or whatever you set it in controls).

If you are hovering over a belt, it gets dropped there.
by Evan_
Thu Mar 31, 2016 8:49 am
Forum: Multiplayer
Topic: [EU] Server Looking for people
Replies: 77
Views: 20257

Re: [EU] Server Looking for people

Address sent to the fellows above.
by Evan_
Wed Mar 30, 2016 3:52 pm
Forum: Modding discussion
Topic: [Multiplayer] independant mods ?
Replies: 12
Views: 4278

Re: [Multiplayer] independant mods ?

As far as I know, there is no such solution.

Though if someone expressed on a server I play on that he wanted colorblind fixes, I'd bug the host until he installs it. We, multiplayer-addicts should stick together. ;)
by Evan_
Wed Mar 30, 2016 7:30 am
Forum: Multiplayer
Topic: Looking to play and learn with others
Replies: 6
Views: 2097

Re: Looking to play and learn with others

Hint: Add your timezone and/or general area you reside in to the post. Due to the P2P nature of Factorio multiplayer, if one player is far from the server, everyone will lag. Surely some nice guys might contact you to directly figure out your locality, but you could save some keystrokes for people l...
by Evan_
Wed Mar 30, 2016 7:23 am
Forum: Multiplayer
Topic: [EU] Server Looking for people
Replies: 77
Views: 20257

Re: [EU] Server Looking for people

Address sent.

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