Hello,
i guess this is a bug, but it's just my humble opinion
Note: the described behavior is caused by the game engine, not rail tanker. I reported my post for moving to game bugs.
Search found 2630 matches
- Wed Apr 27, 2016 6:26 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Rail Tanker - Liquid transport 1.4.1
- Replies: 374
- Views: 342497
- Wed Apr 27, 2016 6:07 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.16
- Replies: 177
- Views: 160384
Re: [MOD 0.12.11+] EvoGUI (Evolution Factor Indicator) v0.4.15
@narc:
I have some weird battle statistics.
See the kill stats:
Greetings steinio
I have some weird battle statistics.
See the kill stats:
Greetings steinio
- Wed Apr 27, 2016 2:20 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Express Transport Belt Tunnel 0.1.0
- Replies: 2
- Views: 2839
Re: [MOD 0.12.X] Express Transport Belt Tunnel 0.1.0
Could you please change this to work for all belt types (and pipe).
This is one of the features why i must use 5dim.
Greetings steinio
This is one of the features why i must use 5dim.
Greetings steinio
- Wed Apr 27, 2016 1:56 pm
- Forum: Mod and installation managers
- Topic: Quick swap of mods and saves
- Replies: 4
- Views: 10913
Re: Quick swap of mods and saves
Nice.
I wish this is provided by the game itself in 0.13.
I wish this is provided by the game itself in 0.13.
- Wed Apr 27, 2016 1:49 pm
- Forum: Implemented Suggestions
- Topic: Research progress visualization ☸
- Replies: 17
- Views: 23935
Re: Research progress visualization ☸
Could be a mod cause the value exists:
https://wiki.factorio.com/index.php?tit ... h_progress
Maybe an EvoGui Sensor with stagnation detector for x ticks.
Greetings steinio
https://wiki.factorio.com/index.php?tit ... h_progress
Maybe an EvoGui Sensor with stagnation detector for x ticks.
Greetings steinio
- Tue Apr 26, 2016 9:24 pm
- Forum: Off topic
- Topic: What Indie/Less well known games do you play
- Replies: 23
- Views: 31562
Re: What Indie/Less well known games do you play
'Stasis' was really interesting.
An adventure with abit scary atmosphere.
Also fun is 'Party Hard'.
An adventure with a
Also fun is 'Party Hard'.
- Tue Apr 26, 2016 9:21 pm
- Forum: General discussion
- Topic: Annoyances associated with Factory building
- Replies: 41
- Views: 12867
Re: Annoyances associated with Factory building
You could post an image in 'Show your clever builds' thread afterwards
- Tue Apr 26, 2016 6:41 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
- Replies: 186
- Views: 121444
Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.0.9|0.1.1
Hello, how can i make a blueprint from the imported ones? I have a blueprint in my toolbelt, but its empty ocassionaly. Which button must i press to 'program' the blueprint? ---- This mod conflicts with that in name: https://forums.factorio.com/viewtopic.php?f=134&t=5576&hilit=foreman Don't ...
- Tue Apr 26, 2016 2:56 pm
- Forum: Mods
- Topic: [MOD 0.14.x]Military Research 5
- Replies: 9
- Views: 11829
- Tue Apr 26, 2016 11:53 am
- Forum: General discussion
- Topic: Annoyances associated with Factory building
- Replies: 41
- Views: 12867
Re: Annoyances associated with Factory building
I think he means the smart inserters at the train station ;) Yeah, would have been a good idea :P But if you dont do that mistake once, you dont see the need to use smart inserters, they are just more expensive ;) Correct. It's totally easy to build a inserter production row |-> long inserter inser...
- Tue Apr 26, 2016 4:52 am
- Forum: Show your Creations
- Topic: Honey someone shrunk the train engine!
- Replies: 3
- Views: 2393
Re: Honey someone shrunk the train engine!
Haha you made my day.
Just walk over to the Loco and press f or your set key for pick.up items.
You lost the loco out of your hand after deconstruction.
WATCH OUT FOR TRAINS FIRST
Greetings steinio,
Just walk over to the Loco and press f or your set key for pick.up items.
You lost the loco out of your hand after deconstruction.
WATCH OUT FOR TRAINS FIRST
Greetings steinio,
- Tue Apr 26, 2016 4:44 am
- Forum: Modding help
- Topic: Comparing a Number to a String
- Replies: 2
- Views: 1989
Re: Comparing a Number to a String
I suppose a string times 10 is 0 what is smaller #global.avatars everytime.
Acoording to http://stackoverflow.com/questions/1096 ... ing-to-int there is a function tonumber which you can use.
Greetings steinio
Acoording to http://stackoverflow.com/questions/1096 ... ing-to-int there is a function tonumber which you can use.
Greetings steinio
- Mon Apr 25, 2016 9:18 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 317298
Re: MOD [0.12+] Bio-Farm 1.1.1 - Tree Farming Mod
Hey what should i do with that wood pulp?
I don't need charcoal or something.
Currently i send it to InstantVoidChest.
Could you make a receipe for wood pulp -> wood pellets -> wood board maybe?
This would make some sense.
Greetings steinio
I don't need charcoal or something.
Currently i send it to InstantVoidChest.
Could you make a receipe for wood pulp -> wood pellets -> wood board maybe?
This would make some sense.
Greetings steinio
- Mon Apr 25, 2016 9:15 pm
- Forum: General discussion
- Topic: Annoyances associated with Factory building
- Replies: 41
- Views: 12867
Re: Annoyances associated with Factory building
There are smart inserters for this...
Greetings steinio
Greetings steinio
- Mon Apr 25, 2016 4:39 pm
- Forum: Resolved Problems and Bugs
- Topic: Forum notification marked as potential phishing/scam
- Replies: 6
- Views: 2626
Re: Forum notification marked as potential phishing/scam
As i read this thread... is it possible to deactivate email notification and keep subscription?
Greetings steinio
Greetings steinio
- Sun Apr 24, 2016 3:18 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 183090
Re: [0.12.x] RSO Discussion thread
Hello, is there a known issue with Uranium Power? I explored a bigger part of the map around my base and i found 2 Flourite patches, tons of vanilla ores but not one Uranite patch. Am i not patient enough or is there just nothing around? Greetings steinio Hello me again. I explored the map a bit fu...
- Sat Apr 23, 2016 8:40 pm
- Forum: Modding help
- Topic: on_load: index global 'game' (a nil value)
- Replies: 7
- Views: 2858
Re: on_load: index global 'game' (a nil value)
Why do you say this?
I did nothing to you
Ok i try something with migration script.
But with that i need to change the version number with every change in the html file.
I did nothing to you
Ok i try something with migration script.
But with that i need to change the version number with every change in the html file.
- Sat Apr 23, 2016 6:29 pm
- Forum: Modding help
- Topic: on_load: index global 'game' (a nil value)
- Replies: 7
- Views: 2858
Re: on_load: index global 'game' (a nil value)
I found a way, in that i store a global variable with false and set it to true after the first tick of the game, where the file is created.
I create a html file for viewing game data.
See viewtopic.php?f=97&t=23962
Greetings steinio
I create a html file for viewing game data.
See viewtopic.php?f=97&t=23962
Greetings steinio
- Sat Apr 23, 2016 11:20 am
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 131737
Re: [0.12] Bugs, crashes & other issues
Is this a bug or a feature? If I drive in rail laying mode and encounter a spawner it is destroyed without notice of the natives. Greetings steinio Did a video to show it to you but can't reproduce. The destroying of the spawner is working in normal game space, not FARL i guess, because FARL stoppe...
- Sat Apr 23, 2016 11:14 am
- Forum: Modding help
- Topic: on_load: index global 'game' (a nil value)
- Replies: 7
- Views: 2858
Re: on_load: index global 'game' (a nil value)
Well so i must thing about an other strategy. My intention is, to create a file during load and forget. Is global avaiable in 'on_load'? No, all code is under 12.30. Could be that i moved some code from on_tick to on-load. A bit off-topic, but is the constant '__Dashboard__' available for processing...