Search found 108 matches
- Sun Aug 05, 2018 4:12 pm
- Forum: Ideas and Suggestions
- Topic: wanted: keyboard shortcut to toggle train manual/automatic
- Replies: 21
- Views: 10332
- Sat Apr 14, 2018 6:07 pm
- Forum: News
- Topic: Friday Facts #238 - The GUI update (Part II)
- Replies: 143
- Views: 55782
Re: Friday Facts #238 - The GUI update (Part II)
i dont like the colors especially the shade of yellow , the current colors are better
please make it no so much in contrast
please make it no so much in contrast
- Fri Apr 06, 2018 1:41 pm
- Forum: Ideas and Requests For Mods
- Topic: [mod request] Huge assembly machines
- Replies: 3
- Views: 1772
Re: [mod request] Huge assembly machines
thanks, im trying it now
- Wed Apr 04, 2018 6:56 pm
- Forum: Ideas and Requests For Mods
- Topic: [mod request] Huge assembly machines
- Replies: 3
- Views: 1772
[mod request] Huge assembly machines
Can someone make a mod with huge assembly machines? Where you input content of whole train and it outputs 1K green chips for example for example you input 2K iron and 1K copper and it outputs 1K chips :D those buildings can have the size of 9 or 18 normal assembly machines inspiration from this mod ...
- Wed Mar 28, 2018 8:20 pm
- Forum: Off topic
- Topic: Songs to Factorioize by
- Replies: 62
- Views: 98059
Re: Songs to Factorioize by
I listen to the space ambient mixes of this guy https://www.youtube.com/user/RaverJedi
- Wed Mar 28, 2018 8:16 pm
- Forum: Off topic
- Topic: Ancient Machines
- Replies: 0
- Views: 1119
- Wed Mar 14, 2018 11:21 pm
- Forum: Development tools
- Topic: How to make new belt graphics
- Replies: 4
- Views: 5469
Re: How to make new belt graphics
nice, thanks fr posting
- Wed Feb 28, 2018 10:54 pm
- Forum: Angels Mods
- Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
- Replies: 133
- Views: 82191
- Wed Dec 20, 2017 9:17 pm
- Forum: Ideas and Suggestions
- Topic: Ability to put icons on train station
- Replies: 2
- Views: 938
Ability to put icons on train station
Can you make so we can choose icon for each train station in the train menu
Cheers
Cheers
- Fri Dec 01, 2017 11:49 pm
- Forum: News
- Topic: Friday Facts #219 - Cliffs
- Replies: 191
- Views: 85318
Re: Friday Facts #219 - Cliffs
great update, cant wait to play it on a new base
- Thu Jul 13, 2017 11:15 pm
- Forum: Off topic
- Topic: How locomotives are made
- Replies: 0
- Views: 997
How locomotives are made
Building Steam Locomotives - 1930's Trains & Railways Educational Film - S88TV1
https://www.youtube.com/watch?v=hRsYIiUxZeQ
https://www.youtube.com/watch?v=hRsYIiUxZeQ
- Tue May 16, 2017 9:19 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Nitinol engine mod
- Replies: 0
- Views: 696
[REQUEST] Nitinol engine mod
It will be cool to have Nitinol engines and use them with hot water/liquids https://g.redditmedia.com/TBWRz9Dk2S0QZw4xCEraS38n6zyIqYs4uvOpHw57GTA.gif?w=720&fm=mp4&mp4-fragmented=false&s=6acf9293b5d67e984d67e09d231f46bf https://www.reddit.com/r/mechanical_gifs/comments/5fbo2y/nitinol_engi...
- Wed May 10, 2017 10:29 pm
- Forum: Off topic
- Topic: Factorissimo as game concept
- Replies: 10
- Views: 6053
Re: Factorissimo as game concept
hi, some time ago when i tried to make a mega base and i had FPS issues and i thought of the same concept the simulation does not need to keep track of millions amounts of items if input items amount does not change, the simulation can cache output->output ratio produce no UPS/FPS penalty for "...
- Tue May 02, 2017 10:11 pm
- Forum: Off topic
- Topic: This should be the Factorio soundtrack
- Replies: 2
- Views: 1640
This should be the Factorio soundtrack
Space Ambient Mix 15 https://www.youtube.com/watch?v=9UBP7a-ICds
Space Ambient Mix 17 https://www.youtube.com/watch?v=2APzMIXoHQg
Space Ambient Mixes playlist https://www.youtube.com/playlist?list=P ... Zy2yqqJI73
Space Ambient Mix 17 https://www.youtube.com/watch?v=2APzMIXoHQg
Space Ambient Mixes playlist https://www.youtube.com/playlist?list=P ... Zy2yqqJI73
- Mon May 01, 2017 7:48 pm
- Forum: Duplicates
- Topic: Bug on Multiplayer rail world MMO game
- Replies: 1
- Views: 671
Bug on Multiplayer rail world MMO game
When i join - my game crashes
- Mon Apr 24, 2017 9:18 pm
- Forum: Releases
- Topic: Version 0.15.0
- Replies: 152
- Views: 141068
Re: Version 0.15.0
thanks for the release guys, really good work
- Wed Apr 19, 2017 9:14 pm
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 532424
Re: [MOD 0.14] AAI Programmable Vehicles
Just idea if we can have this kind of mechanic with attachable "trucks"
https://www.facebook.com/postfeed.net/v ... f=NEWSFEED
https://www.facebook.com/postfeed.net/v ... f=NEWSFEED
- Thu Apr 06, 2017 4:52 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1011344
Re: [0.14.22] Sea Block Pack
you can add this mod to the game also https://mods.factorio.com/mods/FuzzCat927/quarry
- Mon Mar 27, 2017 9:05 pm
- Forum: Ideas and Suggestions
- Topic: Auto-Toggle Mods When Switching Between Diff. Saves or MP
- Replies: 23
- Views: 8177
Re: Auto-Toggle Mods When Switching Between Diff. Saves or MP
i want auto download of mods from the server too
- Sat Mar 18, 2017 1:43 am
- Forum: News
- Topic: Friday Facts #182 - Optimizations, always more optimizations
- Replies: 94
- Views: 42421
Re: Friday Facts #182 - Optimizations, always more optimizations
Maybe look how Factorisiimo mod works
Even on a mega base this mod supports a lot of buildings and does not recude fps
I see the mod makes every factorsimo building a different "surface" which i assume is not rendered and thats why it keeps the FPS from falling down
Even on a mega base this mod supports a lot of buildings and does not recude fps
I see the mod makes every factorsimo building a different "surface" which i assume is not rendered and thats why it keeps the FPS from falling down