Search found 129 matches

by Overene
Wed Aug 17, 2016 5:03 am
Forum: Mods
Topic: [MOD 0.12.11+] Underground mining drills
Replies: 46
Views: 38396

Re: [MOD 0.12.11+] Underground mining drills

Edit: it seems like the issue i was having was some weird incompatibility issue with WaiTex, which i fixed
by Overene
Tue Aug 16, 2016 9:59 pm
Forum: Mods
Topic: [MOD 0.12.11+] Underground mining drills
Replies: 46
Views: 38396

Re: [MOD 0.12.11+] Underground mining drills

Schmendrick wrote:I'm super slow/procrastinatey, but I do still intend on updating this.

Until then, you can safely comment out that line. It's debug related.
Thanks. I tried that but it seems to cause issues with several other mods I have.
Image
by Overene
Tue Aug 16, 2016 8:22 pm
Forum: Mods
Topic: [MOD 0.12.11+] Underground mining drills
Replies: 46
Views: 38396

Re: [MOD 0.12.11+] Underground mining drills

Adil wrote:Here's the updated version created with my updater script.
It worked for a while but now I'm getting this:
Image
by Overene
Tue Aug 16, 2016 6:28 pm
Forum: Gameplay Help
Topic: Lack of ideas how to develop large base
Replies: 3
Views: 1546

Re: Lack of ideas how to develop large base

One thing I'd consider doing is downloading the Underground Mining Drills mod, which mines resources similarly to how pumpjacks extract oil. The only downside is that to find underground resources, i believe you'd either need to start a new save or explore farther than you have scanned so far. The m...
by Overene
Tue Aug 16, 2016 6:15 pm
Forum: Spread the Word
Topic: Factorio need IRL Stuff (Merchandise).
Replies: 73
Views: 49741

Re: Factorio need IRL Stuff (Merchandise).

+1 for Factorio panties
by Overene
Tue Aug 09, 2016 4:00 am
Forum: Modding help
Topic: Is there a way to manually update mods?
Replies: 6
Views: 1722

Re: Is there a way to manually update mods?

Adil wrote:I've put in the original thread.
viewtopic.php?f=94&t=18908&p=193498#p193498
Going to try it now. Thanks!
by Overene
Fri Aug 05, 2016 6:15 pm
Forum: Modding help
Topic: Is there a way to manually update mods?
Replies: 6
Views: 1722

Re: Is there a way to manually update mods?

Like, if I want to manually update a 0.12 mod to work with 0.13 for personal use, can i do that? Well, yes, that's how modders themselves create and update the mods. There was also an attempt to create python script (in my signature) to automatically bring code to a new standards, but it tends to f...
by Overene
Fri Aug 05, 2016 1:08 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1388371

Re: Development and Discussion

I downloaded the mod but I haven't found a single tile of infinite resources. Are there any dependencies for this mod that aren't optional? Depending on settings and presence of RSO you might have no infinite tiles in starting area. It's a default when running with RSO currrently. It can be changed...
by Overene
Fri Aug 05, 2016 1:07 am
Forum: Modding help
Topic: Is there a way to manually update mods?
Replies: 6
Views: 1722

Re: Is there a way to manually update mods?

DaveMcW wrote:Sure, open info.json and in the middle add:

Code: Select all

"factorio_version": "0.13",
For extra credit, fix all the breaking changes that 0.13 introduced. :P
I think I tried that already, though. The parts in the mod I'm trying to update still aren't showing up
by Overene
Thu Aug 04, 2016 10:40 pm
Forum: Modding help
Topic: Is there a way to manually update mods?
Replies: 6
Views: 1722

Is there a way to manually update mods?

Like, if I want to manually update a 0.12 mod to work with 0.13 for personal use, can i do that?
by Overene
Thu Aug 04, 2016 10:10 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1388371

Re: Development and Discussion

I downloaded the mod but I haven't found a single tile of infinite resources. Are there any dependencies for this mod that aren't optional?
by Overene
Tue Aug 02, 2016 10:45 pm
Forum: Ideas and Requests For Mods
Topic: Quantum Chests(chest that shares its content through worlds)
Replies: 17
Views: 6026

Re: Quantum Chests(chest that shares its content through worlds)

I already thought about this one, but the major problem that I see is this one : as you cannot run 2 save at the same time, the solution is much more some kind of a "postmail". You put something in a mailbox in world1, you click SEND, it disappears and it will appear in a receiving chest ...
by Overene
Mon Aug 01, 2016 12:11 am
Forum: Ideas and Requests For Mods
Topic: Quantum Chests(chest that shares its content through worlds)
Replies: 17
Views: 6026

Re: Quantum Chests(chest that shares its content through worlds)

Versepelles wrote:
Overene wrote:It would be really cool if there were a mod that added chests that can share there inventories between worlds and/or servers. Not much else to say about it really.
Like, between save games or within a single save game (like the minecraft enderchest)?
Between saves
by Overene
Sun Jul 31, 2016 7:24 pm
Forum: Mods
Topic: [MOD 0.12.11+] Underground mining drills
Replies: 46
Views: 38396

Re: [MOD 0.12.11+] Underground mining drills

Does anyone know of mods that do a similar thing?
by Overene
Sun Jul 31, 2016 6:55 pm
Forum: Ideas and Requests For Mods
Topic: Quantum Chests(chest that shares its content through worlds)
Replies: 17
Views: 6026

Quantum Chests(chest that shares its content through worlds)

It would be really cool if there were a mod that added chests that can share there inventories between worlds and/or servers. Not much else to say about it really.
by Overene
Sun Jul 31, 2016 12:56 am
Forum: General discussion
Topic: What happened?
Replies: 13
Views: 4986

Re: What happened?

MobRules wrote:I missed this end of the world. How and why did it end this time?
This time it was supposed to be a polar shift
by Overene
Sat Jul 30, 2016 3:38 pm
Forum: General discussion
Topic: What happened?
Replies: 13
Views: 4986

Re: What happened?

Aervanath wrote:
OdinYggd wrote: Sounds appropriate considering the world was also supposed to end today.
What, again? In my lifetime the world has been predicted to end about twice every year.
Yep, the world ended again
by Overene
Sat Jul 30, 2016 6:27 am
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 164293

Re: Count to 1,000,000

We must not let this threat die, we are already approximately 0.05% there.

425.
by Overene
Sat Jul 30, 2016 6:19 am
Forum: General discussion
Topic: What happened?
Replies: 13
Views: 4986

Re: What happened?

OdinYggd wrote:Its just a typical bot uprising.
Sounds appropriate considering the world was also supposed to end today.
by Overene
Sat Jul 30, 2016 5:26 am
Forum: General discussion
Topic: What happened?
Replies: 13
Views: 4986

What happened?

The forum literally is flooded with spam posts right now. EDIT: interesting but not really surprising fact, the spambots are advertising a gambling site according to google translate EDIT 2: https://forums.factorio.com/viewtopic.php?f=5&t=30118 I could be wrong but I'm pretty sure buying forged ...

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