Search found 129 matches
- Wed Aug 17, 2016 5:03 am
- Forum: Mods
- Topic: [MOD 0.12.11+] Underground mining drills
- Replies: 46
- Views: 38396
Re: [MOD 0.12.11+] Underground mining drills
Edit: it seems like the issue i was having was some weird incompatibility issue with WaiTex, which i fixed
- Tue Aug 16, 2016 9:59 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Underground mining drills
- Replies: 46
- Views: 38396
Re: [MOD 0.12.11+] Underground mining drills
Thanks. I tried that but it seems to cause issues with several other mods I have.Schmendrick wrote:I'm super slow/procrastinatey, but I do still intend on updating this.
Until then, you can safely comment out that line. It's debug related.
- Tue Aug 16, 2016 8:22 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Underground mining drills
- Replies: 46
- Views: 38396
Re: [MOD 0.12.11+] Underground mining drills
It worked for a while but now I'm getting this:Adil wrote:Here's the updated version created with my updater script.
- Tue Aug 16, 2016 6:28 pm
- Forum: Gameplay Help
- Topic: Lack of ideas how to develop large base
- Replies: 3
- Views: 1546
Re: Lack of ideas how to develop large base
One thing I'd consider doing is downloading the Underground Mining Drills mod, which mines resources similarly to how pumpjacks extract oil. The only downside is that to find underground resources, i believe you'd either need to start a new save or explore farther than you have scanned so far. The m...
- Tue Aug 16, 2016 6:15 pm
- Forum: Spread the Word
- Topic: Factorio need IRL Stuff (Merchandise).
- Replies: 73
- Views: 49741
Re: Factorio need IRL Stuff (Merchandise).
+1 for Factorio panties
- Tue Aug 09, 2016 4:00 am
- Forum: Modding help
- Topic: Is there a way to manually update mods?
- Replies: 6
- Views: 1722
Re: Is there a way to manually update mods?
Going to try it now. Thanks!Adil wrote:I've put in the original thread.
viewtopic.php?f=94&t=18908&p=193498#p193498
- Fri Aug 05, 2016 6:15 pm
- Forum: Modding help
- Topic: Is there a way to manually update mods?
- Replies: 6
- Views: 1722
Re: Is there a way to manually update mods?
Like, if I want to manually update a 0.12 mod to work with 0.13 for personal use, can i do that? Well, yes, that's how modders themselves create and update the mods. There was also an attempt to create python script (in my signature) to automatically bring code to a new standards, but it tends to f...
- Fri Aug 05, 2016 1:08 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1388371
Re: Development and Discussion
I downloaded the mod but I haven't found a single tile of infinite resources. Are there any dependencies for this mod that aren't optional? Depending on settings and presence of RSO you might have no infinite tiles in starting area. It's a default when running with RSO currrently. It can be changed...
- Fri Aug 05, 2016 1:07 am
- Forum: Modding help
- Topic: Is there a way to manually update mods?
- Replies: 6
- Views: 1722
Re: Is there a way to manually update mods?
I think I tried that already, though. The parts in the mod I'm trying to update still aren't showing upDaveMcW wrote:Sure, open info.json and in the middle add:For extra credit, fix all the breaking changes that 0.13 introduced.Code: Select all
"factorio_version": "0.13",
- Thu Aug 04, 2016 10:40 pm
- Forum: Modding help
- Topic: Is there a way to manually update mods?
- Replies: 6
- Views: 1722
Is there a way to manually update mods?
Like, if I want to manually update a 0.12 mod to work with 0.13 for personal use, can i do that?
- Thu Aug 04, 2016 10:10 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1388371
Re: Development and Discussion
I downloaded the mod but I haven't found a single tile of infinite resources. Are there any dependencies for this mod that aren't optional?
- Tue Aug 02, 2016 10:45 pm
- Forum: Ideas and Requests For Mods
- Topic: Quantum Chests(chest that shares its content through worlds)
- Replies: 17
- Views: 6026
Re: Quantum Chests(chest that shares its content through worlds)
I already thought about this one, but the major problem that I see is this one : as you cannot run 2 save at the same time, the solution is much more some kind of a "postmail". You put something in a mailbox in world1, you click SEND, it disappears and it will appear in a receiving chest ...
- Mon Aug 01, 2016 12:11 am
- Forum: Ideas and Requests For Mods
- Topic: Quantum Chests(chest that shares its content through worlds)
- Replies: 17
- Views: 6026
Re: Quantum Chests(chest that shares its content through worlds)
Between savesVersepelles wrote:Like, between save games or within a single save game (like the minecraft enderchest)?Overene wrote:It would be really cool if there were a mod that added chests that can share there inventories between worlds and/or servers. Not much else to say about it really.
- Sun Jul 31, 2016 7:24 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Underground mining drills
- Replies: 46
- Views: 38396
Re: [MOD 0.12.11+] Underground mining drills
Does anyone know of mods that do a similar thing?
- Sun Jul 31, 2016 6:55 pm
- Forum: Ideas and Requests For Mods
- Topic: Quantum Chests(chest that shares its content through worlds)
- Replies: 17
- Views: 6026
Quantum Chests(chest that shares its content through worlds)
It would be really cool if there were a mod that added chests that can share there inventories between worlds and/or servers. Not much else to say about it really.
- Sun Jul 31, 2016 12:56 am
- Forum: General discussion
- Topic: What happened?
- Replies: 13
- Views: 4986
Re: What happened?
This time it was supposed to be a polar shiftMobRules wrote:I missed this end of the world. How and why did it end this time?
- Sat Jul 30, 2016 3:38 pm
- Forum: General discussion
- Topic: What happened?
- Replies: 13
- Views: 4986
Re: What happened?
Yep, the world ended againAervanath wrote:What, again? In my lifetime the world has been predicted to end about twice every year.OdinYggd wrote: Sounds appropriate considering the world was also supposed to end today.
- Sat Jul 30, 2016 6:27 am
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 164293
Re: Count to 1,000,000
We must not let this threat die, we are already approximately 0.05% there.
425.
425.
- Sat Jul 30, 2016 6:19 am
- Forum: General discussion
- Topic: What happened?
- Replies: 13
- Views: 4986
Re: What happened?
Sounds appropriate considering the world was also supposed to end today.OdinYggd wrote:Its just a typical bot uprising.
- Sat Jul 30, 2016 5:26 am
- Forum: General discussion
- Topic: What happened?
- Replies: 13
- Views: 4986
What happened?
The forum literally is flooded with spam posts right now. EDIT: interesting but not really surprising fact, the spambots are advertising a gambling site according to google translate EDIT 2: https://forums.factorio.com/viewtopic.php?f=5&t=30118 I could be wrong but I'm pretty sure buying forged ...