Search found 373 matches

by vinzenz
Thu Nov 07, 2024 6:20 pm
Forum: Technical Help
Topic: [2.0.14] Crash when starting the game
Replies: 10
Views: 2069

Re: [2.0.14] Crash when starting the game

Another problem could be your system memory, which you can check with this tool https://www.memtest86.com/download.htm
by vinzenz
Thu Nov 07, 2024 6:18 pm
Forum: Technical Help
Topic: [2.0.14] Crash when starting the game
Replies: 10
Views: 2069

Re: [2.0.14] Crash when starting the game

How healthy is your PCs storage? Can you please check with e.g. https://diskovery.io/ e.g. if there are any read errors? Are you able to launch Factorio from a stand-alone install by downlading it from our website?
by vinzenz
Thu Nov 07, 2024 6:14 pm
Forum: Not a bug
Topic: [2.0.14] Game turns blue after suspending
Replies: 1
Views: 332

Re: [2.0.14] Game turns blue after suspending

This is most likely an issue with your graphics driver or how your OS implements the suspend feature. I recommend updating to a newer PopOS release.
by vinzenz
Thu Nov 07, 2024 6:12 pm
Forum: Gameplay Help
Topic: Stuck playing without biters
Replies: 9
Views: 2765

Re: Stuck playing without biters

Which mode did you choose when starting the game? Even when disabling enemies biter nests should still spawn.
by vinzenz
Thu Nov 07, 2024 6:09 pm
Forum: Modding discussion
Topic: Using space age assets in mods.
Replies: 11
Views: 4248

Re: Using space age assets in mods.

You can add one of these feature flags to your mods info.json


"quality_required": true,
"space_travel_required": true,
"spoiling_required": true,
"freezing_required": true,
"segmented_units_required": true,
"expansion_shaders_required": true
by vinzenz
Thu Nov 07, 2024 5:48 pm
Forum: Not a bug
Topic: Space Platform not able to build
Replies: 3
Views: 2758

Re: Space Platform not able to build

Can you please attach your save file to this thread? Are the required items already in the space platform hub?
by vinzenz
Thu Nov 07, 2024 5:46 pm
Forum: Technical Help
Topic: [2.0.14] Crash when starting the game
Replies: 10
Views: 2069

Re: [2.0.14] Crash when starting the game

Additionally are you able to view these failing sprite files in the Windows image viewer? Should be at these locations for you:
- C:/Program Files (x86)/Steam/steamapps/common/Factorio/data/elevated-rails/graphics/entity/artillery-wagon/artillery-wagon-sloped-base-2.png
- C:/Program Files (x86 ...
by vinzenz
Thu Nov 07, 2024 5:36 pm
Forum: Technical Help
Topic: Sign-in Integration with Steam appears broken
Replies: 8
Views: 1901

Re: Sign-in Integration with Steam appears broken


I cannot log in on https://factorio.com/login at all. When I enter my name + password and click login, it just shows the login prompt again, no error message. I tried to log in via Steam instead; after clicking "Sign in" on the Steam page, I'm redirected to https://factorio.com/ (as if the log in ...
by vinzenz
Thu Nov 07, 2024 5:30 pm
Forum: Modding discussion
Topic: Using space age assets in mods.
Replies: 11
Views: 4248

Re: Using space age assets in mods.

You're not allowed to distribute Space Age assets to non-expansion Factorio.
by vinzenz
Thu Nov 07, 2024 5:27 pm
Forum: Technical Help
Topic: [2.0.14] Error in ModManager during loading SpaceAge mods
Replies: 2
Views: 590

Re: [2.0.14] Error in ModManager during loading SpaceAge mods

This looks like your Factorio installation directory contains corrupt/invalid files like the vanilla factorio binary instead of the expansion binary. Please download a clean copy of the expansion from our website.
by vinzenz
Thu Nov 07, 2024 5:13 pm
Forum: Technical Help
Topic: Unable to log in: Too many failed login attempts
Replies: 1
Views: 536

Re: Unable to log in: Too many failed login attempts

Please write to support@factorio.com including your log file and factorio.com account name.
by vinzenz
Thu Nov 07, 2024 3:39 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard] Crash on launch. Almost no trace
Replies: 16
Views: 5950

Re: Crash on launch. Almost no trace

The new steam client also added a new linux runtime. You can try to disable it by launching steam with a flag. https://store.steampowered.com/news/app/593110?emclan=103582791457287600&emgid=4472730495692571024

Note that this new feature can be turned off globally with "-compat-force-slr off" on ...
by vinzenz
Thu Nov 07, 2024 3:33 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard] Crash on launch. Almost no trace
Replies: 16
Views: 5950

Re: Crash on launch. Almost no trace

These crashes are so early in factorio start process, it's not even able to write a log file. So it's very likely that something is wrong with your system. You can try to disable the steam overlay, verify game files and ensure you're not using the windows compatibility mode.
by vinzenz
Thu Nov 07, 2024 3:18 pm
Forum: Not a bug
Topic: [2.0.14] Excessive DNS Requests for 'multiplayer.factorio.com' on Factorio Server
Replies: 2
Views: 492

Re: [2.0.14] Excessive DNS Requests for 'multiplayer.factorio.com' on Factorio Server

Factorio sends http keepalive requests to the multiplayer service so its entry stays in the server list. It has no direct control over the DNS requests your server sends. I assume you need to check your servers name resolution setup and ensure it does some caching.
by vinzenz
Thu Nov 07, 2024 2:40 pm
Forum: Releases
Topic: Version 2.0.14
Replies: 23
Views: 21031

Re: Version 2.0.14



[…] when you posted this (I think) 2.0.11 was the latest stable and next version after that was still considered 'experimental' - to get those, you need to 'enable experimental updates' in other settings, under settings

11-05-2024, 01-00-57.png


I wouldn't make this post, if this setting were ...
by vinzenz
Tue Nov 05, 2024 3:39 pm
Forum: Technical Help
Topic: Pingpong servers give conflicting addresses
Replies: 15
Views: 2445

Re: Pingpong servers give conflicting addresses


Any one else has an idea how to resolve my issue?


Maybe you can configure a "reverse port mapping" for your Factorio server to force it on port 30001. First check if kubernetes is messing with the src port of your server and then map local_ip:30001 to public_ip:30001 for outbound requests in ...
by vinzenz
Mon Nov 04, 2024 8:53 pm
Forum: Technical Help
Topic: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)
Replies: 125
Views: 37686

Re: [2.0.7] Frequent FPS slowdowns during gameplay (Apple Silicon)

Hey there, we're aware of this thread, but so far we haven't found a good way to replicate these slowdowns on our Apple hardware. So it seems like there's no easy fix we can implement for now. The team is also focusing on crashes and bugs at the moment, performance improvements will come later.
by vinzenz
Sun Nov 03, 2024 8:10 am
Forum: Technical Help
Topic: Can't Sign-in with Steam
Replies: 1
Views: 303

Re: Can't Sign-in with Steam

This looks the steam servers are having trouble, so it should fix itself eventually.

You can use the in-game mods menu to download mods as well.
by vinzenz
Fri Nov 01, 2024 5:38 pm
Forum: Assigned
Topic: [Vinzenz][Website][Safari 14] Galaxy of Fame not loading
Replies: 2
Views: 688

Re: [Vinzenz][Website][Safari 14] Galaxy of Fame not loading

Hey thanks for your report. This is fixed in newer Safari versions, so if you can you should just update your browser. I'm also working on a new Galaxy of Fame version that is more compatible with older browsers, but this'll take some time.
by vinzenz
Fri Nov 01, 2024 12:50 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.10] Updated mod not appearing in Mods Explore
Replies: 4
Views: 994

Re: [2.0.10] Updated mod not appearing in Mods Explore

Meilisearch had some problems in the last days and didn't pick up all the changes. I forced a re-sync, search results should now be up-to-date. (Still up to 15min delay for updates to show up because of caching)

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