Search found 24 matches

by Okami
Tue May 06, 2014 11:20 am
Forum: General discussion
Topic: 4:30 in a game and evo factor 0.13? + linearity
Replies: 11
Views: 5177

Re: 4:30 in a game and evo factor 0.13? + linearity

True, you can fight the growing numbers if you are fully equipped, no question. But what i wanted to point out, this forces you to a very strict gameplay. Research and Production en mass to keep on level with the enemies. At the moment there is not much you can do if you like to take things slow. bu...
by Okami
Mon May 05, 2014 8:06 am
Forum: General discussion
Topic: 4:30 in a game and evo factor 0.13? + linearity
Replies: 11
Views: 5177

Re: 4:30 in a game and evo factor 0.13? + linearity

How can i view my actual evo factor ? About linearity, thats maybe a bit true. You dont have much choice how to start. And there are very few different ways for doing things, but the design of the factory comes out complete different every time. So its not this big deal so far fo me. In my current g...
by Okami
Fri May 02, 2014 1:53 pm
Forum: Balancing
Topic: "Free belt system" versus "belt circuit"
Replies: 39
Views: 23786

Re: "Free belt system" versus "belt circuit"

I think this would be not to bad to have. But the length should be a bit more. In my current Base there are belts i would need lots of motors to keep the belts rolling ;) Only thing i wouldnt like to ses, that the relay occupies more space. makes very short belts in compact design impossible. so the...
by Okami
Fri May 02, 2014 8:22 am
Forum: Balancing
Topic: Spitter Population grown limits ?
Replies: 6
Views: 12440

Spitter Population grown limits ?

Hi Folks, first of, Hey Im the new one. ^^ Playing this game for 3 days now. Didnt get much sleep since... Ok, lets get to the Topic. I would know how is the Spitter/Enemy Evolution and the grow of this Nests managed. At my current Map, I run with a Powerarmor MK1 and Shields MK2. Using Combat Shotg...

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