Search found 24 matches
- Tue May 06, 2014 11:20 am
- Forum: General discussion
- Topic: 4:30 in a game and evo factor 0.13? + linearity
- Replies: 11
- Views: 5177
Re: 4:30 in a game and evo factor 0.13? + linearity
True, you can fight the growing numbers if you are fully equipped, no question. But what i wanted to point out, this forces you to a very strict gameplay. Research and Production en mass to keep on level with the enemies. At the moment there is not much you can do if you like to take things slow. bu...
- Mon May 05, 2014 8:06 am
- Forum: General discussion
- Topic: 4:30 in a game and evo factor 0.13? + linearity
- Replies: 11
- Views: 5177
Re: 4:30 in a game and evo factor 0.13? + linearity
How can i view my actual evo factor ? About linearity, thats maybe a bit true. You dont have much choice how to start. And there are very few different ways for doing things, but the design of the factory comes out complete different every time. So its not this big deal so far fo me. In my current g...
- Fri May 02, 2014 1:53 pm
- Forum: Balancing
- Topic: "Free belt system" versus "belt circuit"
- Replies: 39
- Views: 23786
Re: "Free belt system" versus "belt circuit"
I think this would be not to bad to have. But the length should be a bit more. In my current Base there are belts i would need lots of motors to keep the belts rolling ;) Only thing i wouldnt like to ses, that the relay occupies more space. makes very short belts in compact design impossible. so the...
- Fri May 02, 2014 8:22 am
- Forum: Balancing
- Topic: Spitter Population grown limits ?
- Replies: 6
- Views: 12440
Spitter Population grown limits ?
Hi Folks, first of, Hey Im the new one. ^^ Playing this game for 3 days now. Didnt get much sleep since... Ok, lets get to the Topic. I would know how is the Spitter/Enemy Evolution and the grow of this Nests managed. At my current Map, I run with a Powerarmor MK1 and Shields MK2. Using Combat Shotg...