Search found 127 matches
- Fri Mar 18, 2022 12:14 pm
- Forum: Modding help
- Topic: How can I get the zoom ratio of the current screen?
- Replies: 3
- Views: 1063
How can I get the zoom ratio of the current screen?
I want to add a screen zoom function, but it seems that "player. Zoom" only supports writing, but does not support reading. Is there a way to obtain the current zoom ratio? Because only in this way can smooth scaling be achieved I've tried to record with variables, but if the player adjust...
- Thu Mar 17, 2022 5:24 pm
- Forum: Modding help
- Topic: Help, game error - no character
- Replies: 23
- Views: 3910
Re: Help, game error - no character
function character_init(event) local player = game.players[event.player_index] if player.character then player.character_running_speed_modifier = running_speed_modifier ......... end end Seems like you can keep it as simple as this: remote.add_interface("your_interface_name", { on_charact...
- Thu Mar 17, 2022 3:16 pm
- Forum: Modding help
- Topic: Help, game error - no character
- Replies: 23
- Views: 3910
Re: Help, game error - no character
function character_init(event)
local player = game.players[event.player_index]
if player.character then
player.character_running_speed_modifier = running_speed_modifier
.........
end
end
- Thu Mar 17, 2022 3:13 pm
- Forum: Modding help
- Topic: Help, game error - no character
- Replies: 23
- Views: 3910
Re: Help, game error - no character
When using "jetpack" of "Se", the bonus of some character attributes will disappear. What is the way to reload my configuration when using "jetpack" and what script should be added? Your bonuses will disappear because the character will disappear. Jetpack can't magical...
- Thu Mar 17, 2022 1:52 pm
- Forum: Modding help
- Topic: Help, game error - no character
- Replies: 23
- Views: 3910
Re: Help, game error - no character
Thank you. My problem has been solved. The friends in this forum are very enthusiastic and have helped me solve many problems. I'm really happy! You're welcome! Glad I could help. I wish you a happy life! friend :D :D :D Thanks, same to you! By the way, if your mod is ready, post a link to it, plea...
- Wed Mar 16, 2022 1:08 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 129
- Views: 28972
Re: When will the new DLC be released?
Because I like this game, but I'm afraid my youth won't allow it What does your youth not allow? Like you said, whether you play or not, you will buy... Exact dates are still a bit early I fear. Those are the current official news: https://factorio.com/blog/post/fff-365 https://factorio.com/blog/po...
- Wed Mar 16, 2022 12:01 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 129
- Views: 28972
When will the new DLC be released?
I can wait, but I'm afraid my youth won't allow it! The official version made me from 30 to nearly 40, How much youth do I have? If the new DLC is released, the following things I must do: 1. I will buy it no matter how much it is 2. Whether it's fun or not, I'll buy it. Even if I don't play, I'll b...
- Wed Mar 16, 2022 11:40 am
- Forum: Ideas and Suggestions
- Topic: Rocket Silo should connect to circuit network
- Replies: 50
- Views: 15956
Re: Why doesn't the rocket silo support signal connection?
Although some modules can solve this problem Not sure if you mean modules (=small items that can be plugged into some devices to enhance their capabilities) or mods (=modifications, extensions to the core game). the government :D The devs might like to be called like so. 8-) Why is my post here? I ...
- Tue Mar 15, 2022 11:50 pm
- Forum: Ideas and Suggestions
- Topic: Rocket Silo should connect to circuit network
- Replies: 50
- Views: 15956
Why doesn't the rocket silo support signal connection?
Is that hard?
Although some modules can solve this problem, I don't want to add a module for a small function, and there are some useless functions. I still hope the government can support it, which will be much more convenient
Although some modules can solve this problem, I don't want to add a module for a small function, and there are some useless functions. I still hope the government can support it, which will be much more convenient
- Sun Mar 13, 2022 6:21 pm
- Forum: Modding help
- Topic: Help, game error - no character
- Replies: 23
- Views: 3910
Re: Help, game error - no character
script.on_event(defines.events.on_cutscene_cancelled, function(event) character_init(event) end) --This one is correct, but the following one will report an error script.on_configuration_changed(function(event) character_init(event) end) How should I change it? The arguments passed on to the functi...
- Sun Mar 13, 2022 5:58 pm
- Forum: Modding help
- Topic: Help, game error - no character
- Replies: 23
- Views: 3910
Re: Help, game error - no character
bad argument #3 of 3 to '__index' (string expected, got nil)
- Sun Mar 13, 2022 5:34 pm
- Forum: Modding help
- Topic: Help, game error - no character
- Replies: 23
- Views: 3910
Re: Help, game error - no character
You can have a player that is not connected to a character, for example in god or editor mode. Since Factorio 1.0 the first player created won't be attached to a character until the cutscene has finished. There's also an event for it, on_cutscene_cancelled. While the cutscene is running, player.cha...
- Sun Mar 13, 2022 3:35 pm
- Forum: Modding help
- Topic: Help, game error - no character
- Replies: 23
- Views: 3910
Help, game error - no character
I wrote a script to adjust character attributes. but an error will be reported when starting a new game. "No character" I can't understand the rest script.on_event(defines.events.on_player_created, function(event) local player = game.players[event.player_index] player.character_running_spe...
- Wed Mar 09, 2022 4:24 pm
- Forum: Modding help
- Topic: Ask about the syntax of lua
- Replies: 6
- Views: 1564
Re: Ask about the syntax of lua
No, global variable names in your code are looked up in that table, and one of the global variable names is `_G`, whose value is self-referentially that table. So after `_G['howd'..'y']='hoo'..'hah!'` you can `print(howdy)`. By the way, this is your opportunity to produce really horrible code. Do i...
- Wed Mar 09, 2022 4:05 pm
- Forum: Modding help
- Topic: Ask about the syntax of lua
- Replies: 6
- Views: 1564
Re: Ask about the syntax of lua
If you *really* want the suffixes pasted on the end like that, global variables are in a table named `_G`. for x = 1,100 do _G['setting'..x]='setting'..x end Is that what it says? for x = 1,100 do _ G['s'..x]='setting'.. x end Do I need quotation marks when I use this variable in the future? *****=...
- Wed Mar 09, 2022 3:10 pm
- Forum: Modding help
- Topic: Ask about the syntax of lua
- Replies: 6
- Views: 1564
Re: Ask about the syntax of lua
Thank you, my friend. I think I understand. Thank you very muchStringweasel wrote: ↑Wed Mar 09, 2022 12:36 pmI would do something like thisWhich will print:Code: Select all
local prefix = "setting" local settings = {} for i=1,5 do settings[i] = prefix..i print(settings[i]) end
Code: Select all
setting1 setting2 setting3 setting4 setting5
- Wed Mar 09, 2022 12:26 pm
- Forum: Modding help
- Topic: Ask about the syntax of lua
- Replies: 6
- Views: 1564
Ask about the syntax of lua
The results I want to achieve are as follows:
s1="setting1"
s2="setting2"
s3="setting3"
...
s100="setting100"
That's what I wrote:
for i=1,100 do
.......="setting"..tostring(i) end
How do you write in front of the equal sign?
s1="setting1"
s2="setting2"
s3="setting3"
...
s100="setting100"
That's what I wrote:
for i=1,100 do
.......="setting"..tostring(i) end
How do you write in front of the equal sign?
- Fri Mar 04, 2022 3:48 pm
- Forum: Modding help
- Topic: Find a grammar
- Replies: 4
- Views: 965
Re: Find a grammar
Thank you, friend. You have done me a great favor. Thank you very much
- Fri Mar 04, 2022 1:28 pm
- Forum: Modding help
- Topic: Find a grammar
- Replies: 4
- Views: 965
Re: Find a grammar
I may not express it clearly enough. I mean how to detect whether it is in "map editor modes" or "normal game"? I don't know how to write this detection command
- Fri Mar 04, 2022 12:50 pm
- Forum: Modding help
- Topic: Find a grammar
- Replies: 4
- Views: 965
Find a grammar
How to detect whether it is in the scene editing mode or in the official game?
I made a module, but there will be bugs in the scene editing mode, so I want to add a detection script. How can I add it? Thank you
I made a module, but there will be bugs in the scene editing mode, so I want to add a detection script. How can I add it? Thank you