Search found 356 matches
- Wed Aug 24, 2016 10:58 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Optimal Layouts
- Replies: 7
- Views: 35881
Optimal Layouts
Let me know if im doin it rite https://i.gyazo.com/8e1d7bc47df3efc432bf0ca1ab27cb62.png Belt/Beacon Furnaces: https://gyazo.com/05c6b91daa113d7aa92b1103e626f62d Blueprint: https://gyazo.com/7af32d7021b72f0ef09f26a12ddb809a Due to how the belts are layed out, these furnaces can process 2 full express...
- Wed Aug 24, 2016 4:48 am
- Forum: General discussion
- Topic: 90 degree 4-belt merge
- Replies: 17
- Views: 24154
Re: 90 degree 4-belt merge
Revised 5x8. No bottlenecks, no splitters feeding underground belts, perfect split, and one noteworthy improvement from the previously posted 5x8 splitter; you don't need to offset your entire belt line by 1 block. https://i.gyazo.com/490ebfa098fb21347c906f52536251ea.png I attempted the 6x6. no matt...
- Tue Aug 23, 2016 11:20 pm
- Forum: General discussion
- Topic: 90 degree 4-belt merge
- Replies: 17
- Views: 24154
Re: 90 degree 4-belt merge
Nailed it
- Fri Aug 19, 2016 3:23 pm
- Forum: General discussion
- Topic: Perfect Division Belt-Fed Storage Facility
- Replies: 11
- Views: 6263
Re: Perfect Division Belt-Fed Storage Facility
I'm surprised how Everyone in this thread managed to COMPLETELY miss the point i was making. As i said, and allow me to repeat myself and make it clear, Belt-Fed storage facility that can Receive any amount of material, regardless of compression, and still Output with 100% Compressed Blue Belts unti...
- Fri Aug 19, 2016 12:30 am
- Forum: Fixed for 2.0
- Topic: [16.20] Blueprint shows unused pipe connections
- Replies: 9
- Views: 4980
Re: [Latest ver][Pending] Visual Bug with blueprint previewd
This screenshot gave me idea of passthru tubes for several assembly machine / chemical plants recipies. This way you may stack them together very tightly having long rows of of assemblies fed by just one incoming tube :) Problem is the blueprint suggests there's an output on the assembler, but ther...
- Thu Jun 09, 2016 8:08 am
- Forum: Fixed for 2.0
- Topic: [16.20] Blueprint shows unused pipe connections
- Replies: 9
- Views: 4980
- Sat May 21, 2016 3:22 pm
- Forum: General discussion
- Topic: Perfect Division Belt-Fed Storage Facility
- Replies: 11
- Views: 6263
Re: Perfect Division Belt-Fed Storage Facility
This has the same problem as my original design; The chests at the edges aren't evenly filled, which means if the input belt drops below max capacity, so does the output. Have you tested it? Are you aware that the circuit guarantees a balanced load in the chests? I don't see an input belt used in y...
- Sat May 21, 2016 3:07 pm
- Forum: General discussion
- Topic: Perfect Division Belt-Fed Storage Facility
- Replies: 11
- Views: 6263
Re: Perfect Division Belt-Fed Storage Facility
Use your original design (top picture), and use this circuit (not by me, Neotix made it): https://forums.factorio.com/23125 (this is a very simple and elegant circuit, you only need two combinators for the entire setup) This will distribute the input evenly among the bottom row of chests (they need...
- Sat May 21, 2016 1:46 pm
- Forum: General discussion
- Topic: Perfect Division Belt-Fed Storage Facility
- Replies: 11
- Views: 6263
Perfect Division Belt-Fed Storage Facility
So, i'm trying to figure out how to perfectly split a max-compression express belt into a perfect load balanced storage facility, which can then unload perfectly onto a max-compression express belt. This is my original design: https://i.gyazo.com/eec5f09cef26a998d6ab7ae8ee9d445e.png But as you can s...
- Wed May 11, 2016 6:10 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Extreme Mining :)
- Replies: 49
- Views: 100988
Re: Extreme Mining :)
To maximize mining speed you want to maximize miner density. Zig-zag belts waste space (and are slower!), and so do power lines. In your example, for every 36 squares of miner there are 7 squares of conveyor and 1 square of power, so you've covered 82% of the ground with miners. Here's a layout tha...
- Fri May 06, 2016 10:55 pm
- Forum: Show your Creations
- Topic: Effectively Fighting Pollution
- Replies: 2
- Views: 1885
Effectively Fighting Pollution
This seems to be a very effective way to fight the spread of pollution. Also deals with the problem of, once you destroy a nest it no longer eats the pollution so it spreads further to even larger nests. Only seems to work with spitter nests as the biters can spawn in the spaces next to the spawner ...
- Sun Mar 13, 2016 11:34 am
- Forum: Show your Creations
- Topic: Automated bot refiller for outposts
- Replies: 4
- Views: 3283
Automated bot refiller for outposts
Took me a bit, but i've made a thing with combinators that periodically counts and re-fills the bots in the system. Very useful for outposts as they only need a limited number of bots and one roboport. Although it means there's no bots for about 30 seconds, i don't see that as really a problem. http...
- Sun Mar 13, 2016 2:30 am
- Forum: Ideas and Suggestions
- Topic: Mining Robots
- Replies: 14
- Views: 6192
Re: Mining Robots
I don't like it.
Mostly because this can be achieved with existing mechanics; just output a drill into an active provider chests and use logistics bots.
Drills running too slow? Add some level 3 speed modules.
Mostly because this can be achieved with existing mechanics; just output a drill into an active provider chests and use logistics bots.
Drills running too slow? Add some level 3 speed modules.
- Sun Mar 13, 2016 2:28 am
- Forum: Implemented Suggestions
- Topic: More icons to blueprint icon setup
- Replies: 1
- Views: 1188
More icons to blueprint icon setup
Hey, would like additional blueprint icons to better figure out what a blueprint is or does. This gets especially difficult when working with combinatiors, as there is no real way to describe them with the limited input. Maybe if we could give them names or something that would be even better. In pa...
- Tue Mar 08, 2016 11:37 am
- Forum: Ideas and Suggestions
- Topic: Decorative Blocks
- Replies: 2
- Views: 2480
Re: Decorative Blocks
His, and my sanity.ssilk wrote:Yes. If can you explain, why some lonely person on a planet full of not very friendly native life, fighting to survive will have the need to decorate his factory?
- Tue Mar 08, 2016 8:28 am
- Forum: Ideas and Suggestions
- Topic: Decorative Blocks
- Replies: 2
- Views: 2480
Decorative Blocks
I don't think this has been suggested yet, but i would really like something to spruce up my factory. Only having one style of flooring (concrete), and literally nothing in the way of decoration aside from lights. I would use the stone floors, but that slows down the character and is still a bland g...