Search found 343 matches

by PyroFire
Sat May 12, 2018 6:43 am
Forum: Ideas and Suggestions
Topic: Cliff explosives create craters
Replies: 10
Views: 1074

Re: Cliff explosives create craters

That's a pretty good point. Alright, what about just restoring water that has been land-filled? So errors or mistakes that have been made when filling in water can be corrected without needing to save/reload, which is often not possible anyway if too much time has passed. The key issue here is that ...
by PyroFire
Sat May 12, 2018 6:15 am
Forum: Frequently Suggested / Link Collections
Topic: Realtime Clock / Timer to pause game / On Screen Display which displays current system-time
Replies: 24
Views: 3495

Re: In-Game System Clock display

The usual way to get the time is by using a watch I'm not one of those people that constantly need to look at their phone. As for your watch, is it syncronized with an NTP server and does it adjust for daylight savings in your local region? And not everyone can afford those fancy new "smart watches...
by PyroFire
Sat May 12, 2018 3:00 am
Forum: Ideas and Suggestions
Topic: Cross-version server browser
Replies: 6
Views: 783

Re: Cross-version server browser

Agreed, there should be an option to list ALL public servers, not just the ones running on the same version as you.

I would expect this to be a tickbox so that i can filter them out if i'm looking for a server to join.
by PyroFire
Sat May 12, 2018 2:51 am
Forum: Ideas and Suggestions
Topic: A idea, factorio currency.
Replies: 2
Views: 384

Re: A idea, factorio currency.

So, let me try to make sense of this. #1: you want a trading thing for multiplayer servers. Response: this sounds like something you should be using mods for. Something like this has no place in the vanilla version of the game. #2: you want to be able to trade to a "global market" in single player. ...
by PyroFire
Sat May 12, 2018 2:37 am
Forum: Ideas and Suggestions
Topic: Iron Chests, An Idea for Conversion and Re-Use
Replies: 50
Views: 5399

Re: Iron Chests, An Idea for Conversion and Re-Use

Agreed, iron chests are worthless. I skip them all together and go straight to steel chests, and i try to limit the number of wooden chests i create. A way to recycle them might be useful for other players though. Or to say that another way, iron chests don't need to exist in the game because they a...
by PyroFire
Sat May 12, 2018 2:33 am
Forum: Ideas and Suggestions
Topic: Simple suggestion: right click to place only 1 module
Replies: 5
Views: 472

Re: Simple suggestion: right click to place only 1 module

Third! +support

Also, we should be able to replace modules already in a structure when we go to place new ones in them, rather then only being able to replace with upgrades.

Also, please add a way to easily take modules out of structures. (you can't do this easily right now)
by PyroFire
Sat May 12, 2018 2:28 am
Forum: Frequently Suggested / Link Collections
Topic: Realtime Clock / Timer to pause game / On Screen Display which displays current system-time
Replies: 24
Views: 3495

In-Game System Clock display

TL;DR Factorio should show your local system clock while in-game. What ? aka, the time that's displayed on your computer. Don't care where it is, just that it is visible at all times, or at least an option for it. Why ? When playing full screen, it is very easy to lose track of time. I find myself ...
by PyroFire
Sat May 12, 2018 2:12 am
Forum: Ideas and Suggestions
Topic: Cliff explosives create craters
Replies: 10
Views: 1074

Re: Cliff explosives create craters

Better idea:

Cliff explosives should replace land with water, making it the first and only way of placing water.

I don't need to go into detail as to why or how this is useful.
We all know this would be useful.
by PyroFire
Mon May 07, 2018 10:44 pm
Forum: Ideas and Suggestions
Topic: Limit offshore pump output depending on lake size
Replies: 19
Views: 1826

Re: Limit offshore pump output depending on lake size

What of wells?
Y'know.
The thing that pumps turn into when you pave over them with landfill.

I like this idea, but it is just not practical nor realistic.
Would it increase the enjoyment had in playing factorio?
I believe no. No it would not.
by PyroFire
Thu May 03, 2018 4:21 pm
Forum: Ideas and Suggestions
Topic: Ultra Mega Super Speed / Movespeed Boost
Replies: 15
Views: 1022

Re: Ultra Mega Super Speed / Movespeed Boost

Alternatively - and I hesitate to repeat myself - you could just not play the way you play but try playing a good way instead. A "Good Way"? What? It's my experience, and i am playing in my own good way. Who are you to judge me on how i choose to play? When you make a suggestion to change a game th...
by PyroFire
Thu May 03, 2018 4:11 pm
Forum: Ideas and Suggestions
Topic: Ultra Mega Super Speed / Movespeed Boost
Replies: 15
Views: 1022

Re: Ultra Mega Super Speed / Movespeed Boost

I don't spend 80% of my time running pointlessly around. That's literally your problem. No need to take it personally, "mate". I am answering to all who would approach this suggestion with your point of view. So, no. It's literally a problem for everyone who plays like i do. Not just me. This is th...
by PyroFire
Thu May 03, 2018 4:05 pm
Forum: Ideas and Suggestions
Topic: Ultra Mega Super Speed / Movespeed Boost
Replies: 15
Views: 1022

Re: Ultra Mega Super Speed / Movespeed Boost

Ah, tanks. Famous for being really really nippy, like Formula 1. There are like a million mods out there for bigger power armour inventories, and a few for faster vehicles, and even some that let you put "legs" in vehicles. Absolutely unnecessary for the vanilla game. This is a suggestion to improv...
by PyroFire
Thu May 03, 2018 3:44 pm
Forum: Ideas and Suggestions
Topic: Quality of Life Blueprint Building
Replies: 18
Views: 1988

Re: Quality of Life Blueprint Building

+Support. Removing entity ghosts when you build over them always felt like a bug. When i first played with blueprints, i was expecting the ghosts to behave in the suggested manner. What i am saying is, this suggestion would make blueprints in the early game feel more natural & function as expected P...
by PyroFire
Thu May 03, 2018 3:26 pm
Forum: Ideas and Suggestions
Topic: Ultra Mega Super Speed / Movespeed Boost
Replies: 15
Views: 1022

Ultra Mega Super Speed / Movespeed Boost

TL;DR The maximum player movement speed is too slow. In the end-game, you will spend 80% of your time running between biter bases for expansion, and 20% actually factorio'ing. What ? The current maximum for move speed is Power Armor with 10 Legs in it (powered by pre-charged Batteries), while placi...
by PyroFire
Thu May 03, 2018 10:25 am
Forum: Ideas and Suggestions
Topic: Make bullets slower the enemies
Replies: 13
Views: 1401

Re: Make handgun slower the enemies

The game is easy enough without this. Just rush the Military 1 research, and you won't need the handgun. If the SMG isn't enough, then try the flamethrower or grenades. Basically, upgrade your gear as the biters get stronger. This is a rather natural progression. Also mind you, the Heavy Armor reduc...
by PyroFire
Fri Sep 16, 2016 7:50 pm
Forum: Balancing
Topic: Why do lvl 1 armor batteries take 2 slots?
Replies: 5
Views: 737

Re: Why do lvl 1 armor batteries take 2 slots?

It's supposed to be a direct upgrade, and nothing in the equipment grid uses an odd number of slots so if you use one 1x1 battery you're forced to use another to fill the other hole you no doubt have. I never use batteries anyway, 3x fusion reactors all the way. Skip straight to MK2 armour too so n...
by PyroFire
Fri Sep 16, 2016 3:01 pm
Forum: Balancing
Topic: Why do lvl 1 armor batteries take 2 slots?
Replies: 5
Views: 737

Why do lvl 1 armor batteries take 2 slots?

Title. https://i.gyazo.com/65227506b4a75351a1551a8a8f55ddbd.png Why? Makes sense for it to be 1 slot. And basically everything takes up a 2x2 sections of the grid (or variants thereof), it feels like i'm working with a 5x5. It also adds some nice variation, and another "something you can get to fill...
by PyroFire
Fri Sep 16, 2016 11:34 am
Forum: General discussion
Topic: Motion of the Chest Wave
Replies: 10
Views: 2297

Re: Motion of the Chest Wave

If you're testing throughput the ONLY test that had relevance was a compressed blue belt vs the stack inserters, and the belt easily came out on top. Additionally the inserters need to be powered so you also need additional power production which uses more space (it can just be elsewhere) not to me...
by PyroFire
Fri Sep 16, 2016 10:50 am
Forum: General discussion
Topic: Motion of the Chest Wave
Replies: 10
Views: 2297

Re: Motion of the Chest Wave

Has anyone done throughput comparisons? https://i.gyazo.com/d9abe0bf474c1a99b689fd329f5bdc97.gif This is set up to stop all the final inserters when a total of 500 items have reached the end. In this first experiment, the chest lane ended with 360 items, and the belt lane ended with 144 items. This ...

Go to advanced search