Search found 356 matches

by PyroFire
Sun Aug 11, 2019 6:42 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.64] Chart rendering ignores tint on utility sprites
Replies: 4
Views: 1548

Re: [0.17.64] Chart rendering ignores tint on utility sprites

Don't forget to set hr_version={ tint=whatever }
by PyroFire
Sun Aug 11, 2019 6:36 am
Forum: Resolved Problems and Bugs
Topic: [0.17.64] Crash when exploring map
Replies: 3
Views: 1381

Re: [0.17.64] Crash when exploring map

From the error, my best guess is that something about one of your mods trying to write symbols, or something else invalid to the log file. What with the error: Symbols.size()==37, usedSize==25 But that's just a guess. 1. Helmod appears to be erroring on load: 637.641 Script @__helmod__/controller/Co...
by PyroFire
Sat Aug 10, 2019 1:09 am
Forum: Not a bug
Topic: [0.17.64] Bug with entity cloning order and on_entity_cloned event not being called
Replies: 1
Views: 490

[0.17.64] Bug with entity cloning order and on_entity_cloned event not being called

https://mods.factorio.com/mod/Factorissimo2/discussion/5d4c969c3fac7d000d283949 If you run surface.clone_entities{entities={e1, e2, e3}, ...}, and the clone events are in order e1, e2, e3, but the on_entity_cloned event of e2 deletes e1 and e3, then clones of e1, e2, e3 will all be created, but ther...
by PyroFire
Sat Aug 10, 2019 12:31 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen] [0.17.64] Desync caused by surface.clone_entities, surface.clone_area and entity.clone
Replies: 2
Views: 2332

[Twinsen] [0.17.64] Desync caused by surface.clone_entities, surface.clone_area and entity.clone

Setup: 1. Place an accumulator. 2. Power pole (of any kind), it must be to the lower-right (or lower-left) of the accumulator. 3. Using a small steam engine setup, supply the accumulator with some power. 4. Clone the accumulator (don't have to include the power pole) 5. ???? 6. Desync. Proof: https:...
by PyroFire
Fri Jul 26, 2019 6:29 pm
Forum: Mods
Topic: [0.17+] Warptorio2
Replies: 12
Views: 11731

[0.17+] Warptorio2

Warptorio2 https://mods.factorio.com/mod/warptorio2 https://mods-data.factorio.com/assets/14e521e4994346e6c05088cdb33ef7253dcda901.png https://mods-data.factorio.com/assets/8aae8384eea2c8ed4151934dde56c31174698e21.png Discord: https://discord.gg/a9CNarA Gameplay: Build your base on a platform that ...
by PyroFire
Sat May 12, 2018 6:08 pm
Forum: Implemented Suggestions
Topic: Realtime Clock / Timer to pause game / On Screen Display which displays current system-time
Replies: 24
Views: 14680

Re: In-Game System Clock display

just not why you are so quick to dismiss other means of telling the time. A watch is an incredibly useful thing that IMO everyone should have Well i'm dismissing these other means for the same reason i am dismissing my current method (alt-tabbing every 10 seconds to show taskbar). It's just too eas...
by PyroFire
Sat May 12, 2018 5:24 pm
Forum: Implemented Suggestions
Topic: Realtime Clock / Timer to pause game / On Screen Display which displays current system-time
Replies: 24
Views: 14680

Re: In-Game System Clock display

Was poking around the other threads. This has been suggested a few times already, with a dev response saying that it is not currently possible to add a real-time clock into the game using mods , and that it might be added into the base gamemode: https://forums.factorio.com/viewtopic.php?f=6&t=60...
by PyroFire
Sat May 12, 2018 5:16 pm
Forum: Ideas and Suggestions
Topic: Remember inventor filter settings on death
Replies: 6
Views: 2477

Re: Remember inventor filter settings on death

Sounds more like a bug than a suggestion.
+Support plez fix
by PyroFire
Sat May 12, 2018 5:04 pm
Forum: Implemented Suggestions
Topic: Realtime Clock / Timer to pause game / On Screen Display which displays current system-time
Replies: 24
Views: 14680

Re: In-Game System Clock display

Having a system clock is also unnecessary clutter on the screen though Agreed. I am not suggesting it should default to on. and will be information that players that arent playing in fullscreen borderless mode already have. As i have stated, this will not be useful for some players who rely on othe...
by PyroFire
Sat May 12, 2018 3:53 pm
Forum: Implemented Suggestions
Topic: Realtime Clock / Timer to pause game / On Screen Display which displays current system-time
Replies: 24
Views: 14680

Re: In-Game System Clock display

Wouldn't that get really annoying with your wrist always in contact with your table/mousepad/etc? No - generally only my hand is in contact with my mouse. What? I said wrist in contact with the table/mousepad. Not hand in contact with the mouse... Anyway what are you trying to say? An option for &q...
by PyroFire
Sat May 12, 2018 3:47 pm
Forum: Implemented Suggestions
Topic: Realtime Clock / Timer to pause game / On Screen Display which displays current system-time
Replies: 24
Views: 14680

Re: In-Game System Clock display

Never understood why real life time should be displayed in a computer game (except when events in the game are timed depending on the IRL time of course). It's because Exit Points are very important if you want your game to be Humanely Designed . Or to put it another way, having the system clock to...
by PyroFire
Sat May 12, 2018 9:52 am
Forum: Ideas and Suggestions
Topic: Folders for blueprint UI
Replies: 2
Views: 1287

Re: Folders for blueprint UI

+Support

Folders please!
by PyroFire
Sat May 12, 2018 6:43 am
Forum: Ideas and Suggestions
Topic: Cliff explosives create craters
Replies: 10
Views: 3435

Re: Cliff explosives create craters

That's a pretty good point. Alright, what about just restoring water that has been land-filled? So errors or mistakes that have been made when filling in water can be corrected without needing to save/reload, which is often not possible anyway if too much time has passed. The key issue here is that ...
by PyroFire
Sat May 12, 2018 6:15 am
Forum: Implemented Suggestions
Topic: Realtime Clock / Timer to pause game / On Screen Display which displays current system-time
Replies: 24
Views: 14680

Re: In-Game System Clock display

The usual way to get the time is by using a watch I'm not one of those people that constantly need to look at their phone. As for your watch, is it syncronized with an NTP server and does it adjust for daylight savings in your local region? And not everyone can afford those fancy new "smart wa...
by PyroFire
Sat May 12, 2018 3:00 am
Forum: Ideas and Suggestions
Topic: Cross-version server browser
Replies: 6
Views: 2894

Re: Cross-version server browser

Agreed, there should be an option to list ALL public servers, not just the ones running on the same version as you.

I would expect this to be a tickbox so that i can filter them out if i'm looking for a server to join.
by PyroFire
Sat May 12, 2018 2:51 am
Forum: Ideas and Suggestions
Topic: A idea, factorio currency.
Replies: 2
Views: 1310

Re: A idea, factorio currency.

So, let me try to make sense of this. #1: you want a trading thing for multiplayer servers. Response: this sounds like something you should be using mods for. Something like this has no place in the vanilla version of the game. #2: you want to be able to trade to a "global market" in singl...
by PyroFire
Sat May 12, 2018 2:37 am
Forum: Ideas and Suggestions
Topic: Iron Chests, An Idea for Conversion and Re-Use
Replies: 50
Views: 17444

Re: Iron Chests, An Idea for Conversion and Re-Use

Agreed, iron chests are worthless. I skip them all together and go straight to steel chests, and i try to limit the number of wooden chests i create. A way to recycle them might be useful for other players though. Or to say that another way, iron chests don't need to exist in the game because they a...
by PyroFire
Sat May 12, 2018 2:33 am
Forum: Ideas and Suggestions
Topic: Simple suggestion: right click to place only 1 module
Replies: 5
Views: 1812

Re: Simple suggestion: right click to place only 1 module

Third! +support

Also, we should be able to replace modules already in a structure when we go to place new ones in them, rather then only being able to replace with upgrades.

Also, please add a way to easily take modules out of structures. (you can't do this easily right now)
by PyroFire
Sat May 12, 2018 2:28 am
Forum: Implemented Suggestions
Topic: Realtime Clock / Timer to pause game / On Screen Display which displays current system-time
Replies: 24
Views: 14680

In-Game System Clock display

TL;DR Factorio should show your local system clock while in-game. What ? aka, the time that's displayed on your computer. Don't care where it is, just that it is visible at all times, or at least an option for it. Why ? When playing full screen, it is very easy to lose track of time. I find myself ...

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