Search found 113 matches

by Berkys32
Fri Jul 07, 2017 6:38 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532569

Re: [MOD 0.14] AAI Programmable Vehicles

Everytime i try to remote control my tank leading my tank formation, i got CTD. Cant find any logs I could provide...
If i drive it personally, everything is ok
by Berkys32
Fri Jul 07, 2017 5:45 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426939

Re: [MOD 0.15.x] Natural Evolution - All things Alien!

Another suggestion - artifact collector without logistic part (that error icon if not in roboport area is annoying) possible bug - artifact collector can be placed manytimes in same spot and when in hand it doesnt snap to grid 20170703054918_1.jpg EDIT: Im not sure, but I think before last patch Ter...
by Berkys32
Fri Jul 07, 2017 4:26 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426939

Re: [MOD 0.15.x] Natural Evolution - All things Alien!

Suggestion - mobile artefact collector (into vehicle grids)
by Berkys32
Sun Jul 02, 2017 8:07 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532569

Re: [MOD 0.14] AAI Programmable Vehicles

Signal "Time since moved tile" > 500 seems quite enough for me, even in case it got stuck bcs of tree...

Im not sure what do you mean by "move to tile" signal. You mean go to x/y pos?
by Berkys32
Sun Jul 02, 2017 2:45 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532569

Re: [MOD 0.14] AAI Programmable Vehicles

How to setup vehicle color? I see colored vehicles on your screens, but cant get it too. And is there any signal to cancel current order? I wanted to send Speed 0 but than realized its not signal at all, than I tried signal X and Y of that vehicle, but instead of just stop its "moving" on ...
by Berkys32
Wed Jun 21, 2017 5:54 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426939

Re: [MOD 0.15.x] Natural Evolution - All things Alien!

As i told manytimes before, i really like your mod! But i cant find anybody to play with me, and there are no servers with it, or with tons of others mod (angels, bobs). So I would like to leave here link to discord channel i made. Contact me there if you want to play with me. Or anybody who is alre...
by Berkys32
Tue May 02, 2017 6:39 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426939

Re: [MOD 0.15.x] Natural Evolution - All things Alien!

Great! I couldnt wait for update. WIthout your mod it feels boring... Could you tell us when you update other parts, please?
by Berkys32
Sat Feb 04, 2017 11:52 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532569

Re: [MOD 0.14] AAI Programmable Vehicles

I appologize if this question has already been answered. I just checked the first page. In the examples, why are you multiplied X and Y by 1? That seems like a pointless operation to me. I didnt get it too at first, but if you dont do it, one signal get through and no others. It would be stuck givi...
by Berkys32
Sun Jan 22, 2017 5:20 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532569

Re: [MOD 0.14] AAI Programmable Vehicles

Hello! after the last update I noticed a small bug. Almost all vehicles are no longer in need of fuel. And longtime bug - no use of fuel progress bar Same thing has been happening to me as well, and another possible bug, or maybe mod problems: I was using 5dims plus a bunch of other mods with AAI, ...
by Berkys32
Thu Jan 12, 2017 6:24 pm
Forum: Mods
Topic: [MOD 1.1] Natural Evolution - All things Alien!
Replies: 851
Views: 426939

Re: [MOD 0.12.x | 0.14.x] Natural Evolution - All things Alien!

So we have a network of Collectors on our perimeter to pick up any alien stuff left by the bugs... mostly to prevent/reduce the inevitable entity bloom that occurs from them all over the ground. Problem is, once in the Collector it is being instantly allocated a Logistics Robot to pick it up. Is th...
by Berkys32
Wed Jan 11, 2017 7:57 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532569

Re: [MOD 0.14] AAI Programmable Vehicles

2. From time to time Miner ID changed, and my coal's miner suddenly became metal's miner and try to go to metal's field. Looks like Miner ID are not something that absolutely identificate unit. Maybe i need to use Unit ID signal? Right. Miner ID (or any other type) are just number of order in which...
by Berkys32
Tue Jan 03, 2017 9:35 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532569

Re: [MOD 0.14] AAI Programmable Vehicles

SlothNinja99 wrote: By return 1 green and green > 0 return Everything. Do you mean the Green Signal Item?
Yes, he does.
by Berkys32
Tue Jan 03, 2017 9:28 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532569

Re: [MOD 0.14] AAI Programmable Vehicles

since I can't get the AAI miners to work, I figured I'd go back to the old fashioned way, electric drills and solar panels. however. I was thinking about making a two Depot system for the haulers. One Depot is at home ready to recieve resources. The other is at the mine in question ready to load th...
by Berkys32
Tue Jan 03, 2017 4:30 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532569

Re: [MOD 0.14] AAI Programmable Vehicles

Well, I personally dont like video tutorials, so I just read some wiki pages for some setups (OR, AND, XOR etc.). Using of circuits is pure logic, I dont know how to teach it... But for training circuits istelf I found great mobile app - Circuit scramble . If you want, we can do multiplayer session....
by Berkys32
Tue Jan 03, 2017 12:29 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532569

Re: [MOD 0.14] AAI Programmable Vehicles

Suggestion - could you make building less hungry? I have only 6 tanks in snail formation and it makes more than 30% of my energy consumption...
Consumption
by Berkys32
Mon Jan 02, 2017 11:51 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532569

Re: [MOD 0.14] AAI Programmable Vehicles

Have you tried making a vehicle move using the SubX_tile and SubY_tile signals? If you get the target tile position and subtract the vehicle position to get the movement offset, you can feed that into the unit controller to make it move with that offset. Also when using a movement offset the target...
by Berkys32
Mon Jan 02, 2017 7:37 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532569

Re: [MOD 0.14] AAI Programmable Vehicles

So i finally finished my first bigger setup of AAI, which I called: Snail trail follow setup Its usefull when you want one vehicle to follow another, but you dont want to use Go-To-Leading-Vehicle-TIle (bcs pathfinding is so bad that it can lead vehicle through middle of your base). This one follows...
by Berkys32
Mon Jan 02, 2017 12:38 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532569

Re: [MOD 0.14] AAI Programmable Vehicles

How did you do those images? It looks nice, and Im want to post my setup for convoy AI...
by Berkys32
Mon Jan 02, 2017 8:56 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532569

Re: [MOD 0.14] AAI Programmable Vehicles

Hi! I like your mods. It gets me in combinators, which are fun. But it took me an hour to realize you just dont have output signal in your guide picures. It is clear now that it has to be something there, but it wasnt before I made some learning... (I mean especially your arithmetic combinators &qu...
by Berkys32
Sun Jan 01, 2017 10:01 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532569

Re: [MOD 0.14] AAI Programmable Vehicles

I've Repeatedly attempted to get a Miner to a coal deposit using the system setup I found on the forum and it doesn't do anything! :x The Miner just sits there! I triple checked everything was as depicted, right down to wire colors and arrangements and nothing happens. EDIT: With the assistance of ...

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