Search found 128 matches

by Porter65
Tue Mar 16, 2021 6:38 am
Forum: General discussion
Topic: Playing with a slightly darker night
Replies: 6
Views: 847

Playing with a slightly darker night

Is there a vanilla setting so that the night is a bit more relevant? In vanilla, the night seems like a "light dusk". I tried the 2 mods about a darker night, but they are borderline 'perpetual night!'. First the night is pitch black, which would be bearable if depending of some semi-rando...
by Porter65
Mon Mar 15, 2021 9:06 am
Forum: Ideas and Requests For Mods
Topic: Damage to player when hand crafting
Replies: 2
Views: 300

Damage to player when hand crafting

That's a mod request for any kind soul :P I would like to play a game, where hand crafting is only used when in a deadlock, like I miscalculated something and I need to craft a few things ... But the rest of the time, I would like to not feel somehow under any obligation to hand craft, because it is...
by Porter65
Sat Mar 13, 2021 4:43 am
Forum: Gameplay Help
Topic: Intriguing red dot
Replies: 11
Views: 1091

Intriguing red dot

From time to time on the radar map I get a red dot, I never correlated it with anything special. Any clue?

Image
by Porter65
Fri Mar 12, 2021 8:34 am
Forum: Gameplay Help
Topic: Biter-ness (Basics questions)
Replies: 7
Views: 677

Re: Biter-ness (Basics questions)

Thanks a lot guys, much appreciated. I now get a clearer picture of the 'situation'. I'm playing a half-death world I guess, as I reduced to 40 evolution over time. But to my defense ;) , I left the rest intact, and doubled base-size. Also, mineral setting are on ultra-low, so I'll need to cross vas...
by Porter65
Fri Mar 12, 2021 3:41 am
Forum: Gameplay Help
Topic: Biter-ness (Basics questions)
Replies: 7
Views: 677

Biter-ness (Basics questions)

Hey, I would like to understand better the basic dynamic of population generation for the autochtone population on the planet. Literally, biters are generated from thin (polluted) air, right? As each as a cost in pollution. But they are also definitively generated without pollution, so how it works,...
by Porter65
Thu Mar 11, 2021 4:38 am
Forum: Gameplay Help
Topic: Vehicles still stuck against water
Replies: 0
Views: 173

Vehicles still stuck against water

Should it not be considered a bug, a long standing one even, as I remember having the same problem back in 2018. I believe everybody got it at some point, you crash your vehicle against the coast, and it can't move at all, in any direction. That's fairly easy to 'achieve', so I'm surprised it was no...
by Porter65
Tue Mar 09, 2021 4:36 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1476
Views: 236531

Re: Simple Questions and Short Answers

I'm adverse to using mods, thanks!

https://mods.factorio.com/mod/CleanedConcrete
by Porter65
Mon Mar 08, 2021 2:24 pm
Forum: Modding discussion
Topic: Finite Water /Water as a Resource
Replies: 0
Views: 216

Finite Water /Water as a Resource

What is player experience with https://mods.factorio.com/mod/WaterAsAResource/discussion It seems the internal forum is a bit ... dead. I would like to know if it runs smoothly and won't bork my game. Is there any mod doing that? That's strange that finite water appeals to no one, almost. Somehow I ...
by Porter65
Mon Mar 08, 2021 5:18 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1476
Views: 236531

Re: Simple Questions and Short Answers

Ok thanks guys for the explanations!

Another one, cosmetic. Even when you remove rocks, remains some rock outcrops, that don't block movement and still show when you place paved road. How can you remove them entirely?
by Porter65
Sun Mar 07, 2021 4:12 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1476
Views: 236531

Re: Simple Questions and Short Answers

astroshak wrote:
Sat Mar 06, 2021 8:59 pm
They should be fairly obvious on the map.
Because you play with a setting with lot of minerals. I play in a mineral-starved world, where the deposits are far and few.

@Silari: Thanks. Not sure there is a toggle on this though, I don't want to have permanent labels.
by Porter65
Sat Mar 06, 2021 8:48 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1476
Views: 236531

Re: Simple Questions and Short Answers

Is there a mean to get the list of all deposits discovered on the map, or do we hunt for them with the radar map?
by Porter65
Sat Mar 06, 2021 7:09 pm
Forum: Gameplay Help
Topic: Give 10 ...
Replies: 2
Views: 298

Re: Give 10 ...

Thanks, it should help! And 600.000 downloads, that's a success...
by Porter65
Sat Mar 06, 2021 2:44 pm
Forum: Gameplay Help
Topic: Give 10 ...
Replies: 2
Views: 298

Give 10 ...

I know how to give a stack, half a stack and 1. I would like to give ... 10 (or 5, 15, 20) ?
by Porter65
Fri Mar 05, 2021 9:33 pm
Forum: Gameplay Help
Topic: How do you port your BPs between games?
Replies: 3
Views: 380

Re: How do you port your BPs between games?

jodokus31 wrote:
Fri Mar 05, 2021 2:40 pm
put them in the blueprint library to access them in different maps/games of the same installation.

Or you can export/import them via blueprint string
I don't find this blueprint library, sorry.
by Porter65
Fri Mar 05, 2021 2:22 pm
Forum: Gameplay Help
Topic: How do you port your BPs between games?
Replies: 3
Views: 380

How do you port your BPs between games?

Is there an easy, automated way?
by Porter65
Fri Mar 05, 2021 7:15 am
Forum: Gameplay Help
Topic: Changing player color
Replies: 2
Views: 279

Re: Changing player color

Great, thanks! :)
by Porter65
Fri Mar 05, 2021 6:43 am
Forum: Gameplay Help
Topic: Changing player color
Replies: 2
Views: 279

Changing player color

Somehow I managed to start a game with my player color not pleasant to me. Is there a mean to change it in game?
by Porter65
Wed Mar 03, 2021 1:15 pm
Forum: Questions, reviews and ratings
Topic: "Lost" a mod, can you help?
Replies: 7
Views: 470

Re: "Lost" a mod, can you help?

Great! :P
by Porter65
Wed Mar 03, 2021 10:06 am
Forum: Questions, reviews and ratings
Topic: "Lost" a mod, can you help?
Replies: 7
Views: 470

"Lost" a mod, can you help?

I can't find a mod that I know exists, if someone can give me its name, that would be appreciated. It shows a grid on the map even when not pausing (and there is a toggle to remove it)

Thanks guys. After browsing 30 pages or so of mods, can't find it!
by Porter65
Tue Mar 02, 2021 1:00 pm
Forum: Gameplay Help
Topic: Returning player questions
Replies: 10
Views: 1011

Re: Returning player questions

Yes, so I guess that if you face a significant biter presence, factor factories and infrastructure plus a not-so competent player (me!), I can at most top at 2 M (or die trying). -- So I restarted a map. I halved richness and deposit probability, so I should have a density close to 'Train World' if ...

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