Search found 106 matches
- Thu Nov 24, 2016 6:27 pm
- Forum: General discussion
- Topic: How the hell? - TECHNICAL
- Replies: 8
- Views: 4767
Re: How the hell? - TECHNICAL
Do you have experience in programming?
- Thu Nov 24, 2016 6:19 pm
- Forum: General discussion
- Topic: RoRo vs Terminus (was Loop vs 2-headed train network)
- Replies: 91
- Views: 67736
Re: RoRo vs Terminus (was Loop vs 2-headed train network)
I have a little problem with the Terminus style. I always plan my outposts with an extra shuttle station. The shuttle trains are always with one loc. That is why they need a RoRo station, otherwise they are stuck at stations and I cannot call them to where I want them. One solution could be, that I ...
- Tue Nov 22, 2016 6:29 am
- Forum: General discussion
- Topic: My guide to "There is no spoon" (14.X version)
- Replies: 35
- Views: 45603
Re: My guide to "There is no spoon"
Thanks for the guide D0SBoots - I just got the achievement. I adapted your guide into a checklist with some rough timings that I could stick to: https://goo.gl/mfykLU I decided that this would be easier then trying to stick to a fixed factory plan, but meant I was slower than your estimates in gett...
- Mon Nov 21, 2016 6:37 pm
- Forum: General discussion
- Topic: What is your favorite part of the game, and why?
- Replies: 16
- Views: 6054
Re: What is your favorite part of the game, and why?
Hard to say which one is my favourite, there are many party, just like the experimenting and then it works :D But I remember one of my first moments that really were cool. I built my first assembling machine and while I was watching it all work, I had it selected and the sound was like industrial mu...
- Mon Nov 21, 2016 10:16 am
- Forum: Combinator Creations
- Topic: Movie Player
- Replies: 86
- Views: 467126
Re: Movie Player
Hey Dave, you made it. The Gamestar is writing about you^^
http://www.gamestar.de/spiele/factorio/ ... 05606.html
Hope you understand german
http://www.gamestar.de/spiele/factorio/ ... 05606.html
Hope you understand german
- Mon Nov 21, 2016 8:25 am
- Forum: General discussion
- Topic: What does UPS mean in Factorio?
- Replies: 11
- Views: 10170
Re: What does UPS mean in Factorio?
Maybe the devs find a way to use more of the gpu. Better then to let a field lie fallow.
- Mon Nov 21, 2016 8:17 am
- Forum: News
- Topic: Friday Facts #165 - Death by a thousand cuts
- Replies: 101
- Views: 45255
Re: Friday Facts #165 - Death by a thousand cuts
Well, I am doing a savegame, before I quit my server. And when it is destroyed, I upload it again. If not, fine.dinodod wrote:Oh yea I didn't know that! But the base is destroyed now. How do you prevent that, Oh Smartone?Rseding91 wrote:
You just /ban the person and it's fixed.
- Mon Nov 21, 2016 8:13 am
- Forum: General discussion
- Topic: RoRo vs Terminus (was Loop vs 2-headed train network)
- Replies: 91
- Views: 67736
Re: RoRo vs Terminus (was Loop vs 2-headed train network)
I studied architecture and urban planning for several years and Manhatten style is still the most efficient in my opinion if you are bound to have a square/rectangular grid. During my study years I also designed a city concept with a hexagonal pattern with self-sustaining tiles to decrease overall ...
- Sun Nov 20, 2016 1:23 pm
- Forum: Combinator Creations
- Topic: Movie Player
- Replies: 86
- Views: 467126
Re: Movie Player
You really should put this save to the Performance optimization - post your saves Thread. This really makes my computer burn
- Sun Nov 20, 2016 9:04 am
- Forum: News
- Topic: Friday Facts #160 - Playtesting
- Replies: 270
- Views: 115397
Re: Friday Facts #160 - Playtesting
Play don't starve . The item stacking is fair, expected, and not too hard. say you have a stack of 5 items with 100% health - 500 / 500 (5) you add one with 49% - 549 / 600 (6) you add another with 49% - 598 / 700 (7) ... so the average health of the whole stack is 85% note that you aren't losing a...
- Sat Nov 19, 2016 10:09 am
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 107219
Re: Friday Facts #164 - Nuclear power
I never wrote that, pls correct your quoting.malfunctionm1ke wrote:Hertzila wrote:Grimakar wrote: It doesn't help that all the media has portrayed them so wrong that people seem to believe that they are basically primed nukes in disguise rather than extremely safe which, for my personal tastes, really drives me up the wall.
- Sat Nov 19, 2016 10:06 am
- Forum: General discussion
- Topic: How aggresive are bites supposed to be?
- Replies: 11
- Views: 3894
Re: How aggresive are bites supposed to be?
I would like to see another variety of Biters and Spiters: The Hive-queen. They move slower than other Aliens, but are mobile hives that can also seed the area with nests. They deal huge damage (maybe also ranged) Basically I would like to see them as siegeweapons that brake through your walls of s...
- Sat Nov 19, 2016 10:03 am
- Forum: Gameplay Help
- Topic: How to debug a trainsystem?
- Replies: 4
- Views: 5275
Re: How to debug a trainsystem?
Drive manually and follow the route stopping at every signal. Usually your problem is, because the signals are not put on the right side of the track, so look at that, too.
- Sat Nov 19, 2016 9:59 am
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 107219
Re: Friday Facts #164 - Nuclear power
Fair enough. I'm more worried about them being so explosion-prone that they are a permanently very high-maintenance option in a game basically all about making things low-maintenance for yourself. In which case, why bother when coal and solid fuel is always a great low-maintenance option for massiv...
- Sat Nov 19, 2016 9:42 am
- Forum: News
- Topic: Friday Facts #165 - Death by a thousand cuts
- Replies: 101
- Views: 45255
Re: Friday Facts #165 - Death by a thousand cuts
For all those fellas who wanted a wallpaper, I did some photoshop and created you this. So hopefully this could help waiting for the official wallpaper
- Sat Nov 19, 2016 9:05 am
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 107219
Re: Friday Facts #164 - Nuclear power
Oh, c'mon. It is nuclear, it is a game, too much discussion, make it go boom, do pollution, let the bugs get angry, fun to crafties... Let reality and THE GAME Factorio come together. The addicted will not get mad because of a lack of realism. I mean the belts work without power. Or maybe not make ...
- Fri Nov 18, 2016 10:41 pm
- Forum: News
- Topic: Friday Facts #164 - Nuclear power
- Replies: 249
- Views: 107219
Re: Friday Facts #164 - Nuclear power
Oh, c'mon. It is nuclear, it is a game, too much discussion, make it go boom, do pollution, let the bugs get angry, fun to crafties... Let reality and THE GAME Factorio come together. The addicted will not get mad because of a lack of realism. I mean the belts work without power.
- Fri Nov 18, 2016 7:14 pm
- Forum: General discussion
- Topic: Do you cooperate with them?
- Replies: 3
- Views: 1913
Re: Do you cooperate with them?
Maybe some of both parties have the same regulars' table
- Fri Nov 18, 2016 7:12 pm
- Forum: General discussion
- Topic: Wood
- Replies: 11
- Views: 4110
Re: Wood
If 100% of your power comes from Steam, then Electric furnaces actually use twice as much Coal as Steel furnaces because Boilers are 50% efficient in converting Fuel energy into electric energy. The main benefit to Electric furnaces is that they have two module slots allowing you to exploit module ...
- Fri Nov 18, 2016 4:49 pm
- Forum: General discussion
- Topic: Science and creation
- Replies: 4
- Views: 1469
Re: Science and creation
Ok, fellas. Here is my first to get a rough setting. Pls ignore the inserter, this is just an approach. I am not sure, if this is tidy or a mess
image