Search found 105 matches
- Tue Mar 24, 2015 12:21 am
- Forum: Mods
- Topic: [MOD 0.11.x]Quake 2 Weapons
- Replies: 7
- Views: 13029
Re: [MOD 0.11.x]Quake 2 Weapons
Make this mod just a lot more awesome and add a different mod for quake 2 damage sounds (when the player is hit).
- Mon Feb 23, 2015 5:33 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Cars on Belts - Not just a highway
- Replies: 11
- Views: 33213
Re: Cars on Belts - Not just a highway
Very awesome idea! I would personally use yellow belt when nearing the trains, so cars aren't crashing You can also use cargo wagens to make the trains acellerate slower.
Say what? Where can I find more info about this?SHiRKiT wrote:Circuits network updates
- Mon Feb 23, 2015 5:29 pm
- Forum: Show your Creations
- Topic: 20 Map Height Claustrophobia
- Replies: 5
- Views: 9260
Re: 20 Map Height Claustrophobia
Zisteau is doing this as well So you can see if he has some interesting setups you can use
- Sat Feb 21, 2015 11:47 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 545361
Re: Let's see your clever builds
Blueprint string works just fine, it exports all your blueprints.MadZuri wrote:(edit) I can't seem to get the Foreman mod to work, so no easy BP export...
- Sat Feb 21, 2015 9:42 am
- Forum: Mods
- Topic: [Mod 0.11.x] Foreman - Blueprint Manager
- Replies: 71
- Views: 90188
Re: [Mod 0.11.x] Foreman - Blueprint Manager
Please someone allow using Ghosts from the start
- Tue Feb 17, 2015 6:56 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 545361
Re: Let's see your clever builds
Thanks for the answer! [...] but I didn't think anyone was interested in it.[...] Anyone viewing this topic is, I guess :P [...]uses 2 bootstrap engines to power the pumps for 70 steam engines.. That helps! I love how the first one looks(red inserter trick),and like the way the boilers are set in th...
- Tue Feb 17, 2015 4:50 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 545361
Re: Let's see your clever builds
I can't find the original thread, but here seems like a good place for it http://i.imgur.com/oepsCRv.jpg Bootstrap adaptive power supply, it activates before you have a power failure. This is because of the way accumulators work when they are connected to multiple power networks. It maintains 0 cha...
- Sat Feb 07, 2015 1:12 pm
- Forum: Show your Creations
- Topic: Heads up biters, it's an invasion
- Replies: 10
- Views: 12638
Re: Heads up biters, it's an invasion
What's with the wooden boxes?
- Sat Feb 07, 2015 1:01 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 272485
Re: [MOD 0.11.x] The Fat Controller. Remote train management
I already did, I was merely noting that the fix isn't official yet.Choumiko wrote:Simply change the distroy in line 131 to destroy and your good to go
- Fri Feb 06, 2015 5:06 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 272485
Re: [MOD 0.11.x] The Fat Controller. Remote train management
Updated to 0.11.4, single player game, a few seconds after loading an original 0.11.3 game (75 hours in) http://i.imgur.com/Km08Woj.png Not entirely surprising, the error goes away after changing that to 'destroy' ;) I should probably learn to spell =) Edit: also there are bugs in the current versi...
- Wed Feb 04, 2015 10:30 pm
- Forum: Mods
- Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
- Replies: 64
- Views: 73200
Re: [MOD 0.11.x] Pocket Bots. Construction bots for your poc
No, thank you for making such an innovative mod Happy to help with quick fixes. Besides, the factorio changelog practically supplied the fix anyway.JamesOFarrell wrote:Thanks guys! Life has been pretty busy lately but I'll try and make some time this weekend to upload the fix.
- Wed Feb 04, 2015 12:33 am
- Forum: Mods
- Topic: [MOD 0.10.x] Quick Start v0.1.2
- Replies: 11
- Views: 18301
Re: [MOD 0.10.x] Quick Start v0.1.2
Thanks for this mod! Gotta love not having to set up old fashioned miners
- Tue Feb 03, 2015 9:11 pm
- Forum: Mods
- Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
- Replies: 64
- Views: 73200
Re: [MOD 0.11.x] Pocket Bots. Construction bots for your poc
Quick fix for 0.11.14+, Find in control.lua:
Replace with:
Code: Select all
player.getinventory(defines.inventory.playerarmor).getitemstack(1)
Code: Select all
player.getinventory(defines.inventory.playerarmor)[1]
- Mon Jun 30, 2014 4:44 pm
- Forum: General discussion
- Topic: Train Track DOH!!
- Replies: 12
- Views: 9347
Re: Train Track DOH!!
Interesting statement Going to mess with thatDaveMcW wrote:That's only fastest if you have zero stack size bonus.
The absolute fastest is two rows of long-handed inserters with +4 bonus. But a single row of fast inserters is almost as good and much easier.
- Sun Jun 29, 2014 10:55 am
- Forum: General discussion
- Topic: Train Track DOH!!
- Replies: 12
- Views: 9347
Re: Train Track DOH!!
This is the highest volume loading / unloading I could get. \The far left set of inserters on both sides of the tracks are just outside of range for the last wagon. Two fast inserters work as one long inserter while a long inserter helps out. http://i.imgur.com/c9mm2M8.png If you wanted, you could ...
- Sat Jun 28, 2014 9:04 am
- Forum: Mods
- Topic: [MOD 0.10.x] Floors v0.0.2
- Replies: 56
- Views: 51150
Re: [MOD 0.10.x] Floors!
I kinda like using textures from grsites.com when designing websites. Here's some textures for different floors: Metal: http://www.grsites.com/archive/textures/category/25/texture/ Cloth/carpets: http://www.grsites.com/archive/textures/category/26/texture/ Computers: http://www.grsites.com/archive/t...
- Thu Jun 26, 2014 6:21 pm
- Forum: Show your Creations
- Topic: Simple design for Science Packs 1 + 2
- Replies: 7
- Views: 7171
Re: Simple design for Science Packs 1 + 2
Bookmarked
Also, I'd like to see how blue science packs are integrated with this.
Also, I'd like to see how blue science packs are integrated with this.
- Tue Jun 24, 2014 6:29 pm
- Forum: Mods
- Topic: [MOD 0.10.x] Floors v0.0.2
- Replies: 56
- Views: 51150
Re: [MOD 0.10.x] Floors!
AWESOME!!!!!!!!
- Tue Jun 17, 2014 5:01 pm
- Forum: Mods
- Topic: [MOD 0.10.x] PowerLimiter & DMG v0.0.7
- Replies: 21
- Views: 16517
Re: [MOD 0.9.x] PowerLimiter & DMG v0.0.5
I noticed there are translation files in this mod, here's some dutch translations:
Advanced Electric: Geavanceerde Elektriciteit
Dark Matter Generator: Donkere Materie Generator
Power Limiter: Stroom Begrenzer
Advanced Electric: Geavanceerde Elektriciteit
Dark Matter Generator: Donkere Materie Generator
Power Limiter: Stroom Begrenzer
- Tue Jun 17, 2014 4:40 pm
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 173439
Re: [MOD 0.10.X] MoMods
This is why I posted the changes in diff formatCreeperDaReeper wrote: [...]
And thats what I get for not paying better attention. Thanks again for dealing with my idiocy.