Search found 105 matches

by Talguy
Tue Mar 24, 2015 12:21 am
Forum: Mods
Topic: [MOD 0.11.x]Quake 2 Weapons
Replies: 7
Views: 13029

Re: [MOD 0.11.x]Quake 2 Weapons

Make this mod just a lot more awesome and add a different mod for quake 2 damage sounds (when the player is hit).
by Talguy
Mon Feb 23, 2015 5:33 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Cars on Belts - Not just a highway
Replies: 11
Views: 33213

Re: Cars on Belts - Not just a highway

Very awesome idea! I would personally use yellow belt when nearing the trains, so cars aren't crashing :) You can also use cargo wagens to make the trains acellerate slower.
SHiRKiT wrote:Circuits network updates
Say what? Where can I find more info about this?
by Talguy
Mon Feb 23, 2015 5:29 pm
Forum: Show your Creations
Topic: 20 Map Height Claustrophobia
Replies: 5
Views: 9260

Re: 20 Map Height Claustrophobia

Zisteau is doing this as well :) So you can see if he has some interesting setups you can use :)
by Talguy
Sat Feb 21, 2015 11:47 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 545361

Re: Let's see your clever builds

MadZuri wrote:(edit) I can't seem to get the Foreman mod to work, so no easy BP export...
Blueprint string works just fine, it exports all your blueprints.
by Talguy
Sat Feb 21, 2015 9:42 am
Forum: Mods
Topic: [Mod 0.11.x] Foreman - Blueprint Manager
Replies: 71
Views: 90188

Re: [Mod 0.11.x] Foreman - Blueprint Manager

Please someone allow using Ghosts from the start
by Talguy
Tue Feb 17, 2015 6:56 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 545361

Re: Let's see your clever builds

Thanks for the answer! [...] but I didn't think anyone was interested in it.[...] Anyone viewing this topic is, I guess :P [...]uses 2 bootstrap engines to power the pumps for 70 steam engines.. That helps! I love how the first one looks(red inserter trick),and like the way the boilers are set in th...
by Talguy
Tue Feb 17, 2015 4:50 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 545361

Re: Let's see your clever builds

I can't find the original thread, but here seems like a good place for it http://i.imgur.com/oepsCRv.jpg Bootstrap adaptive power supply, it activates before you have a power failure. This is because of the way accumulators work when they are connected to multiple power networks. It maintains 0 cha...
by Talguy
Sat Feb 07, 2015 1:12 pm
Forum: Show your Creations
Topic: Heads up biters, it's an invasion
Replies: 10
Views: 12638

Re: Heads up biters, it's an invasion

What's with the wooden boxes?
by Talguy
Sat Feb 07, 2015 1:01 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 272485

Re: [MOD 0.11.x] The Fat Controller. Remote train management

Choumiko wrote:Simply change the distroy in line 131 to destroy and your good to go :D
I already did, I was merely noting that the fix isn't official yet.
by Talguy
Fri Feb 06, 2015 5:06 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 272485

Re: [MOD 0.11.x] The Fat Controller. Remote train management

Updated to 0.11.4, single player game, a few seconds after loading an original 0.11.3 game (75 hours in) http://i.imgur.com/Km08Woj.png Not entirely surprising, the error goes away after changing that to 'destroy' ;) I should probably learn to spell =) Edit: also there are bugs in the current versi...
by Talguy
Wed Feb 04, 2015 10:30 pm
Forum: Mods
Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
Replies: 64
Views: 73200

Re: [MOD 0.11.x] Pocket Bots. Construction bots for your poc

JamesOFarrell wrote:Thanks guys! Life has been pretty busy lately but I'll try and make some time this weekend to upload the fix.
No, thank you for making such an innovative mod :) Happy to help with quick fixes. Besides, the factorio changelog practically supplied the fix anyway.
by Talguy
Wed Feb 04, 2015 12:33 am
Forum: Mods
Topic: [MOD 0.10.x] Quick Start v0.1.2
Replies: 11
Views: 18301

Re: [MOD 0.10.x] Quick Start v0.1.2

Thanks for this mod! Gotta love not having to set up old fashioned miners :)
by Talguy
Tue Feb 03, 2015 9:11 pm
Forum: Mods
Topic: [MOD 0.11.22] Pocket Bots. Construction bots for your pocket.
Replies: 64
Views: 73200

Re: [MOD 0.11.x] Pocket Bots. Construction bots for your poc

Quick fix for 0.11.14+, Find in control.lua:

Code: Select all

player.getinventory(defines.inventory.playerarmor).getitemstack(1)
Replace with:

Code: Select all

player.getinventory(defines.inventory.playerarmor)[1]
by Talguy
Mon Jun 30, 2014 4:44 pm
Forum: General discussion
Topic: Train Track DOH!!
Replies: 12
Views: 9347

Re: Train Track DOH!!

DaveMcW wrote:That's only fastest if you have zero stack size bonus.

The absolute fastest is two rows of long-handed inserters with +4 bonus. But a single row of fast inserters is almost as good and much easier.
Interesting statement :) Going to mess with that :)
by Talguy
Sun Jun 29, 2014 10:55 am
Forum: General discussion
Topic: Train Track DOH!!
Replies: 12
Views: 9347

Re: Train Track DOH!!

This is the highest volume loading / unloading I could get. \The far left set of inserters on both sides of the tracks are just outside of range for the last wagon. Two fast inserters work as one long inserter while a long inserter helps out. http://i.imgur.com/c9mm2M8.png If you wanted, you could ...
by Talguy
Sat Jun 28, 2014 9:04 am
Forum: Mods
Topic: [MOD 0.10.x] Floors v0.0.2
Replies: 56
Views: 51150

Re: [MOD 0.10.x] Floors!

I kinda like using textures from grsites.com when designing websites. Here's some textures for different floors: Metal: http://www.grsites.com/archive/textures/category/25/texture/ Cloth/carpets: http://www.grsites.com/archive/textures/category/26/texture/ Computers: http://www.grsites.com/archive/t...
by Talguy
Thu Jun 26, 2014 6:21 pm
Forum: Show your Creations
Topic: Simple design for Science Packs 1 + 2
Replies: 7
Views: 7171

Re: Simple design for Science Packs 1 + 2

Bookmarked :D

Also, I'd like to see how blue science packs are integrated with this.
by Talguy
Tue Jun 24, 2014 6:29 pm
Forum: Mods
Topic: [MOD 0.10.x] Floors v0.0.2
Replies: 56
Views: 51150

Re: [MOD 0.10.x] Floors!

AWESOME!!!!!!!! :D :D :D :D
by Talguy
Tue Jun 17, 2014 5:01 pm
Forum: Mods
Topic: [MOD 0.10.x] PowerLimiter & DMG v0.0.7
Replies: 21
Views: 16517

Re: [MOD 0.9.x] PowerLimiter & DMG v0.0.5

I noticed there are translation files in this mod, here's some dutch translations:

Advanced Electric: Geavanceerde Elektriciteit
Dark Matter Generator: Donkere Materie Generator
Power Limiter: Stroom Begrenzer
by Talguy
Tue Jun 17, 2014 4:40 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 173439

Re: [MOD 0.10.X] MoMods

CreeperDaReeper wrote: [...]
And thats what I get for not paying better attention. Thanks again for dealing with my idiocy.
This is why I posted the changes in diff format :D

Go to advanced search