Search found 104 matches

by Talguy
Sat Aug 01, 2015 10:31 am
Forum: Mods
Topic: [MOD 0.12.x] Aircraft
Replies: 65
Views: 82256

Re: [0.12.] Aircraft

OMGWTFBBQQROFLCOPTOR.

Installed. 5/5.
by Talguy
Sat Aug 01, 2015 10:21 am
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 42
Views: 37825

Re: [0.12.x] Cursed PI - v0.0.2

Going to try this, I'm guessing this is going to be very popular and make the other inserter mods obsolete.

Are these supported for blueprints?
by Talguy
Sat Aug 01, 2015 9:50 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 345
Views: 173122

Re: [0.12.x] The Fat Controller. Remote train management

I do want to hear those warnings, just not for paused/manual trains. It doesn't make sense, since the train is controlled manually. It should assume that the player is controlling that train and thus is aware of any issues the mod is warning the player for. yeah, this is a bug. I have some time off...
by Talguy
Fri Jul 31, 2015 7:45 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 345
Views: 173122

Re: [0.12.x] The Fat Controller. Remote train management

Would it be possible to not trigger the 10 minute time for trains that are paused at stations? I have my taxi trains / FARL set at stations, as do a lot of twitch streamers from what I understand. Maybe a sub-checkbox that says "Don't warn for paused trains." Click the explanation point in the FAT ...
by Talguy
Fri Jul 31, 2015 3:29 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 345
Views: 173122

Re: [0.12.x] The Fat Controller. Remote train management

Would it be possible to not trigger the 10 minute time for trains that are paused at stations? I have my Taxi trains / FARL set at stations, as do a lot of twitch streamers from what I understand. Maybe a sub-checkbox that says "Don't warn for paused trains."
by Talguy
Thu Jul 30, 2015 10:55 am
Forum: Mods
Topic: [0.11.6]Filtered Splitters - Huge stability boost!
Replies: 88
Views: 66996

Re: [0.11.6]Filtered Splitters - Huge stability boost!

Bum for 0.12 :D If you have time, please update this!
by Talguy
Thu Jul 30, 2015 7:35 am
Forum: Mods
Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
Replies: 139
Views: 129047

Re: [MOD 0.12.1] Supreme Warfare - 1.0.4

SpeedyBrain wrote:[...]
Do you know any free sound effects I could use? :)
Ah crap, had no idea the site I found those sounds on is a paid site QQ.

Will try to see if I can find more sounds :)

EDIT: Found these http://www.freesfx.co.uk/sfx/bang , you just have to add a link to their site according to their EULA.
by Talguy
Thu Jul 30, 2015 7:32 am
Forum: Mods
Topic: SmartTrains 0.2.0 [0.11.5+]
Replies: 69
Views: 32196

Re: SmartTrains 0.2.0 [0.11.5+]

:roll: :roll: Would love to see this updated for 0.12 as well :) But take your time :D
by Talguy
Thu Jul 30, 2015 3:10 am
Forum: Show your Creations
Topic: (Something with train) Is Boring and Inefficient
Replies: 28
Views: 18707

Re: (to be changed by the creator) Is Boring and Inefficient

So, on the topic of crossings, does anyone have a blueprint of a junction with chain signals? With and without double track?
by Talguy
Thu Jul 30, 2015 2:04 am
Forum: Mods
Topic: [MOD 0.12.1] Supreme Warfare - 1.0.5
Replies: 139
Views: 129047

Re: [MOD 0.12.1] Supreme Warfare - 1.0.4

Just watched the 1.0 youtube video. You know what would really ROFLSTOMP them biters? Cannon sounds :D http://www.soundsnap.com/tags/cannon For example the big bang: Shooting sound: http://www.soundsnap.com/search/audio/distant+huge+cannon/score Impact: http://www.soundsnap.com/explosion_glass_debri...
by Talguy
Thu Jul 30, 2015 12:49 am
Forum: Mod-/Installation-Handling
Topic: FactorioMods.com an open source web app to host mods!
Replies: 27
Views: 40703

Re: FactorioMods.com an open source web app to host mods!

[...] I spend WAY to much rewriting this stuff, next time I'm gonna spend a lot more time planning before writing. Lol, sounds familiar... Again, awesome work so far! Sooo..., in the far far far future, maybe also a wide screen responsive version (24 columns instead of 12, an then two mod columns :))
by Talguy
Wed Jul 29, 2015 2:15 pm
Forum: General discussion
Topic: Tool like AMIDST for Factorio?
Replies: 8
Views: 8382

Re: Tool like AMIDST for Factorio?

Awesome. Didn't know you could force the map generation like that. Is the -500 in tiles or is it in "sections"?
Save before you do it, and you can re-load to "un-generate" it again.
And in my understanding, if you reload and use the command again, you'll get a different map.
by Talguy
Wed Jul 29, 2015 2:10 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt Designs for ColonelWill
Replies: 51
Views: 26214

Re: Belt Designs for ColonelWill

MadZuri wrote:Anything I can do, I can do better.... (sing along) I can do anything better than me!
You continue to astound us(if not then me at least).
by Talguy
Wed Jul 29, 2015 1:08 pm
Forum: Mod-/Installation-Handling
Topic: FactorioMods.com an open source web app to host mods!
Replies: 27
Views: 40703

Re: FactorioMods.com an open source web app to host mods!

[...] How do you scrape mod images? I noticed some mods don't have an image, even though there is a pictures spoiler. (air filtering for example). If everyone were to tag their post with a mod header version (the same way the http protocol versions their headers, e.g. HTTP/1.1), you could adjust yo...
by Talguy
Wed Jul 29, 2015 12:53 pm
Forum: Mod-/Installation-Handling
Topic: Factorio Mod Manager 0.2.1
Replies: 61
Views: 72847

Re: Factorio Mod Manager 0.2.0

well, yeah, we are already in discussion with the creator of factoriomods.com, there will probably be a version supporting it soon That's awesome. I just found http://www.factoriomods.com/mods.json?page=1 but seems to me the names aren't included yet (or disabled intentionally so nobody can really ...
by Talguy
Wed Jul 29, 2015 10:16 am
Forum: Mods
Topic: [MOD 0.12.x] Cursed JP - v0.0.2
Replies: 8
Views: 24665

Re: [MOD 0.12.x] Cursed JP - 0.0.1

Awesome :) what are the recipe requirements and what is the power usage?
by Talguy
Wed Jul 29, 2015 9:31 am
Forum: Mod-/Installation-Handling
Topic: Factorio Mod Manager 0.2.1
Replies: 61
Views: 72847

Re: Factorio Mod Manager 0.2.0

Please add support for factoriomods.com :) well, it would be possible if factoriomods.com had some kind of API to use ... for now, there is none ! There is or there are plans for it, at least: https://trello.com/c/eGPaTDu1/23-add-api-to-get-list-of-mods-updates EDIT: See also: https://trello.com/c/...
by Talguy
Tue Jul 28, 2015 12:28 pm
Forum: Mods
Topic: [0.11.20] Displaying range of turrets [v1.0.0]
Replies: 13
Views: 15479

Re: [0.11.20] Displaying range of turrets [v1.0.0]

Bump :)

Would be awesome if this supports 0.12 :)
by Talguy
Tue Jul 28, 2015 10:30 am
Forum: Mod-/Installation-Handling
Topic: Factorio Mod Manager 0.2.1
Replies: 61
Views: 72847

Re: Factorio Mod Manager 0.2.0

Please add support for factoriomods.com :)
by Talguy
Tue Jul 28, 2015 10:26 am
Forum: Mod-/Installation-Handling
Topic: FactorioMods.com an open source web app to host mods!
Replies: 27
Views: 40703

Re: FactorioMods.com an open source web app to host mods!

Holy Crap! I had the same idea but I mainly develop in PHP. I'm surprised that less than 10% of the mods were hosted on Github. Github is awesome, and allows you to see the source online, fork the code, report bugs, discuss features, etc. And specially useful, host releases, which is nice for those ...

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