Search found 185 matches

by Tesse11ation
Mon Oct 26, 2020 7:50 pm
Forum: Gameplay Help
Topic: Advanced circuit network conditions for train behavior in 1.1
Replies: 27
Views: 13054

Re: Advanced circuit network conditions for train behavior in 1.1

Handling zero ls always an issue when using EACH signals. The solution is to have a constant combinator generate a 1 for every signal, so it is never zero. ...And then I can have another combinator at the very end that subtracts 1 of the final output to balance this out. I will experiment with this.
by Tesse11ation
Mon Oct 26, 2020 6:57 pm
Forum: Gameplay Help
Topic: Advanced circuit network conditions for train behavior in 1.1
Replies: 27
Views: 13054

Re: Advanced circuit network conditions for train behavior in 1.1

Actually there is one edge case I didn't consider. What happens if one of the wagon loading zones doesn't have enough resources for one whole wagon? It simply does not send a signal at all. 0 isn't accounted for in the system. I can fix this by using another decider combinator for each row of chests...
by Tesse11ation
Mon Oct 26, 2020 4:14 pm
Forum: Gameplay Help
Topic: Advanced circuit network conditions for train behavior in 1.1
Replies: 27
Views: 13054

Re: Advanced circuit network conditions for train behavior in 1.1

Alright @DaveMcW, I've implemented your circuit into my 2-4-0 train station. It works amazingly, thank you! I made a couple of modifications: Compacted the design so that it will fit in a narrower space Changed the information signal to the dot signal on all interfaces Increased the integer value to...
by Tesse11ation
Mon Oct 26, 2020 3:16 pm
Forum: Gameplay Help
Topic: Advanced circuit network conditions for train behavior in 1.1
Replies: 27
Views: 13054

Re: Advanced circuit network conditions for train behavior in 1.1

Here is a scalable solution. It works by calculating an average, then dropping every signal above average. If it runs out of signals, it sets the average to a large number and restarts. 0eNq9l8uOmzAUhl+l8rIlM5hrQOqil/WsZleNIgInE0tgkDFRo4gH6Ft00Sfrk9SGTAiEm2naTSSI+Tk+3zn/MSe0jQvIGKEc+SdEwpTmyP92Qjl5...
by Tesse11ation
Mon Oct 26, 2020 2:17 pm
Forum: Gameplay Help
Topic: Advanced circuit network conditions for train behavior in 1.1
Replies: 27
Views: 13054

Re: Advanced circuit network conditions for train behavior in 1.1

Hi also haven’t done much coding but I think what your looking for is a if/else setup. I’m gonna switch your wagons to numbers because I want the letters for somethings else. Ok here we go. My idea is to used 3 if/else statements to compare and find the lowest chest set. Well call your chest sets 1...
by Tesse11ation
Mon Oct 26, 2020 1:16 pm
Forum: Gameplay Help
Topic: Advanced circuit network conditions for train behavior in 1.1
Replies: 27
Views: 13054

Advanced circuit network conditions for train behavior in 1.1

Hi everyone, I really like having a good excuse to break out the combinators for Factorio to optimize the heck out of my setups, particularly with trains. :D A lot of us who have done this before know that you can disable your train stations until they have a full load of cargo, at which point they ...
by Tesse11ation
Mon Oct 26, 2020 12:08 pm
Forum: Ideas and Suggestions
Topic: [QoL] Land mines throwing 'missing entity' alerts.
Replies: 4
Views: 1900

Re: [QoL] Land mines throwing 'missing entity' alerts.

Without a bot network to replace them automatically, this is a relevant information. How else should the player be warned to replace the defenses (probably by building a bot network)? In don't really see the benefit of a toggling option, considering any option especially for highly specific things ...
by Tesse11ation
Sun Oct 25, 2020 11:58 pm
Forum: Outdated/Not implemented
Topic: Reverse-facing locomotives contribute to total train power
Replies: 51
Views: 12994

Re: Reverse-facing locomotives contribute to total train power

Maybe my wording was not precise enough, in my native langage, throughput, flow rate ,bandwidth and others are often translated by the same word: "débit" which makes it difficult to grasp the subtle nuances and use the appropriate word in english :( Well lucky for you, I'm a bit of an eng...
by Tesse11ation
Sat Oct 24, 2020 9:41 pm
Forum: Outdated/Not implemented
Topic: Reverse-facing locomotives contribute to total train power
Replies: 51
Views: 12994

Re: Reverse-facing locomotives contribute to total train power

One disadvantage of the double headed trains , that could make them a bit more complicated for unexperienced player, is if you use more than one wagon, or if the different wagon don't share the same content. The train if going from A to B to A to B would end up "switching" its front loco ...
by Tesse11ation
Fri Oct 23, 2020 2:10 pm
Forum: Outdated/Not implemented
Topic: Reverse-facing locomotives contribute to total train power
Replies: 51
Views: 12994

Re: Reverse-facing locomotives contribute to total train power

Final words - I personally think this is a matter of opinion, more than a matter of fact. And I don't see your opinion as being correct, especially on the negative gameplay value and overly complex fronts. There is a maxim - If opinion is strongly divided on a balancing matter, then the current sys...
by Tesse11ation
Fri Oct 23, 2020 11:35 am
Forum: Ideas and Suggestions
Topic: placeable barrels with special effects (Michael Bay edition)
Replies: 2
Views: 909

Re: placeable barrels with special effects (Michael Bay edition)

Oh man. You should check out Klonan's mod Flammable Oils.

Yes I've used this before. It's epic, but not for the faint of heart. Drive your car into one pipe and suddenly all of your refineries and storage tanks are exploding. Absolute madness.
by Tesse11ation
Fri Oct 23, 2020 11:11 am
Forum: Outdated/Not implemented
Topic: Reverse-facing locomotives contribute to total train power
Replies: 51
Views: 12994

Re: Reverse-facing locomotives contribute to total train power

Just a few thoughts: Suggestions are about gameplay value. See https://forums.factorio.com/search.php?keywords=Game+value&t=27087&sf=msgonly That means, there is always a consideration: How much more complexity will a suggestion bring in vs. how much more game-play? In simpler words: Added ...
by Tesse11ation
Thu Oct 22, 2020 5:22 pm
Forum: Outdated/Not implemented
Topic: Reverse-facing locomotives contribute to total train power
Replies: 51
Views: 12994

Re: Reverse-facing locomotives contribute to total train power

Squelch wrote:
Thu Oct 22, 2020 4:35 pm
KoblerMan wrote:
Thu Oct 22, 2020 3:51 pm
I think this is embellishing a bit.
Accepted :D
Thanks for being honest! :lol:
by Tesse11ation
Thu Oct 22, 2020 3:51 pm
Forum: Outdated/Not implemented
Topic: Reverse-facing locomotives contribute to total train power
Replies: 51
Views: 12994

Re: Reverse-facing locomotives contribute to total train power

I'm not convinced by the fuel, or running out of, argument. It stands true that running out of fuel is a player design problem, and that they have not provided adequate fuel whatever the train's makeup. Sure, but this ignores the fact that you're still multiplying fuel storage x2 if this gets imple...
by Tesse11ation
Thu Oct 22, 2020 3:34 pm
Forum: Outdated/Not implemented
Topic: Reverse-facing locomotives contribute to total train power
Replies: 51
Views: 12994

Re: Reverse-facing locomotives contribute to total train power

If there's balancing concerns just make backwards locos contribute a bit less than full power (60~80%?). Having them be entirely dead-weight is a bit of a strain on my suspension of disbelief too. And above all it's really annoying to have a train stranded because locos in the "correct" d...
by Tesse11ation
Thu Oct 22, 2020 1:55 pm
Forum: Outdated/Not implemented
Topic: Reverse-facing locomotives contribute to total train power
Replies: 51
Views: 12994

Re: Reverse-facing locomotives contribute to total train power

There are also other problems when locomotive in wrong direction would contribute: would that mean a train with all locomotives heading into one direction should be able to find a path in opposide direction and travel entirely in reverse? I could be wrong, but isn't this the same thing that already...
by Tesse11ation
Thu Oct 22, 2020 1:16 pm
Forum: Outdated/Not implemented
Topic: Reverse-facing locomotives contribute to total train power
Replies: 51
Views: 12994

Re: Reverse-facing locomotives contribute to total train power

I'll be honest, I wasn't exactly expecting 66% of people to try and shoot this down over balance concerns. If you don't like double-headed trains, nobody is forcing you to use them, guys. :) You are correct. nobody is forced, but with the buff, there becomes a single, obvious choice. I'm not agains...
by Tesse11ation
Thu Oct 22, 2020 12:31 pm
Forum: Outdated/Not implemented
Topic: Reverse-facing locomotives contribute to total train power
Replies: 51
Views: 12994

Re: Reverse-facing locomotives contribute to total train power

I'll be honest, I wasn't exactly expecting 66% of people to try and shoot this down over balance concerns. If you don't like double-headed trains, nobody is forcing you to use them, guys. :) consuming more fuel No one really cares about fuel use. Except for the people who have a centralized megabase...
by Tesse11ation
Wed Oct 21, 2020 8:21 pm
Forum: Outdated/Not implemented
Topic: Reverse-facing locomotives contribute to total train power
Replies: 51
Views: 12994

Re: Reverse-facing locomotives contribute to total train power

I did look at this mod and my one gripe with it is that based on the description, only one of the engines consumes fuel? That doesn't make a lot of sense to me, but I get that modders have limitations. There is a setting where the fuel automatically balances itself now and then. But it doesn't real...
by Tesse11ation
Wed Oct 21, 2020 8:12 pm
Forum: Outdated/Not implemented
Topic: Reverse-facing locomotives contribute to total train power
Replies: 51
Views: 12994

Re: Reverse-facing locomotives contribute to total train power

If this were added, why use single headed trains at all? You are getting rid of a choice (acceleration or space) and replacing it with a “right way” It's not getting rid of a choice, it's essentially just a buff for double-headed trains. Single-headed trains still have some advantages, the main one...

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