Search found 225 matches
- Wed Apr 27, 2016 4:05 am
- Forum: Mods
- Topic: [MOD 0.13.x] True Long Reach
- Replies: 20
- Views: 14034
Re: [MOD 0.12.x] True Long Reach
What the author of this one should have done is create a github pull request on the original mod and add a config file, No. In essense neither of them are even mods. They're just config files already. (thats not a bad thing. Its very useful) not create a new mod. Also no. There is nothing wrong wit...
- Wed Apr 27, 2016 2:16 am
- Forum: Mods
- Topic: General Discussion
- Replies: 6
- Views: 8044
Re: General Discussion
Hey, tested the fan made and wanted it for MP headless server but if I chosse the difficult the server - Yes, the server - gets dropped from the game. So is it MP approved or not? "Big mods (<=0.11)" There is no expectation that anything in this section of the forum works. Assume its for ...
- Wed Apr 27, 2016 2:04 am
- Forum: Off topic
- Topic: What Indie/Less well known games do you play
- Replies: 23
- Views: 31442
Re: What Indie/Less well known games do you play
Oolite: an Elite:Frontier style 4x game
Aurora: as above
Aurora: as above
- Wed Apr 27, 2016 2:00 am
- Forum: Releases
- Topic: Version 0.12.31
- Replies: 20
- Views: 23335
Re: Version 0.12.31
Scripting LuaUnitGroup::add_member now requires that the new member's force be the same as the UnitGroup's. Doesnt this prevent the opportunity for an allied team to give another team some of their zerg slaves ? Is there really a benefit to forcing the teams to be the same other than preventing &qu...
- Tue Apr 26, 2016 5:36 am
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 217950
Re: Peace with Aliens
Maybe there could be research to find a way to make the pollution beneficial to the alien hive Pollution is already both food and cocaine to aliens. How much more beneficial does it need to get? Aliens LOVE pollution. It encourages evolution, growth and virility. They just dont like YOU once they r...
- Tue Apr 26, 2016 4:37 am
- Forum: Ideas and Suggestions
- Topic: Correct how World Generation Works
- Replies: 8
- Views: 4163
Re: Correct how World Generation Works
Look at a graph of a sin wave. By its nature exactly half of the graph is above the origin point and half is below. If you increase the frequency you still have exactly half above and half below. That is how frequency works on map generation. It changes the ore from being larger blocks to being more...
- Tue Apr 26, 2016 4:20 am
- Forum: Ideas and Requests For Mods
- Topic: STORAGE CHEST SIZE
- Replies: 6
- Views: 3226
Re: STORAGE CHEST SIZE
Requirement as I can see would be like this: Add a property to invenotry that will modify (multiplier or preset value) stack size of any item placed in that inventory. This would need to be added by devs and their schedule is already pretty tight :D This would be best idea I think. Hopefully it can...
- Tue Apr 26, 2016 4:14 am
- Forum: Modding help
- Topic: Is there a guide for item ordering and subgroups?
- Replies: 10
- Views: 5787
Re: Is there a guide for item ordering and subgroups?
Paraphrased: It's pure alphabetical order comparison and nothing is ignored. Then at some point those strings should probably be changed to something that doesnt look like they have parsed sections. But at least we now have the real explanation (that just happens to not require programming knowledge...
- Mon Apr 25, 2016 2:09 am
- Forum: Modding help
- Topic: Is there a guide for item ordering and subgroups?
- Replies: 10
- Views: 5787
Re: Is there a guide for item ordering and subgroups?
Well I dont see it as a coding concept at all. Its describing labels and order and the examples are not self explaining. Post prior to yours did a good job in general but it doesnt explain some of the convoluted order strings with sections separated by dashes and brackets.
- Mon Apr 25, 2016 1:34 am
- Forum: Won't implement
- Topic: Create some way for Inter-Process-Communication
- Replies: 15
- Views: 6273
Re: Create some way for Inter-Process-Communication
. So you suggest that either everyone becomes knowledgeable in Lua The very VERY few (only 2 or 3 that I can remember) mods in minecraft and sims3 that did questionable things got called out for it almost immediately. You dont need everyone to be knowledgable. There will always be 'just enough' cur...
- Sun Apr 24, 2016 11:41 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 287483
Re: [MOD 0.12.x] Landfill (2.1.7)
Really? I thought i saw a setting for considering water bodies too big at one of those two thresholds.
-edit-
Yeah just looked through control.lua. Dont see anything similar to what I thought I remembered so it must have been code from a different mod and got confused
-edit-
Yeah just looked through control.lua. Dont see anything similar to what I thought I remembered so it must have been code from a different mod and got confused
- Sun Apr 24, 2016 5:14 am
- Forum: Technical Help
- Topic: Laptop overheating when playing Factorio
- Replies: 9
- Views: 3806
Re: Laptop overheating when playing Factorio
Thanks for the feedback, I'll clean up my laptop and see if that helps. If not it's probably just time for a new laptop, this one is pushing 8 years now. I have a 8yo acer aspire that originally had horrible overheating issues. Even though I did have a dust buildup problem, the primary cause was th...
- Sun Apr 24, 2016 5:09 am
- Forum: Modding help
- Topic: Is there a guide for item ordering and subgroups?
- Replies: 10
- Views: 5787
Re: Is there a guide for item ordering and subgroups?
This really needs CLEARLY explained by a dev. And the dev needs to have one of their friends WHO HAS NO CODING EXPERIENCE read their description first. Its not useful if the description makes sense to someone who already knows whats going on. Needs to be useful enough of a description to teach.
- Sun Apr 24, 2016 5:00 am
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 287483
Re: [MOD 0.12.x] Landfill (2.1.7)
The code is supposed to short circuit as soon as it hits either 1k or 10k water tiles though. So should never hit that memory usage.
- Sat Apr 23, 2016 10:20 pm
- Forum: Won't implement
- Topic: Create some way for Inter-Process-Communication
- Replies: 15
- Views: 6273
Re: Create some way for Inter-Process-Communication
Yes its paraphrased obviously. But the concept is unchanged. You should never give up options for protection from something that almost never happens. Modding in factorio involves human readable lua files that are not compiled prior to distribution. Anyone can take the time to read what the mod does...
- Sat Apr 23, 2016 10:01 pm
- Forum: Modding help
- Topic: on_load: index global 'game' (a nil value)
- Replies: 7
- Views: 2815
Re: on_load: index global 'game' (a nil value)
Obviously? When the mod changes the version number should change. Its why version numbers use the format major.minor.tweak. Just up the tweak digit by onesteinio wrote: But with that i need to change the version number with every change in the html file.
- Sat Apr 23, 2016 9:56 pm
- Forum: Won't implement
- Topic: Create some way for Inter-Process-Communication
- Replies: 15
- Views: 6273
Re: Create some way for Inter-Process-Communication
I wish devs would stop sandboxing outside of debug builds. Isnt the point of using lua and sandboxing more about user security so that when using mods they dont have to have a massive "at your own risk, we cant guarantee this mod your about to load is not malware etc."? General socket acc...
- Sat Apr 23, 2016 9:22 am
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Informations, Suggestions, Questions
- Replies: 1195
- Views: 562366
Re: Yuoki Industries - Informations, Suggestions, Questions
Hyperlinks in first post of a thread isnt considered clear?Rhym wrote:It should, but it's notFatmice wrote:It should be clear where you can get these things.
- Sat Apr 23, 2016 4:09 am
- Forum: Ideas and Requests For Mods
- Topic: Belt-Piston
- Replies: 3
- Views: 1346
Re: Belt-Piston
you can block one side of a belt using the underground belts. just set them 90 degress from the direction the source belt is moving
- Sat Apr 23, 2016 2:16 am
- Forum: Mods
- Topic: [MOD 0.12.20+] Homeworld
- Replies: 153
- Views: 91046
Re: [MOD 0.12.20+] Homeworld
Want to know if the reported stuff is fixed actually or not because we want to use this mod but with full functionallity. Its not fixed yet. For future reference you can look at the timestamp of the person posting a given issue, and if the timestamp of the first post with the download isnt AFTER th...