Search found 225 matches

by seronis
Wed Apr 27, 2016 4:05 am
Forum: Mods
Topic: [MOD 0.13.x] True Long Reach
Replies: 20
Views: 14034

Re: [MOD 0.12.x] True Long Reach

What the author of this one should have done is create a github pull request on the original mod and add a config file, No. In essense neither of them are even mods. They're just config files already. (thats not a bad thing. Its very useful) not create a new mod. Also no. There is nothing wrong wit...
by seronis
Wed Apr 27, 2016 2:16 am
Forum: Mods
Topic: General Discussion
Replies: 6
Views: 8044

Re: General Discussion

Hey, tested the fan made and wanted it for MP headless server but if I chosse the difficult the server - Yes, the server - gets dropped from the game. So is it MP approved or not? "Big mods (<=0.11)" There is no expectation that anything in this section of the forum works. Assume its for ...
by seronis
Wed Apr 27, 2016 2:04 am
Forum: Off topic
Topic: What Indie/Less well known games do you play
Replies: 23
Views: 31442

Re: What Indie/Less well known games do you play

Oolite: an Elite:Frontier style 4x game
Aurora: as above
by seronis
Wed Apr 27, 2016 2:00 am
Forum: Releases
Topic: Version 0.12.31
Replies: 20
Views: 23335

Re: Version 0.12.31

Scripting LuaUnitGroup::add_member now requires that the new member's force be the same as the UnitGroup's. Doesnt this prevent the opportunity for an allied team to give another team some of their zerg slaves ? Is there really a benefit to forcing the teams to be the same other than preventing &qu...
by seronis
Tue Apr 26, 2016 5:36 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 217950

Re: Peace with Aliens

Maybe there could be research to find a way to make the pollution beneficial to the alien hive Pollution is already both food and cocaine to aliens. How much more beneficial does it need to get? Aliens LOVE pollution. It encourages evolution, growth and virility. They just dont like YOU once they r...
by seronis
Tue Apr 26, 2016 4:37 am
Forum: Ideas and Suggestions
Topic: Correct how World Generation Works
Replies: 8
Views: 4163

Re: Correct how World Generation Works

Look at a graph of a sin wave. By its nature exactly half of the graph is above the origin point and half is below. If you increase the frequency you still have exactly half above and half below. That is how frequency works on map generation. It changes the ore from being larger blocks to being more...
by seronis
Tue Apr 26, 2016 4:20 am
Forum: Ideas and Requests For Mods
Topic: STORAGE CHEST SIZE
Replies: 6
Views: 3226

Re: STORAGE CHEST SIZE

Requirement as I can see would be like this: Add a property to invenotry that will modify (multiplier or preset value) stack size of any item placed in that inventory. This would need to be added by devs and their schedule is already pretty tight :D This would be best idea I think. Hopefully it can...
by seronis
Tue Apr 26, 2016 4:14 am
Forum: Modding help
Topic: Is there a guide for item ordering and subgroups?
Replies: 10
Views: 5787

Re: Is there a guide for item ordering and subgroups?

Paraphrased: It's pure alphabetical order comparison and nothing is ignored. Then at some point those strings should probably be changed to something that doesnt look like they have parsed sections. But at least we now have the real explanation (that just happens to not require programming knowledge...
by seronis
Mon Apr 25, 2016 2:09 am
Forum: Modding help
Topic: Is there a guide for item ordering and subgroups?
Replies: 10
Views: 5787

Re: Is there a guide for item ordering and subgroups?

Well I dont see it as a coding concept at all. Its describing labels and order and the examples are not self explaining. Post prior to yours did a good job in general but it doesnt explain some of the convoluted order strings with sections separated by dashes and brackets.
by seronis
Mon Apr 25, 2016 1:34 am
Forum: Won't implement
Topic: Create some way for Inter-Process-Communication
Replies: 15
Views: 6273

Re: Create some way for Inter-Process-Communication

. So you suggest that either everyone becomes knowledgeable in Lua The very VERY few (only 2 or 3 that I can remember) mods in minecraft and sims3 that did questionable things got called out for it almost immediately. You dont need everyone to be knowledgable. There will always be 'just enough' cur...
by seronis
Sun Apr 24, 2016 11:41 pm
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 287483

Re: [MOD 0.12.x] Landfill (2.1.7)

Really? I thought i saw a setting for considering water bodies too big at one of those two thresholds.

-edit-

Yeah just looked through control.lua. Dont see anything similar to what I thought I remembered so it must have been code from a different mod and got confused
by seronis
Sun Apr 24, 2016 5:14 am
Forum: Technical Help
Topic: Laptop overheating when playing Factorio
Replies: 9
Views: 3806

Re: Laptop overheating when playing Factorio

Thanks for the feedback, I'll clean up my laptop and see if that helps. If not it's probably just time for a new laptop, this one is pushing 8 years now. I have a 8yo acer aspire that originally had horrible overheating issues. Even though I did have a dust buildup problem, the primary cause was th...
by seronis
Sun Apr 24, 2016 5:09 am
Forum: Modding help
Topic: Is there a guide for item ordering and subgroups?
Replies: 10
Views: 5787

Re: Is there a guide for item ordering and subgroups?

This really needs CLEARLY explained by a dev. And the dev needs to have one of their friends WHO HAS NO CODING EXPERIENCE read their description first. Its not useful if the description makes sense to someone who already knows whats going on. Needs to be useful enough of a description to teach.
by seronis
Sun Apr 24, 2016 5:00 am
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 287483

Re: [MOD 0.12.x] Landfill (2.1.7)

The code is supposed to short circuit as soon as it hits either 1k or 10k water tiles though. So should never hit that memory usage.
by seronis
Sat Apr 23, 2016 10:20 pm
Forum: Won't implement
Topic: Create some way for Inter-Process-Communication
Replies: 15
Views: 6273

Re: Create some way for Inter-Process-Communication

Yes its paraphrased obviously. But the concept is unchanged. You should never give up options for protection from something that almost never happens. Modding in factorio involves human readable lua files that are not compiled prior to distribution. Anyone can take the time to read what the mod does...
by seronis
Sat Apr 23, 2016 10:01 pm
Forum: Modding help
Topic: on_load: index global 'game' (a nil value)
Replies: 7
Views: 2815

Re: on_load: index global 'game' (a nil value)

steinio wrote: But with that i need to change the version number with every change in the html file.
Obviously? When the mod changes the version number should change. Its why version numbers use the format major.minor.tweak. Just up the tweak digit by one
by seronis
Sat Apr 23, 2016 9:56 pm
Forum: Won't implement
Topic: Create some way for Inter-Process-Communication
Replies: 15
Views: 6273

Re: Create some way for Inter-Process-Communication

I wish devs would stop sandboxing outside of debug builds. Isnt the point of using lua and sandboxing more about user security so that when using mods they dont have to have a massive "at your own risk, we cant guarantee this mod your about to load is not malware etc."? General socket acc...
by seronis
Sat Apr 23, 2016 9:22 am
Forum: Yuoki Industries
Topic: Yuoki Industries - Informations, Suggestions, Questions
Replies: 1195
Views: 562366

Re: Yuoki Industries - Informations, Suggestions, Questions

Rhym wrote:
Fatmice wrote:It should be clear where you can get these things.
It should, but it's not :lol:
Hyperlinks in first post of a thread isnt considered clear?
by seronis
Sat Apr 23, 2016 4:09 am
Forum: Ideas and Requests For Mods
Topic: Belt-Piston
Replies: 3
Views: 1346

Re: Belt-Piston

you can block one side of a belt using the underground belts. just set them 90 degress from the direction the source belt is moving
by seronis
Sat Apr 23, 2016 2:16 am
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 91046

Re: [MOD 0.12.20+] Homeworld

Want to know if the reported stuff is fixed actually or not because we want to use this mod but with full functionallity. Its not fixed yet. For future reference you can look at the timestamp of the person posting a given issue, and if the timestamp of the first post with the download isnt AFTER th...

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