Search found 1291 matches
- Tue May 20, 2025 11:33 am
- Forum: Ideas and Suggestions
- Topic: Random Number on Selector Combinator
- Replies: 31
- Views: 2307
Re: Random Number on Selector Combinator
Can you indicate the theorical differences in distribution between the one you show and the other one based on
Linear shift back register . ?
What's the difference between the 2 notions ?
Unfortunately, that's beyond my current mathematical knowledge. In this script, skip the text and scroll ...
- Tue May 20, 2025 9:57 am
- Forum: Gameplay Help
- Topic: Achivements not showing
- Replies: 1
- Views: 232
Re: Achivements not showing
If you load a mod, Steam achievements will stop for this save. Steam will only count achievements for unmodded saves. To resume Steam achievements, load a save from before you added a mod or create a new vanilla game. (Space Age doesn't count as mod if it comes to achievements. Using just the 4 ...
- Tue May 20, 2025 9:43 am
- Forum: Ideas and Suggestions
- Topic: Random Number on Selector Combinator
- Replies: 31
- Views: 2307
Re: Random Number on Selector Combinator
For simulations, and Factorio is a simulation, requirements for randomness of a pseudorandom number isn't that high. Important is equal distribution instead.
A common widely used efficient and sufficient algorithm for this is the Linear congruential generator .
Continuously create pseudorandom ...
A common widely used efficient and sufficient algorithm for this is the Linear congruential generator .
Continuously create pseudorandom ...
- Sat May 17, 2025 7:52 pm
- Forum: Technical Help
- Topic: headless server linux can't connect from outside
- Replies: 10
- Views: 728
Re: headless server linux can't connect from outside
the only way I have to enter the server is putting the ip 0.0.0.0 in "connect to address", so connecting to localhost
this is the output of the server that says that is hosting on the localhost. check 1.027 & 1.028
The ip address of localhost is 127.0.0.1. The meaning of the address 0.0.0.0 in ...
- Sat May 17, 2025 10:16 am
- Forum: General discussion
- Topic: Agri science spoilage is not fun, just annoying.
- Replies: 32
- Views: 3979
Re: Agri science spoilage is not fun, just annoying.
I don't see an issue for the agriculture science pack spoiling. Just continuously produce and ship it from Gleba, regardless of the current research. If it is being consumed on the target planet by research doesn't matter. At the target planet, it is either being consumed by the research or being ...
- Sat May 17, 2025 9:53 am
- Forum: Gameplay Help
- Topic: (relatively) simple circuit for dynamic quality
- Replies: 1
- Views: 224
Re: (relatively) simple circuit for dynamic quality
... which then deadlocks until the quality 1 iron is removed. This could be removed with a filtered inserter set to everything < 0, but this then precludes sending read content signals from the assembler which is necessary to set the recipe.
Difficult to understand what you mean with "set to ...
- Fri May 16, 2025 10:48 am
- Forum: Gameplay Help
- Topic: An obscure circuitry behavior
- Replies: 9
- Views: 651
Re: An obscure circuitry behavior, possibly due to execution order?
That's interesting, i don't understand the priority when you send 3 receipe signals =>
1) heavy oil cracking
2) basic oil processing
3) solid fuel from petroleum gas
There's no issue.
If you feed a chemical plant with all of these 3 recipes, heavy oil cracking is selected. It's the leftmost ...
- Fri May 16, 2025 9:43 am
- Forum: Gameplay Help
- Topic: Legendary Mech Armor
- Replies: 39
- Views: 2924
Re: Legendary Mech Armor
My argument is that one need to use brain to choose method that depend on situation, you argument is :
Nope, stop lying. Your argument was literally:
Hey, both of you, please stop fighting this stupid fight. Just stop. You're both right, or you're both wrong, or just one of you, I don't care ...
- Fri May 16, 2025 9:25 am
- Forum: Gameplay Help
- Topic: Is there a way to change a planets seed or how should I play without tungsten?
- Replies: 12
- Views: 914
Re: Is there a way to change a planets seed or how should I play without tungsten?
Go on.
I wouldn't call that a "bad seed". As far as I remember previous Vulcanus layouts, there is always just one tungsten resource field with 150-250k, one coal with about 1m, one sulfuric acid field and 1 calcite with 500k-1m in the starting area. This seems the parameters of the starting area ...
I wouldn't call that a "bad seed". As far as I remember previous Vulcanus layouts, there is always just one tungsten resource field with 150-250k, one coal with about 1m, one sulfuric acid field and 1 calcite with 500k-1m in the starting area. This seems the parameters of the starting area ...
- Thu May 15, 2025 2:18 pm
- Forum: Gameplay Help
- Topic: Wildcard train schedule, set dest to must numerous item in inventory
- Replies: 6
- Views: 428
Re: Wildcard train schedule, set dest to must numerous item in inventory
I try to explain.
First, look at the station. It's configured to read train content. This will send it to any wire connected to the station. It's also configure to send any circuit signal to the train, where it can be processed by waiting conditions and interrupts. If you activate both of these ...
First, look at the station. It's configured to read train content. This will send it to any wire connected to the station. It's also configure to send any circuit signal to the train, where it can be processed by waiting conditions and interrupts. If you activate both of these ...
- Wed May 14, 2025 8:37 pm
- Forum: Gameplay Help
- Topic: Wildcard train schedule, set dest to must numerous item in inventory
- Replies: 6
- Views: 428
Re: Wildcard train schedule, set dest to must numerous item in inventory
With the most devices connected to the circuit network, all signals "coming out of" the device are ignored by the stuff working inside the device, but this doesn't seem the case with stations. Just with production machines and things like asteroid collectors, where this is crucial for setting ...
- Wed May 14, 2025 10:49 am
- Forum: Off topic
- Topic: From Technic enthusiast to Game Dev
- Replies: 2
- Views: 1280
Re: From Technic enthusiast to Game Dev
Having studied computer science, I have some remarks from the conceptual side of software development. Software development is not just coding stuff, implementing stuff. With coding I mean writing program code and creating game assets within an engine.
What I recommend you could try to educate ...
What I recommend you could try to educate ...
- Wed May 14, 2025 9:55 am
- Forum: Gameplay Help
- Topic: is it normal for this to happen?(underground belt)
- Replies: 6
- Views: 571
Re: is it normal for this to happen?(underground belt)
It's always difficult to guess what you mean with "this" as only description. Videos may be obvious for the creator, but not necessarily for the watcher. I don't look into videos without description, since it's usually like a search picture game and just wasting time in the end.
- Mon May 12, 2025 5:58 pm
- Forum: Gameplay Help
- Topic: Rocket Fuel vs Solid Fuel cost analysis
- Replies: 5
- Views: 705
Re: Rocket Fuel vs Solid Fuel cost analysis
The point of rocket fuel isn't just that it can be burned but also that it is a required intermediate. You simply have to produce rocket fuel as product, not for burning.
If you just look at the energy balance, keep in mind you're able to use productivity modules in the rocket fuel production step ...
If you just look at the energy balance, keep in mind you're able to use productivity modules in the rocket fuel production step ...
- Sat May 10, 2025 12:19 pm
- Forum: Off topic
- Topic: Space Age has ruined Space Age!
- Replies: 18
- Views: 2780
Re: Space Age has ruined Space Age!
Your image explains the decline of the Vulcanary. It needs lava puddles to hatch its eggs, but with the decline in volcanic activity, lava puddles cool into chimney vents, so that the Vulcanary is slowly being deprived of its basis of life.
- Fri May 09, 2025 12:49 pm
- Forum: Balancing
- Topic: Shotgun rebalance
- Replies: 4
- Views: 1191
Re: Shotgun rebalance
As general feedback from me: I don't use the shotgun. Against biters, worms and nests, it's like shooting with blanks. No matter the ammo and the research. No visible impact except when I accidentally shoot while walking inside my factory. And I'm usually not able to get the direction right or I'm ...
- Fri May 09, 2025 12:09 pm
- Forum: Gameplay Help
- Topic: How do I build a make-anything-machine?
- Replies: 4
- Views: 778
Re: How do I build a make-anything-machine?
I'd like to build a small number of make anything machines and have them run in parallel to make whatever I need on demand. It would also free up all the resources in the waiting-to-be-picked-up red boxes all over the sushi mall.
I made a universal mall with this approach:
item delivery and ...
- Thu May 08, 2025 7:12 pm
- Forum: Off topic
- Topic: Space Age has ruined Space Age!
- Replies: 18
- Views: 2780
Re: Space Age has ruined Space Age!
This reminds me of the Vulcanary, the almost extinct native bird of Vulcanus. It's so rare, no player has seen it yet.eugenekay wrote: Thu May 08, 2025 6:15 pm In my hatred for Gleba I completely forgot about Vulcanuary, which should logically occur between Gleba and Gleba.
- Thu May 08, 2025 5:21 pm
- Forum: General discussion
- Topic: The quality system needs a redesign
- Replies: 30
- Views: 3755
Re: The quality system needs a redesign
Why isn't a better armor with better lasers and shields no reward?
Yes, these would be nice, but the cost is simply to high for that small change they do. Doesn't feel like a reward. There is artillery. Artillery feels like a reward. And there are spidertrons. Spidertrons feel like a reward. And ...
- Thu May 08, 2025 12:57 pm
- Forum: General discussion
- Topic: The quality system needs a redesign
- Replies: 30
- Views: 3755
Re: The quality system needs a redesign
... why would you do that on belts in planet with no ennemy nor risk for their hitpoint ? For the sake of it ? is it what "devs envisionned" ? they may have thought players could and would do that, but that may not be the "intended" way as in " we want player to go to this extreme" , more like ...