Search found 1310 matches

by Tertius
Sat May 31, 2025 7:59 pm
Forum: Ideas and Suggestions
Topic: Automate infinite research switching
Replies: 0
Views: 356

Automate infinite research switching

Automate starting infinite research by circuit control

I'd like to control which infinite research is currently being researched with the circuit network.
Implementation:

for every infinite research, add a corresponding "recipe" signal to the circuit network.
Add function "research ...
by Tertius
Fri May 30, 2025 1:20 pm
Forum: Modding help
Topic: Increase god mode's inventory size ?
Replies: 12
Views: 5778

Re: Increase god mode's inventory size ?

<t>In case with god mode you mean operating in map editor mode without character, you don't need an inventory at all. Use the pipette tool in any item selector to get a stack of that item in your hand out of thin air. There are so many places with item icons: you're able to use the pipette tool with ...
by Tertius
Fri May 30, 2025 9:50 am
Forum: Gameplay Help
Topic: Demolishers?
Replies: 4
Views: 744

Re: Demolishers?

It's reasonably easy to defeat the small demolisher and with an appropriate physical projectile damage also the medium ones - with about 80 gun turrets and 2000 red ammo and construction bots to load the turrets.

In case you just want a blueprint, example:

05-30-2025, 11-47-00.png
Place it, let ...
by Tertius
Fri May 30, 2025 9:11 am
Forum: Gameplay Help
Topic: Train can not find path, and it finds it later o.O
Replies: 5
Views: 722

Re: Train can not find path, and it finds it later o.O

Almost every destination station is either disabled or fully reserved by some train, so the trains would simply sleep with the "zzz". However, there is one single station not disabled and not full and not properly connected to the train network due to some cliffs southeast. Because of this, the ...
by Tertius
Thu May 29, 2025 10:35 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 17355

Re: How to upcycle?


I'm a bit provocative maybe, but when i see "what is the better?" or "the most competitive" i'm still having the impression that i read ( both you and Tertius to a certain extend ) players talking about "the best potato" but you can have "the heaviest" , "the largest" , and "the tastiest", which ...
by Tertius
Wed May 28, 2025 6:25 pm
Forum: Technical Help
Topic: How does blueprint library size affect performance?
Replies: 2
Views: 426

Re: How does blueprint library size affect performance?

The game warning is about the size of the blueprint library in RAM while the game is running. It's not about the blueprint file on disk - that's just a few MB. It's uncompressed and vastly increased only if loaded by the game and held in RAM. I had a library with 22 MB on disk but occupying 800 MB ...
by Tertius
Wed May 28, 2025 5:56 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 17355

Re: How to upcycle?

Inspired by this thread, I'm now trying to get into upcycling all the various components required for a mall that's intended to produce legendary items in the end.
I'm currently at circuits. I'm trying to bootstrap from zero quality items, but every tech unlocked and stable production of every ...
by Tertius
Wed May 28, 2025 12:15 pm
Forum: Ideas and Suggestions
Topic: New circuit signal: "Read self"
Replies: 1
Views: 276

Re: New circuit signal: "Read self"

Would be a very useful option, with it it's possible to just know how many tiles were built of some blueprint, and provide enough supply for it without having to manually define how many of these are currently present.

Which items? Probably just ones that can already be connected to the circuit ...
by Tertius
Wed May 28, 2025 11:47 am
Forum: Tools
Topic: I uploaded a BP to Factoriobin and i need to change it
Replies: 1
Views: 460

Re: I uploaded a BP to Factoriobin and i need to change it

It's not possible, same with deletion, because there is no ownership since there are no accounts (not even planned), so it's not possible to determine if you are the owner of some given blueprint.

Just upload a new blueprint and replace any URLs in the places you published it.
by Tertius
Tue May 27, 2025 2:32 pm
Forum: Gameplay Help
Topic: Basic Space Logistics Help
Replies: 17
Views: 1853

Re: Basic Space Logistics Help


I do let the science delivering platforms sit at Nauvis until they're empty. just so that the supply of science stays full-ish on Nauvis.

I don't let platforms wait in orbit until something becomes empty. The planets request a rather high amount that works as a buffer down on the planet. So the ...
by Tertius
Mon May 26, 2025 9:53 pm
Forum: Gameplay Help
Topic: Basic Space Logistics Help
Replies: 17
Views: 1853

Re: Basic Space Logistics Help

I built my logistics like this:
For every planet, there is one dedicated platform always flying from that planet to Nauvis and back, bringing the science pack from that planet and optionally stuff that's meant to be used on Nauvis. On its way back from Nauvis, it brings stuff manufactured on Nauvis ...
by Tertius
Mon May 26, 2025 12:08 pm
Forum: Gameplay Help
Topic: Second play through, first K2 and vaguely frustrated…
Replies: 14
Views: 1281

Re: Second play through and vaguely frustrated…

That's the very beginning:
You need to mine ore, then move ore to smelter, then move plates to assembling machines.
Additionally you need to mine coal, then move coal to every machine for supply.

This means transport belts are very high on your priority list, and since you continuously grow your ...
by Tertius
Sun May 25, 2025 8:49 pm
Forum: Technical Help
Topic: Lost all blueprints after PC crash. What to backup and when?
Replies: 19
Views: 1207

Re: Lost all blueprints after PC crash. What to backup and when?

It's very easy to lose the cloud stored blueprints when you do a fresh install of Factorio.

Usually, if you run the Steam version of the game, the blueprint storage file is downloaded from Steam as soon as you start factorio.exe and "blueprint library cloud sync" is enabled in the game options and ...
by Tertius
Thu May 22, 2025 6:45 pm
Forum: Ideas and Suggestions
Topic: Random Number on Selector Combinator
Replies: 31
Views: 2591

Re: Random Number on Selector Combinator


but if your purpose is to use a RNG to select between 6 receipe thinking the law of large numbers will take care of the ratio for you, then you could be in a bad a time because there will be material from receipe 1 2 3 4 in excess over 5 and 6 and it will build up.

Ok, that's a strong argument ...
by Tertius
Thu May 22, 2025 6:27 pm
Forum: Gameplay Help
Topic: How to upcycle?
Replies: 140
Views: 17355

Re: How to upcycle?

Could you please return to the topic of this thread, which is "how to upcycle?"
It's not "you said this" "no I said that". I really don't care about who said what. Not at all.

I care about how to upcycle things.
by Tertius
Thu May 22, 2025 6:04 pm
Forum: Gameplay Help
Topic: Belt throughput possible bug?
Replies: 2
Views: 357

Re: Belt throughput possible bug?


A turbo belt has a speed of 60 items a second on each lane, which amounts to 120 items on both lanes, right?

That's not correct. The 60/s of a turbo belt is for the whole belt. Each lane is 30/s, both lanes are 60/s.

If you use stack inserters, you're able to use stacks of 4 items, so you get 4 ...
by Tertius
Thu May 22, 2025 5:37 pm
Forum: Ideas and Suggestions
Topic: Random Number on Selector Combinator
Replies: 31
Views: 2591

Re: Random Number on Selector Combinator

That article talks about cryptography, where the bias is definitely significant. But for our purposes within Factorio, where at most 60 random numbers per second can be generated, and we usually just want to pick some value from a variety of values, that's not significant.

The script from the ...
by Tertius
Thu May 22, 2025 3:49 pm
Forum: Ideas and Suggestions
Topic: Random Number on Selector Combinator
Replies: 31
Views: 2591

Re: Random Number on Selector Combinator

Don't put too much effort into a "better" random number generator. Simply use the lcg. It's really random enough for almost everything except for cryptographic uses. Visual C/C++ for example uses it for the stdlib rand() function. Even glibc rand() uses the lcg if the internal state buffer is ...
by Tertius
Wed May 21, 2025 10:33 pm
Forum: Gameplay Help
Topic: How to read Cargo Bot/Requester Chest Contents
Replies: 3
Views: 418

Re: How to read Cargo Bot/Requester Chest Contents

Unfortunately, it's not possible to read what is being carried by bots. Items simply vanish while a robot is carrying them.
And it's not possible to read the items that are about to be delivered to a chest.

So it's exactly how you describe it. As soon as an ingredient is reserved for pickup from a ...
by Tertius
Tue May 20, 2025 11:33 am
Forum: Ideas and Suggestions
Topic: Random Number on Selector Combinator
Replies: 31
Views: 2591

Re: Random Number on Selector Combinator


Can you indicate the theorical differences in distribution between the one you show and the other one based on
Linear shift back register . ?
What's the difference between the 2 notions ?

Unfortunately, that's beyond my current mathematical knowledge. In this script, skip the text and scroll ...

Go to advanced search