Search found 1291 matches

by Tertius
Tue May 20, 2025 11:33 am
Forum: Ideas and Suggestions
Topic: Random Number on Selector Combinator
Replies: 31
Views: 2307

Re: Random Number on Selector Combinator


Can you indicate the theorical differences in distribution between the one you show and the other one based on
Linear shift back register . ?
What's the difference between the 2 notions ?

Unfortunately, that's beyond my current mathematical knowledge. In this script, skip the text and scroll ...
by Tertius
Tue May 20, 2025 9:57 am
Forum: Gameplay Help
Topic: Achivements not showing
Replies: 1
Views: 232

Re: Achivements not showing

If you load a mod, Steam achievements will stop for this save. Steam will only count achievements for unmodded saves. To resume Steam achievements, load a save from before you added a mod or create a new vanilla game. (Space Age doesn't count as mod if it comes to achievements. Using just the 4 ...
by Tertius
Tue May 20, 2025 9:43 am
Forum: Ideas and Suggestions
Topic: Random Number on Selector Combinator
Replies: 31
Views: 2307

Re: Random Number on Selector Combinator

For simulations, and Factorio is a simulation, requirements for randomness of a pseudorandom number isn't that high. Important is equal distribution instead.
A common widely used efficient and sufficient algorithm for this is the Linear congruential generator .

Continuously create pseudorandom ...
by Tertius
Sat May 17, 2025 7:52 pm
Forum: Technical Help
Topic: headless server linux can't connect from outside
Replies: 10
Views: 728

Re: headless server linux can't connect from outside


the only way I have to enter the server is putting the ip 0.0.0.0 in "connect to address", so connecting to localhost
this is the output of the server that says that is hosting on the localhost. check 1.027 & 1.028

The ip address of localhost is 127.0.0.1. The meaning of the address 0.0.0.0 in ...
by Tertius
Sat May 17, 2025 10:16 am
Forum: General discussion
Topic: Agri science spoilage is not fun, just annoying.
Replies: 32
Views: 3979

Re: Agri science spoilage is not fun, just annoying.

I don't see an issue for the agriculture science pack spoiling. Just continuously produce and ship it from Gleba, regardless of the current research. If it is being consumed on the target planet by research doesn't matter. At the target planet, it is either being consumed by the research or being ...
by Tertius
Sat May 17, 2025 9:53 am
Forum: Gameplay Help
Topic: (relatively) simple circuit for dynamic quality
Replies: 1
Views: 224

Re: (relatively) simple circuit for dynamic quality


... which then deadlocks until the quality 1 iron is removed. This could be removed with a filtered inserter set to everything < 0, but this then precludes sending read content signals from the assembler which is necessary to set the recipe.


Difficult to understand what you mean with "set to ...
by Tertius
Fri May 16, 2025 10:48 am
Forum: Gameplay Help
Topic: An obscure circuitry behavior
Replies: 9
Views: 651

Re: An obscure circuitry behavior, possibly due to execution order?


That's interesting, i don't understand the priority when you send 3 receipe signals =>

1) heavy oil cracking
2) basic oil processing
3) solid fuel from petroleum gas

There's no issue.
If you feed a chemical plant with all of these 3 recipes, heavy oil cracking is selected. It's the leftmost ...
by Tertius
Fri May 16, 2025 9:43 am
Forum: Gameplay Help
Topic: Legendary Mech Armor
Replies: 39
Views: 2924

Re: Legendary Mech Armor



My argument is that one need to use brain to choose method that depend on situation, you argument is :

Nope, stop lying. Your argument was literally:

Hey, both of you, please stop fighting this stupid fight. Just stop. You're both right, or you're both wrong, or just one of you, I don't care ...
by Tertius
Fri May 16, 2025 9:25 am
Forum: Gameplay Help
Topic: Is there a way to change a planets seed or how should I play without tungsten?
Replies: 12
Views: 914

Re: Is there a way to change a planets seed or how should I play without tungsten?

Go on.

I wouldn't call that a "bad seed". As far as I remember previous Vulcanus layouts, there is always just one tungsten resource field with 150-250k, one coal with about 1m, one sulfuric acid field and 1 calcite with 500k-1m in the starting area. This seems the parameters of the starting area ...
by Tertius
Thu May 15, 2025 2:18 pm
Forum: Gameplay Help
Topic: Wildcard train schedule, set dest to must numerous item in inventory
Replies: 6
Views: 428

Re: Wildcard train schedule, set dest to must numerous item in inventory

I try to explain.

First, look at the station. It's configured to read train content. This will send it to any wire connected to the station. It's also configure to send any circuit signal to the train, where it can be processed by waiting conditions and interrupts. If you activate both of these ...
by Tertius
Wed May 14, 2025 8:37 pm
Forum: Gameplay Help
Topic: Wildcard train schedule, set dest to must numerous item in inventory
Replies: 6
Views: 428

Re: Wildcard train schedule, set dest to must numerous item in inventory

With the most devices connected to the circuit network, all signals "coming out of" the device are ignored by the stuff working inside the device, but this doesn't seem the case with stations. Just with production machines and things like asteroid collectors, where this is crucial for setting ...
by Tertius
Wed May 14, 2025 10:49 am
Forum: Off topic
Topic: From Technic enthusiast to Game Dev
Replies: 2
Views: 1280

Re: From Technic enthusiast to Game Dev

Having studied computer science, I have some remarks from the conceptual side of software development. Software development is not just coding stuff, implementing stuff. With coding I mean writing program code and creating game assets within an engine.

What I recommend you could try to educate ...
by Tertius
Wed May 14, 2025 9:55 am
Forum: Gameplay Help
Topic: is it normal for this to happen?(underground belt)
Replies: 6
Views: 571

Re: is it normal for this to happen?(underground belt)

It's always difficult to guess what you mean with "this" as only description. Videos may be obvious for the creator, but not necessarily for the watcher. I don't look into videos without description, since it's usually like a search picture game and just wasting time in the end.
by Tertius
Mon May 12, 2025 5:58 pm
Forum: Gameplay Help
Topic: Rocket Fuel vs Solid Fuel cost analysis
Replies: 5
Views: 705

Re: Rocket Fuel vs Solid Fuel cost analysis

The point of rocket fuel isn't just that it can be burned but also that it is a required intermediate. You simply have to produce rocket fuel as product, not for burning.

If you just look at the energy balance, keep in mind you're able to use productivity modules in the rocket fuel production step ...
by Tertius
Sat May 10, 2025 12:19 pm
Forum: Off topic
Topic: Space Age has ruined Space Age!
Replies: 18
Views: 2780

Re: Space Age has ruined Space Age!

Your image explains the decline of the Vulcanary. It needs lava puddles to hatch its eggs, but with the decline in volcanic activity, lava puddles cool into chimney vents, so that the Vulcanary is slowly being deprived of its basis of life.
by Tertius
Fri May 09, 2025 12:49 pm
Forum: Balancing
Topic: Shotgun rebalance
Replies: 4
Views: 1191

Re: Shotgun rebalance

As general feedback from me: I don't use the shotgun. Against biters, worms and nests, it's like shooting with blanks. No matter the ammo and the research. No visible impact except when I accidentally shoot while walking inside my factory. And I'm usually not able to get the direction right or I'm ...
by Tertius
Fri May 09, 2025 12:09 pm
Forum: Gameplay Help
Topic: How do I build a make-anything-machine?
Replies: 4
Views: 778

Re: How do I build a make-anything-machine?


I'd like to build a small number of make anything machines and have them run in parallel to make whatever I need on demand. It would also free up all the resources in the waiting-to-be-picked-up red boxes all over the sushi mall.

I made a universal mall with this approach:

item delivery and ...
by Tertius
Thu May 08, 2025 7:12 pm
Forum: Off topic
Topic: Space Age has ruined Space Age!
Replies: 18
Views: 2780

Re: Space Age has ruined Space Age!

eugenekay wrote: Thu May 08, 2025 6:15 pm In my hatred for Gleba I completely forgot about Vulcanuary, which should logically occur between Gleba and Gleba.
This reminds me of the Vulcanary, the almost extinct native bird of Vulcanus. It's so rare, no player has seen it yet.
by Tertius
Thu May 08, 2025 5:21 pm
Forum: General discussion
Topic: The quality system needs a redesign
Replies: 30
Views: 3755

Re: The quality system needs a redesign


Why isn't a better armor with better lasers and shields no reward?

Yes, these would be nice, but the cost is simply to high for that small change they do. Doesn't feel like a reward. There is artillery. Artillery feels like a reward. And there are spidertrons. Spidertrons feel like a reward. And ...
by Tertius
Thu May 08, 2025 12:57 pm
Forum: General discussion
Topic: The quality system needs a redesign
Replies: 30
Views: 3755

Re: The quality system needs a redesign


... why would you do that on belts in planet with no ennemy nor risk for their hitpoint ? For the sake of it ? is it what "devs envisionned" ? they may have thought players could and would do that, but that may not be the "intended" way as in " we want player to go to this extreme" , more like ...

Go to advanced search