Search found 819 matches
- Sat Aug 31, 2024 10:11 am
- Forum: Gameplay Help
- Topic: Why doesn't this "simple" dynamic train limit combinator setup work?
- Replies: 4
- Views: 387
Re: Why doesn't this "simple" dynamic train limit combinator setup work?
In the last combinator, you're multiplying with signal "1", which has value 0 since it's never been set, not with value 1. By the way, it's not best practice to disable train stations if you already arranged for train limits. Trains already on the tracks to some station will stop dead in t...
- Fri Aug 30, 2024 4:24 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 90
- Views: 13645
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
OR Whatever is running around there, has just a taste for coal :D Must be Germans then. We will attack with the biggest Mechs you can imagine and dig your Coal! Only after you signed 100 papers and endure 20 years of planning before the construction order for the mech is given. And of course you ca...
- Wed Aug 28, 2024 8:10 am
- Forum: Ideas and Suggestions
- Topic: Circuit Detection of Train with Destination Full
- Replies: 3
- Views: 371
Re: Circuit Detection of Train with Destination Full
It's a bit difficult I guess, because the train has the info that it is unable to get a destination, not the station. From the game engine's perspective, the train already left the station (its circuit connection to the station is no more), so the train has no means any more to transmit its info to ...
- Sat Aug 24, 2024 9:34 pm
- Forum: General discussion
- Topic: About Marathon difficulty and the development of Factorio
- Replies: 16
- Views: 1407
Re: About Marathon difficulty and the development of Factorio
But what if you want more of a challenge instead of relaxing, you pick the higher difficulty, you understand my picture? I guess I understand, but if I want a higher challenge, I decide to build a bigger factory or a more complex factory. It's something I decide on my own. I don't need more expensi...
- Fri Aug 23, 2024 11:52 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 15453
Re: Friday Facts #425 - Behind the legs
Spiders are evolved insects, and the rear 6 legs are operating as above. The front 2 legs are converted from antennae, and they're added to the 2 groups as well: all legs are alternated. Spiders are not evolved insects. Spiders are arachnids, and arachnids did not evolve from insects. In fact, amon...
- Fri Aug 23, 2024 11:28 pm
- Forum: General discussion
- Topic: About Marathon difficulty and the development of Factorio
- Replies: 16
- Views: 1407
Re: About Marathon difficulty and the development of Factorio
Marathon is the game variant that uses the expensive version of the recipes, isn't it? I'm not interested in this, because it appears for me as if it's just a more tedious version of the same game. Needs a different factory design of course, because the ratios are different, but the same game in gen...
- Fri Aug 23, 2024 1:24 pm
- Forum: News
- Topic: Friday Facts #425 - Behind the legs
- Replies: 99
- Views: 15453
Re: Friday Facts #425 - Behind the legs
I can't resist wisecracking about insect legwork. May be you remember biology school classes but forgot about it. Insects have exactly 6 legs for a reason. The legs are organized in 2 groups. Each group is the center leg on one side and the 2 outer legs of the other side, forming a triangle this way...
- Fri Aug 23, 2024 12:02 pm
- Forum: Combinator Creations
- Topic: Is this the best simple Kovarex design ever? Can this possibly be improved?
- Replies: 6
- Views: 1050
Re: Is this the best simple Kovarex design ever? Can this possibly be improved?
You can analyze the behavior yourself by running this in map editor mode, so you're able to single step through every single tick and investigate how the counter works and how the limiting works by looking into the entities after each tick. The input inserters for U235 and the output inserter for U2...
- Thu Aug 22, 2024 12:16 pm
- Forum: Outdated/Not implemented
- Topic: Removing the Spidertron "screen jitter" on moving around.
- Replies: 29
- Views: 4150
Re: Removing the Spidertron "screen jitter" on moving around.
As far as I see, you all have incorrect assumption on how the Spidertron moves. Or at least you didn't describe it so I understand it. You seem to assume the origin of all computation around movement is the spidertron body. Actually, it's two levels more. First, the Spidertron body is moved by the m...
- Wed Aug 21, 2024 11:58 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 29744
Re: Friday Facts #424 - Gleba Pentapod Enemies
It's not "vibes" telling me that they want to force us into a given playstyle. It's their exact words on other matters that similarly involve forcing us to play a given way. The devs explained they wanted to open different play styles where there was currently only one, for example with t...
- Tue Aug 20, 2024 9:41 pm
- Forum: Gameplay Help
- Topic: Train Circuit Networks
- Replies: 8
- Views: 682
Re: Train Circuit Networks
I'd like to add some thoughts about stackers/depots. Consider you have an unloading station and you don't want its buffer chests run empty to ensure continuous supply to the downstream factory. If an empty train leaves this station, the next train must arrive early enough the buffer chests don't run...
- Tue Aug 20, 2024 11:58 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 29744
- Mon Aug 19, 2024 1:14 pm
- Forum: General discussion
- Topic: Trains, Outposting and other things that annoys me in Factorio
- Replies: 4
- Views: 732
Re: Trains, Outposting and other things that annoys me in Factorio
Not only train stops are huge by themselves, but they also require train buffers to ensure the high throughput of the train station. Even then, sometimes unloading chests became unbalanced. Buffer for one wagon drains earlier than other and that imbalance amplifies itself. If you have a stacker in ...
- Mon Aug 19, 2024 12:03 pm
- Forum: Combinator Creations
- Topic: Checking multiple conditions
- Replies: 4
- Views: 418
Re: Checking multiple conditions
I encourage you to describe your ideas in a more general way. In your example, you're doing this: You're individually checking conditions and counting the amount of matching conditions. Then check if the current amount equals to the desired number of matching conditions. There is another way to chec...
- Sat Aug 17, 2024 11:19 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 29744
Re: Friday Facts #424 - Gleba Pentapod Enemies
No, a screenshot of the enemies is a sufficient warning to decide, that you don't like the artistic direction, and it's not a thing for you to play, since it does not pose any danger to health whatsoever. Also, in my opinion, this is devolving into offtopic, and I kinda feel bad about it, so I won'...
- Fri Aug 16, 2024 1:04 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 29744
Re: Friday Facts #424 - Gleba Pentapod Enemies
If it's required to manually kill pentapods to set foot on the land and bootstrap automatic farming, you did the right thing to make them passive in the first place and very weak at arrival. I'm not the guy who enjoys battles, so when I started with Factorio, I did turn off enemies completely to be ...
- Tue Aug 13, 2024 6:30 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 438
- Views: 221004
Re: Multithreading shower thoughts
if you play multiplayer, does every player needs to compute the entire game, or is sufficient to have a super beefy host to do all the computations and the other players can be "thin clients" who just get the results and need to compute only graphics. Exactly this client/server concept ca...
- Mon Aug 12, 2024 10:04 pm
- Forum: Gameplay Help
- Topic: [SOLVED] Combinator signal off by one tick?
- Replies: 2
- Views: 303
Re: Combinator signal off by one tick?
The signal from the green wire is gone, but the red wire connected to the output of the top left "+" arithmetic combinator below the locomotive supplies the offending signal.
- Sun Aug 11, 2024 10:06 pm
- Forum: Gameplay Help
- Topic: Train for construction.
- Replies: 7
- Views: 733
Re: Train for construction.
All you need to build to bootstrap construction in addition to building just rails is a station that unloads into chests, then a filter inserter moves unloaded construction bots and optionally logistics bots from one chest into a roboport. Then building will continue from that roboport.
- Fri Aug 02, 2024 5:16 pm
- Forum: News
- Topic: Friday Facts #422 - Tesla Turret
- Replies: 111
- Views: 17715