Search found 58 matches

by andre2
Fri Oct 04, 2019 11:21 am
Forum: DyWorld
Topic: how to calculate ammount of Heat Pipe heaters?
Replies: 2
Views: 2711

Re: how to calculate ammount of Heat Pipe heaters?

Thank you.
I figured it out now.

Neighboubonus, Efficiency..... it is still not easy to make the right numbers appear easily in your face in Factorio.
by andre2
Thu Oct 03, 2019 6:58 pm
Forum: DyWorld
Topic: how to calculate ammount of Heat Pipe heaters?
Replies: 2
Views: 2711

how to calculate ammount of Heat Pipe heaters?

Hi,
the offshore pump can handle 50 iron steam turbiness and 25 heat exchangers. 1200 l/sec / 24 l/s. But how to calculate the number of needed heat pipe heaters? So that the heat exchangers have enough energy to fuel the power set.
by andre2
Sat Sep 21, 2019 6:30 pm
Forum: General discussion
Topic: Research Que Activation
Replies: 8
Views: 3000

Re: Research Que Activation

Thank You.
So i can only set this before I start a game?
by andre2
Sat Sep 21, 2019 4:06 pm
Forum: General discussion
Topic: Research Que Activation
Replies: 8
Views: 3000

Research Que Activation

Hi,
I have seen youtubers and streamers be able to put the research topics into a que. Is this in the game or is it a mod? I remember that this feature became a Vanilla feature.

Any way how to activate it, if it´s in the base game? I cant find the tick box. :-(
by andre2
Fri Sep 20, 2019 1:17 pm
Forum: Technical Help
Topic: Mods management for different savegames???
Replies: 9
Views: 7137

Re: Mods management for different savegames???

Thanks for the tips, guys. I found the sync button for the savegame. And it works well enough. I have the steam version.So there is the opportunity to have several 2 ore more folders with the game in it, of which I can set up every folder differently? Does every folder work with the ingame updater? ...
by andre2
Thu Sep 19, 2019 2:36 pm
Forum: Technical Help
Topic: Mods management for different savegames???
Replies: 9
Views: 7137

Mods management for different savegames???

Hi, i have a game going with the Krastorio mod. I want to start a game with the DyWorld Mod. I just dont want to screw over my savegames in games with other full conversion mods. Do I have to manage the mods manually by myself? Like I have to deactivate Krastorio, before I activate DyWorld every tim...
by andre2
Tue Jun 25, 2019 2:56 pm
Forum: Technical Help
Topic: UPS related lag spikes.
Replies: 14
Views: 6232

Re: UPS related lag spikes.

I think I can remove maybe 5000 of belt by using Deadlock´s Beltboxes which stack items into stacks of 5. So a x45 belt becomes a x225 belt. It is like work, as you have to do it manually for every installment which needs iron plate, copperplate, green chips and so on.
by andre2
Tue Jun 25, 2019 1:50 pm
Forum: Technical Help
Topic: UPS related lag spikes.
Replies: 14
Views: 6232

Re: UPS related lag spikes.

That is interesting. I have a Lenovo E320 laptop. This one and other Lenovo Laptops are known for having bad fan control. I use a software called TPFanControl which helps alot. It adds 7 different fan speeds to the laptop. The laptop itself only has 3 or so. This software helps alot with noise and h...
by andre2
Tue Jun 25, 2019 12:46 pm
Forum: Technical Help
Topic: UPS related lag spikes.
Replies: 14
Views: 6232

Re: UPS related lag spikes.

It starts out stable for maybe 30 minutes. Maybe it is indeed a heat issue.
by andre2
Mon Jun 24, 2019 10:29 pm
Forum: Technical Help
Topic: UPS related lag spikes.
Replies: 14
Views: 6232

Re: UPS related lag spikes.

Her is the save. Let me know, if you need the mod list.
by andre2
Mon Jun 24, 2019 6:38 pm
Forum: Technical Help
Topic: UPS related lag spikes.
Replies: 14
Views: 6232

Re: UPS related lag spikes.

Ok, so the GUI elements block the info.
I´ll try around to make the info visible.
by andre2
Mon Jun 24, 2019 5:41 pm
Forum: Technical Help
Topic: UPS related lag spikes.
Replies: 14
Views: 6232

Re: UPS related lag spikes.

Hi,
sorry that you had to wait.
beneath other reasons I also had to figure out how screenshots work. I thought the button was PRINT.
I attached some recent screenshots and the current *.log.
by andre2
Mon Jun 24, 2019 3:12 pm
Forum: Technical Help
Topic: How to get back to 0.17.50 from 0.17.51 on Steam Version
Replies: 3
Views: 856

Re: How to get back to 0.17.50 from 0.17.51 on Steam Version

Thank you. Thatr was kind of....easy.
by andre2
Mon Jun 24, 2019 1:55 pm
Forum: Technical Help
Topic: How to get back to 0.17.50 from 0.17.51 on Steam Version
Replies: 3
Views: 856

How to get back to 0.17.50 from 0.17.51 on Steam Version

Hi,
Krastorio, the mod which I play has an issue with 0.17.51. How can I downgrade with the Factorio steam version?
by andre2
Mon Jun 24, 2019 1:43 pm
Forum: Mods
Topic: [MOD 0.17.x] Krastorio
Replies: 24
Views: 17554

Re: [MOD 0.17.x] Krastorio

I get an error message regarding your mod. Possibly because of the .51 update of the base game.
by andre2
Sat Jun 22, 2019 11:43 am
Forum: Technical Help
Topic: UPS related lag spikes.
Replies: 14
Views: 6232

Re: UPS related lag spikes.

I still need to make the screenshot for when the issue is there.
by andre2
Wed Jun 19, 2019 7:46 pm
Forum: Technical Help
Topic: UPS related lag spikes.
Replies: 14
Views: 6232

UPS related lag spikes.

Hi, I have lag spikes. And then from one second to another, UPS jumps back to 60. I have a base in Krastorio mod, which is maybe 1/7 of what I had in 0.16 with Pyanodon Mod. Also when I restart my computer, for some time I have 60 UPS. Any ideas what it could be? EDIT: I monitored the CPU in Windows...
by andre2
Wed Jun 19, 2019 7:35 pm
Forum: Mods
Topic: [MOD 0.17.x] Krastorio
Replies: 24
Views: 17554

Re: [MOD 0.17.x] Krastorio

Ok. Thx.
EDIT: I have them researched now. They are 5x5!
by andre2
Sun Jun 16, 2019 10:38 pm
Forum: Mods
Topic: [MOD 0.17.x] Krastorio
Replies: 24
Views: 17554

Re: [MOD 0.17.x] Krastorio

Does the Krastorio advanced assembly machine have a base of 3x3? It would make it easy to switch from yellow machines over then.
by andre2
Fri Jun 14, 2019 12:33 pm
Forum: Mods
Topic: [MOD 0.17.x] Krastorio
Replies: 24
Views: 17554

Re: [MOD 0.17.x] Krastorio

I just wanted to say that this mod is very fun so far. Vanilla is too boring for me. I played Pyanodon´s Mods twice so far. (no bashing intedend) I find that Krastorio is nicer balanced so far. The way challenges are thrown at me ist fun. Projects dont take too long. I have the 2nd technology for st...

Go to advanced search