Thank you.
I figured it out now.
Neighboubonus, Efficiency..... it is still not easy to make the right numbers appear easily in your face in Factorio.
Search found 58 matches
- Fri Oct 04, 2019 11:21 am
- Forum: DyWorld
- Topic: how to calculate ammount of Heat Pipe heaters?
- Replies: 2
- Views: 2711
- Thu Oct 03, 2019 6:58 pm
- Forum: DyWorld
- Topic: how to calculate ammount of Heat Pipe heaters?
- Replies: 2
- Views: 2711
how to calculate ammount of Heat Pipe heaters?
Hi,
the offshore pump can handle 50 iron steam turbiness and 25 heat exchangers. 1200 l/sec / 24 l/s. But how to calculate the number of needed heat pipe heaters? So that the heat exchangers have enough energy to fuel the power set.
the offshore pump can handle 50 iron steam turbiness and 25 heat exchangers. 1200 l/sec / 24 l/s. But how to calculate the number of needed heat pipe heaters? So that the heat exchangers have enough energy to fuel the power set.
- Sat Sep 21, 2019 6:30 pm
- Forum: General discussion
- Topic: Research Que Activation
- Replies: 8
- Views: 3000
Re: Research Que Activation
Thank You.
So i can only set this before I start a game?
So i can only set this before I start a game?
- Sat Sep 21, 2019 4:06 pm
- Forum: General discussion
- Topic: Research Que Activation
- Replies: 8
- Views: 3000
Research Que Activation
Hi,
I have seen youtubers and streamers be able to put the research topics into a que. Is this in the game or is it a mod? I remember that this feature became a Vanilla feature.
Any way how to activate it, if it´s in the base game? I cant find the tick box.
I have seen youtubers and streamers be able to put the research topics into a que. Is this in the game or is it a mod? I remember that this feature became a Vanilla feature.
Any way how to activate it, if it´s in the base game? I cant find the tick box.
- Fri Sep 20, 2019 1:17 pm
- Forum: Technical Help
- Topic: Mods management for different savegames???
- Replies: 9
- Views: 7137
Re: Mods management for different savegames???
Thanks for the tips, guys. I found the sync button for the savegame. And it works well enough. I have the steam version.So there is the opportunity to have several 2 ore more folders with the game in it, of which I can set up every folder differently? Does every folder work with the ingame updater? ...
- Thu Sep 19, 2019 2:36 pm
- Forum: Technical Help
- Topic: Mods management for different savegames???
- Replies: 9
- Views: 7137
Mods management for different savegames???
Hi, i have a game going with the Krastorio mod. I want to start a game with the DyWorld Mod. I just dont want to screw over my savegames in games with other full conversion mods. Do I have to manage the mods manually by myself? Like I have to deactivate Krastorio, before I activate DyWorld every tim...
- Tue Jun 25, 2019 2:56 pm
- Forum: Technical Help
- Topic: UPS related lag spikes.
- Replies: 14
- Views: 6232
Re: UPS related lag spikes.
I think I can remove maybe 5000 of belt by using Deadlock´s Beltboxes which stack items into stacks of 5. So a x45 belt becomes a x225 belt. It is like work, as you have to do it manually for every installment which needs iron plate, copperplate, green chips and so on.
- Tue Jun 25, 2019 1:50 pm
- Forum: Technical Help
- Topic: UPS related lag spikes.
- Replies: 14
- Views: 6232
Re: UPS related lag spikes.
That is interesting. I have a Lenovo E320 laptop. This one and other Lenovo Laptops are known for having bad fan control. I use a software called TPFanControl which helps alot. It adds 7 different fan speeds to the laptop. The laptop itself only has 3 or so. This software helps alot with noise and h...
- Tue Jun 25, 2019 12:46 pm
- Forum: Technical Help
- Topic: UPS related lag spikes.
- Replies: 14
- Views: 6232
Re: UPS related lag spikes.
It starts out stable for maybe 30 minutes. Maybe it is indeed a heat issue.
- Mon Jun 24, 2019 10:29 pm
- Forum: Technical Help
- Topic: UPS related lag spikes.
- Replies: 14
- Views: 6232
Re: UPS related lag spikes.
Her is the save. Let me know, if you need the mod list.
- Mon Jun 24, 2019 6:38 pm
- Forum: Technical Help
- Topic: UPS related lag spikes.
- Replies: 14
- Views: 6232
Re: UPS related lag spikes.
Ok, so the GUI elements block the info.
I´ll try around to make the info visible.
I´ll try around to make the info visible.
- Mon Jun 24, 2019 5:41 pm
- Forum: Technical Help
- Topic: UPS related lag spikes.
- Replies: 14
- Views: 6232
Re: UPS related lag spikes.
Hi,
sorry that you had to wait.
beneath other reasons I also had to figure out how screenshots work. I thought the button was PRINT.
I attached some recent screenshots and the current *.log.
sorry that you had to wait.
beneath other reasons I also had to figure out how screenshots work. I thought the button was PRINT.
I attached some recent screenshots and the current *.log.
- Mon Jun 24, 2019 3:12 pm
- Forum: Technical Help
- Topic: How to get back to 0.17.50 from 0.17.51 on Steam Version
- Replies: 3
- Views: 856
Re: How to get back to 0.17.50 from 0.17.51 on Steam Version
Thank you. Thatr was kind of....easy.
- Mon Jun 24, 2019 1:55 pm
- Forum: Technical Help
- Topic: How to get back to 0.17.50 from 0.17.51 on Steam Version
- Replies: 3
- Views: 856
How to get back to 0.17.50 from 0.17.51 on Steam Version
Hi,
Krastorio, the mod which I play has an issue with 0.17.51. How can I downgrade with the Factorio steam version?
Krastorio, the mod which I play has an issue with 0.17.51. How can I downgrade with the Factorio steam version?
- Mon Jun 24, 2019 1:43 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Krastorio
- Replies: 24
- Views: 17554
Re: [MOD 0.17.x] Krastorio
I get an error message regarding your mod. Possibly because of the .51 update of the base game.
- Sat Jun 22, 2019 11:43 am
- Forum: Technical Help
- Topic: UPS related lag spikes.
- Replies: 14
- Views: 6232
Re: UPS related lag spikes.
I still need to make the screenshot for when the issue is there.
- Wed Jun 19, 2019 7:46 pm
- Forum: Technical Help
- Topic: UPS related lag spikes.
- Replies: 14
- Views: 6232
UPS related lag spikes.
Hi, I have lag spikes. And then from one second to another, UPS jumps back to 60. I have a base in Krastorio mod, which is maybe 1/7 of what I had in 0.16 with Pyanodon Mod. Also when I restart my computer, for some time I have 60 UPS. Any ideas what it could be? EDIT: I monitored the CPU in Windows...
- Wed Jun 19, 2019 7:35 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Krastorio
- Replies: 24
- Views: 17554
Re: [MOD 0.17.x] Krastorio
Ok. Thx.
EDIT: I have them researched now. They are 5x5!
EDIT: I have them researched now. They are 5x5!
- Sun Jun 16, 2019 10:38 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Krastorio
- Replies: 24
- Views: 17554
Re: [MOD 0.17.x] Krastorio
Does the Krastorio advanced assembly machine have a base of 3x3? It would make it easy to switch from yellow machines over then.
- Fri Jun 14, 2019 12:33 pm
- Forum: Mods
- Topic: [MOD 0.17.x] Krastorio
- Replies: 24
- Views: 17554
Re: [MOD 0.17.x] Krastorio
I just wanted to say that this mod is very fun so far. Vanilla is too boring for me. I played Pyanodon´s Mods twice so far. (no bashing intedend) I find that Krastorio is nicer balanced so far. The way challenges are thrown at me ist fun. Projects dont take too long. I have the 2nd technology for st...