Search found 1524 matches

by binbinhfr
Sat Mar 19, 2016 6:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.27] crash with log
Replies: 3
Views: 2561

Re: [0.12.27] crash with log

It is probably mod calling LuaForce::clear_chart(). Thanks for the report. Hopefully fixed for next version. ok thanks. no other crash from the rest of the day (8h playing). infact I suspect that it crashes because it was running under windows 7 screensaver. Because I notice the crash when I came b...
by binbinhfr
Sat Mar 19, 2016 2:28 pm
Forum: Mods
Topic: [MOD 0.12.11+] Robotic Combinators
Replies: 55
Views: 40746

Re: [MOD 0.12.5+] Robotic Combinators

Hi, first thanks for your mod, that is exactly what I need. But like Reika, I have a problem with static number that does not update correctly. See on the screen. My roboport is showing 1958/967 but inside the combinator, it is still 2109/1000, the value that was correct when I installed the combina...
by binbinhfr
Sat Mar 19, 2016 12:37 pm
Forum: Ideas and Suggestions
Topic: Blueprint extend
Replies: 3
Views: 2135

Re: Blueprint extend

thanks for the turnaround Koub ! good idea.
But not always easy to do if you are surrounded by bitters and want a large blueprint...

But I still hope that my proposition could be interesting, and not too hard to implement.
by binbinhfr
Sat Mar 19, 2016 12:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.27] crash with log
Replies: 3
Views: 2561

[0.12.27] crash with log

I had a recent crash, report in attahcment.

thx
by binbinhfr
Sat Mar 19, 2016 9:09 am
Forum: Ideas and Suggestions
Topic: Blueprint extend
Replies: 3
Views: 2135

Blueprint extend

Hi, I search on the forum but did not find anything about Blueprint "extend" / "add". When creating a blueprint, you can select a rectangle and then the blueprint dialog opens and you can accept or cancel. Is there a way to add new items to the blueprint before accepting ? I did ...
by binbinhfr
Thu Mar 17, 2016 2:07 pm
Forum: Ideas and Suggestions
Topic: End of the game and... what next ? Let's go for ride babe !
Replies: 3
Views: 1427

Re: End of the game and... what next ? Let's go for ride babe !

Well maybe I was a little hard with that "boring" word (english is not my langage). I just wanted to add an easy way of renew the fun and a way to really be RP and consistent with that crash story. :-)
by binbinhfr
Thu Mar 17, 2016 1:26 pm
Forum: Ideas and Suggestions
Topic: End of the game and... what next ? Let's go for ride babe !
Replies: 3
Views: 1427

End of the game and... what next ? Let's go for ride babe !

At the end of the game (sending a satellite), it could be boring, so why not doing what we are supposed to do : escape the planet !!! Ride your rocket and go on another world ! We could put a limited inventory in the rocket and then choose to fly away. We would crash on a fresh new world (really, we...
by binbinhfr
Wed Mar 16, 2016 3:44 pm
Forum: Modding help
Topic: Mod multiplayer, identify local player ?
Replies: 6
Views: 2275

Re: Mod multiplayer, identify local player ?

But for that you would use a function based on the individual player, so you wouldnt show all players the specific inventory count for a single player, but instead base each players screen on their own inventory. The way its done is when a gui function is called, it shows which player pressed it. W...
by binbinhfr
Wed Mar 16, 2016 2:02 pm
Forum: Modding help
Topic: Mod multiplayer, identify local player ?
Replies: 6
Views: 2275

Re: Mod multiplayer, identify local player ?

I understood the players list, but correct me if i'm wrong : each user runs one instance of factorio on his own machine, with the exact same configuration than other players, and only GUI commands are exchanged over the network, and you expect that every local client computes the same things as the ...
by binbinhfr
Wed Mar 16, 2016 1:19 pm
Forum: Show your Creations
Topic: My Belt balancers
Replies: 11
Views: 21914

Re: My Belt balancers

https://forums.factorio.com/viewtopic.php?f=8&t=9484 Here you go, but that's only very humble example. waoo, nice game. Useful for a beginner like me. Just on this game, I installed the same mods as yours, but the solar panels does not seem to provide electricity on the network : accumulators g...
by binbinhfr
Wed Mar 16, 2016 1:01 pm
Forum: Modding help
Topic: Mod multiplayer, identify local player ?
Replies: 6
Views: 2275

Mod multiplayer, identify local player ?

Hi, I suppose that if you want to write a multiplayer compatible mod, you have to do a lot of "for _, player in ipairs(game.players) do" everywhere instead of just working on the game.player (working only in single player mode) but if I want to identify the player who is really local, in f...
by binbinhfr
Wed Mar 16, 2016 12:25 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.22] [cube] Saving a game doesn't make save game current
Replies: 5
Views: 14304

Erractic last directory / last file ?

Hi, I wonder what is the logic behind the last directory / last file selected when I use "play / load game". It does not give the same results and it is quite tedious to reload a last opened file or last saved file. To be logic, it should open the last directory I loaded a file from, or I ...
by binbinhfr
Tue Mar 15, 2016 2:20 pm
Forum: Show your Creations
Topic: My Belt balancers
Replies: 11
Views: 21914

Re: My Belt balancers

Cbrad24 wrote:Looks great! I just need to up my production to the point where I actually use four belts for a single thing now :)
4 belts for a single thing ? wooo.
As a beginner, I need to see such maps to motivate myself :-)

If some one can post such a map, I'd love to see them running.
by binbinhfr
Tue Mar 15, 2016 1:05 am
Forum: Duplicates
Topic: [0.12.26] crash with log
Replies: 1
Views: 648

[0.12.26] crash with log

Hi,

i just get a crash, here are the logs. I don't know what provoques the crash...
factorio-current-bug crash.log
(8.13 KiB) Downloaded 84 times
by binbinhfr
Mon Mar 14, 2016 1:51 pm
Forum: Energy Production
Topic: Oil Power Plants, reliable way of making electricity.
Replies: 42
Views: 66729

Re: Oil Power Plants, reliable way of making electricity.

http://s7.postimg.org/mhlkzj0mh/multi.png newbie quesion : on this image from dee, on the chemical plant on the bottom, one petroleum input is apparently connected to water. Isn't it a problem ? The plant automatically refuses liquids that do not fit the requirement ? If it's true, that's a nice tr...
by binbinhfr
Mon Mar 14, 2016 9:49 am
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 130999

Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.15

Hi again, I saw that number of people ask for settings ;-) Making a settings menu is hard work to implement, but maybe you could just enrich the config.lua that users could edit ? I would especially like to customize the warn_percent number: I'd like to see only the depleted sites, not the yellow on...
by binbinhfr
Sat Mar 12, 2016 3:35 pm
Forum: Resolved Problems and Bugs
Topic: Slow startup/loading time ?
Replies: 2
Views: 1917

Re: Slow startup/loading time ?

posila wrote:Thanks for the report. This has been already fixed for 0.12.27

To workaround the problem, you can set Video Memory Usage to All in graphics settings (if you have enough VRAM)
Yes thanks, that's what I allready did (as mentionned in the other post).
by binbinhfr
Sat Mar 12, 2016 1:12 am
Forum: Resolved Problems and Bugs
Topic: Slow startup/loading time ?
Replies: 2
Views: 1917

Slow startup/loading time ?

Hi,

please have a look at
viewtopic.php?f=49&t=21197
because I suspect a memory problem around here.

Thanks and have a nice day.
by binbinhfr
Fri Mar 11, 2016 2:45 pm
Forum: Mods
Topic: [MOD 0.12.x] Reverse Factory
Replies: 32
Views: 49240

Re: [MOD 0.12.x] Reverse Factory

By the way, when you input a odd number of item for reversing a recipe that creates 2 items, teh recycler is blocked, waiting for a last item (ex : iron stick) A solution could be : "while reversing a multiple product recipe, if during 3 seconds the input queue si not complete, then send the in...
by binbinhfr
Fri Mar 11, 2016 2:21 pm
Forum: Mods
Topic: [MOD 0.16.x to 0.13.x] Tree Collision Box - easy passage
Replies: 29
Views: 38973

Re: [MOD 0.11.x] [MOD 0.12.x] Tree Collision Box - easy passage

It would be great if the trees from AlienPlant / Treefarm would be taken into account.

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