Search found 183 matches

by Bushdoctor
Tue May 24, 2016 1:49 pm
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 91047

Re: [MOD 0.12.20+] Homeworld

@LJDP, Thanks for checking our comments! It's great to see you're willing to invest time and energy in our entertainment. :) I have fixed my problem of items not showing up in-game. Apparently it was the old map that I was using that caused the issues. Once I generated a new map and did some fast re...
by Bushdoctor
Sun May 22, 2016 5:43 pm
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 91047

Re: [MOD 0.12.20+] Homeworld

Version 1.2.2 didn't want to load unfortunately. Changing the title of the zip file to the expected title did the trick. https://snag.gy/8mKzdT.jpg I just noticed that I have a more serious problem with Homeworld besides not catching enough fish. For some reason, the Portable Electronics and Buildin...
by Bushdoctor
Sat May 21, 2016 12:32 am
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 91047

Re: [MOD 0.12.20+] Homeworld

@Kirby: Excellent post! I agree with all your points. I am playing on a map with just 3 lakes and got stuck because fish wouldn't re-spawn. I have switched to solar power and even though I now have 97% water purity and yield, fish will still not re-spawn. I could be wrong, but in that case it seems ...
by Bushdoctor
Sun May 08, 2016 8:24 pm
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 91047

Re: [MOD 0.12.20+] Homeworld

@Quazar
That seems correct, yes. :(

I'm gonna try switching to green power, clean up my pollution, and see if I can get some fish to spawn again...
by Bushdoctor
Sun May 08, 2016 3:00 pm
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 91047

Re: [MOD 0.12.20+] Homeworld

As per the fisheries, yeah they could probably do with a re-design. It seems Factorio doesn't simulate fish when they're far away (which makes sense). Water purity is just how not polluted the area around the fishery is, Fish amount is the number of fish currently near the fishery (which wont updat...
by Bushdoctor
Wed May 04, 2016 1:03 pm
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 91047

Re: [MOD 0.12.20+] Homeworld

alexgor wrote:yeld=100%
water purity = 100%

about 30 fisheries, not close to each other
no fish (
Hmmm. But they do start to produce fish when you're close to them,
or not at all?

Also, what does your Fish amount read?
by Bushdoctor
Wed May 04, 2016 10:27 am
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 91047

Re: [MOD 0.12.20+] Homeworld

does enyone observe some strange behavior of fishery ? when i set bunch of fisheries far away from my base ( avoiding high pollution) - they dont catch any fish when i far away from them when i come and start running near it, fisheries start to catch fishes and all things go normal and when i ride ...
by Bushdoctor
Fri Apr 29, 2016 10:51 pm
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 91047

Re: [MOD 0.12.20+] Homeworld

Stray_Pyramid wrote:@Bushdoctor Putting a stack of 2+ treemodules into the left slot should not crash the game.
That did the trick!
Thanks gents!
by Bushdoctor
Fri Apr 29, 2016 12:05 am
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 91047

Re: [MOD 0.12.20+] Homeworld

@Quazar Thanks for confirming that. I'm afraid that my seeder doesn't spin at all. What exactly do you mean by 'Give it more tree programs'? If you're referring to the top left slot, then my problem is that when I put a tree program there, it crashes my game. So I ended up putting a tree program in ...
by Bushdoctor
Thu Apr 28, 2016 10:39 am
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 91047

Re: [MOD 0.12.20+] Homeworld

Thanks for the reply! If it works for you with the same setup, then there's a problem on my end. Sucks, but good to know. I'm doing SP with v12.30, and I have now moved the seeder far away from pollution (not sure if that was a factor) but it's still doing nothing. Ah well, I think there's a Homewor...
by Bushdoctor
Thu Apr 28, 2016 9:07 am
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 91047

Re: [MOD 0.12.20+] Homeworld

Hmmm. Couple hundred views and no answer.. That worries me.

Let me ask this then:
Did anyone ever get the seeder to work?
by Bushdoctor
Wed Apr 27, 2016 4:32 pm
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 91047

Re: [MOD 0.12.20+] Homeworld

Good day!

I can't seem to get the seeder to work.
It's powered and I have rigged it as shown in this screenshot.
Does it need certain ingredients to make it work?

Image
by Bushdoctor
Wed Apr 27, 2016 12:04 pm
Forum: Balancing
Topic: Assemblers return cancelled items
Replies: 9
Views: 2575

Re: Assemblers return cancelled items

Hello Aru, As far as I understand it, you want materials to be returned once an assembly process is interrupted or halted. My question is: Why? It's just about the single item being processed, right? Because we do get back the stacks that were in the assembler when picking it up. Maybe I'm missing t...
by Bushdoctor
Wed Apr 27, 2016 11:40 am
Forum: Balancing
Topic: Gun Turret - Distance Upgrade or Recycle option.
Replies: 15
Views: 4213

Gun Turret - Distance Upgrade or Recycle option.

Good day, At a certain point in the game Spitters spit a larger distance than the Gun Turrets can shoot, thereby making gun turrets obsolete. By that time, I have a full automatic bullet supply system, all wired up, and producing bullets on demand. Works great. All of that becomes obsolete and has t...
by Bushdoctor
Wed Apr 27, 2016 11:07 am
Forum: Mods
Topic: [MOD 0.12.20+] Homeworld
Replies: 153
Views: 91047

Re: [MOD 0.12.20+] Homeworld

-edit- solved.
by Bushdoctor
Mon Feb 29, 2016 6:04 pm
Forum: Gameplay Help
Topic: Stuck with my Constant Combinator.
Replies: 2
Views: 1044

Re: Stuck with my Constant Combinator.

Perfect! Thank you very much.

To be honest, that command makes much more sense than the one I copied from somewhere..
by Bushdoctor
Mon Feb 29, 2016 5:14 pm
Forum: Gameplay Help
Topic: Stuck with my Constant Combinator.
Replies: 2
Views: 1044

Stuck with my Constant Combinator.

Good day, I am trying to get a Constant Combinator to work, but I'm failing. The following screenshots show my setup. The chest on the left is the supplier, the chest on the right is the receiver. I'm trying to limit the amount sent to the receiver to 10 pieces. Combinator settings: http://snag.gy/3...
by Bushdoctor
Mon Feb 29, 2016 4:49 pm
Forum: Gameplay Help
Topic: [YouTube] Negative Root's Factorio Tutorials
Replies: 51
Views: 66937

Re: [YouTube] Negative Root's Factorio Tutorials

Good day,
Is there anything in these instruction videos about Combinators?
I've clicked myself silly but couldn't find anything.

Thanks.
by Bushdoctor
Mon Feb 22, 2016 4:58 am
Forum: Gameplay Help
Topic: Completely confused by Smart Chests.
Replies: 9
Views: 4679

Re: Completely confused by Smart Chests.

That worked perfectly. Thank you both very much.
All the short explanations I saw were connected to a single power pole,
I had no idea I had to connect the lot. :roll:
by Bushdoctor
Mon Feb 22, 2016 12:16 am
Forum: Gameplay Help
Topic: Completely confused by Smart Chests.
Replies: 9
Views: 4679

Re: Completely confused by Smart Chests.

Whipped this up real fast.
http://snag.gy/yWL5a.jpg

Both inserters are set as shown in the screenshot, but the one on the left just kept pumping out copper plates.

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