Search found 259 matches

by apriori
Thu Feb 25, 2016 7:16 am
Forum: Not a bug
Topic: [0.12.21] [Rseding91] UPS decrease when inserters put into large inv
Replies: 9
Views: 4061

Re: [0.12.21] [Rseding91] UPS decrease when inserters put into large inv

Yeah, thanks, I've understood the same right after posting my last message. That's why I'd like to test some cases of inventory remembering last empty slot or last used slot and item inserted into - most of all (my) chests are being used for the same items (this is for plates, that is for batteries,...
by apriori
Thu Feb 25, 2016 5:33 am
Forum: Not a bug
Topic: [0.12.21] [Rseding91] UPS decrease when inserters put into large inv
Replies: 9
Views: 4061

Re: [0.12.21] [Rseding91] UPS decrease when inserters put into large inv

Ok, now I see... I'm not enough experienced factorio modder yet, but have a couple ideas about how to solve this issue - I should check it out. Is there a way to override standard inventory check method? Look, if I have 1.5M plates in 10 warehouses of 1.5k slots each OR in 300 shests of 50 slots eac...
by apriori
Wed Feb 24, 2016 7:42 pm
Forum: Not a bug
Topic: [0.12.21] [Rseding91] UPS decrease when inserters put into large inv
Replies: 9
Views: 4061

[0.12.21] [Rseding91] UPS decrease when inserters put into large inv

Save: https://yadi.sk/d/7ZdPkRtHpJk6D Mods: https://yadi.sk/d/Lr9IkrAqpJk9r Logs: https://yadi.sk/d/p7VD8_0QpPdFc http://i.imgur.com/uV5wR0i.jpg PC: i5-3570, 16GB RAM, Radeon R9-380 2GB. 64-bit Factorio v12.21. OS win 8.1, res FHD windowed There is an assumption that the TPS/UPS decrease (60 -> 20) ...
by apriori
Wed Feb 24, 2016 6:41 pm
Forum: Technical Help
Topic: Too low TPS and FPS
Replies: 11
Views: 6043

Re: Too low TPS and FPS

Ok, I will, thanks. These warehouses were 800 slots, but I've done them 1800 to satisfy square in tiles they have. Looks like it was a mistake. :)
by apriori
Wed Feb 24, 2016 12:37 pm
Forum: Technical Help
Topic: Too low TPS and FPS
Replies: 11
Views: 6043

Re: Too low TPS and FPS

So, I should check this out and maybe exclude this mod.
by apriori
Wed Feb 24, 2016 11:37 am
Forum: Technical Help
Topic: Too low TPS and FPS
Replies: 11
Views: 6043

Re: Too low TPS and FPS

Oh, you mean all warehouses or just yellow ones?
by apriori
Wed Feb 24, 2016 10:58 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 543016

Re: Let's see your clever builds

My favourite topic is smelting :)
Classic scalable setting
Scalable setting for boxing
by apriori
Wed Feb 24, 2016 10:38 am
Forum: Technical Help
Topic: Too low TPS and FPS
Replies: 11
Views: 6043

Re: Too low TPS and FPS

I've stopped my industry's production - and TPS/FPS came back to 60 (when almost nothing works). Does it mean, that my factory is too big?.. If yes, then we can build rather small factories: • energy production of about 6k solar panels and the same number of accus • 2 train lines with 2 trains of 10...
by apriori
Wed Feb 24, 2016 6:03 am
Forum: Technical Help
Topic: Too low TPS and FPS
Replies: 11
Views: 6043

Re: Too low TPS and FPS

by apriori
Wed Feb 24, 2016 4:42 am
Forum: Technical Help
Topic: Too low TPS and FPS
Replies: 11
Views: 6043

Too low TPS and FPS

Save: https://yadi.sk/d/7ZdPkRtHpJk6D
Mods: https://yadi.sk/d/Lr9IkrAqpJk9r
PC: i5-3570, 16GB RAM, Radeon R9-380 2GB. 64-bit Factorio v12.21.

I think, my base and map are not enough large to become a reason for this issue...
by apriori
Tue Feb 23, 2016 2:52 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 320880

Re: [MOD 0.12.22] Orbital Ion Cannon

Cool mod, thanks. ion-cannons = Ионные пушки ion-cannon-details-full = Ионные пушки (подробно) ion-cannon-details-compact = Ионные пушки (кратко) ion-cannon = Ионная пушка ion-cannon-num = Ионная пушка #__1__ : cooldown = Готовность через __1__ сек ready = Готово к огню ion-cannons-in-orbit = Число ...
by apriori
Tue Feb 23, 2016 1:33 pm
Forum: Mods
Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
Replies: 106
Views: 96680

Re: [MOD 0.12.23] Satellite Uplink Station 0.1.1

Great mod! Thanks. terminate-uplink = Разорвать соединение initiating-uplink = Подключение к спутнику... uplink-terminated = Соединение со спутником разорвано. first-satellite-sent = Теперь, когда у тебя есть спутник на орбите, ты можешь исследовать станции спутниковой связи! [item-name] uplink-stat...
by apriori
Mon Feb 22, 2016 9:59 pm
Forum: Mods
Topic: [MOD 0.15+] Bucket Wheel Excavator 0.3.6(1st October)
Replies: 70
Views: 85871

Re: [MOD 0.12.11+] Bucket Wheel Excavator 0.3.4(16th October)

Oh, it looks like I didn't understand those code lines... :) Great work! The best mod for better mining! Because of unique images for excavators - not just recolored vanilla drills. Wanna wider mining radius? - get bigger mining machine. Perfect! So, maybe it's good idea to implement more big indust...
by apriori
Mon Feb 22, 2016 5:23 pm
Forum: Mods
Topic: [MOD 0.12.x] Plasma Shotgun Shells
Replies: 11
Views: 12535

Re: [MOD 0.12.x] Plasma Shotgun Shells

My own changes for your great mod: prerequisites = {"shotgun-shell-damage-6", "alien-technology"}, -- row 6 ingredients = { ... {"alien-artifact", 1} }, Let's have some challenge! Kill 'em to kill 'em! BTW: [item-name] plasma-shotgun-shells=Плазменные снаряды для дробов...
by apriori
Mon Feb 22, 2016 5:01 pm
Forum: Mods
Topic: [MOD 0.15+] Bucket Wheel Excavator 0.3.6(1st October)
Replies: 70
Views: 85871

Re: [MOD 0.12.11+] Bucket Wheel Excavator 0.3.4(16th October)

If you want your excavators to be able to use modules, you should change some code in entities.lua: module_slots = 3, --rows 50, 105, 160 ... to ... module_specification = { module_slots = 3, module_info_icon_shift = {0, 0.8} }, allowed_effects = {"consumption", "speed", "pr...
by apriori
Thu Feb 18, 2016 9:44 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 228292

Re: [0.12.18] Warehousing v0.0.6

I've added some functionality to your mod: equalizing warehouses. :) But it's not what I want. I'll try to test some ideas. Thank you, Anonymouse
by apriori
Thu Feb 18, 2016 8:59 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 228292

Re: [0.12.18] Warehousing v0.0.6

Thanks for the reply. :) Is it possible to store my common inventories in global.myMod.commInvs[] for groups of global.myMod.myChests[]? Or it'll make impossible to access such inventories with inserters? Maybe there's some event fired, when they try check inventory to take something? Or when they t...
by apriori
Thu Feb 18, 2016 8:33 pm
Forum: Mods
Topic: [MOD 0.12.x] Equalizer chests v1.4.0
Replies: 66
Views: 59614

Re: [MOD 0.12.x] Equalizer chests v1.1.3

Had anyone else had issues with Equalizer Chests in multiplayer? On one of the US public MP servers we were having issues we eventually determined was Equalizer related and removed the mod which cleared it up. Some observations are that placing/removing them was safe, and using them would only rare...
by apriori
Thu Feb 18, 2016 8:23 pm
Forum: Mods
Topic: [MOD 1.1] Warehousing v0.4.0
Replies: 251
Views: 228292

Re: [0.12.18] Warehousing v0.0.6

[item-name] warehouse-basic = Склад warehouse-passive-provider = Склад пассивного снабжения warehouse-storage = Склад хранения warehouse-active-provider = Склад активного снабжения warehouse-requester = Склад запроса warehouse-smart = Умный склад [entity-name] warehouse-basic = Склад warehouse-pass...

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