viewtopic.php?f=134&t=32666
Almost finished. Full chain with calculation of cost, production and even excess. It's more comfortable for me to use it than flowcharts, dunno why. That's why I've made it.
Search found 259 matches
- Wed Sep 14, 2016 10:53 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Is there a ratio/production chain calculator with modules?
- Replies: 3
- Views: 4571
- Wed Sep 14, 2016 7:51 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: FactorioCalc - A factory precalculation tool
- Replies: 1
- Views: 2701
FactorioCalc - A factory precalculation tool
2016-09-14 22-50-00 Factorio Calc.png WTF: When launched first, it asks to point Factorio install folder. Left bar contains all producable items. If you expand an item, it shows you it's recipes. Production machines are buttons - click it to calculate production (recipe and prod.machine will apear ...
- Mon Sep 12, 2016 8:40 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.5] [Rseding91] Crash taking blueprint from inventory: "(282): Blueprint::draw" REOPENED
- Replies: 8
- Views: 2281
Re: [14.5] [Rseding91] Crash taking blueprint from inventory: "(282): Blueprint::draw"
Ok, thank you.Rseding91 wrote:This may be fixed in a different fix I applied for blueprint tooltips in 0.14.6. If you get the same crash in 0.14.6 please let me know.
- Mon Sep 12, 2016 6:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.5] [Rseding91] Crash taking blueprint from inventory: "(282): Blueprint::draw" REOPENED
- Replies: 8
- Views: 2281
Re: [14.5] [Rseding91] Crash taking blueprint from inventory: "(282): Blueprint::draw"
Have you been able to reproduce this crash? do you remember exactly what was going on at the moment it crashed? Did you have the blueprint setup GUI open or was the blueprint tooltip showing? Since I've posted this topic, I had the same issue twice. Crashes are not regular, it's not easy to reprodu...
- Sun Sep 11, 2016 8:22 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152775
Re: [MOD 0.13.8+]Helmod: Assistant to plan its base.
Most locale entries for UI can be found in "Factorio\data\core\locale\".
- Fri Sep 09, 2016 3:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [14.5] [Rseding91] Crash taking blueprint from inventory: "(282): Blueprint::draw" REOPENED
- Replies: 8
- Views: 2281
[14.5] [Rseding91] Crash taking blueprint from inventory: "(282): Blueprint::draw" REOPENED
Save file, mods and last log here: https://www.dropbox.com/sh/2lq6260ej9qt ... rOD9a?dl=0
Win8.1 x64, i5-3570, 16GB RAM, SSD (57 GB free), AMD Radeon R9 380 Series
Win8.1 x64, i5-3570, 16GB RAM, SSD (57 GB free), AMD Radeon R9 380 Series
- Mon Sep 05, 2016 7:48 am
- Forum: Mods
- Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
- Replies: 321
- Views: 152775
Re: [MOD 0.13.8+]Helmod: Assistant to plan its base.
helmod_speed-menu-down=< helmod_speed-menu=x1 helmod_speed-menu-up=> helmod_planner-command=Планировщик [helmod_common] block=Блок blocks=Блоки recipe=Рецепт recipes=Рецепты ingredients=Ингредиенты products=Продукты beacon=Маяк beacons=Маяки factory=Фабрика factories=Фабрики resources=Ресурсы modul...
- Mon Sep 05, 2016 7:34 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
- Replies: 186
- Views: 120491
Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.2.3
msg-no-blueprint=Чертеж не найден msg-import-blueprint=Чертеж успешно импортирован msg-import-blueprint-fail=Не получилось импортировать чертеж msg-export-blueprint=Чертеж успешно экспортирован msg-export-blueprint-fail=Не получилось экспортировать чертеж msg-problem-blueprint=Чертеж не может быть ...
- Mon Sep 05, 2016 7:22 am
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 97728
Re: [MOD 0.14.x] Bottleneck
russian locale
- Mon Sep 05, 2016 7:19 am
- Forum: Mods
- Topic: [MOD 0.13] Armageddon - nice little disasters
- Replies: 53
- Views: 43202
Re: [MOD 0.13] Armageddon - nice little disasters
arma-gui-warning-frenzy = Земля затряслась, и странные вопли стали доноситься со всех сторон твоей базы... arma-gui-warning-invasion = Земля затряслась, и странные вопли стали доноситься из-под земли... arma-gui-warning-biterzilla = Земля затряслась, и страшный рев стал доноситься из-под земли... [...
- Sat Sep 03, 2016 10:12 am
- Forum: Ideas and Suggestions
- Topic: Items request options
- Replies: 4
- Views: 2052
Re: Items request options
I like this suggestion too, and it makes some sense and consistency with crafting queue requests And with operating with items in inventories. Click - requests 1 item. Shift+Click - stack Right Click on empty request slot - selects this slot, then you can pre-define count for the item you want to r...
- Sat Sep 03, 2016 9:50 am
- Forum: Already exists
- Topic: Key modifiers in on_gui_click
- Replies: 16
- Views: 5196
Re: Key modifiers in on_gui_click
You are already using modifiers and mouse buttons in GUIs: in grids of inventories. I vote for the same in custom GUIs. That's all.
- Sat Sep 03, 2016 8:38 am
- Forum: Mods
- Topic: [MOD 0.12.X] Scary Nights (Biter attacks increase at night)
- Replies: 19
- Views: 32217
Re: [MOD 0.12.X] Scary Nights (Biter attacks increase at night)
TheTom wrote:What about a .14 version?
- Fri Sep 02, 2016 2:17 pm
- Forum: Mods
- Topic: [0.14] CopyPaste Multiplier 0.1.2
- Replies: 2
- Views: 2254
[0.14] CopyPaste Multiplier 0.1.2
GUI.png Author: Apriori HOW IT WORKS • Copy settings as usual (Shift+RMB) • Set desired Multiplier if needed (by default it's 1, e.g. standard count will be pasted) • Paste settings as usual (Shift+LMB) - standard requested count is multiplied with the Multiplier EXAMPLE: Assembling machine require...
- Fri Sep 02, 2016 8:39 am
- Forum: Mods
- Topic: [0.14] Blueprint Items Request 0.1.3
- Replies: 14
- Views: 9313
Re: [0.14] Blueprint Items Request 0.1.0
then: how did you want to continue playing after many "personal item requests" are increased and you are done placing the blueprint ? I haven't been thinking of buttons ... YET. Because I'm thinking of automatical removing of requests after configurable (config.lua) cooldown. It may be 3 ...
- Thu Sep 01, 2016 10:28 pm
- Forum: Mods
- Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
- Replies: 106
- Views: 96676
Re: [MOD 0.13] Satellite Uplink Station 1.0.1
After launching, of course! It's SATELLITE uplink, not "rocket silo spy". Vote for classical behavior.Supercheese wrote:Aforementioned poll is now active. Cast your votes and I'll make changes based on the results!Supercheese wrote:Perhaps I'll male a poll so people can easily support either option.
- Thu Sep 01, 2016 8:00 pm
- Forum: Mods
- Topic: [0.14] Blueprint Items Request 0.1.3
- Replies: 14
- Views: 9313
Re: [0.14] Blueprint Items Request 0.1.0
requested count will be increased ... try to fill empty request slots with needed items • That's all. Now stay and wait until your bots bring requested items what happens afterwards, when the requested items have arrived ? would i need to clean up everything again myself manually, reducing the numb...
- Thu Sep 01, 2016 5:13 pm
- Forum: Mods
- Topic: [0.14] Blueprint Items Request 0.1.3
- Replies: 14
- Views: 9313
Re: [0.14] Blueprint Items Request 0.1.2
I haven't been thinking of buttons for decreasing count or removing items yet. Adding is implemented (in addition to setting) - I wanted to do it since the first release. Generally, I wanted devs to implement key modifiers. For example, if you click button "x5" - it works like now, sets mi...
- Thu Sep 01, 2016 3:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [ 0.14.2] Not enough of video memory
- Replies: 2
- Views: 947
Re: [ 0.14.2] Not enough of video memory
Mods folder: 23 361 163 bytes (all mods are unzipped). Save file: 54 254 970 bytes (the biggest among all my save files). I can't attach a log file, because it's already overwritten (both). Error seems disappeared after I changed option ""Enable sprite compressing" (I may be wrong in ...
- Thu Sep 01, 2016 3:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [ 0.14.2] Not enough of video memory
- Replies: 2
- Views: 947
[ 0.14.2] Not enough of video memory
Since 0.14.1/2 I'm getting this error almost each time I load my savefile On one of my PCs. It's configuration: Lenovo All-in-One Desktop C440 4 GB RAM NVIDIA GeForce 615 integrated SMA I've never had this error before. The biggest sprite sheet I have is Bucket Wheel Excavator (Big Drills mod), 2048...