Search found 259 matches

by apriori
Wed Sep 14, 2016 10:53 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Is there a ratio/production chain calculator with modules?
Replies: 3
Views: 4571

Re: Is there a ratio/production chain calculator with modules?

viewtopic.php?f=134&t=32666
Almost finished. Full chain with calculation of cost, production and even excess. It's more comfortable for me to use it than flowcharts, dunno why. That's why I've made it.
by apriori
Wed Sep 14, 2016 7:51 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: FactorioCalc - A factory precalculation tool
Replies: 1
Views: 2701

FactorioCalc - A factory precalculation tool

2016-09-14 22-50-00 Factorio Calc.png WTF: When launched first, it asks to point Factorio install folder. Left bar contains all producable items. If you expand an item, it shows you it's recipes. Production machines are buttons - click it to calculate production (recipe and prod.machine will apear ...
by apriori
Mon Sep 12, 2016 8:40 pm
Forum: Resolved Problems and Bugs
Topic: [14.5] [Rseding91] Crash taking blueprint from inventory: "(282): Blueprint::draw" REOPENED
Replies: 8
Views: 2281

Re: [14.5] [Rseding91] Crash taking blueprint from inventory: "(282): Blueprint::draw"

Rseding91 wrote:This may be fixed in a different fix I applied for blueprint tooltips in 0.14.6. If you get the same crash in 0.14.6 please let me know.
Ok, thank you.
by apriori
Mon Sep 12, 2016 6:51 pm
Forum: Resolved Problems and Bugs
Topic: [14.5] [Rseding91] Crash taking blueprint from inventory: "(282): Blueprint::draw" REOPENED
Replies: 8
Views: 2281

Re: [14.5] [Rseding91] Crash taking blueprint from inventory: "(282): Blueprint::draw"

Have you been able to reproduce this crash? do you remember exactly what was going on at the moment it crashed? Did you have the blueprint setup GUI open or was the blueprint tooltip showing? Since I've posted this topic, I had the same issue twice. Crashes are not regular, it's not easy to reprodu...
by apriori
Sun Sep 11, 2016 8:22 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 321
Views: 152775

Re: [MOD 0.13.8+]Helmod: Assistant to plan its base.

Most locale entries for UI can be found in "Factorio\data\core\locale\".
by apriori
Mon Sep 05, 2016 7:48 am
Forum: Mods
Topic: [MOD 0.14-1.0]Helmod: Assistant to plan its base.
Replies: 321
Views: 152775

Re: [MOD 0.13.8+]Helmod: Assistant to plan its base.

helmod_speed-menu-down=< helmod_speed-menu=x1 helmod_speed-menu-up=> helmod_planner-command=Планировщик [helmod_common] block=Блок blocks=Блоки recipe=Рецепт recipes=Рецепты ingredients=Ингредиенты products=Продукты beacon=Маяк beacons=Маяки factory=Фабрика factories=Фабрики resources=Ресурсы modul...
by apriori
Mon Sep 05, 2016 7:34 am
Forum: Mods
Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
Replies: 186
Views: 120491

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.2.3

msg-no-blueprint=Чертеж не найден msg-import-blueprint=Чертеж успешно импортирован msg-import-blueprint-fail=Не получилось импортировать чертеж msg-export-blueprint=Чертеж успешно экспортирован msg-export-blueprint-fail=Не получилось экспортировать чертеж msg-problem-blueprint=Чертеж не может быть ...
by apriori
Mon Sep 05, 2016 7:22 am
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 97728

Re: [MOD 0.14.x] Bottleneck

russian locale
by apriori
Mon Sep 05, 2016 7:19 am
Forum: Mods
Topic: [MOD 0.13] Armageddon - nice little disasters
Replies: 53
Views: 43202

Re: [MOD 0.13] Armageddon - nice little disasters

arma-gui-warning-frenzy = Земля затряслась, и странные вопли стали доноситься со всех сторон твоей базы... arma-gui-warning-invasion = Земля затряслась, и странные вопли стали доноситься из-под земли... arma-gui-warning-biterzilla = Земля затряслась, и страшный рев стал доноситься из-под земли... [...
by apriori
Sat Sep 03, 2016 10:12 am
Forum: Ideas and Suggestions
Topic: Items request options
Replies: 4
Views: 2052

Re: Items request options

I like this suggestion too, and it makes some sense and consistency with crafting queue requests And with operating with items in inventories. Click - requests 1 item. Shift+Click - stack Right Click on empty request slot - selects this slot, then you can pre-define count for the item you want to r...
by apriori
Sat Sep 03, 2016 9:50 am
Forum: Already exists
Topic: Key modifiers in on_gui_click
Replies: 16
Views: 5196

Re: Key modifiers in on_gui_click

You are already using modifiers and mouse buttons in GUIs: in grids of inventories. I vote for the same in custom GUIs. That's all.
by apriori
Sat Sep 03, 2016 8:38 am
Forum: Mods
Topic: [MOD 0.12.X] Scary Nights (Biter attacks increase at night)
Replies: 19
Views: 32217

Re: [MOD 0.12.X] Scary Nights (Biter attacks increase at night)

TheTom wrote:What about a .14 version?
by apriori
Fri Sep 02, 2016 2:17 pm
Forum: Mods
Topic: [0.14] CopyPaste Multiplier 0.1.2
Replies: 2
Views: 2254

[0.14] CopyPaste Multiplier 0.1.2

GUI.png Author: Apriori HOW IT WORKS • Copy settings as usual (Shift+RMB) • Set desired Multiplier if needed (by default it's 1, e.g. standard count will be pasted) • Paste settings as usual (Shift+LMB) - standard requested count is multiplied with the Multiplier EXAMPLE: Assembling machine require...
by apriori
Fri Sep 02, 2016 8:39 am
Forum: Mods
Topic: [0.14] Blueprint Items Request 0.1.3
Replies: 14
Views: 9313

Re: [0.14] Blueprint Items Request 0.1.0

then: how did you want to continue playing after many "personal item requests" are increased and you are done placing the blueprint ? I haven't been thinking of buttons ... YET. Because I'm thinking of automatical removing of requests after configurable (config.lua) cooldown. It may be 3 ...
by apriori
Thu Sep 01, 2016 10:28 pm
Forum: Mods
Topic: [MOD 0.15] Satellite Uplink Station 1.1.1
Replies: 106
Views: 96676

Re: [MOD 0.13] Satellite Uplink Station 1.0.1

Supercheese wrote:
Supercheese wrote:Perhaps I'll male a poll so people can easily support either option.
Aforementioned poll is now active. Cast your votes and I'll make changes based on the results!
After launching, of course! It's SATELLITE uplink, not "rocket silo spy". Vote for classical behavior.
by apriori
Thu Sep 01, 2016 8:00 pm
Forum: Mods
Topic: [0.14] Blueprint Items Request 0.1.3
Replies: 14
Views: 9313

Re: [0.14] Blueprint Items Request 0.1.0

requested count will be increased ... try to fill empty request slots with needed items • That's all. Now stay and wait until your bots bring requested items what happens afterwards, when the requested items have arrived ? would i need to clean up everything again myself manually, reducing the numb...
by apriori
Thu Sep 01, 2016 5:13 pm
Forum: Mods
Topic: [0.14] Blueprint Items Request 0.1.3
Replies: 14
Views: 9313

Re: [0.14] Blueprint Items Request 0.1.2

I haven't been thinking of buttons for decreasing count or removing items yet. Adding is implemented (in addition to setting) - I wanted to do it since the first release. Generally, I wanted devs to implement key modifiers. For example, if you click button "x5" - it works like now, sets mi...
by apriori
Thu Sep 01, 2016 3:56 pm
Forum: Resolved Problems and Bugs
Topic: [ 0.14.2] Not enough of video memory
Replies: 2
Views: 947

Re: [ 0.14.2] Not enough of video memory

Mods folder: 23 361 163 bytes (all mods are unzipped). Save file: 54 254 970 bytes (the biggest among all my save files). I can't attach a log file, because it's already overwritten (both). Error seems disappeared after I changed option ""Enable sprite compressing" (I may be wrong in ...
by apriori
Thu Sep 01, 2016 3:19 pm
Forum: Resolved Problems and Bugs
Topic: [ 0.14.2] Not enough of video memory
Replies: 2
Views: 947

[ 0.14.2] Not enough of video memory

Since 0.14.1/2 I'm getting this error almost each time I load my savefile On one of my PCs. It's configuration: Lenovo All-in-One Desktop C440 4 GB RAM NVIDIA GeForce 615 integrated SMA I've never had this error before. The biggest sprite sheet I have is Bucket Wheel Excavator (Big Drills mod), 2048...

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