Search found 147 matches

by Trific
Thu Jan 28, 2021 5:37 pm
Forum: Mod portal Discussion
Topic: mod portal search by author
Replies: 8
Views: 2112

Re: mod portal search by author

Not only that, but if you are looking at a mod page, and say to yourself, "Self, this is a fine mod. I wonder what else this fine Factorio player has authored?", you can just click on their name where it says "By Fine Factorio player", and voila! No need to be so sarcastic about...
by Trific
Thu Jan 28, 2021 10:23 am
Forum: Ideas and Suggestions
Topic: Change trains to not "fake leave" a station
Replies: 0
Views: 461

Change trains to not "fake leave" a station

TL;DR Old behavior using disabled train stops: A train with nowhere to go would remain at last station, and be able to take on further cargo/fuel. New behavior using train stop limits: A train with nowhere to go will "fake" leaving the station, closing up and unable to take on further car...
by Trific
Thu Jan 28, 2021 12:42 am
Forum: Mod portal Discussion
Topic: mod portal search by author
Replies: 8
Views: 2112

Re: mod portal search by author

Not only that, but if you are looking at a mod page, and say to yourself, "Self, this is a fine mod. I wonder what else this fine Factorio player has authored?", you can just click on their name where it says "By Fine Factorio player", and voila!
by Trific
Wed Jan 27, 2021 8:06 pm
Forum: Balancing
Topic: Steam Engine should not "scale down" automatically.
Replies: 26
Views: 17241

Re: Steam Engine should not "scale down" automatically.

If they can't make it through the demo-tutorial, I doubt they are buying the game. I don't think it is necessarily a matter of can't, it's more that they tried it and it didn't appeal. Unlike those of us who went on to buy the game. Making the demo was a smart move, so many people are tired of game...
by Trific
Wed Jan 27, 2021 11:09 am
Forum: Ideas and Suggestions
Topic: Paste filtered inventory on to requester interface.
Replies: 6
Views: 1164

Re: Paste filtered inventory on to requester interface.

That would be an issue if the filters on the chest were set manually too, so that's nothing new with pasting, therefore not really a valid argument against allowing pasting.
by Trific
Wed Jan 27, 2021 8:37 am
Forum: This Forum
Topic: Google [Bot] user shown when browsing forum.
Replies: 6
Views: 3211

Re: Google [Bot] user shown when browsing forum.

blazespinnaker wrote:
Wed Jan 27, 2021 12:27 am
Nope. We have a term we like to use around the office for sites like this - soft target.
And yet, the proof is in the pudding. Far less spam here than I've seen on many other sites.
by Trific
Tue Jan 26, 2021 4:37 pm
Forum: Minor issues
Topic: [1.1.18] Tank target graphic is green when pointing out of range with Tank Cannon, not with Vehicle Machine Gun
Replies: 6
Views: 2102

Re: [1.1.18] Tank target graphic is green when pointing out of range with Tank Cannon, not with Vehicle Machine Gun

It confused the hell out of me the first time I took my newly built tank out for a spin.

"Woah, I can hit it all the way from out here!"

I was mightily annoyed to have wasted one of my at-that-time limited supply of tank shells.

I second the yellow circle idea.
by Trific
Tue Jan 26, 2021 2:49 pm
Forum: Implemented Suggestions
Topic: Decider combinator with "Anything" output
Replies: 32
Views: 21276

Re: Decider combinator with "Anything" output

@DaveMcW can you also allow filter inserters to accept "Any" as Set stack size signal? If you guys allow Any signal to be used as stack size, this will allow us to get rid of those two combinators and directly use the signal we provide for the stack size. Under usual use case (constant co...
by Trific
Mon Jan 25, 2021 7:38 pm
Forum: Releases
Topic: Version 1.1.17
Replies: 10
Views: 11455

Re: Version 1.1.17

Steam has an update for Factorio scheduled a few hours from now, but there's no description or news associated. Is this IT?
by Trific
Mon Jan 25, 2021 7:08 am
Forum: Combinator Creations
Topic: Perfect Chest/train loader
Replies: 18
Views: 6444

Re: Perfect Chest/train loader

I'm trying to figure out what you guys are trying to do with the unloading and failing. How does just using the loader design to unload not work?
by Trific
Mon Jan 25, 2021 6:33 am
Forum: General discussion
Topic: The thing that bothers me since game start
Replies: 28
Views: 9752

Re: The thing that bothers me since game start

What bothers me is the absurd difficulty of setting up nuclear reactors. It ought to be as easy as cake - Drop load of high-enriched uranium into a chest with a tank of water next to it, then walk away and think no more about it. Just like it would work in real life. But... that's not the way it wo...
by Trific
Sun Jan 24, 2021 11:37 pm
Forum: Minor issues
Topic: [0.18.8] Side load with 2 saturated half belts produces gaps
Replies: 25
Views: 8431

Re: [0.18.8] Side load with 2 saturated half belts produces gaps

Out of curiosity, did this get fixed in any of the releases since 0.18.8?
by Trific
Sun Jan 24, 2021 11:22 pm
Forum: Off topic
Topic: Songs to Factorioize by
Replies: 62
Views: 98130

Re: Songs to Factorioize by

Kalanndok wrote:
Tue Jan 19, 2021 8:32 am
That's something especially for the moment when the artillery train just arrives at its battle station:
Ode an die Freude - Beethoven Symphonie Nr. 9
My preference: (105mm cannon is a musical instrument, really)
1812 Overture Finale with Cannon
by Trific
Sun Jan 24, 2021 10:11 am
Forum: General discussion
Topic: I can't beat it...
Replies: 99
Views: 27049

Re: I can't beat it...

SuicideJunkie wrote:
Fri Jan 22, 2021 9:08 pm
The worms don't absorb pollution and send attacks, but they also prevent recolonization there.
They do not prevent recolonization. Been there, tried it, doesn't work. And of course, then you have to deal with bases that have not only their own worms, but the previous worms as well.
by Trific
Fri Jan 22, 2021 3:29 am
Forum: Implemented Suggestions
Topic: Decider combinator with "Anything" output
Replies: 32
Views: 21276

Re: Decider combinator with "Anything" output

Oh, Hallelujah!!!!
by Trific
Sat Jan 16, 2021 5:12 am
Forum: Gameplay Help
Topic: Any simple & cheap way to isolate a chest read signal?
Replies: 16
Views: 4143

Re: Any simple & cheap way to isolate a chest read signal?

LOL at that wiring. My networks certainly got a lot neater once I realized that what was connected to what didn't matter if they were in the same network. 90% is defining network isolation boundaries and deciding what each signal inside each network will represent. 10% is remembering that if you bri...
by Trific
Sat Jan 16, 2021 4:54 am
Forum: General discussion
Topic: Alt-F4 #21 - The Ultimate Modding Honour
Replies: 8
Views: 3872

Re: Alt-F4 #21 - The Ultimate Modding Honour

Mebbe it's some issue with Safari?
by Trific
Sat Jan 16, 2021 1:29 am
Forum: Gameplay Help
Topic: Any simple & cheap way to isolate a chest read signal?
Replies: 16
Views: 4143

Re: Any simple & cheap way to isolate a chest read signal?

Output the average as a different signal (red, green, a letter, whatever). Then enable the inserter if (for instance) the letter A signal (from the combinator) is greater than or less than the ore signal (from the chest). To be really specific. Use red wire to wire from each chest to the next and th...
by Trific
Sat Jan 16, 2021 1:24 am
Forum: Ideas and Suggestions
Topic: Offensive Backer List entry (Train stops, Trains, Labs, Roboports, Radars)
Replies: 31
Views: 8569

Re: [1.0.0] Offensive Automatic Train Name

As far as my education goes, I have friends and family with mental issues. Some of them find the overreaction to these things on their behalf to be more damaging and insulting than the actual "offensive" word. I'm simply going off what I've been told by those close to me that are afflicte...
by Trific
Sat Jan 16, 2021 12:34 am
Forum: Gameplay Help
Topic: Any simple & cheap way to isolate a chest read signal?
Replies: 16
Views: 4143

Re: Any simple & cheap way to isolate a chest read signal?

Use an arithmetic combinator to compute the average, and send that out on a different channel. Use one color wire to connect to all the chests to get the total, and the other color wire to connect each chest to its inserter.

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