Search found 65 matches
- Mon Aug 22, 2016 2:31 pm
- Forum: 1 / 0 magic
- Topic: [0.13.17] Crash on: "(86): Smoke::changePositionWithoutBoundingBox"
- Replies: 9
- Views: 2330
Re: [0.13.17] Crash on: "(86): Smoke::changePositionWithoutBoundingBox"
well the second time, i wasnt doing anything, i was playing in multiplayer, mike changed his powerarmor and county wasnt doing anything. the save can be found here. My log was to big to paste to pastebin :S (something with trains getting logged, dunno if it is vanilla or smart trains/fat controller)
- Sun Aug 21, 2016 2:30 pm
- Forum: 1 / 0 magic
- Topic: [0.13.17] Crash on: "(86): Smoke::changePositionWithoutBoundingBox"
- Replies: 9
- Views: 2330
Re: [0.13.17] Crash on: "(86): Smoke::changePositionWithoutBoundingBox"
got another crash at the same line, got map save this time. its all coming later
- Thu Aug 18, 2016 4:34 pm
- Forum: 1 / 0 magic
- Topic: [0.13.17] Crash on: "(86): Smoke::changePositionWithoutBoundingBox"
- Replies: 9
- Views: 2330
Re: [0.13.17] Crash on: "(86): Smoke::changePositionWithoutBoundingBox"
i dont have a save from before it happend :S continued on the autosave. I will check later today what happend on my stream. my mods can be found here I had a look, it crashed just after robots placed some steam engines. might be that the base was doing other things, but that is what I was looking at...
- Thu Aug 18, 2016 10:31 am
- Forum: 1 / 0 magic
- Topic: [0.13.17] Crash on: "(86): Smoke::changePositionWithoutBoundingBox"
- Replies: 9
- Views: 2330
- Wed Jul 13, 2016 3:40 pm
- Forum: Implemented Suggestions
- Topic: [0.13.x] Make Chain Signal connectable to circuit network
- Replies: 20
- Views: 8446
Re: [0.13.x] Make Chain Signal connectable to circuit network
from all this what i read is that you think that you should be able to set the signal to blue, while i think you should only be able to block the road like you can with the rail signal, and read the current signal state.
as far as i know you can put a rail signal on yellow.
as far as i know you can put a rail signal on yellow.
- Wed Jul 13, 2016 3:37 pm
- Forum: Technical Help
- Topic: [0.13.4] uploading map & streaming
- Replies: 2
- Views: 861
Re: [0.13.4] uploading map & streaming
thanks for looking into it
- Mon Jul 04, 2016 9:43 pm
- Forum: Implemented Suggestions
- Topic: [0.13.x] Make Chain Signal connectable to circuit network
- Replies: 20
- Views: 8446
Re: [0.13.x] Make Chain Signal connectable to circuit network
i looked around, but couldnt find this one, sorry but thanks for moving it. in my eyes you wont be able to set the signal to blue, just like you can set the signal of a normal rail signal to yellow. The thing is that i would like to stop the train when someone is standing in there, now we block the ...
- Mon Jul 04, 2016 2:09 pm
- Forum: Implemented Suggestions
- Topic: [0.13.x] Make Chain Signal connectable to circuit network
- Replies: 20
- Views: 8446
[0.13] chain signal
I have made a train gate, but the only think from making it fool proof is the ability to read from a chain signal with the circuit network. I would like to have this implemented so you can keep trains always out of parts, but also wait. http://puu.sh/pPWjo/2d2c43af18.jpg we now use a very tiny block...
- Mon Jul 04, 2016 8:07 am
- Forum: Mods
- Topic: [MOD 0.13.x] More Light Alternative
- Replies: 6
- Views: 5760
Re: [MOD 0.12.x] More Light Alternative
updating to 0.13 is quite easy for this one, just add the following line in the info.json
if you add it at the end, remove the last comma, should be between the curly brackets.
Code: Select all
"factorio_version": "0.13",
- Mon Jul 04, 2016 7:49 am
- Forum: Technical Help
- Topic: [0.13.4] uploading map & streaming
- Replies: 2
- Views: 861
[0.13.4] uploading map & streaming
I have noticed, when im uploading the map on multiplayer, hosting and streaming at the same time, when someone connects, it goes with an upload speed of 800 kb/sec, i stream at 2000kb/s and i have an upload of 4000 kb/s. but when someone connects, my obs gets no bandwidth. all the 4000kb/s are used ...
- Mon Jul 04, 2016 7:32 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.4] UPS drop/crash deconstructing many objects
- Replies: 11
- Views: 6163
Re: [0.13.5] UPS drop/crash deconstructing many objects
bugreport on 0.13.5 while its not on steam? where can i get that
- Thu Jun 30, 2016 10:43 am
- Forum: Not a bug
- Topic: [0.13.1] Automated construction
- Replies: 2
- Views: 924
[0.13.1] Automated construction
I tried picking up concrete for the deconstruction achievement with personal bots, that worked, but when i placed the 100 concrete back down with the bots, the automated construction didnt get increased/achieved. even with base bots placing down concrete doesnt work on this
I believe this is a bug.
I believe this is a bug.
- Wed Jun 29, 2016 6:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.1] crash
- Replies: 1
- Views: 685
[0.13.1] crash
i crashed upon exiting game, from a game to the main menu. The log can be found here
- Sat Jun 18, 2016 10:14 am
- Forum: Mods
- Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
- Replies: 161
- Views: 131022
Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
I have a iron patch near a biter nest scanned with yarm, when i went to take a look at it, i died to the biters. Dont think this was intented to happen.
- Sat Jun 11, 2016 6:55 am
- Forum: F.A.R.L
- Topic: [0.12] Bugs, crashes & other issues
- Replies: 309
- Views: 129799
Re: [0.12] Bugs, crashes & other issues
void actually is a lake, you can pump water from the sides
- Thu Jun 09, 2016 11:42 am
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 271107
Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.16
hi Choumiko,
I noticed something, when im walking any direction, and click the see train button, i continue to walk, dont think thats intended, or if that has been in there always, its kinda weird you continue walking without pressing the button.
I noticed something, when im walking any direction, and click the see train button, i continue to walk, dont think thats intended, or if that has been in there always, its kinda weird you continue walking without pressing the button.
- Sat Jun 04, 2016 5:48 pm
- Forum: Mods
- Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
- Replies: 348
- Views: 271107
Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.15
getting the same error as the one above me
- Wed Jun 01, 2016 7:20 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: logistics bot "megabase"
- Replies: 24
- Views: 23744
Re: logistics bot "megabase"
most people use the RSO mod, which increases the richness the farther out you go, that helps with the survivability of your outposts, but im constantly building new outposts, to keep up with my 10 rockets/15 min.
- Fri May 27, 2016 10:15 pm
- Forum: F.A.R.L
- Topic: [0.12]Ideas, suggestions & discussion
- Replies: 113
- Views: 62622
Re: [0.12]Ideas, suggestions & discussion
monsted even if that would be possible, then your ups wont be able to handle it, so in the end it wouldn't even matter much. there is a lot of calculations happening when putting down tracks. try putting down a 4 lane diagonal through a forest, my ups drops from 40 to 15ish
- Fri May 27, 2016 7:33 am
- Forum: Duplicates
- Topic: [0.12.34] requester chests logistics title
- Replies: 1
- Views: 658
[0.12.34] requester chests logistics title
<< should say enough