Search found 65 matches

by DutchJer
Mon Aug 22, 2016 2:31 pm
Forum: 1 / 0 magic
Topic: [0.13.17] Crash on: "(86): Smoke::changePositionWithoutBoundingBox"
Replies: 9
Views: 2330

Re: [0.13.17] Crash on: "(86): Smoke::changePositionWithoutBoundingBox"

well the second time, i wasnt doing anything, i was playing in multiplayer, mike changed his powerarmor and county wasnt doing anything. the save can be found here. My log was to big to paste to pastebin :S (something with trains getting logged, dunno if it is vanilla or smart trains/fat controller)
by DutchJer
Sun Aug 21, 2016 2:30 pm
Forum: 1 / 0 magic
Topic: [0.13.17] Crash on: "(86): Smoke::changePositionWithoutBoundingBox"
Replies: 9
Views: 2330

Re: [0.13.17] Crash on: "(86): Smoke::changePositionWithoutBoundingBox"

got another crash at the same line, got map save this time. its all coming later
by DutchJer
Thu Aug 18, 2016 4:34 pm
Forum: 1 / 0 magic
Topic: [0.13.17] Crash on: "(86): Smoke::changePositionWithoutBoundingBox"
Replies: 9
Views: 2330

Re: [0.13.17] Crash on: "(86): Smoke::changePositionWithoutBoundingBox"

i dont have a save from before it happend :S continued on the autosave. I will check later today what happend on my stream. my mods can be found here I had a look, it crashed just after robots placed some steam engines. might be that the base was doing other things, but that is what I was looking at...
by DutchJer
Thu Aug 18, 2016 10:31 am
Forum: 1 / 0 magic
Topic: [0.13.17] Crash on: "(86): Smoke::changePositionWithoutBoundingBox"
Replies: 9
Views: 2330

[0.13.17] Crash on: "(86): Smoke::changePositionWithoutBoundingBox"

hello,

While streaming i crashed to desktop. here is the logfile.

http://pastebin.com/rcsFD3MC
by DutchJer
Wed Jul 13, 2016 3:40 pm
Forum: Implemented Suggestions
Topic: [0.13.x] Make Chain Signal connectable to circuit network
Replies: 20
Views: 8446

Re: [0.13.x] Make Chain Signal connectable to circuit network

from all this what i read is that you think that you should be able to set the signal to blue, while i think you should only be able to block the road like you can with the rail signal, and read the current signal state.

as far as i know you can put a rail signal on yellow.
by DutchJer
Wed Jul 13, 2016 3:37 pm
Forum: Technical Help
Topic: [0.13.4] uploading map & streaming
Replies: 2
Views: 861

Re: [0.13.4] uploading map & streaming

thanks for looking into it :D
by DutchJer
Mon Jul 04, 2016 9:43 pm
Forum: Implemented Suggestions
Topic: [0.13.x] Make Chain Signal connectable to circuit network
Replies: 20
Views: 8446

Re: [0.13.x] Make Chain Signal connectable to circuit network

i looked around, but couldnt find this one, sorry but thanks for moving it. in my eyes you wont be able to set the signal to blue, just like you can set the signal of a normal rail signal to yellow. The thing is that i would like to stop the train when someone is standing in there, now we block the ...
by DutchJer
Mon Jul 04, 2016 2:09 pm
Forum: Implemented Suggestions
Topic: [0.13.x] Make Chain Signal connectable to circuit network
Replies: 20
Views: 8446

[0.13] chain signal

I have made a train gate, but the only think from making it fool proof is the ability to read from a chain signal with the circuit network. I would like to have this implemented so you can keep trains always out of parts, but also wait. http://puu.sh/pPWjo/2d2c43af18.jpg we now use a very tiny block...
by DutchJer
Mon Jul 04, 2016 8:07 am
Forum: Mods
Topic: [MOD 0.13.x] More Light Alternative
Replies: 6
Views: 5760

Re: [MOD 0.12.x] More Light Alternative

updating to 0.13 is quite easy for this one, just add the following line in the info.json

Code: Select all

"factorio_version": "0.13",
if you add it at the end, remove the last comma, should be between the curly brackets.
by DutchJer
Mon Jul 04, 2016 7:49 am
Forum: Technical Help
Topic: [0.13.4] uploading map & streaming
Replies: 2
Views: 861

[0.13.4] uploading map & streaming

I have noticed, when im uploading the map on multiplayer, hosting and streaming at the same time, when someone connects, it goes with an upload speed of 800 kb/sec, i stream at 2000kb/s and i have an upload of 4000 kb/s. but when someone connects, my obs gets no bandwidth. all the 4000kb/s are used ...
by DutchJer
Mon Jul 04, 2016 7:32 am
Forum: Resolved Problems and Bugs
Topic: [0.13.4] UPS drop/crash deconstructing many objects
Replies: 11
Views: 6163

Re: [0.13.5] UPS drop/crash deconstructing many objects

bugreport on 0.13.5 while its not on steam? where can i get that :P
by DutchJer
Thu Jun 30, 2016 10:43 am
Forum: Not a bug
Topic: [0.13.1] Automated construction
Replies: 2
Views: 924

[0.13.1] Automated construction

I tried picking up concrete for the deconstruction achievement with personal bots, that worked, but when i placed the 100 concrete back down with the bots, the automated construction didnt get increased/achieved. even with base bots placing down concrete doesnt work on this

I believe this is a bug.
by DutchJer
Wed Jun 29, 2016 6:36 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.1] crash
Replies: 1
Views: 685

[0.13.1] crash

i crashed upon exiting game, from a game to the main menu. The log can be found here
by DutchJer
Sat Jun 18, 2016 10:14 am
Forum: Mods
Topic: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17
Replies: 161
Views: 131022

Re: [MOD 0.12.12+] YARM (Yet Another Resource Monitor) v0.7.17

I have a iron patch near a biter nest scanned with yarm, when i went to take a look at it, i died to the biters. Dont think this was intented to happen.
by DutchJer
Sat Jun 11, 2016 6:55 am
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 129799

Re: [0.12] Bugs, crashes & other issues

void actually is a lake, you can pump water from the sides :P
by DutchJer
Thu Jun 09, 2016 11:42 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 271107

Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.16

hi Choumiko,

I noticed something, when im walking any direction, and click the see train button, i continue to walk, dont think thats intended, or if that has been in there always, its kinda weird you continue walking without pressing the button.
by DutchJer
Sat Jun 04, 2016 5:48 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 271107

Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.15

getting the same error as the one above me
by DutchJer
Wed Jun 01, 2016 7:20 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: logistics bot "megabase"
Replies: 24
Views: 23744

Re: logistics bot "megabase"

most people use the RSO mod, which increases the richness the farther out you go, that helps with the survivability of your outposts, but im constantly building new outposts, to keep up with my 10 rockets/15 min.
by DutchJer
Fri May 27, 2016 10:15 pm
Forum: F.A.R.L
Topic: [0.12]Ideas, suggestions & discussion
Replies: 113
Views: 62622

Re: [0.12]Ideas, suggestions & discussion

monsted even if that would be possible, then your ups wont be able to handle it, so in the end it wouldn't even matter much. there is a lot of calculations happening when putting down tracks. try putting down a 4 lane diagonal through a forest, my ups drops from 40 to 15ish
by DutchJer
Fri May 27, 2016 7:33 am
Forum: Duplicates
Topic: [0.12.34] requester chests logistics title
Replies: 1
Views: 658

[0.12.34] requester chests logistics title

Image << should say enough

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