Search found 46 matches
- Sat Jun 07, 2014 2:15 am
- Forum: Pending
- Topic: [0.10.0] game doesn't load (looking for .wav, file is .ogg)
- Replies: 4
- Views: 4218
Re: [0.10.0] game doesn't load (looking for .wav, file is .o
Do you have DyTech mod installed? This was the first error I got when trying to port Dytech, which has yet to be updated.
- Sat Jun 07, 2014 1:55 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.0] Shotgun shooting incorrectly.
- Replies: 4
- Views: 5277
Re: [0.10.0] Shotgun shooting incorrectly.
Oh wow, I didn't even notice this while testing my mods because in the poison ammo mod I created I copied the ntimes function that the devs were using (and seem to have replaced with a faulty 'repeat_count') lol here's a quick mod fix (both regular shotgun and combat, fairly simple since it's the a...
- Sat Jun 07, 2014 12:52 am
- Forum: Releases
- Topic: Version 0.10.0
- Replies: 85
- Views: 68443
Re: Version 0.10.0
Hmm, it's on mine and I have a folder data/trailer with an info.json inside it.
Was there an change to how ghosts work? I am not able to place ghosts. I tested in sandbox and unlocking the automated construction technology enables ghosts. This seriously hampers early base layout
Was there an change to how ghosts work? I am not able to place ghosts. I tested in sandbox and unlocking the automated construction technology enables ghosts. This seriously hampers early base layout
- Fri Jun 06, 2014 11:27 pm
- Forum: Releases
- Topic: Version 0.10.0
- Replies: 85
- Views: 68443
Re: Version 0.10.0
This is in the mod list on my install, but it's disabled by default.y.petremann wrote:I don't see it, where is it ?kovarex wrote:
- Scripting:
- Added trailer mod (data/trailer), that contains map and logic for new Factorio trailer.
- Thu May 29, 2014 1:15 am
- Forum: Modding help
- Topic: RailRoad
- Replies: 7
- Views: 3120
Re: RailRoad
I experimented with this a bit today, but have had no luck. It appears that the collision box has no correlation to the position of the track: http://i.imgur.com/v2gQKRR.png As you can see above, the collision box for the curved end was changed (this is secondary_collision_box) to 0.1,0.1,0.1,0.1, b...
- Sun Apr 20, 2014 2:19 am
- Forum: General discussion
- Topic: Yay Map Generation
- Replies: 7
- Views: 3363